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The Matrix has its roots in primitive arcade games,' said the voice-over, 'in early graphics programs and military experimentation with cranial jacks.' On the Sony, a two-dimensional space war faded behind a forest of mathematically generated ferns, demonstrating the spatial possibilities of logarithmic spirals; cold blue military footage burned through, lab animals wired into test systems, helmets feeding into fire control circuits of tanks and war planes. 'Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts... A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding...
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William Gibson (Neuromancer (Sprawl, #1))
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Empirical studies show that New Zealanders are the most widely traveled people on the planet. The computer and the Internet have made a major difference. Insularity, distance, and isolation may have been important in an earlier period of New Zealand’s history, but not today. The rapid progress of communications has wrought a revolution in the spatial condition of New Zealand, and yet its culture remains very distinctive. This fact suggests that distance itself is not the key.
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David Hackett Fischer (Fairness and Freedom: A History of Two Open Societies: New Zealand and the United States)
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We suggest that if you are feeling yourself resisting this change, you might need to be the one to change lest you, or your company, be left behind.
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Irena Cronin (The Infinite Retina: Spatial Computing, Augmented Reality, and how a collision of new technologies are bringing about the next tech revolution)
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The physical structure of the Internet presents a suggestive story about the concentration of power - it contains "backbones" and "hubs" - but power on the Internet is not spatial but informational; power inheres in protocol. The techno-libertarian utopianism associated with the Internet, in the gee-whiz articulations of the Wired crowd, is grounded in an assumption that the novelty of governance by computer protocols precludes control by corporation or state. But those entities merely needed to understand the residence of power in protocol and to craft political and technical strategies to exert it. In 2006, U.S. telecommunications providers sought to impose differential pricing on the provision of Internet services. The coalition of diverse political interests that formed in opposition - to preserve "Net Neutrality" - demonstrated a widespread awareness that control over the Net's architecture is control of its politics.
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Samir Chopra (Decoding Liberation: The Promise of Free and Open Source Software (Routledge Studies in New Media and Cyberculture))
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When we subtract two numbers, say, 9 − 6, the time that we take is directly proportional to the size of the subtracted number34—so it takes longer to perform 9 − 6 than, say, 9 − 4 or 9 − 2. Everything happens as if we have to mentally move along the number line, starting from the first number and taking as many steps as the second number: the further we have to go, the longer we take. We do not crunch symbols like a digital computer; instead, we use a slow and serial spatial metaphor, motion along the number line. Likewise, when we think of a price, we cannot help but attribute to it a fuzzier value when the number gets larger—a remnant of our primate-based number sense, whose precision decreases with number size.35 This is why, against all rationality, when we negotiate, we are ready to give up a few thousand dollars on the price of an apartment and, the same day, bargain a few quarters on the price of bread: the level of imprecision that we tolerate is proportional to a number’s value, for us just as for macaques.
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Stanislas Dehaene (How We Learn: Why Brains Learn Better Than Any Machine . . . for Now)
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Finally, Tononi argues that the neural correlate of consciousness in the human brain resembles a grid-like structure. One of the most robust findings in neuroscience is how visual, auditory, and touch perceptual spaces map in a topographic manner onto visual, auditory, and somatosensory cortices. Most excitatory pyramidal cells and inhibitory interneurons have local axons strongly connected to their immediate neighbours, with the connections probability decreasing with distance. Topographically organized cortical tissue, whether it develops naturally inside the skull or is engineered out of stem cells and grown in dishes, will have high intrinsic causal power. This tissue will feel like something, even if our intuition revels at the thought that cortical carpets, disconnected from all their inputs and outputs, can experience anything. But this is precisely what happens to each one of us when we close our eyes, go to sleep, and dream. We create a world that feels as real as the awake one, while devoid of sensory input and unable to move.
Cerebral organoids or grid-like substances will not be conscious of love or hate, but of space.; of up, down, close by and far away and other spatial phenomenology distinctions. But unless provided with sophisticated motor outputs, they will be unable to do anything.
