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It is better, I think, to grab at the stars than to sit flustered because you know you cannot reach them.
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R.A. Salvatore (Sojourn (Forgotten Realms: The Dark Elf Trilogy, #3; Legend of Drizzt, #3))
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No, I would not want to live in a world without dragons, as I would not want to live in a world without magic, for that is a world without mystery, and that is a world without faith.
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R.A. Salvatore (Streams of Silver (Forgotten Realms: Icewind Dale, #2; Legend of Drizzt, #5))
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Joy multiplies when it is shared among friends, but grief diminishes with every division. That is life.
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R.A. Salvatore (Exile - The Dark Elf Trilogy #2 of 3)
β
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
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R.A. Salvatore (Streams of Silver (Forgotten Realms: Icewind Dale, #2; Legend of Drizzt, #5))
β
Everyone dies. It is how one lives that matters.
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R.A. Salvatore
β
Change is not always growth, but growth is often rooted in change.
Drizzt Do'Urden
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R.A. Salvatore
β
We are all dying, every moment that passes of every day. That is the inescapable truth of this existence. It is a truth that can paralyze us with fear, or one that can energize us with impatience, with the desire to explore and experience, with the hope- nay, the iron-will!- to find a memory in every action. To be alive, under sunshine, or starlight, in weather fair or stormy. To dance with every step, be they through gardens of flowers or through deep snows.
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R.A. Salvatore
β
If you can quit, then quit. If you can't quit, you're a writer.
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R.A. Salvatore
β
Luck?" Drizzt replied. "Perhaps. But more often, I dare to say, luck is simply the advantage a true warrior gains in excuting the correct course of action.
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R.A. Salvatore (The Halfling's Gem - The Icewind Dale Trilogy #3 of 3)
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Farewell is said by the living, in life, every day. It is said with love and friendship, with the affirmation that the memories are lasting if the flesh is not.
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R.A. Salvatore (The Legacy (Forgotten Realms: Legacy of the Drow, #1; Legend of Drizzt, #7))
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We need to be reminded sometimes that a sunrise last but a few minutes.
But its beauty can burn in our hearts eternally.
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R.A. Salvatore
β
Nostalgia is a necessary thing, I believe, and a way for all of us to find peace in that which we have accomplished, or even failed to accomplish. At the same time, if nostalgia precipitates actions to return to that fabled, rosy-painted time, particularly in one who believes his life to be a failure, then it is an empty thing, doomed to produce nothing but frustration and an even greater sense of failure.
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R.A. Salvatore (Streams of Silver (Forgotten Realms: Icewind Dale, #2; Legend of Drizzt, #5))
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I don't have to prove my worth and value to any but those I love, and that I do by being who I am, with confidence that those I love appreciate the good and accept the bad. Does anything else really matter?
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R.A. Salvatore (The Orc King (Forgotten Realms: Transitions, #1; Legend of Drizzt, #17))
β
Because in fantasy perhaps more than in any other genre, the character is rewarded for making the right choices and punished for making the bad.
Ask Boromir.
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R.A. Salvatore
β
Follow your heart, minute by minute and day by day. Let the course of the river run as it will, instead of tying yourself up in fears that you may never realize"
Wulfgar
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R.A. Salvatore
β
Because everything of value that we will know in this life comes from our relationships with those around us. Because there is nothing material that measures against the intangibles of love and friendship.
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R.A. Salvatore (Passage to Dawn (Forgotten Realms: Legacy of the Drow, #4; Legend of Drizzt, #10))
β
There is a wide world out there, full of pain, but filled with joy as well. The former keeps you on the path of growth and the latter makes the journey tolerable.
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R.A. Salvatore (Sojourn (Forgotten Realms: The Dark Elf Trilogy, #3; Legend of Drizzt, #3))
β
Hindsight, I think, is a useless tool. We, each of us, are at a place in our lives because of innumerable circumstances, and we, each of us, have a responsibility (if we do not like where we are) to move along life's road, to find a better path if this one does not suit, or to walk happily along this one if it is indeed our life's way. Changing even the bad things that have gone before would fundamentally change who we are, and whether or not that would be a good thing, I believe, it is impossible to predict.
