Sega Quotes

We've searched our database for all the quotes and captions related to Sega. Here they are! All 100 of them:

BRODIE: Hell hath no fury like a woman scorned for SEGA.
Kevin Smith (Mallrats)
You're lucky I was on that roof all day. That old man... he was trying to sell you a Sega product.
The Harvard Lampoon (Nightlight: A Parody)
I am thinking that I love you more than Ren and Stimpy, playing Sega on a rainy Saturday morning,
M.J. Fields (Jase and Carly: Summer Lovin' (Men of Steel, #1.5))
All these people like my mother paying counselors and clinics to reattach them to reality; all of us people here paying Sony and Sega to reattach us to unreality.
David Mitchell (Number9Dream)
Just like the notion of "Internet natives", who have never known a world without Internet access, we, who have lived our entire lives with video games, can be known as "video game natives.
Alexei Maxim Russell (The Classic Gamer's Bible)
the Super NES, which would hit stores on August 23, 1991. All systems would come with the groundbreaking new Super Mario World game, while four others would immediately be available for purchase: F-Zero, Pilotwings, Gradius III, and SimCity.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Se ci fosse un cacciavite per togliere le idee sbagliate e un martello per fissare le buone intenzioni, una chiave inglese per stringere per sempre l'amore e una sega per tagliare col passato! Ma questa attrezzeria non ce l'hanno data e, dopo aver tentennato e scricchiolato, prima o poi ci romperemo.
Stefano Benni (Margherita Dolce Vita)
«C’è un mucchio di cose che hanno senso, bambi, e a volte, quando pensi che non ce l’hanno è solo perché stai cercando un altro tipo di significato.» «Che Dio mi aiuti, mi sto facendo fare una sega da Yoda.» «Ah-ah, una sega la via per il lato oscuro è.» «Oh, Gesù d’amore acceso, taci. Ti prego, taci. Io qui sto cercando di venire.»
Alexis Hall (Glitterland (Spires, #1))
By 1990, Nintendo of America had sold nearly thirty million consoles, resulting in an NES in one out of every three homes.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
There was no such thing as a magic touch, and it wouldn’t have mattered if there were, because the only thing it takes to sell toys, vitamins, or magazines is the power of story. That was the secret. That was the whole trick: to recognize that the world is nothing but chaos, and the only thing holding it (and us) together are stories. And Kalinske realized this in a way that only people who have been there and done that possibly can: that when you tell memorable, universal, intricate, and heartbreaking stories, anything is possible.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Og gave the Sega Ninja cabinet an awkward pat, as if it were an unfamiliar Labrador. Then he shoved both his hands into his pockets and grinned at me like a lovestruck idiot. He looked as if his pupils might change into cartoon hearts at any second.
Ernest Cline (Ready Player Two (Ready Player One, #2))
Pong had mutated into large stand-up Sega consoles by '82 and here was some extra revenue the guys were well up for. So the space on the left of the entrance was to be the games room. Until two weeks to opening. "Where's the cloakroom?" "The what?" "The cloakroom, the fucking cloakroom." "What's your problem?" "We don't have a cloakroom. We have special polished South African granite bar tops that we haven't told Erasmus about 'cause he has a thing about apartheid, we have a balcony balustrade made of shaped QE-fucking-2 mahogany, but we seem to have built an entire club without a cloakroom." "Fuck." Hence you did not pass the games room but the cloakroom, the only cloakroom in the Manchester with forty-two power points. if you ever wanted to do a bit of ironing, these people were there for you.
Tony Wilson (24 Hour Party People: What the Sleeve Notes Never Tell You)
Ko duša izbere navpično pot, ko izbere, da se bo razvijala zavestno z odgovorno izbiro, postane sposobna osvoboditi se svojih lastnih negativnosti. Sega po avtentični moči. Prevzame tako rekoč lastno negativnost, nezavedne namene svojih razdvojenih delov svoje osebnosti. Ko osebnost postane zavestna, ko se razvija v mnogočutno osebnost in postaja integrirana, se frekvenca njene zavesti poveča. Postane celovita. Njene negativnosti odpadejo in kakovost nejne zavesti postane svetlejša. Zdaj že lahko gleda sebe in tiste okoli sebe s sočutnostjo in jasnostjo, z modrostjo svoje duše.