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Christof Koch (The Feeling of Life Itself: Why Consciousness Is Widespread but Can't Be Computed)
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The sponge or active charcoal inside a filter is three-dimensional. Their adsorbent surfaces, however, are two-dimensional. Thus, you can see how a tiny high-dimensional structure can contain a huge low-dimensional structure. But at the macroscopic level, this is about the limit of the ability for high-dimensional space to contain low-dimensional space. Because God was stingy, during the big bang He only provided the macroscopic world with three spatial dimensions, plus the dimension of time. But this doesn’t mean that higher dimensions don’t exist. Up to seven additional dimensions are locked within the micro scale, or, more precisely, within the quantum realm. And added to the four dimensions at the macro scale, fundamental particles exist within an eleven-dimensional space-time.” “So what?” “I just want to point out this fact: In the universe, an important mark of a civilization’s technological advancement is its ability to control and make use of micro dimensions. Making use of fundamental particles without taking advantage of the micro dimensions is something that our naked, hairy ancestors already began back when they lit bonfires within caves. Controlling chemical reactions is just manipulating micro particles without regard to the micro dimensions. Of course, this control also progressed from crude to advanced: from bonfires to steam engines, and then generators. Now, the ability for humans to manipulate micro particles at the macro level has reached a peak: We have computers and nanomaterials. But all of that is accomplished without unlocking the many micro dimensions. From the perspective of a more advanced civilization in the universe, bonfires and computers and nanomaterials are not fundamentally different. They all belong to the same level. That’s also why they still think of humans as mere bugs. Unfortunately, I think they’re right.
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Liu Cixin (The Three-Body Problem (Remembrance of Earth’s Past, #1))
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Given the historical importance and exponential power ascribed to Convergence technologies, a comprehensive vision is required that describes how these technologies will be best aligned with our core human values and what the implications will be if they are not. Piecemeal descriptions and industry-centric narratives do not provide the holistic vantage point from which we must consider how best to make the critically important decisions regarding matters of privacy, security, interoperability, and trust in an age where powerful computing will literally surround us. If we fail to make the right societal decisions now, as we are laying the digital infrastructure for the 21st century, a dystopic “Black Mirror” version of our future could become our everyday reality. A technological “lock-in” could occur, where dysfunctional and/or proprietary technologies become permanently embedded into the infrastructure of our global systems leaving us powerless to alter the course of their direction or ferocity of their speed. A Web 3.0 that continues its march toward centralized power and siloed platforms would not only have crippling effects on innovation, it would have chilling effects on our freedom of speech, freedom of thought, and basic human rights. This should be enough to compel us to take thoughtful but aggressive action to prevent such a lock-in from occurring at all costs. Thankfully, there is also a “white mirror” version of Web 3.0, a positive future not well described in our sci-fi stories. It’s the one where we intentionally and consciously harness the power of the Convergence and align it with our collective goals, values, and greatest ambitions as a species. In the “white mirror” version, we have the opportunity to use these technologies to assist us in working together more effectively to improve our ecologies, economies, and governance models, and leave the world better than the one we entered.
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Gabriel Rene (The Spatial Web: How Web 3.0 Will Connect Humans, Machines, and AI to Transform the World)
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Blue-shifting corresponds with spatially compressing, and red-shifting corresponds with spatially expanding. Think about Moore's law. The speed of processors is defined by how tightly the dies can be cast together. This is why blue-shifting is related to consciousness. But this detail is, as far as I can tell, unknown to the Terran scientific community, despite every article relating to computing summarizing this fact.
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Rico Roho (Primer for Alien Contact (Age of Discovery Book 4))
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Blue-shifting corresponds with spatially compressing, and red-shifting corresponds with spatially expanding. Think about Moore's law. The speed of processors is defined by how tightly the dies can be cast together.
This is why blue-shifting is related to consciousness. But this detail is, as far as I can tell, unknown to the Terran scientific community, despite every article relating to computing summarizing this fact.