So I take my past experiences... and try to regret nothing.
-Drizzt Do'urden
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R.A. Salvatore (Sea of Swords (Forgotten Realms: Paths of Darkness, #4; Legend of Drizzt, #13))
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There is a place within each of us where we cannot hide from the truth, where virtue sits as judge. To admit the truth of our actions is to go before that court, where process is irrelevant. Good and evil are intents, and intent is without excuse.
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R.A. Salvatore (Passage to Dawn (Forgotten Realms: Legacy of the Drow, #4; Legend of Drizzt, #10))
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Never confuse honor with stupidity!
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R.A. Salvatore (The Crystal Shard - The Icewind Dale Trilogy #1 of 3)
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A world without dragons is a world not worth living in.
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R.A. Salvatore (Streams of Silver (Forgotten Realms: Icewind Dale, #2; Legend of Drizzt, #5))
β
First blood is mine.
Last blood counts for more.
--Artemis Entreri and Drizzt Do'Urden
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R.A. Salvatore
β
A span of a few heartbeats can make for a greater memory than the sum of a mundane year.-Catti-brie
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R.A. Salvatore (The Pirate King (Forgotten Realms: Transitions, #2; Legend of Drizzt, #18))
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The parry is wrong." - Drizzt Do'Urden
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R.A. Salvatore
β
Artemis Entreri: Do not underestimate Jarlaxle. Many have; they all are dead.
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R.A. Salvatore (Servant of the Shard (Forgotten Realms: Paths of Darkness, #3; The Sellswords, #1))
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It is better, I think, to grab at the stars than to sit flustered because you know you cannot reach them... At least he who reaches will get a good stretch, a good view, and perhaps even a low-hanging apple for his efforts.
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R.A. Salvatore (Sojourn (Forgotten Realms: The Dark Elf Trilogy, #3; Legend of Drizzt, #3))
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Station is the paradox of the world of my people, the limitation of our power within the hunger for power. It is gained through treachery and invites treachery against those who gain it. Those most powerful in Menzoberranzan spend their days watching over their shoulders, defending against the daggers that would find their backs. Their deaths usually come from the front." -Drizzt Do'Urden
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R.A. Salvatore (Homeland - The Dark Elf Trilogy #1 of 3)
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But what of faith? What of fidelity and loyalty? Complete trust? Faith is not granted by tangible proof. It comes from the heart and the soul. If a person needs proof of god's existence, then the very notion of spirituality is diminished into sensuality and we have reduced what is holy into what is logical.
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R.A. Salvatore (Siege of Darkness (Forgotten Realms: Legacy of the Drow, #3; Legend of Drizzt, #9))
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Because of the friends I have known, the honorable people I have met, I know I am no solitary hero of unique causes. I know now that when I die, I will live on. That which is important will live on. This is my Legacy; and by the grace of the gods, I am not alone.
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R.A. Salvatore
β
There is a difference between finding trouble in your path and going out of your way searching for it.β
-Jacen Solo
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R.A. Salvatore (Vector Prime (Star Wars: The New Jedi Order, #1))
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The gods of the realms are many and varied -- or they are the many and varied names and identities tagged onto the same being. I know not -- and care not -- which.
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R.A. Salvatore (Sojourn (Forgotten Realms: The Dark Elf Trilogy, #3; Legend of Drizzt, #3))
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...a third [of three] had died in his bunk of natural causes--for a dagger in the heart quite naturally ends one's life.
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R.A. Salvatore
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The physical powers of the body cannot be separated from the rationale of the mind and the emotions of the heart. They are one and the same, a compilation of a singular being. It is in the harmony of these three-body, mind, and heart- that we find spirit.
...
Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience, and the poor man's armor. It cannot be broken, and it cannot be taken away.
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R.A. Salvatore
β
Loss of empathy might well be the most enduring and deep-cutting scar of all, the silent blade of an unseen enemy, tearing at our hearts and stealing more than our strength. Stealing our will, for what are we without empathy? What manner of joy might we find in our live if we cannot understand the joys and pains of those around us, if we cannot share in a greater community.