Gary Zukav (The Seat of the Soul)
La gente vive, ha il suo momento, i suoi baci, le risate, gli abbracci, le sue parole dolci, le sue gioie e i suoi dolori, ogni vita è un universo che poi crolla su se stesso e non lascia niente dietro di sé se non pochi oggetti resi preziosi e attraenti dalla scomparsa del proprietario, diventano importanti, a volte sacri, come se un frammento di quell'esistenza che è sparita si fosse trasferita sulla tazza del caffè, sulla sega, sulla spazzola, sulla sciarpa. Ma tutto alla fine svanisce, i ricordi si cancellano e tutto muore. Dove prima c'era la vita e la luce adesso c'è il buio e l'oblio.
Jón Kalman Stefánsson (Himnaríki og helvíti)
So after the family moved to New Jersey, she formally became NOA’s first employee and helped select a location for the new company’s office. Arakawa and his wife settled on a small space on the seventeenth floor of a Manhattan high-rise located in the center of the toy district at 25th Street and Broadway.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Arakawa and his wife settled on a small space on the seventeenth floor of a Manhattan high-rise located in the center of the toy district at 25th Street and Broadway.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
I’ll just be the guy who was there for the fall. No one will remember anything before that.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
There’s a way of looking at this where I’m the hero who chops through the bullshit and oppression in order to come out the other end with a spoonful of freedom.
Blake J. Harris (Console Wars: Sega Vs Nintendo - and the Battle that Defined a Generation)
Dreams Do Come True
Sega (Octavian Segărceanu)
This task was given to Shigeru Miyamoto, a floppy-haired first-time game designer who idealistically believed that videogames should be treated with the same respect given to books, movies, and television shows.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Although Sony would go on to sell ten million PlayStation systems by the end of 1996 (with more than half of those sales occurring in the United States), most of SCEA’s key executives would be fired or let go within a year of the launch.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Če se dotakneš drevesa, ni nič drugače, kot če se dotakneš kakšnega drugega živega bitja, pravzaprav je še lepše. Zakaj? Če recimo potrepljam psa po glavi, res da zatipam nekaj toplega in trepetavega, vendar zmeraj čutim, da je zraven še nekaj, kar mu odvrača pozornost, bodisi da mu kruli v želodcu, bodisi da se mu toži po nekomu, bodisi da se samo spominja hudih sanj. Razumeš? V psu je preveč misli in preveč potreb, tako kot pri čoveku. Ali bo lahko miren in zadovoljen, ni odvisno samo od njega. Pri drevesu pa je drugače. Od takrat, ko vzklije, pa do takrat, ko umre, nepremično vztraja na istem mestu. Med vsemi bitji sega s koreninami najbližje srcu Zemlje, s krošnjo pa najbližje nebu. Sokovi v njem se pretakajo od zgoraj navzdol in od spodaj navzgor. Širi se in krči, kakor mu veleva dnevna svetloba. Čaka na dež, čaka na sonce, čaka zdaj na ta letni čas, potem na naslednjega, čaka na smrt. Od vseh stvari, ki mu omogočajo življenje, ni prav nobena odvisna od njegove volje. Obstaja in to je vse. Ali zdaj razumeš, zakaj je božati drevesa lep? Ker so trdna, ker dihajo tako počasi in umirjeno, tako globoko.
Susanna Tamaro (Pojdi, kamor te vodi srce)
BABA CMIZDRI POD GALGAMA A koga vraga cmizdriš, zamusana mužača, kaj su ti sinu dali tatski ogerlič? Na galge dojde samo fini fičfirič, naj sliniti, smardljiva bedača. Još su ga mogli nabiti na ketača, z goročim kleštram popokati mu nokte. Od sega tega občuval je dragi nam Bog te i rešil te za navek tega čarvendača! Od lucke je volje volja božja jača, od Boga pak je jači, bomeš, gospon Komeš. Dobiš po gubcu, baba, če ne čkomeš. Ni fajde nam od plača. V birtije pijača, karmine tvojem sinu napijaju pajdaši! Dojdi z nama, mama! Kesno je popoldan iti k maši!
