Sega Quotes

We've searched our database for all the quotes and captions related to Sega. Here they are! All 100 of them:

BRODIE: Hell hath no fury like a woman scorned for SEGA.
Kevin Smith (Mallrats)
You're lucky I was on that roof all day. That old man... he was trying to sell you a Sega product.
The Harvard Lampoon (Nightlight: A Parody)
All these people like my mother paying counselors and clinics to reattach them to reality; all of us people here paying Sony and Sega to reattach us to unreality.
David Mitchell (Number9Dream)
I am thinking that I love you more than Ren and Stimpy, playing Sega on a rainy Saturday morning,
M.J. Fields (Jase and Carly: Summer Lovin' (Men of Steel, #1.5))
Just like the notion of "Internet natives", who have never known a world without Internet access, we, who have lived our entire lives with video games, can be known as "video game natives.
Alexei Maxim Russell (The Classic Gamer's Bible)
«C’è un mucchio di cose che hanno senso, bambi, e a volte, quando pensi che non ce l’hanno è solo perché stai cercando un altro tipo di significato.» «Che Dio mi aiuti, mi sto facendo fare una sega da Yoda.» «Ah-ah, una sega la via per il lato oscuro è.» «Oh, Gesù d’amore acceso, taci. Ti prego, taci. Io qui sto cercando di venire.»
Alexis Hall (Glitterland (Spires, #1))
the Super NES, which would hit stores on August 23, 1991. All systems would come with the groundbreaking new Super Mario World game, while four others would immediately be available for purchase: F-Zero, Pilotwings, Gradius III, and SimCity.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Se ci fosse un cacciavite per togliere le idee sbagliate e un martello per fissare le buone intenzioni, una chiave inglese per stringere per sempre l'amore e una sega per tagliare col passato! Ma questa attrezzeria non ce l'hanno data e, dopo aver tentennato e scricchiolato, prima o poi ci romperemo.
Stefano Benni (Margherita Dolce Vita)
By 1990, Nintendo of America had sold nearly thirty million consoles, resulting in an NES in one out of every three homes.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
There was no such thing as a magic touch, and it wouldn’t have mattered if there were, because the only thing it takes to sell toys, vitamins, or magazines is the power of story. That was the secret. That was the whole trick: to recognize that the world is nothing but chaos, and the only thing holding it (and us) together are stories. And Kalinske realized this in a way that only people who have been there and done that possibly can: that when you tell memorable, universal, intricate, and heartbreaking stories, anything is possible.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Og gave the Sega Ninja cabinet an awkward pat, as if it were an unfamiliar Labrador. Then he shoved both his hands into his pockets and grinned at me like a lovestruck idiot. He looked as if his pupils might change into cartoon hearts at any second.
Ernest Cline (Ready Player Two (Ready Player One, #2))
Pong had mutated into large stand-up Sega consoles by '82 and here was some extra revenue the guys were well up for. So the space on the left of the entrance was to be the games room. Until two weeks to opening. "Where's the cloakroom?" "The what?" "The cloakroom, the fucking cloakroom." "What's your problem?" "We don't have a cloakroom. We have special polished South African granite bar tops that we haven't told Erasmus about 'cause he has a thing about apartheid, we have a balcony balustrade made of shaped QE-fucking-2 mahogany, but we seem to have built an entire club without a cloakroom." "Fuck." Hence you did not pass the games room but the cloakroom, the only cloakroom in the Manchester with forty-two power points. if you ever wanted to do a bit of ironing, these people were there for you.
Tony Wilson (24 Hour Party People: What the Sleeve Notes Never Tell You)
Ko duša izbere navpično pot, ko izbere, da se bo razvijala zavestno z odgovorno izbiro, postane sposobna osvoboditi se svojih lastnih negativnosti. Sega po avtentični moči. Prevzame tako rekoč lastno negativnost, nezavedne namene svojih razdvojenih delov svoje osebnosti. Ko osebnost postane zavestna, ko se razvija v mnogočutno osebnost in postaja integrirana, se frekvenca njene zavesti poveča. Postane celovita. Njene negativnosti odpadejo in kakovost nejne zavesti postane svetlejša. Zdaj že lahko gleda sebe in tiste okoli sebe s sočutnostjo in jasnostjo, z modrostjo svoje duše.