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R.A. Salvatore (The Silent Blade (Forgotten Realms: Paths of Darkness, #1; Legend of Drizzt, #11))
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You view the gods as entities without," Montolio tried to explain. "You see them as physical beings trying to control our actions for their own ends, and thus you, in your stubborn independance, reject them. The gods are within, I say, whether one has named his own or not. You have followed Mielikki all your life, Drizzt. You merely never had a name to put on your heart.
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R.A. Salvatore (Sojourn (Forgotten Realms: The Dark Elf Trilogy, #3; Legend of Drizzt, #3))
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Drizzt Do'Urden had followed a line of precepts based upon discipline and ultimate optimism. He fought for a better world because he believed that a better world could and would be made. He had never held any illusions that he would change the world, of course, or even a substantial portion of it, but he always held strongly that fighting to better just his own little pocket of the world was a worthwhile cause.
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R.A. Salvatore (The Thousand Orcs (Forgotten Realms: Hunter's Blades, #1; Legend of Drizzt, #14))
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There is one other error in the Gondsman's line of resoning, I believe, on ap urely emotional level. If machines replace achievement, then to what will people aspire? And who are we, truly, without such goals?
Beware the engineers of society, I say, who would make everyone in all the world equal. Opportunity should be equal, must be equal, but achievement must remain individual.
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R.A. Salvatore (Streams of Silver (Forgotten Realms: Icewind Dale, #2; Legend of Drizzt, #5))
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Every day is a chance to start over. Any day can be bad, surely, but any day can be good, can be great, and that promise, that potential, is a beautiful thing indeed.
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R.A. Salvatore (The Stowaway (Forgotten Realms: Stone of Tymora, #1))
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Never seem to have a Death Star lying around when you need one.β
-Han Solo
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R.A. Salvatore (Vector Prime (Star Wars: The New Jedi Order, #1))
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Beware the engineers of society, I say, who would make everyone in all the world equal. Opportunitty should be equal, must be equal, but achievement must remain individual.
- Drizzt Do'Urden
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R.A. Salvatore
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No one will ever write a fantasy novel better than The Hobbit.
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R.A. Salvatore
β
To learn how to use a sword, one must first master when to use a sword.
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R.A. Salvatore (Streams of Silver (Forgotten Realms: Icewind Dale, #2; Legend of Drizzt, #5))
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We all are prisoners at one time or another in our lives, prisoners to ourselves or to the expectations of those around us. It is a burden that all people endure, that all people despise, and that few people ever learn to escape.
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R.A. Salvatore (Exile (The Dark Elf, #2; The Legend of Drizzt, #2 ))
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I am no longer amazed by how quickly a man will justify his change of heart when a spear is leveled his way.
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R.A. Salvatore (The Bear (Corona: Saga of the First King, #4))
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Farewell, my friend," Drizzt whispered, trying futilely to keep his voice from breaking. :This journey you make alone.
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R.A. Salvatore (The Legacy (Forgotten Realms: Legacy of the Drow, #1; Legend of Drizzt, #7))
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To lose is to die! You may win a thousand fights, but you can only lose one!
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R.A. Salvatore (Homeland (The Dark Elf, #1; The Legend of Drizzt, #1))
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Drizzt had always suspected it, but now it was confirmed, that "welcome" was his favortie word in the Common Tongue, and a word, he understood with no equivalent in the language of the drow.
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R.A. Salvatore (The Last Threshold (Forgotten Realms: Neverwinter, #4; Legend of Drizzt, #23))
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But love, honest love, requires empathy. It is a sharingβof joy, of pain, of laughter, and of tears. Honest love makes oneβs soul a reflection of the partnerβs moods. And as a room seems larger when it is lined with mirrors, so do the joys become amplified. And as the individual items within the mirrored room seem less acute, so does pain diminish and fade, stretched thin by the sharing. That is the beauty of love, whether in passion or friendship. A sharing that multiplies the joys and thins the pains.
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R.A. Salvatore (The Silent Blade (Forgotten Realms: Paths of Darkness, #1; Legend of Drizzt, #11))
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Regweld is really a fine wizard," he continued, patting the shoulder again. "And his ideas for crossbreeding a horse and a frog are not without merit; never mind the explosion! Alchemy shops can be replaced!