Miroslav Krleža (Les Ballades de Petrica Kerempuh)
Trebuie sa mor pentru ca vreau sa traiesc. Nu sunt mort, dar nici viu. Sunt doar amortit. Nici trecutul si nici viitorul nu ma mai misca acum. Trecutul l-am vandut pentru speranta unui viitor. Poate ca si asta e tot o fuga. Poate ca fug, amagindu-ma ca voi gasi adevarul undeva, candva si ca acest adevar ma va elibera. E un fel de a iesi din incurcatura. Sper sa gasesc capatul firului, ca sa ma descalcesc. De-abia atunci, la capat, o sa stiu daa a fost cautare sau fuga.
Sega (Octavian Segărceanu) (Namaste. Un roman de aventuri spirituale în India)
Non eri un uomo sessualmente emancipato, quando raggiungevi l'età adulta. Eri un topo di appartamenti. Eri un ladro, sessualmente parlando. La palpata la davi a tradimento. Lo rubavi, il sesso. Blandivi, imploravi, adulavi, insistevi... Per il sesso dovevi lottare, contro i valori, se non contro la volontà della ragazza. Le regole: ecco perché dovevi imporle la tua volontà. Era il modo in cui le insegnavano a mettere in scena lo spettacolo della sua virtù. Una ragazza comune, se avesse deciso volontariamente, senza essere asfissiata dalle insistenze, di violare il codice e compiere l'atto sessuale, mi avrebbe gettato nella massima confusione. Perché nessuno, maschio o femmina che fosse, era cosciente di avere un qualche diritto all'erotismo. Assolutamente. La ragazza poteva, se era innamorata di te, accettare di farti una sega - il che significava, essenzialmente, usare la tua mano con la sua come un inserto -, ma che una acconsentisse a fare qualcosa senza il rituale dell'assedio psicologico, della tenacia e dell'esortazione incessante e monomaniacale, be', questo era impensabile. Impossibile che ti facessero un pompino, certamente, se non per l'effetto straordinario di una perseveranza sovrumana.
Philip Roth
Dice che l'uomo è stato creato padrone della terra, ma gli manca una cosa fondamentale: una borsa degli attrezzi. Ah, sospira, se ci fosse un cacciavite per togliere le idee sbagliate e un martello per fissare le buone intenzioni, una chiave inglese per stringere per sempre l'amore e una sega per tagliare col passato! Ma questa attrezzeria non ce l'hanno data e, dopo aver tentennato e scricchiolato, prima o poi ci romperemo.
Stefano Benni (Margherita Dolcevita)
Videogames were for everyone; they just didn't realize it yet.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
(like Blanka, a green-skinned beast-like Brazilian man who had been raised in the jungle),
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Anyone who missed the freedom and innocence that comes with endless wonder. Videogames were for everyone;
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Space Fever was followed by Space Launcher (underwhelming), which was followed by Space Firebird (disappointing),
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Shigeru Miyamoto, a floppy-haired first-time game designer who idealistically believed that videogames should be treated with the same respect given to books, movies, and television shows.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
So to understand the industry, he relied on information from Imagesoft, Sony’s game publishing imprint,
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
the fundamental problem with marketing was its reliance on the past.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
I’m here this morning to announce the next generation in Nintendo home entertainment products,” Lincoln said. “A product whose improved gameplay will, simply put, be stunning. Nintendo, together with Silicon Graphics and MIPS Technologies (a subsidiary of SGI), have entered into a worldwide joint development and licensing agreement under which our companies will develop this new and unique product.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
evidence suggests that its popularity spread from Disney’s 1958 Academy Award–winning documentary White Wilderness, which highlighted this unusual and unnatural behavior. Although it was later discovered that the filmmakers had flown in the featured lemmings from Canada and had actually tossed them off the cliffs by hand, it was too late to reverse this morbid misconception.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
the way to attain success at Sony was to either get into, or come out of, a Japanese vagina.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
First name: Miles. Last name: Prower. That was, apparently, the moniker of Sonic’s sidekick, a splashy new character who would be heavily featured in the sequel.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
inspired by a mythical creature from Japanese folklore. According to legend, certain Japanese red foxes, or kitsune, magically grow an additional tail for every thousand years they have lived.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Murphy’s Law first reared its head when Bill White, Nintendo’s point guy for the film, received a call from Joffe letting him know that Dustin Hoffman was extremely interested in playing the role of Mario.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Sega had worked with Yamaha to create an advanced audio processor capable of FM synthesis,
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
I would confidently say the reason I never really had a girlfriend in high school was because of Goldeneye. I specifically remember leaving parties to go play it.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
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Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
You were either a Sega person or a Nintendo person; you couldn’t choose both.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Instead of using phone lines, however, they wanted to use cable lines and create something called the Sega Channel, where Genesis owners could play dozens of videogames on demand.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Sega capped off 1993 by introducing the Sonic the Hedgehog balloon into the Macy’s Thanksgiving Day parade, the first such balloon based on a video game character. (True to form, Sonic went too fast, and crashed into a Columbus Circle lamppost.)