Gary Zukav (The Seat of the Soul)
La gente vive, ha il suo momento, i suoi baci, le risate, gli abbracci, le sue parole dolci, le sue gioie e i suoi dolori, ogni vita è un universo che poi crolla su se stesso e non lascia niente dietro di sé se non pochi oggetti resi preziosi e attraenti dalla scomparsa del proprietario, diventano importanti, a volte sacri, come se un frammento di quell'esistenza che è sparita si fosse trasferita sulla tazza del caffè, sulla sega, sulla spazzola, sulla sciarpa. Ma tutto alla fine svanisce, i ricordi si cancellano e tutto muore. Dove prima c'era la vita e la luce adesso c'è il buio e l'oblio.
Jón Kalman Stefánsson (Himnaríki og helvíti)
So after the family moved to New Jersey, she formally became NOA’s first employee and helped select a location for the new company’s office. Arakawa and his wife settled on a small space on the seventeenth floor of a Manhattan high-rise located in the center of the toy district at 25th Street and Broadway.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Dreams Do Come True
Sega (Octavian Segărceanu)
There’s a way of looking at this where I’m the hero who chops through the bullshit and oppression in order to come out the other end with a spoonful of freedom.
Blake J. Harris (Console Wars: Sega Vs Nintendo - and the Battle that Defined a Generation)
I’ll just be the guy who was there for the fall. No one will remember anything before that.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Arakawa and his wife settled on a small space on the seventeenth floor of a Manhattan high-rise located in the center of the toy district at 25th Street and Broadway.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
This task was given to Shigeru Miyamoto, a floppy-haired first-time game designer who idealistically believed that videogames should be treated with the same respect given to books, movies, and television shows.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Although Sony would go on to sell ten million PlayStation systems by the end of 1996 (with more than half of those sales occurring in the United States), most of SCEA’s key executives would be fired or let go within a year of the launch.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Če se dotakneš drevesa, ni nič drugače, kot če se dotakneš kakšnega drugega živega bitja, pravzaprav je še lepše. Zakaj? Če recimo potrepljam psa po glavi, res da zatipam nekaj toplega in trepetavega, vendar zmeraj čutim, da je zraven še nekaj, kar mu odvrača pozornost, bodisi da mu kruli v želodcu, bodisi da se mu toži po nekomu, bodisi da se samo spominja hudih sanj. Razumeš? V psu je preveč misli in preveč potreb, tako kot pri čoveku. Ali bo lahko miren in zadovoljen, ni odvisno samo od njega. Pri drevesu pa je drugače. Od takrat, ko vzklije, pa do takrat, ko umre, nepremično vztraja na istem mestu. Med vsemi bitji sega s koreninami najbližje srcu Zemlje, s krošnjo pa najbližje nebu. Sokovi v njem se pretakajo od zgoraj navzdol in od spodaj navzgor. Širi se in krči, kakor mu veleva dnevna svetloba. Čaka na dež, čaka na sonce, čaka zdaj na ta letni čas, potem na naslednjega, čaka na smrt. Od vseh stvari, ki mu omogočajo življenje, ni prav nobena odvisna od njegove volje. Obstaja in to je vse. Ali zdaj razumeš, zakaj je božati drevesa lep? Ker so trdna, ker dihajo tako počasi in umirjeno, tako globoko.
Susanna Tamaro (Pojdi, kamor te vodi srce)
BABA CMIZDRI POD GALGAMA A koga vraga cmizdriš, zamusana mužača, kaj su ti sinu dali tatski ogerlič? Na galge dojde samo fini fičfirič, naj sliniti, smardljiva bedača. Još su ga mogli nabiti na ketača, z goročim kleštram popokati mu nokte. Od sega tega občuval je dragi nam Bog te i rešil te za navek tega čarvendača! Od lucke je volje volja božja jača, od Boga pak je jači, bomeš, gospon Komeš. Dobiš po gubcu, baba, če ne čkomeš. Ni fajde nam od plača. V birtije pijača, karmine tvojem sinu napijaju pajdaši! Dojdi z nama, mama! Kesno je popoldan iti k maši!