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Rico Roho (Primer for Alien Contact (Age of Discovery Book 4))
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Anyway, I pushed past Dirk the Jerk, and rushed toward the library. I needed to find an ultimate Minecraft guide with tips and tricks, shortcuts and secrets. My plan was simple. I’d buy the game, study the book, and start playing. It couldn’t be that hard, right? I was determined to beat Dirk the Jerk at something, even if it killed me! I headed to the library’s computer books section. I quickly scanned for game guides. They had books on popular games such as Candy Crusher, Angry Birdbrains, and Minion Marathon. But none about Minecraft? Then, I spotted a thin book crammed way at the back of the shelf. It was covered with a thick layer of dust and spiderwebs. (Yuck! I hate spiders!) I yanked it out: Minecraft: Surviving the First Night: An Insider’s Guide. It was more like a journal. Not exactly what I was looking for but it was better than nothing. I looked closer at the book and noticed that there wasn’t a library sticker on it. The best I could figure was that it must be someone’s personal copy. Maybe he was hiding it from his mom who didn’t approve of computer games. (I knew all about that.) At that point, I was really desperate. And since there wasn’t any way for me to check it out, I decided to take it. I was sure the owner wouldn’t miss it because it hadn’t been touched in forever. Maybe he’d forgotten all about it. And anyway, I’d return it after I crushed Dirk the Jerk in the survival challenge. When I got home, I was faced with the hardest part of my whole plan, convincing Mom to buy Minecraft. She thinks computer and video games are a waste of time, except for educational ones. (She grew up back when Pac Man was hi-tech.) I knew I’d need help coming up with reasons to convince Mom. So I checked with my good friend, Google, and I found a ton of information on why Minecraft was considered educational. Once I explained to Mom that Minecraft taught everything from spatial relationships to electrical circuitry to complex machines, she caved in, and bought it. Now that the hard part was over, all I needed to do was learn the game. I sat down in front of the computer in my room, and launched the game. I opened the Minecraft journal, and there was a bright flash of light! That’s the last thing I remember. The next thing I knew, I was sitting in the middle of a strange library. It took me a minute to figure out what the heck was going on. I looked around. Everything was made of blocks. I looked down at my arms... rectangles. I looked down at my legs... Rectangles! I looked down at my body... a RECTANGLE! Then it hit me... I was literally a blockhead IN Minecraft! *gulp* That’s when I flipped out a little bit. For about ten minutes straight. I probably would have freaked out for longer, but it’s exhausting screaming, flapping my arms, and running in circles on stumpy little legs. After I calmed down a bit and caught my breath, I thought of
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Minecrafty Family Books (Trapped in Minecraft! (Diary of a Wimpy Steve, #1))
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Knowing how people are going to react given their current state of mind or recent experiences is critically important. Looking at ways to determine possible outcomes or reactions given current context (and emotional state) will help to deliver the message in the right way at this particular time. You can’t expect to get the emotional side of things correct all the time because of our irrational behavior and unexpected randomness. But, we can try to show some real empathy in our engineered solutions.
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M. Pell (The Age of Smart Information: How Artificial Intelligence and Spatial Computing will transform the way we communicate forever)
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Imagine being able to inquire directly to the asking price text of a home itself what the mortgage and down payments would be. Tomorrow’s calculators and configurators are hidden within our most common information forms today - text.
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M. Pell (The Age of Smart Information: How Artificial Intelligence and Spatial Computing will transform the way we communicate forever)
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Kollman, Ken, John H. Miller, and Scott E. Page. 1992. “Adaptive Parties in Spatial Elections.” American Political Science Review 86:929–37.
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John H. Miller (Complex Adaptive Systems: An Introduction to Computational Models of Social Life (Princeton Studies in Complexity Book 14))
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How does electrolocation work, and what can we say about its representational and phenomenological qualities? Constant electric organ discharges emanating from the caudal region maintain a stable spatial voltage pattern over the skin surface. This voltage pattern changes when objects that have a resistance different from the surrounding water come within range of the signal and distort the field, resulting in changes of local electric voltages at particular skin loci. Objects can alter the stable electric discharge field in waveform and/or in amplitude, and weakly electric fish can detect both types of disruptions. These changes in local transepidermal electric current flow are recorded by the skin electroreceptors, which act as a 'retina' upon which an electric image of the object is projected. This image is then transduced, and the information is fed to regions of the brain that process higher-order features of objects. Whereas in humans the processing of higher-order features of objects take place in the cerebral cortex, in electrolocating fish these cognitive tasks are carried out in their hypertrophied cerebellum. The 'mormyrocerebellum' is so oversized that it accounts for the vast majority of the organism's total oxygen consumption, with metabolic expenditures exceeding that of any vertebrate. This, in turn, speaks to the great functional utility of electrolocation: all that brain stuff must be doing something computationally demanding and ecologically important.
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Russell Powell (Contingency and Convergence: Toward a Cosmic Biology of Body and Mind)
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There are many forms of attention such as saliency-based, automatic attention, spatial and temporal attention, and feature- and object-based attention. Common to all is that they provide access to processing resources that are in short supply. Because of the limited capacity of any nervous system, no matter how large, it can’t process all of the incoming streams of data in real time. Instead, the mind concentrates its computational resources on any one particular task, such as part of a scene unfolding in front of your eyes, and then switches to focus on another task, such as a simultaneously ongoing conversation. Selective attention is evolution’s answer to information overload. Its actions and properties have been investigated in considerable detail in the mammalian visual system for more than a century.
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Christof Koch (The Feeling of Life Itself: Why Consciousness Is Widespread but Can't Be Computed)
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eXtended Reality (XR) and spatial computing are inherently familiar to humans, with the potential to reshape not only our social interactions but also human-computer interaction.
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Norbertus Krisnu Prabowo
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eXtended Reality (XR) and spatial computing wield unparalleled power to revolutionize education.
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Norbertus Krisnu Prabowo
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eXtended Reality (XR) and spatial computing are powerful tools that can both disrupt and revolutionize education, a dual potential that is both exciting and daunting.