Jeff Ryan (Super Mario: How Nintendo Conquered America)
In July, the mother of Sonic had left Sega, along with Jude Lange, to start their own software developer, Crystal Dynamics.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
This new model could record for up to two hours, but in Sony’s effort to rush this product to market, they made the mistake of not allowing for backward compatibility. Sony’s original Betamax tapes didn’t work on their new VCR, which alienated most of their initial customer base.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Nintendo “Game Counselors” were available all day to help players get through difficult levels, and he initiated the Nintendo Fun Club, which sent a free newsletter to any customer who had sent in a warranty card.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
So if Nintendo represented control, Sega would represent freedom,
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Jim, here’s what I’m going to do,” Kalinske said, now skimming through his Rolodex. “I think I have the name of someone who might be very interested in hearing about what SGI has to offer.” Kalinske scrolled past the beginning of the alphabet, slowing down as he approached the letter L. “Do you have a pen ready?” He kept skimming until he got to the contact information he was searching for: Lincoln, Howard.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
the game that Rare had been working on. It was still about ten to twelve months from completion and didn’t even have a name (its codename was “Country,” because Rare’s studio was located on the English countryside)
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
the 1995 winter Consumer Electronics Show, which would be the last one that Sega ever attended.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
No, it should be Tuesday, and we’ll call it Sonic 2sday!
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
They were supposed to be fun, timeless, and magical, and with those great strengths came the great weakness of appealing to teens and young adults.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
I went up to him and asked Sonic’s true creator where that spark of an idea had come from. He’s really shy, this unassuming kid, and I expected him to say something like ‘It was a team effort,’ or ‘It was just one of those things,’ but he smiles really small and he says: ‘I just put Felix the Cat on the body of Mickey Mouse.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
While we sat at the bar, Dave told me the most important advice about talking to women I had ever received, and that was to be as relaxed as possible and not fear rejection. Dave then began hooking up with some girl who looked like a hybrid of Rosie O’Donnell and Miss Piggy, leaving me alone to ponder his words.” “When I was in 8th grade, there was this girl named Sandra who I used to ride the school bus with. Sandra was about 5’2, 120 lbs, and looked like the Hamburglar. She was the prettiest girl in my class.” “In my mind I was the life of the party and felt as though I could do no wrong when it came to interacting with the opposite sex. That was until Marissa caught me red handed hooking up with some girl who looked like a combination of John Madden and Andre the Giant, tapping me on the shoulder and kicking me square in the nuts.” “I was starting to feel bad about how I treated women. Oh wait, no I wasn’t. The girls at Binghamton were nothing more than a bunch of dumb sluts that just wanted to get drunk and suck dick, and besides, they were all going to make a lot more money than me in the future. So I may as well catch brains while these bitches were dumb enough to blow me.” “Out of all the people I could’ve stumbled into blackout drunk, why did it have to be THE MOOSE? As son as she saw me her 300 lb frame waddled over, and she jammed her tongue down my throat, devouring me as though I were a Big Mac. This was embarrassing. Here I was making out with some girl who looked like Eric Cartman in a dress, and everybody was watching. My life was effectively over.” “After annihilating Ruben’s toilet, I looked over my shoulder for some much-needed toilet paper, when to my shock and dismay there was not a single sheet of paper in sight. There’s no way in hell I was rejoining the party covered in poop and I would have wiped my ass with anything. That’s when I noticed his New York Yankees bath towel.” “I spent the rest of my week off getting completely shitfaced with Chris, and that’s when I realized I might be developing a drinking problem. At Bar None, hooking up with some girl who looked like the Loch Ness Monster; this shit had to stop. Alcohol was turning me into a drunken mess, and I vowed right then and there to quit drinking and start smoking more weed immediately.” “I got a new roommate. His name was Erick and he was an ex-marine. Erick and I didn’t know each other, but he knew Kevin, and he also knew that I didn’t shower and that last semester I left a used condom on the floor for two weeks without throwing it away. Eric therefore did not want to live with me.” “Believe it or not, I got another job working with the disabled. See, Manny was nice enough to hook me up with a position as a job coach at the Lavelle School for the Blind. The kid’s name was Fred and he was blind with cerebral palsy. Fred loved dogs and I loved smoking week. Bad combination, and I was fired with 3 days left in the program after allowing Fred to run across the street into oncoming traffic, because I had smoked a bowl an hour earlier. Manny and I never spoke again.” “My life was a dream and a nightmare rolled into one. Here I was living this carefree existence, getting drunk, boning bitches, and playing Sega Genesis in between. Oh wait, what am I talking about? My life was awesome. It’s the rest of my life that’s going to suck.