Miroslav Krleža (Les Ballades de Petrica Kerempuh)
Trebuie sa mor pentru ca vreau sa traiesc. Nu sunt mort, dar nici viu. Sunt doar amortit. Nici trecutul si nici viitorul nu ma mai misca acum. Trecutul l-am vandut pentru speranta unui viitor. Poate ca si asta e tot o fuga. Poate ca fug, amagindu-ma ca voi gasi adevarul undeva, candva si ca acest adevar ma va elibera. E un fel de a iesi din incurcatura. Sper sa gasesc capatul firului, ca sa ma descalcesc. De-abia atunci, la capat, o sa stiu daa a fost cautare sau fuga.
Sega (Octavian Segărceanu) (Namaste. Un roman de aventuri spirituale în India)
Non eri un uomo sessualmente emancipato, quando raggiungevi l'età adulta. Eri un topo di appartamenti. Eri un ladro, sessualmente parlando. La palpata la davi a tradimento. Lo rubavi, il sesso. Blandivi, imploravi, adulavi, insistevi... Per il sesso dovevi lottare, contro i valori, se non contro la volontà della ragazza. Le regole: ecco perché dovevi imporle la tua volontà. Era il modo in cui le insegnavano a mettere in scena lo spettacolo della sua virtù. Una ragazza comune, se avesse deciso volontariamente, senza essere asfissiata dalle insistenze, di violare il codice e compiere l'atto sessuale, mi avrebbe gettato nella massima confusione. Perché nessuno, maschio o femmina che fosse, era cosciente di avere un qualche diritto all'erotismo. Assolutamente. La ragazza poteva, se era innamorata di te, accettare di farti una sega - il che significava, essenzialmente, usare la tua mano con la sua come un inserto -, ma che una acconsentisse a fare qualcosa senza il rituale dell'assedio psicologico, della tenacia e dell'esortazione incessante e monomaniacale, be', questo era impensabile. Impossibile che ti facessero un pompino, certamente, se non per l'effetto straordinario di una perseveranza sovrumana.
Philip Roth
L’infamia che copre questa apoteosi della sensazione sta nella bruttezza delle parole che si usano per parlarne. “Farsi una sega” suona nevrotico, “menarselo” è idiota, “accarezzarsi” fa tanto cagnolino, “masturbarsi” è disgustoso (c’è qualcosa di spugnoso in questo verbo, anche in latino), “toccarsi” non vuol dire niente. “Ti sei toccato?” domanda il confessore. Certo! Altrimenti come faccio a lavarmi? Ne ho discusso a lungo con Etienne e i compagni. Credo di aver trovato l’espressione giusta: prendersi in mano. D’ora in avanti, quando un adulto mi raccomanderà di prendere in mano la mia vita, potrò prometterglielo senza correre il rischio di mentirgli.
Daniel Pennac (Le Dictateur et le hamac)
Videogames weren’t just for kids; they were for anyone who wanted to feel like a kid.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Videogames were for everyone; they just didn’t realize it yet.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Kalinske said. “I’ve just been trying to take some time to myself and figure things out a little.” “Ah, yes,” Nakayama said. “But don’t you know that this is why I called?” Then, right there in the middle of Kalinske’s family vacation,
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Use letters. Four-hundred-ish. It takes up way more space.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Kalinske then described what made the videogame industry unique, what made it superbly unpredictable, and what tomorrow might or might not bring. But along this wild roller-coaster ride, there was one thing that would not change. “Suspension of disbelief. It’s always been the fundamental component of diversion, whether that diversion is books, movies, or the theater. Advances in gaming mean we will come to supply that component more effectively than any other medium. The interactive entertainment business is going to allow the Walter Mitty in all of us to finally realize our dreams. We are going to become great football players, race car drivers, or aviators. We are going to move into and occupy new worlds that were formerly only available to us in dreams.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
the console was just the movie theater, but it was the movies that kept people coming back for more.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Unsurprisingly, he soon fired every manager that had been appointed by his grandfather and replaced them with young go-getters who he believed could usher Nintendo beyond its conservative past.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
It was as if after a decade of conservative politics under Presidents Ronald Reagan and George H. W. Bush, Sonic’s combination of speed, attitude, and energy seemed to embody the promise of the 1990s.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
The world is full of misconceptions, but perhaps none more fatally fantastical than those involving the lemming. As legend has it, these feisty creatures are prone to combating periods of overpopulation by blindly marching one by one off tall cliffs and unceremoniously plummeting to their deaths. It’s unclear where this global rumor began, but evidence suggests that its popularity spread from Disney’s 1958 Academy Award–winning documentary White Wilderness, which highlighted this unusual and unnatural behavior. Although it was later discovered that the filmmakers had flown in the featured lemmings from Canada and had actually tossed them off the cliffs by hand, it was too late to reverse this morbid misconception.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
We pass a bunch of children playing in a small meadow which appears to be in the middle of nowhere and then a little girl with a backpack stops to stare at me like I'm a freak and I'm thinking what is she doing out here all by herself? Further up are more kids, shabbily dressed but clean and chasing each other around and some are digging something up from the ground and one is chasing a goat (I think it's a goat) and they are all laughing and suddenly it occurs to me that these children look pretty damn happy like they are having big fun and I'm certain they don't have Sega Genesis or Super Nintendo or five-hundred-dollar road bikes or Lightning Rollerblades at home and doesn't look like any crack houses or drive-bys or gang-banging going on around here and those kids look like they know how to amuse themselves, something we have forgotten, and I understand they are probably better off much better off than I thought.