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R.A. Salvatore (Streams of Silver (Forgotten Realms: Icewind Dale, #2; Legend of Drizzt, #5))
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Do we behave out of fear of punishment, or out of the demands of our heart? For me, it is the latter, as I would hope is true for all adults, thought I know from bitter experience that such is not often the case. To act in a manner designed to catapult you into heaven would seem transparent to a god, any god,for if ones heart is not in allignment with the creator of that heaven, then... what is the point?
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R.A. Salvatore (The Ghost King (Forgotten Realms: Transitions, #3; Legend of Drizzt, #19))
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Only when we admit to our failures and recognize our weaknesses can we rise above them.
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R.A. Salvatore (Passage to Dawn (Legacy of the Drow, #4; The Legend of Drizzt, #10))
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I've spared with demons from the Nine Hells themselves, I shall barely break a sweat here today.
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R.A. Salvatore
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Nothing burns in your heart like the emptiness of losing something, someone, before you truly have learned of its value.
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R.A. Salvatore (Homeland (The Dark Elf, #1; The Legend of Drizzt, #1))
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Nostalgia is possibly the greatest of the lies that we all tell ourselves. It is the glossing of the past to fit the sensibilities of the present.
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R.A. Salvatore (Streams of Silver (Forgotten Realms: Icewind Dale, #2; Legend of Drizzt, #5))
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Is yours an honest lament? ... Most are not, you know. Most self-imposed burdens are founded on misperceptions. We - at least we of sincere character - always judge ourselves by stricter standards than we expect others to abide by. It is a curse, I suppose, or a blessing, depending on how one views it... Take it as a blessing, my friend, an inner calling that forces you to strive to unattainable heights.
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R.A. Salvatore (Sojourn (Forgotten Realms: The Dark Elf Trilogy, #3; Legend of Drizzt, #3))
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As I became a creature of the empty tunnels, survival became easier and more difficult all at once. I gained in the physical skills and experience necessary to live on. I could defeat almost anything that wandered into my chosen domain. It did not take me long, however, to discover one nemesis that I could neither defeat nor flee. It followed me wherever I went - indeed, the farther I ran, the more it closed in around me. My enemy was solitude, the interminable, incessant silence of hushed corridors.
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R.A. Salvatore (Exile - The Dark Elf Trilogy #2 of 3)
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To grant the power of a weapon master to anyone at all, without effort, without training and proof that the lessons have taken hold, is to deny the responsibility that comes with such power.
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R.A. Salvatore (Streams of Silver (Forgotten Realms: Icewind Dale, #2; Legend of Drizzt, #5))
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Beware the engineers of society, I say, who would make everyone in all the world equal. Opportunity should be equal, must be equal, but achievement must remain individual.
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R.A. Salvatore (Streams of Silver (Forgotten Realms: Icewind Dale, #2; Legend of Drizzt, #5))
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There is no pain greater than this; not the cut of a jagged-edged dagger nor the fire of a dragon's breath. Nothing burns in your heart like the emptiness of losing something, someone, before you truly have learned of its value
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R.A. Salvatore
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i will follow it, though i know so well now the deep wounds i might find. for as long as i believe that i am walking the true road, if i am slain, then i die in the knowledge that for a brief time, at least, i was part of somethin bigger. this road has perils and i will surely die on it,but,
i am not afraid to die.
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R.A. Salvatore
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He looked down at the mask hanging around his neck. So simple a lie, and he could walk freely throughout the world.
But would he then be trapped within the web of his own deception? What freedom could he find in denying the truth about himself?
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R.A. Salvatore (The Halfling's Gem - The Icewind Dale Trilogy #3 of 3)
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There is no way of truly knowing where a road will lead until it is walked.
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R.A. Salvatore (The Orc King (Transitions, #1; The Legend of Drizzt, #20))
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I live my life with hope, always hope, that the future will be better than the present, but only as long as I work to make it so.