Alexander Strenger
Kalinske suggested that the vitamins be shaped like characters that kids liked, and arranged for the licensing rights to a recently syndicated cartoon from the animation company Hanna-Barbera. This deal resulted in the creation of a successful new product called Flintstones Chewable Vitamins.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
(James, along with Arakawa, also named Nintendo’s pixelated plumber, Mario, after Mario Segale, the company’s mysterious landlord whom nobody had ever met.)
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
a teal hedgehog with red shoes created by Naoto Oshima that he called Mr. Needlemouse.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
The end result was a unique universe for its master, their new character, He-man.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
July 1988, Nintendo of America shipped out the first issue of Nintendo Power to the 3.4 million members of the Nintendo Fun Club. Over 30 percent of the recipients immediately bought an annual subscription, marking the fastest that a magazine had ever reached one million paid subscribers.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Oh, and honey, everyone knows you don’t like the beach. It’s not exactly a well-guarded secret.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
It started when I read this great book called The Founding, which was from the POV of a humpback whale. Then I got into reading all this stuff from John Lilly about taking LSD and going into a sensory deprivation tank. The guy spent his entire life trying to communicate with dolphins. And then one day I just asked myself: how can I translate all that into a side-scrolling game?
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Arakawa and Lincoln had flown to the Philips world headquarters in Eindhoven, Netherlands, for a meeting with Gaston Bastiaens, head of the Compact Disc Interactive (CD-I) group.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Bottom line,” Kalinske proclaimed, “we can do better. And I have a feeling that Wieden+Kennedy will find a way to strike the right balance.” “Agreed,” Glen said. “I think we can do better.” “Absolutely,” Kalinske said. “I have a feeling that Wieden+Kennedy will find a way to strike the right balance.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
In the 1980s, there had been a growing fascination with full motion video (FMV) games.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Duty calls,” Nilsen explained, but on his way out he made sure to pass Kalinske and whisper prophetic words of his own. “We cannot bring over that 32-bit thing,” he cautioned. “It just can’t happen.” “I know,” Kalinske said, bidding farewell to his new global marketing guru.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Are you honestly going to let these people keep turning in something they bought in 1987 for the rest of their lives?” “Well,” someone said after a collective shrug, “what’s the alternative?” “I just told you the alternative!” Main declared. “Our ninety-day return policy. I think that you will agree that three months is more than enough time to figure out if something is defective. Is that really too much to ask of your customers?” “Guests,” Target’s senior VP said, forcefully pronouncing the word. “Huh?” Main said, mentally replaying his previous sentence. “Which guests?” “You said customers. But at Target we don’t think of our visitors that way. We consider them guests and we treat them as such.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
The game in question had been dreamed up by a pair of game designers named Ed Boon and John Tobias.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
It was as if after a decade of conservative politics under Presidents Ronald Reagan and George H. W. Bush, Sonic’s combination of speed, attitude, and energy seemed to embody the promise of the 1990s.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Console Wars is a narrative account based on information obtained from hundreds of interviews. Re-creating a story of this nature, which draws from the recollections of a multitude of sources, can often lead to inconsistencies; particularly when dealing with industry competitors and especially when dealing with events that took place more than two decades ago. As such, I have re-created the scenes in this book using the information uncovered from my interviews, facts gathered from supporting documents, and my best judgment as to what version most closely fits the documentary record. In certain situations, details of settings and description have been altered, reconstructed, or imagined. Additionally, most of the dialogue in this book has been re-created based on source recollections of content, premise, and tone. Some of the conversations recounted in this book took place over extended periods of time or in multiple locations, but have been condensed, or reorganized in a slightly different manner, while remaining true to the integrity and spirit of all original discussions.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Kalinske said. “I’ve just been trying to take some time to myself and figure things out a little.” “Ah, yes,” Nakayama said. “But don’t you know that this is why I called?” Then, right there in the middle of Kalinske’s family vacation,
