React Icons Quotes

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All depression has its roots in self-pity, and all self-pity is rooted in people taking themselves too seriously.” At the time Switters had disputed her assertion. Even at seventeen, he was aware that depression could have chemical causes. “The key word here is roots,” Maestra had countered. “The roots of depression. For most people, self-awareness and self-pity blossom simultaneously in early adolescence. It's about that time that we start viewing the world as something other than a whoop-de-doo playground, we start to experience personally how threatening it can be, how cruel and unjust. At the very moment when we become, for the first time, both introspective and socially conscientious, we receive the bad news that the world, by and large, doesn't give a rat's ass. Even an old tomato like me can recall how painful, scary, and disillusioning that realization was. So, there's a tendency, then, to slip into rage and self-pity, which if indulged, can fester into bouts of depression.” “Yeah but Maestra—” “Don't interrupt. Now, unless someone stronger and wiser—a friend, a parent, a novelist, filmmaker, teacher, or musician—can josh us out of it, can elevate us and show us how petty and pompous and monumentally useless it is to take ourselves so seriously, then depression can become a habit, which, in tern, can produce a neurological imprint. Are you with me? Gradually, our brain chemistry becomes conditioned to react to negative stimuli in a particular, predictable way. One thing'll go wrong and it'll automatically switch on its blender and mix us that black cocktail, the ol’ doomsday daiquiri, and before we know it, we’re soused to the gills from the inside out. Once depression has become electrochemically integrated, it can be extremely difficult to philosophically or psychologically override it; by then it's playing by physical rules, a whole different ball game. That's why, Switters my dearest, every time you've shown signs of feeling sorry for yourself, I've played my blues records really loud or read to you from The Horse’s Mouth. And that’s why when you’ve exhibited the slightest tendency toward self-importance, I’ve reminded you that you and me— you and I: excuse me—may be every bit as important as the President or the pope or the biggest prime-time icon in Hollywood, but none of us is much more than a pimple on the ass-end of creation, so let’s not get carried away with ourselves. Preventive medicine, boy. It’s preventive medicine.” “But what about self-esteem?” “Heh! Self-esteem is for sissies. Accept that you’re a pimple and try to keep a lively sense of humor about it. That way lies grace—and maybe even glory.
Tom Robbins (Fierce Invalids Home from Hot Climates)
It's time to stop reacting. It's time to start attacking.
Tess Sharpe (The Girl in Question)
Losers react, leaders anticipate.
Timothy Ferriss (Tools of Titans: The Tactics, Routines, and Habits of Billionaires, Icons, and World-Class Performers)
I will give you NOTHING! Shall I tell you what I believe, Thagus?...I believe you are likewise trapped in the storm. I believe the Warp aided your pursuit of us, then cut you adrift in our wake, leaving you becalmed and with no idea why. I believe that the malignant essences we call Gods have brought us together in the heart of this storm to play out a game of kings and pawns, just to see where their favour should fall...I believe, most of all, that you are frightened of us. You fear us because despite your raving speeches that we are betraying the Legions, and despite your petty crusades to destroy us, we not only survive, but THRIVE. We grow with every conflict. The icons of the failed Legions are sheared from ever more suits of armour, and the colours of shame are eclipsed in numbers no other warband can match. You fear that we are right and you are wrong. You fear us, more than any other reason, because you had to chase us. Because we were here first. Because we are the ones on the verge of breaking free, despite all your attempts in these last decades to hinder us. We have been working towards this fate, while you have done nothing but seek to stop us. We've fought for true unity, all brothers beneath the black banner, while you've fought against it in the guise of preserving the old, failed ways. We, Thagus, have acted. You have reacted. And here we stand at our prison's edge. Even now you have no answers to give your men. Instead, you force this meeting with us, praying you can glean insight into our plans and scavenge victory through threats. You'll lose this war, Thagus. You'll lose because you desire the Gods' favour and you fear it falling upon anyone else.
Aaron Dembski-Bowden (Black Legion (Black Legion #2))
You can tell the true character of a man by how his dog and his kids react to him.
Timothy Ferriss (Tools of Titans: The Tactics, Routines, and Habits of Billionaires, Icons, and World-Class Performers)
You can tell the true character of a man by how his dog and his kids react to him.”   “If you don’t believe in God, you should believe in the technology that’s going to make us immortal.
Timothy Ferriss (Tools of Titans: The Tactics, Routines, and Habits of Billionaires, Icons, and World-Class Performers)
Anticipate, don’t react.
Timothy Ferriss (Tools of Titans: The Tactics, Routines, and Habits of Billionaires, Icons, and World-Class Performers)
After all, it was unrealistic to expect Paul to be her twin, to think they would react the same way in every situation, always be in the same mood, though there was no denying she craved that. She must withstand all differences, no matter how wrenching and painful. For instance, Paul didn’t like corn on the cob. Of all things! How could a person not like fresh, delicious corn on the cob? And how could she not care? “I don’t like biting the cob and the kernels taste pasty to me,” Paul had told her. “Pasty? Then you’ve had really bad corn. Good corn isn’t pasty.” “Don’t get mad. It’s not like corn is your personal invention.” “But it’s impossible. Everyone likes it.” “People with dentures don’t like it.” “What are you trying to say? Do you have dentures?” “No! I’m just saying they are a sizable slice of the population.” “Not anymore. These days most people get implants.” “Not in rural areas.” “Okay, fine, whatever! But eating corn together, we’ll never be able to do that?” “I like other vegetables!” Paul practically yelled. “Corn is more than a vegetable, it’s practically a national icon.