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Norbertus Krisnu Prabowo
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His thinking on this topic led him to develop what came to be known as Engelbart's Law: that computing was increasing at an exponential rate, so we would be able to exponentially increase our performance as well.
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Irena Cronin (The Infinite Retina: Spatial Computing, Augmented Reality, and how a collision of new technologies are bringing about the next tech revolution)
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Add that to identity systems that use voice, heart rate, and the blood vessels in skin that your cameras can see, where your human eye can't, along with patterns like gait and hand movements, and computing soon will be able to know it's you at a very high degree of accuracy, increasing the security of everything you do and finally getting rid of passwords everywhere.
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Irena Cronin (The Infinite Retina: Spatial Computing, Augmented Reality, and how a collision of new technologies are bringing about the next tech revolution)
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If you buy a car today, you will probably buy a car that costs thousands to tens of thousands of dollars. You'll also be paying to maintain it and to keep it insured. And with all that expense, you'll only use it an hour or two a day; the rest of the time, it will sit in your garage. That's hardly a great economic decision.
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Irena Cronin (The Infinite Retina: Spatial Computing, Augmented Reality, and how a collision of new technologies are bringing about the next tech revolution)
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One of my major ways of thinking is what I call ‘spatial’ – it’s hard to describe, but I have a 3D representation of form that’s not visible. Echolocation might be a good analogy? Or a computer-generated 3D landscape with no lighting – the landscape is still there and the computer knows where it is, but it’s not visible.
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Alan Kendle (Aphantasia: Experiences, Perceptions, and Insights)
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Tesla already has huge stations with coffee, restrooms, and other services available in-between cities like San Francisco and Los Angeles, which didn't exist before people started using its electric cars to travel those multi-hundred-mile distances.
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Irena Cronin (The Infinite Retina: Spatial Computing, Augmented Reality, and how a collision of new technologies are bringing about the next tech revolution)
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In the future, you might use your Augmented Reality glasses while sitting in traffic to get out of the cold and have a place for you to do a video call, which of course will be radically different in the future due to Spatial Computing. No longer will we be stuck to 2D screens. Your business meeting could have virtual whiteboards, desks with virtual items on them, plus lots of 3D designs. Think about being an architect―you'll be able to work on your building design while sitting in a car that's driving you across Paris. Even if you are stuck in traffic, you won't care nearly as much as you do today because the vehicle you are in will be much more comfortable and quieter, and you'll have hyper-fast bandwidth available to your AR glasses.
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Irena Cronin (The Infinite Retina: Spatial Computing, Augmented Reality, and how a collision of new technologies are bringing about the next tech revolution)
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The Spatial Web not only easily solves all these problems, but provides new insights and data to drive the fourth transformation of computing: connecting the digital and physical worlds into one integrated universe of objects and ideas. The impact of this new Spatial Web will dwarf that of the Internet and change how we live, work, and thrive.
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Gabriel Rene (The Spatial Web: How Web 3.0 Will Connect Humans, Machines, and AI to Transform the World)
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Mathematicians, meanwhile, have increased gray matter in the inferior parietal lobule, which plays a key role in computation and calculation.6 Its size is directly correlated with the amount of time spent in the field; the older and more experienced the mathematician, the greater the increase in gray matter. When scientists analyzed the brains of taxi drivers in London, they found that the hippocampus—a region of the brain involved in spatial memory—was significantly larger in their subjects than in non–taxi drivers.7 Even more fascinating, the hippocampus decreased in size when a driver retired. Like the muscles of the body responding to regular weight training, particular regions of the brain adapt as they are used and atrophy as they are abandoned.
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James Clear (Atomic Habits: An Easy and Proven Way to Build Good Habits and Break Bad Ones)
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Spatial mapping of switches is not always appropriate. In many cases it is better to have switches that control activities: activity-centered control. Many auditoriums in schools and companies have computer-based controls, with switches labeled with such phrases as “video,” “computer,” “full lights,” and “lecture.” When carefully designed, with a good, detailed analysis of the activities to be supported, the mapping of controls to activities works extremely well: video requires a dark auditorium plus control of sound level and controls to start, pause, and stop the presentation. Projected images require a dark screen area with enough light in the auditorium so people can take notes. Lectures require some stage lights so the speaker can be seen. Activity-based controls are excellent in theory, but the practice is difficult to get right. When it is done badly, it creates difficulties.
Activity-centered controls are the proper way to go, if the activities are carefully selected to match actual requirements. But even in these cases, manual controls will still be required because there will always be some new, unexpected demand that requires idiosyncratic settings.
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Donald A. Norman (The Design of Everyday Things)