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R.A. Salvatore (The Spine of the World (Paths of Darkness, #2; The Legend of Drizzt, #12))
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To Han Solo, the galaxy seemed a more dangerous place by far.
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R.A. Salvatore (Vector Prime (Star Wars: The New Jedi Order, #1))
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the character of the person would outweigh the color of his skin and the reputation of his heritage.
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R.A. Salvatore (Sojourn (The Dark Elf, #3; Legend of Drizzt, #3))
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Selfishly, perhaps, Catti-brie had determined that the assassin was her own business. He had unnerved her, had stripped away years of training and discipline and reduced her to the quivering semblance of a frightened child. But she was a young woman now, no more a girl. She had to personally respond to that emotional humiliation, or the scars from it would haunt her to her grave, forever paralyzing her along her path to discover her true potential in life.
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R.A. Salvatore (Streams of Silver (Forgotten Realms: Icewind Dale, #2; Legend of Drizzt, #5))
β
if we have fallen so far as to need an avatar, an undeniable manifestation of a god, to show us our way, then we are pitiful creatures indeed.
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R.A. Salvatore (Siege of Darkness (Legacy of the Drow, #3; The Legend of Drizzt, #9))
β
when all is a facade, wound within webs of deception, the truth is what you make of it.
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R.A. Salvatore (Servant of the Shard (The Sellswords, #1; The Legend of Drizzt, #14))
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Upon the one thing every writer absolutely must have, and that is intellectual curiosity.
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Philip Athans (R.A. Salvatore's War of the Spider Queen, Volume II: Extinction, Annihilation, Resurrection)
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I donβt like the sand. Itβs coarse and rough and irritating. And it gets everywhere.
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R.A. Salvatore (Star Wars: Episode II - Attack of the Clones (Star Wars, #2))
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We - at least we of sincere character - always judge ourselves by stricter standards than we expect others to abide by.
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R.A. Salvatore (Sojourn (Forgotten Realms: The Dark Elf Trilogy, #3; Legend of Drizzt, #3))
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Why do ye care," elf? Athrogate asked him. "I do not know," came Jarlaxle's honest response.
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R.A. Salvatore (The Last Threshold (Forgotten Realms: Neverwinter, #4; Legend of Drizzt, #23))
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One of the most common truth in live is that we all take for granted things simply are. Whether a spouse, a friend, a family, or a home, after enough time has passed that person, place, or situation becomes accepted norms of our lives. - Drizzt Do'Urden
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R.A. Salvatore (Charon's Claw (Forgotten Realms: Neverwinter, #3; Legend of Drizzt, #22))
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I do not know why I care," Drizzt answered honestly. His eyes turned back to his ancient homeland, where loyalty was merely a device to gain an advantage over a common foe. "Perhaps I care because I strive to be different from my people," he said, as much to himself as to Bruenor. "Perhaps I care because I am different from my people. I may be more akin to race of the surface...that is my hope at least. I care because I have to care about something.
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R.A. Salvatore (The Crystal Shard (Forgotten Realms: Icewind Dale, #1; Legend of Drizzt, #4))
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A man inferior with the blade or with his thoughts can still so elevate himself," Entreri explained curtly, "if he can impart the belief that some god or other speaks through him. It is the greatest deception in all the world and one embraced by kings and lords, while the minor lying thieves on the streets or Calimport and other cities lose their tongues for so attempting to coax the purses of others.
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R.A. Salvatore (Servant of the Shard (Forgotten Realms: Paths of Darkness, #3; The Sellswords, #1))
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I am sorry," was all Drizzt could quietly mouth.
Vierna shook her head, refusing any apology. To Drizzt, it seemed as if that buried part of her that was Zaknafein Do'Urden's daughter approved of this ending.
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R.A. Salvatore (The Legacy (Forgotten Realms: Legacy of the Drow, #1; Legend of Drizzt, #7))
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Come gather 'round hardy men of the steppes and listen to my tale of heroes bold and friendships fast and the Tyrant of Icenwind Dale of a band of friends by trick or by deed bred legends for the bard the baneful pride of the one poor wretch and the horror of the Crystal Shard.