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
hand you were dealt.” “I know,” Katz said, nodding. “I did. And look how far away we—sorry, you are from even being a blip on Nintendo’s radar.” “Then I guess I’ll be the one to go down with the ship,” Kalinske said with a dignity he felt distinguished him from most other leaders.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Kalinske wanted Sonic to become an instantly recognizable cultural icon who could define the decade and eventually grow into a multibillion-dollar intellectual property that would continue to pump money into Sega for decades even after he’d left the company. This was why Sega of America had been so protective of Sonic. They didn’t want him to join that long list of videogame characters whose innovative gameplay had made them celebrities but whose lack of dimension had caused them to fade away. They had to make sure that Sonic would find a better fate than one-hit wonders like Dig-Dug, Frogger, or even Mr. & Mrs. Pac-Man, all of which had aged with the ungraceful gawkiness of a former child star.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Use letters. Four-hundred-ish. It takes up way more space.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Kalinske then described what made the videogame industry unique, what made it superbly unpredictable, and what tomorrow might or might not bring. But along this wild roller-coaster ride, there was one thing that would not change. “Suspension of disbelief. It’s always been the fundamental component of diversion, whether that diversion is books, movies, or the theater. Advances in gaming mean we will come to supply that component more effectively than any other medium. The interactive entertainment business is going to allow the Walter Mitty in all of us to finally realize our dreams. We are going to become great football players, race car drivers, or aviators. We are going to move into and occupy new worlds that were formerly only available to us in dreams.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
which was named after the English translation of Nihon Goraku Bussan, “Service Games”—hence SEGA Enterprises.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
but Sega continued thrive in its own right as well.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
These people were highly talented and certainly not lazy, but deep down they weren’t as interested in winning as they were in not losing.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Unsurprisingly, he soon fired every manager that had been appointed by his grandfather and replaced them with young go-getters who he believed could usher Nintendo beyond its conservative past.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Crush Nintendo,” Kalinske finished in a whisper.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
I can’t believe this,” Kalinske said, digesting the fact that Sega and Sony had abandoned the plans
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
By 1990, only 15 percent of households owned a personal computer, while nearly 30 percent owned an NES.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Not only would Sony be entering the console market on their own, but they now had the advantage of knowing exactly what Sega had up its sleeve.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
EVAN I try to get into online gaming every now and then, and I constantly find there’s young kids out there who are so much better than me I can’t even participate. SETH Yeah. It’s weird to think we are thirty-one and already we can’t keep up. EVAN Eventually we won’t even understand the images on the screen. SETH Like how my grandmother would view death metal. EVAN I’m not a huge fan of death metal myself. SETH “Death Metal” ’s a great name for a videogame.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Videogames weren’t just for kids; they were for anyone who wanted to feel like a kid.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Videogames were for everyone; they just didn’t realize it yet.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
the console was just the movie theater, but it was the movies that kept people coming back for more.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
L’infamia che copre questa apoteosi della sensazione sta nella bruttezza delle parole che si usano per parlarne. “Farsi una sega” suona nevrotico, “menarselo” è idiota, “accarezzarsi” fa tanto cagnolino, “masturbarsi” è disgustoso (c’è qualcosa di spugnoso in questo verbo, anche in latino), “toccarsi” non vuol dire niente. “Ti sei toccato?” domanda il confessore. Certo! Altrimenti come faccio a lavarmi? Ne ho discusso a lungo con Etienne e i compagni. Credo di aver trovato l’espressione giusta: prendersi in mano. D’ora in avanti, quando un adulto mi raccomanderà di prendere in mano la mia vita, potrò prometterglielo senza correre il rischio di mentirgli.