Terry McMillan (How Stella Got Her Groove Back)
«Ciao,» disse, inclinando il capo e mettendo il broncio. «Chi è il gay?» Il tizio davanti agli altri lo indicò, premendogli un dito sul petto. Il resto gruppo si esibì in una risata più simile a un grugnito. «Già!» esclamò Angel. L’ubriaco lo squadrò. «Eh?» «Mi hai scoperto, sono gay.» Angel allungò una mano. «Piacere di conoscerti. Sei etero?» Stavolta l’ubriaco ridusse gli occhi a fessura. «Mi prendi per il culo?» «Niente affatto.» Angel si mise le mani sui fianchi. «Ho solo pensato di chiedere, visto che a quanto pare stiamo tutti definendo la nostra sessualità. E poi non mi piace molto la birra di qui.» «La birra.» Il tizio si allontanò di un passo dal ragazzo. «Che cazzo...» «Il tempo però non è stato male. Ricordi che l’anno scorso in questo periodo pioveva sempre?» «Gesù.» L’ubriaco oscillò e sbatté le palpebre, cercando di concentrarsi sul volto di Angel. Poi sbuffò. «Andiamocene. Mezza sega.» I quattro ubriachi se ne andarono e Angel aspettò che la porta del pub si chiudesse alle loro spalle, prima di tornare al tavolo, facendo spostare Scott per sedersi accanto a Corey. «Beh,» esalò Scott, con enfasi. «Che qualcuno mi prenda a sprangate.» Angel scosse il capo, posò una mano sulla gamba di Corey sotto il tavolo e ingollò una bella sorsata di orrida birra. «Se proprio insisti...» «Gli hai chiesto... gli hai chiesto ehi sei etero!» DK non riusciva a formare la frase correttamente. «È stato fantastico.» Il ragazzo scrollò le spalle. «Non è la prima volta che ho a che fare con dei bulli. Era ubriaco, facile da confondere e probabilmente domani non ricorderà nulla.» Toby si scrocchiò le nocche. «Ti avrei guardato le spalle. Se le cose si fossero messe male, dico.» «Lo so, grazie.» Corey non disse nulla, mise solo una mano su quella di Angel e la strinse
R.J. Scott (Boy Banned)
Dice che l'uomo è stato creato padrone della terra, ma gli manca una cosa fondamentale: una borsa degli attrezzi. Ah, sospira, se ci fosse un cacciavite per togliere le idee sbagliate e un martello per fissare le buone intenzioni, una chiave inglese per stringere per sempre l'amore e una sega per tagliare col passato! Ma questa attrezzeria non ce l'hanno data e, dopo aver tentennato e scricchiolato, prima o poi ci romperemo.