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R.A. Salvatore (The Crystal Shard - The Icewind Dale Trilogy #1 of 3)
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I am dying. Every day, with every breath I draw, I am closer to the end of my life. For we are born with a finite number of breaths, and each one I take edges the sunlight that is my life toward the inevitable dusk.
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R.A. Salvatore
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Without satisfaction, he will find no contentment, and without contentment, he will find no joy.
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R.A. Salvatore (The Silent Blade (Paths of Darkness, #1; The Legend of Drizzt, #11))
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What good is your gold if your friends will not lift you when you have fallen?
How long lived our memory of you when you are gone?
Because in the end, that is the only measure. In the end, when lifeβs last flickers fade, all that remains is memory. Richness, in the final measure, is not weighed in gold coins, but in the number of people you have touched, the tears of those who mourn your passing, and the fond remembrances of those who continue to celebrate your life.
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R.A. Salvatore (The Companions (The Sundering, #1; Legend of Drizzt, #24))
β
emotion clouds the rational, and many perspectives guide the full reality. To view current events as a historian is to account for all perspectives, even those of your enemy. It is to know the past and to use such relevant history as a template for expectations. It is, most of all, to force reason ahead of instinct, to refuse to demonize that which you hate, and to, most of all, accept your own fallibility.
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R.A. Salvatore (The Orc King (Forgotten Realms: Transitions, #1; Legend of Drizzt, #17))
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In the heart, there is no sting greater than watching the struggles of one you love, knowing that only through such strife will that person grow and recognize the potential of his or her existence.
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R.A. Salvatore (Siege of Darkness (Legacy of the Drow, #3; The Legend of Drizzt, #9))
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A sense of accomplishment. It is the most important ingredient in any rational being's formula of happiness. It is the element that builds confidence and allows us to go on to other, greater tasks. It is the item that promotes a sense of self-worth, that allows any person to believe there is value in life itself, that gives a sense of purpose to bolster us as we face life's unanswerable questions.
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R.A. Salvatore (Siege of Darkness (Forgotten Realms: Legacy of the Drow, #3; Legend of Drizzt, #9))
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If machines replace achievement, then to what will people aspire? And who are we, truly, without such goals? Beware the engineers of society, I say, who would make everyone in all the world equal. Opportunity should be equal, must be equal, but achievement must remain individual. βDrizzt DoβUrden
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R.A. Salvatore (Streams of Silver (Forgotten Realms: Icewind Dale, #2; Legend of Drizzt, #5))
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A man who denies his heart, either through fear of personal consequenceβwhether regarding physical jeopardy, or self-doubt, or simply of being ostracizedβis not free. To go against your values and tenets, against that which you know is right and true, creates a prison stronger than adamantine bars and thick stone walls. Every instance of putting expediency above the cries of conscience throws another heavy chain out behind, an anchor to drag forevermore.
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R.A. Salvatore (The Last Threshold (Forgotten Realms: Neverwinter, #4; Legend of Drizzt, #23))
β
Gromph closed his eyes and let the logic settle. Jarlaxle was right, of course. Menzoberranzan was a place so wound up in its own intrigue that truth mattered less than suspicion, that suspicion often became a self-fulfilling prophecy, and thus, often created truth. (This applies to all of the world, I believe)
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R.A. Salvatore
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Damn you to Lolth's web!" he said. "Don't you dare pretend if doesn't matter to you!" "Why do you care?" Drizzt growled back at him. "No one who has ever made a difference?" "Do you believe that?" "What do you want from me, son of Baenre?" "Just the truth-your truth. You believe that you have never made a difference?" "Perhaps there is no difference to be made," Drizzt replied. "Do not ever say that," Jarlaxle said to him. "Why do you care?" Drizzzt asked. "Because you were the one who escaped," Jarlaxle replied. "Don't you understand? Jarlaxle went on. "I watched you-we all watched you. Whenever a matron mother, or almost any female of Menzoberranzan was about, we spoke your name with vitriol, promising to avenge Lolth and kill you." "But whenever they were not around, the name of Drizzt Do'Urden was spoken with jealousy, often reverence. You do not understand, do you? You don't even recognize the difference you've made to so many of us in Menzoberranzan." "How? Why?" "Because you were the one who escaped!" "You are here with me!" Drizzt argued. "Are you bound to the City of Spiders by anything more than your own designs? By Bregan D'Aerthe?" "I'm not talking about the city, you obstinate fool," Jarlaxle replied, his voice lowering. Again Drizzt looked at him, at a loss. "The heritage," Jarlaxle explained. "The fate.