Daniel Pennac (Le Dictateur et le hamac)
An individual can donate money to help support a cause, but an ambitious company can actually cause a shift in the global conversation.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Without Nintendo there wouldn’t even be a goddamned videogame industry!” Peter Main declared, now inches away from his competitor’s face.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
While Sega was preparing for the next level, and Nintendo seemed to finally be adjusting to this one, Sony was trying to decide if they even wanted to be in the game.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
What Goodby unveiled at the Crowne Plaza was unlike anything Kalinske and his colleagues had ever seen before. Quick cuts. Crazy zooms. Wild camera angles. It felt less like watching a regular commercial than like fast-forwarding through one on the VCR. Loud punk music. Intense lens flares. Aggressive close-ups. It looked sort of like a music video, but only if that music video was suffering from manic-depression and had just ingested a cocktail of heroin, cocaine, and speed. Weird lighting, unpretty actors, nonlinear storytelling—the whole thing was off-putting, migraine-inducing, and offensive to the senses, but it was absolutely incredible. And to tie it all together, at the end of every spot some maniac shouted, “Sega!” “And just remember,” Goodby said as the video presentation came to an end, “we’re only a short drive away.” He then played a short video clip of himself, Silverstein, and a few other guys whacking golf balls off the roof of their office building. Except whenever they hit the ball, the real reaction shot was replaced with footage of golf balls hitting Sega of America headquarters. During the ground-shaking applause that followed, Nilsen subtly elbowed Kalinske. “What did you think?” Kalinske blinked for a second, then replied, “I think vidspeak just became a dead language. Sorry, hedgy wedgy.” He was practically in a state of shock. This was it—everything he had wanted. The tone was edgy, but not too sharp. It cut, but only deep enough to leave a cool scar.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
represents the only thing that a player cares about when he’s locked into a game. Shut off the real world, dive into the game world, and just keep going-going-going at all costs until you get there.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
The message was rather clear: the keepers of the world had a habit of punishing the champions of progress.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Virtual reality: Since 1991, Sega had been quietly developing a sci-fi-like set of virtual-reality goggles in order to provide the most immersive gaming experience imaginable. Nicknamed the Sega VR, this futuristic visor consisted of dual LCD screens, which merged together three separate 3-D technologies, and a series of tiny inertial sensors that tracked movements of the user’s head. Completion of this project and proper safety testing were still more than a year away. 5.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Stiu ca sunt o minciuna, dar nu stiu de unde incepe adevarul.
Sega (Octavian Segărceanu) (Namaste. Un roman de aventuri spirituale în India)
In "intelepciunea" ei, mintea noastra e prea ocupata cu impartelile, asa ca vom incerca sa nu mai fin atat de "wise". Vom incerca sa fim... "otherwise". Ne vom stradui sa mutam accentul de la ce facem la cum facem. Ne vom angaja in munca noastra, oricare ar fi, cu intreaga fiinta. Ca si cum soarta universului ar depinde de ceea ce facem...
Sega (Octavian Segărceanu) (Namaste. Un roman de aventuri spirituale în India)
Fiecare rana in fiinta noastra poarta o semnatura. Sopul este sa vedem aceasta iscalitura. Sa vedem ca rana este semnata de noi insine si de nimeni altcineva. Sa vedem ca inchisoarea in care zacem e propria noastra opera. Cand ne vom da seama ca suntem arhitectul, constructorul si paznicul inchisorii noastre
Sega (Octavian Segărceanu) (Namaste. Un roman de aventuri spirituale în India)
Imi amintesc incercarile mele de a fugi mereu, revenind insa mai devreme sau mai tarziu in acelasi punct. Mereu in acelasi punct. Un fugar care se trezeste in aceeasi inchisoare dupa fiecare evadare. De parca ar fi visat ca evadeaza. Fara "de parca". Prizonierul nu a evadat niiodata. El doar a visat a evadeaza. Si martorul vede limpede ca nici prizonierul nu e altceva decat un vis. Fuga... e un vis intr-un alt vis.
Sega (Octavian Segărceanu) (Namaste. Un roman de aventuri spirituale în India)