Stefano Benni (Margherita Dolcevita)
Videogames were for everyone; they just didn't realize it yet.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
(like Blanka, a green-skinned beast-like Brazilian man who had been raised in the jungle),
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
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Mauritius Tour Package From Bangalore
Virtual reality: Since 1991, Sega had been quietly developing a sci-fi-like set of virtual-reality goggles in order to provide the most immersive gaming experience imaginable. Nicknamed the Sega VR, this futuristic visor consisted of dual LCD screens, which merged together three separate 3-D technologies, and a series of tiny inertial sensors that tracked movements of the user’s head. Completion of this project and proper safety testing were still more than a year away. 5.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
The message was rather clear: the keepers of the world had a habit of punishing the champions of progress.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Getting straight answers out of Nakayama was like catching a shadow and pulling its teeth with a needle from a haystack. Kalinske
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
If Sega’s people weren’t properly prepared, then it was because he had failed to prepare them. As president and CEO, he would always get more credit than he deserved, and even more so always get more of the blame. That’s just how it worked.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Whereas secret societies in the past have met in lodges, taverns, and dimly lit alleys, this new generation’s meeting spot was the virtual world of videogames. And also unlike the covert gatherings of yesteryear, where furtive glances and secret handshakes were needed to gain entry, the only password into this world was up-up-down-down-left-right-left-right-B-A-start.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Jeff Goodby, however, got to see them all. After work, he, Silverstein, Sogard, and a few other guys from the agency went down to a dive bar on Union Street called the Bus Stop, where they got to experience the inaugural batch of ads with an unsuspecting focus group of drunken peers. For a crowd that loved music and loved even more what MTV had encouraged music to become, the bar blasted the Video Music Awards on a dozen televisions as if it were the Super Bowl.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
In the next five days, Bud Selig, the franchise’s proud new owner, changed the team name from the Pilots to the Brewers, in honor of the Milwaukee minor league team that he had cheered on as a boy. Though he was able to change the name, there was not enough time to order new uniforms with the navy and red colors from those Brewers teams of yesteryear. Instead, the newly minted Milwaukee Brewers were forced to adopt the blue and gold of the Seattle Pilots, a color scheme that the team still wears to this day,
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
In "intelepciunea" ei, mintea noastra e prea ocupata cu impartelile, asa ca vom incerca sa nu mai fin atat de "wise". Vom incerca sa fim... "otherwise". Ne vom stradui sa mutam accentul de la ce facem la cum facem. Ne vom angaja in munca noastra, oricare ar fi, cu intreaga fiinta. Ca si cum soarta universului ar depinde de ceea ce facem...
Sega (Octavian Segărceanu) (Namaste. Un roman de aventuri spirituale în India)
You’re looking at a man who owned both a Super Nintendo Entertainment System and a Sega Mega Drive, don’t you know.
Nick Spalding (Life... On a High (Life... #2))
Stiu ca sunt o minciuna, dar nu stiu de unde incepe adevarul.
Sega (Octavian Segărceanu) (Namaste. Un roman de aventuri spirituale în India)
Imi amintesc incercarile mele de a fugi mereu, revenind insa mai devreme sau mai tarziu in acelasi punct. Mereu in acelasi punct. Un fugar care se trezeste in aceeasi inchisoare dupa fiecare evadare. De parca ar fi visat ca evadeaza. Fara "de parca". Prizonierul nu a evadat niiodata. El doar a visat a evadeaza. Si martorul vede limpede ca nici prizonierul nu e altceva decat un vis. Fuga... e un vis intr-un alt vis.
Sega (Octavian Segărceanu) (Namaste. Un roman de aventuri spirituale în India)
Ii indeplinesc dorinta si ma las rasfoit pe indelete, din scoarta in scoarta. Nu am nici ce sa ascund, nici cu ce sa o impresionez. Nu sunt o carte, stiu asta bine. Sunt poate cel mult o brosura. Sau mai degraba un pliant anost, care anunta cu litere sterse o oferta de mult expirata. Nu imi pasa ce sunt. Iar Curculbeul nu cauta povesti care sa o dea pe spate. Pe nu o intereseaza, practic, ce scrie acolo, la mine in suflet. Ea vrea doar atat, sa dezlipeasca paginile lipite intre ele de necitite e sunt. Curcubeul nu vrea decat sa rasfoiasca. Atat.