Elizabeth Mckenzie (The Portable Veblen)
When it comes to iconic mobile games, few titles are as instantly recognizable as Doodle Jump. First released in 2009, this seemingly simple vertical platformer quickly became a global sensation. Over a decade later, it still holds a special place on millions of smartphones—and for good reason. At its core, Doodle Jump is about guiding a small, green alien-like creature (the Doodler) as it jumps from platform to platform, climbing endlessly into the sky. The concept is straightforward, but the execution is what made the game legendary. Its addictive gameplay, hand-drawn aesthetic, and quick restarts created the perfect loop: play, fall, repeat. Unlike many modern games with steep learning curves, Doodle Jump is instantly accessible. You tilt your device to move left or right and the Doodler jumps automatically. What starts off easy soon becomes a test of reflexes and concentration. As you ascend, moving platforms, disappearing platforms, monsters, black holes, and UFOs appear to make things interesting—and increasingly challenging. One of the key reasons Doodle Jump remains relevant today is its timeless design. The visuals are charming, with a notebook-style background and cartoonish animations that feel playful and familiar. The simplicity is part of its charm—it doesn't try to overwhelm players with flashy effects or unnecessary complexity. In terms of gameplay, the mechanics are tight and responsive. The Doodler reacts quickly to your inputs, and each mistake feels like something you can learn from and improve upon. That’s part of the reason people often come back for “just one more try”—it always feels like you’re only seconds away from beating your high score. Over the years, Doodle Jump has evolved. New themes, characters, and power-ups have been added to keep things fresh. From jungle environments to space adventures, the game has managed to expand while staying true to its original identity. These updates have helped it appeal to both longtime fans and new players discovering it for the first time. Doodle Jump is available on both Android and iOS, and despite the flood of mobile games released every year, it still holds up as one of the best pick-up-and-play experiences on the market. Whether you have five minutes to spare or an hour to kill, it’s the perfect game to reach for. In a mobile gaming world that often prioritizes complexity and monetization, Doodle Jump is a reminder that simplicity, when done well, can be powerful—and endlessly fun.
Doodle Jump
Fear ye not, stand still.… —Exodus 14:13 (KJV) Help, God! I’m overwhelmed! In the middle of creating a real estate brochure, my computer paused for what seemed an eternity each time I dropped in a new photo. “Hmm,” said the technician when my computer reacted to his touch like a really slow-moving snail, “let’s check your apps.” The technician tapped my home screen twice, and a stream of intriguing icons appeared at the bottom of the page. He swiped them with his finger. There were my mailbox, weather, news, Google, Mapquest, calendar, contacts, two word games, solitaire, a poetry book. On he swiped, past real estate, camera, some magazines, alarm clock, dictionary, Bible. “You haven’t turned off your apps in a while,” he said. “I didn’t know I was supposed to,” I answered. “If you leave them on, there’s too much information vying for space,” he explained. “Then everything slows down. A computer is like a person…can’t handle everything at once.” Hey, God, have You brought me here to tell me something? The tech showed me how to turn off the apps I didn’t need. Now my computer was brochure-ready and humming at full speed. As I left the store, I was humming too. Standing still, I turned off all the extra programs in my head and focused on the task at hand! Father, in a complicated world, You bring me back to what’s always true: “Be still” and know…one thing at a time! —Pam Kidd Digging Deeper: Prv 3:5–6; Is 40:28–31
Guideposts (Daily Guideposts 2014)
would I ever use ayahuasca again after that? Here’s why: Over subsequent weeks, I realized that some of the most critical relationships in my life had been completely repaired. I saw things differently, reacted differently, and interacted differently, as if I had been reprogrammed. Those changes all persist to this day. So, there’s a huge potential upside but equally huge potential downside if taken lightly or done with the wrong people. I mention this cautionary tale because ayahuasca has become terribly trendy. It’s THE thing to talk about at cocktail parties, and I shudder every time I hear something along the lines of “I’m going to my friend’s place in Manhattan for an aya ceremony this Sunday night. She mail-ordered some brew from Hawaii, and we’re doing it together. It’s going to be amazing.” There are now hundreds of new-age folks—out-there yoga instructors, didgeridoo players, whatever—who decide to “play shaman
Timothy Ferriss (Tools of Titans: The Tactics, Routines, and Habits of Billionaires, Icons, and World-Class Performers)
Doodle Jump is an iconic arcade-style game that has captivated players for years with its simple yet addictive mechanics. Players take control of the "Doodler," a cute character with a jetpack, and guide it through endless platforms. The goal is simple: jump as high as possible while avoiding obstacles like black holes, monsters, and other hazards. The gameplay revolves around jumping from one platform to another. Each platform has a different characteristic; some may break upon contact, while others move or disappear. This creates a thrilling experience where players must react quickly to changing conditions. Power-ups like trampolines and jetpacks add variety and strategy to the game, allowing players to reach higher levels. Doodle Jump’s appeal lies in its combination of simple controls and progressively difficult challenges. The game starts off easy but gradually increases in difficulty, making each jump feel more intense. Players are driven by the desire to beat their previous high scores, which keeps them coming back for more. This game’s easy-to-understand nature makes it accessible to all ages, while the addictive gameplay ensures it remains entertaining over time. Whether you're a casual gamer or a dedicated player, Doodle Jump provides a fun and challenging experience that never gets old.
Doodle Jump