Sega (Octavian Segărceanu) (Namaste. Un roman de aventuri spirituale în India)
The game has to be good. That’s all the matters. That’s the only thing.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Fiecare rana in fiinta noastra poarta o semnatura. Sopul este sa vedem aceasta iscalitura. Sa vedem ca rana este semnata de noi insine si de nimeni altcineva. Sa vedem ca inchisoarea in care zacem e propria noastra opera. Cand ne vom da seama ca suntem arhitectul, constructorul si paznicul inchisorii noastre
Sega (Octavian Segărceanu) (Namaste. Un roman de aventuri spirituale în India)
Bottom line,” Kalinske proclaimed, “we can do better. And I have a feeling that Wieden+Kennedy will find a way to strike the right balance.” “Agreed,” Glen said. “I think we can do better.” “Absolutely,” Kalinske said. “I have a feeling that Wieden+Kennedy will find a way to strike the right balance.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Duty calls,” Nilsen explained, but on his way out he made sure to pass Kalinske and whisper prophetic words of his own. “We cannot bring over that 32-bit thing,” he cautioned. “It just can’t happen.” “I know,” Kalinske said, bidding farewell to his new global marketing guru.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
There’s only one thing you need to know to survive in this world.” “And what’s that?” “The name of the game is the game,
Blake J. Harris (Console Wars: Sega Vs Nintendo - and the Battle that Defined a Generation)
the only thing it takes to sell toys, vitamins, or magazines is the power of story. That was the secret. That was the whole trick: to recognize that the world is nothing but chaos, and the only thing holding it (and us) together are stories.
Blake J. Harris (Console Wars: Sega Vs Nintendo - and the Battle that Defined a Generation)
Videogames weren’t just for kids; they were for anyone who wanted to feel like a kid. Anyone who missed the freedom and innocence that comes with endless wonder.
Blake J. Harris (Console Wars: Sega Vs Nintendo - and the Battle that Defined a Generation)
represents the only thing that a player cares about when he’s locked into a game. Shut off the real world, dive into the game world, and just keep going-going-going at all costs until you get there.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
An individual can donate money to help support a cause, but an ambitious company can actually cause a shift in the global conversation.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
EVAN I try to get into online gaming every now and then, and I constantly find there’s young kids out there who are so much better than me I can’t even participate. SETH Yeah. It’s weird to think we are thirty-one and already we can’t keep up. EVAN Eventually we won’t even understand the images on the screen. SETH Like how my grandmother would view death metal. EVAN I’m not a huge fan of death metal myself. SETH “Death Metal” ’s a great name for a videogame.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
These people were highly talented and certainly not lazy, but deep down they weren’t as interested in winning as they were in not losing.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Console Wars is a narrative account based on information obtained from hundreds of interviews. Re-creating a story of this nature, which draws from the recollections of a multitude of sources, can often lead to inconsistencies; particularly when dealing with industry competitors and especially when dealing with events that took place more than two decades ago. As such, I have re-created the scenes in this book using the information uncovered from my interviews, facts gathered from supporting documents, and my best judgment as to what version most closely fits the documentary record. In certain situations, details of settings and description have been altered, reconstructed, or imagined. Additionally, most of the dialogue in this book has been re-created based on source recollections of content, premise, and tone. Some of the conversations recounted in this book took place over extended periods of time or in multiple locations, but have been condensed, or reorganized in a slightly different manner, while remaining true to the integrity and spirit of all original discussions.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
hand you were dealt.” “I know,” Katz said, nodding. “I did. And look how far away we—sorry, you are from even being a blip on Nintendo’s radar.” “Then I guess I’ll be the one to go down with the ship,” Kalinske said with a dignity he felt distinguished him from most other leaders.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Kalinske wanted Sonic to become an instantly recognizable cultural icon who could define the decade and eventually grow into a multibillion-dollar intellectual property that would continue to pump money into Sega for decades even after he’d left the company. This was why Sega of America had been so protective of Sonic. They didn’t want him to join that long list of videogame characters whose innovative gameplay had made them celebrities but whose lack of dimension had caused them to fade away. They had to make sure that Sonic would find a better fate than one-hit wonders like Dig-Dug, Frogger, or even Mr. & Mrs. Pac-Man, all of which had aged with the ungraceful gawkiness of a former child star.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
The game in question had been dreamed up by a pair of game designers named Ed Boon and John Tobias.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
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Crush Nintendo,” Kalinske finished in a whisper.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
What Goodby unveiled at the Crowne Plaza was unlike anything Kalinske and his colleagues had ever seen before. Quick cuts. Crazy zooms. Wild camera angles. It felt less like watching a regular commercial than like fast-forwarding through one on the VCR. Loud punk music. Intense lens flares. Aggressive close-ups. It looked sort of like a music video, but only if that music video was suffering from manic-depression and had just ingested a cocktail of heroin, cocaine, and speed. Weird lighting, unpretty actors, nonlinear storytelling—the whole thing was off-putting, migraine-inducing, and offensive to the senses, but it was absolutely incredible. And to tie it all together, at the end of every spot some maniac shouted, “Sega!” “And just remember,” Goodby said as the video presentation came to an end, “we’re only a short drive away.” He then played a short video clip of himself, Silverstein, and a few other guys whacking golf balls off the roof of their office building. Except whenever they hit the ball, the real reaction shot was replaced with footage of golf balls hitting Sega of America headquarters. During the ground-shaking applause that followed, Nilsen subtly elbowed Kalinske. “What did you think?” Kalinske blinked for a second, then replied, “I think vidspeak just became a dead language. Sorry, hedgy wedgy.” He was practically in a state of shock. This was it—everything he had wanted. The tone was edgy, but not too sharp. It cut, but only deep enough to leave a cool scar.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
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which was named after the English translation of Nihon Goraku Bussan, “Service Games”—hence SEGA Enterprises.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
but Sega continued thrive in its own right as well.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Are you honestly going to let these people keep turning in something they bought in 1987 for the rest of their lives?” “Well,” someone said after a collective shrug, “what’s the alternative?” “I just told you the alternative!” Main declared. “Our ninety-day return policy. I think that you will agree that three months is more than enough time to figure out if something is defective. Is that really too much to ask of your customers?” “Guests,” Target’s senior VP said, forcefully pronouncing the word. “Huh?” Main said, mentally replaying his previous sentence. “Which guests?” “You said customers. But at Target we don’t think of our visitors that way. We consider them guests and we treat them as such.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
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While Sega was preparing for the next level, and Nintendo seemed to finally be adjusting to this one, Sony was trying to decide if they even wanted to be in the game.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Not only would Sony be entering the console market on their own, but they now had the advantage of knowing exactly what Sega had up its sleeve.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
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I can’t believe this,” Kalinske said, digesting the fact that Sega and Sony had abandoned the plans
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
By 1990, only 15 percent of households owned a personal computer, while nearly 30 percent owned an NES.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Without Nintendo there wouldn’t even be a goddamned videogame industry!” Peter Main declared, now inches away from his competitor’s face.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
evidence suggests that its popularity spread from Disney’s 1958 Academy Award–winning documentary White Wilderness, which highlighted this unusual and unnatural behavior. Although it was later discovered that the filmmakers had flown in the featured lemmings from Canada and had actually tossed them off the cliffs by hand, it was too late to reverse this morbid misconception.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
I’m here this morning to announce the next generation in Nintendo home entertainment products,” Lincoln said. “A product whose improved gameplay will, simply put, be stunning. Nintendo, together with Silicon Graphics and MIPS Technologies (a subsidiary of SGI), have entered into a worldwide joint development and licensing agreement under which our companies will develop this new and unique product.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
I went up to him and asked Sonic’s true creator where that spark of an idea had come from. He’s really shy, this unassuming kid, and I expected him to say something like ‘It was a team effort,’ or ‘It was just one of those things,’ but he smiles really small and he says: ‘I just put Felix the Cat on the body of Mickey Mouse.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
No, it should be Tuesday, and we’ll call it Sonic 2sday!
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
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Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Sega capped off 1993 by introducing the Sonic the Hedgehog balloon into the Macy’s Thanksgiving Day parade, the first such balloon based on a video game character. (True to form, Sonic went too fast, and crashed into a Columbus Circle lamppost.)
Jeff Ryan (Super Mario: How Nintendo Conquered America)
They were supposed to be fun, timeless, and magical, and with those great strengths came the great weakness of appealing to teens and young adults.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Nintendo single-handedly accounted for about 10 percent of Wal-Mart’s profits,
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
the way to attain success at Sony was to either get into, or come out of, a Japanese vagina.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
What happens to this kind of business when the data superhighway arrives? . . . No sales force, no inventory costs, no royalties to Nintendo or Sega, no marketing costs, no advertising costs, no executive parking spaces. This is a new and exciting business model, not just for games, and not even just for software, but for a host of products and services that can be sold or delivered via an electronic underground.
David Kushner (Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture)
In the 1980s, there had been a growing fascination with full motion video (FMV) games.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
In July 1988, Nintendo of America shipped out the first issue of Nintendo Power to the 3.4 million members of the Nintendo Fun Club. Over 30 percent of the recipients immediately bought an annual subscription, marking the fastest that a magazine had ever reached one million paid subscribers.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)