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R.A. Salvatore (Gauntlgrym (Forgotten Realms: Neverwinter, #1; Legend of Drizzt, #20))
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What place is this,β Drizzt asked the cat quietly, βthat I call home? These are my people, by skin and by heritage, but I am no kin to them. They are lost and ever will be. βHow many others are like me, I wonder?β Drizzt whispered, taking one final look. βDoomed souls, as was Zaknafein, poor Zak. I do this for him, Guenhwyvar; I leave as he could not, His life has been my lesion, a dark scroll etched by the heavy price exacted by Matron Maliceβs evil promises. βGoodbye, Zack!β he cried, his voice rising in final defiance. βMy father. Take heart, as do I, that when we meet again, in a life after this, it will surely not be in the hellfire our kin are doomed to endure.
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R.A. Salvatore (Homeland - The Dark Elf Trilogy #1 of 3)
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Nostalgia is possibly the greatest of the lies that we all tell ourselves. It is the glossing of the past to fit the sensibilities of the present. For some, it brings a measure of comfort, a sense of self and of source, but others, I fear, take these altered memories too far, and because of that, paralyze themselves to the realities about them.
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R.A. Salvatore (Streams of Silver (Forgotten Realms: Icewind Dale, #2; Legend of Drizzt, #5))
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Time to hunt?" Cattie-brie cried, satisfied that she had gotten her point across. She rose beside Wulfgar and headed for the door, but she turned her head over her shoulder to face Drizzt one final time, giving him a look that told him that perhaps he should have asked for more from Cattie-brie back in Icewind Dale, before Wulfgar had entered her life.
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R.A. Salvatore (The Halfling's Gem - The Icewind Dale Trilogy #3 of 3)
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We are all dying, every moment that passes of every day. That is the inescapable truth of this existence. It is a truth that can paralyze us with fear, or one that can energize us with impatience, with the desire to explore and experience, with the hopeβnay, the iron will!βto find a memory in every action. To be alive, under sunshine or under starlight, in weather fair or stormy. To dance every step, be they through gardens of bright flowers or through deep snows.
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R.A. Salvatore (Sea of Swords (Paths of Darkness, #3; The Legend of Drizzt, #13))
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All my life, I have been searching for a home," the drow said quietly. "All my life, I have been wanting more than that which was offered to me, more than Menzoberranzan, more than friends who stood beside me out of personal gain. I always thought home would be a place, and indeed it is, but not in any physical sense. It is a place in here," Drizzt said, putting a hand to his heart and turning back to look upon his companions. "It is a feeling given by true friends.
I know this now, and know that I am home."
"But ye're off to Carradoon," Cattie-brie said softly.
"And so're we!" Bruenor bellowed.
Drizzt smiled at them, laughed aloud. "If circumstances will not allow me to remain at home," the ranger said firmly, "then I will simply take my home with me!
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R.A. Salvatore (Passage to Dawn (Forgotten Realms: Legacy of the Drow, #4; Legend of Drizzt, #10))
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We've dug our holes and hallowed caves Put goblin foes in shallow graves This day our work is just begun In the mines where silver rivers run
Beneath the stone the metal gleams Torches shine on silver streams Beyond the eyes of he spying sun In the mines where silver rivers run
The hammers chime on Mithral pure As dwarven mines in days of yore A craftsman's work is never done In the mines where silver rivers run
To dwarven gods we sing or praise Put another orc in a shallow grave We know our work has just began In the mines where silver rivers run
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R.A. Salvatore (Streams of Silver (Forgotten Realms: Icewind Dale, #2; Legend of Drizzt, #5))
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β’ Reality is a curious thing. Truth is not as solid and universal as any of us would like it to be; selfishness guides perception, and perception invites justification. The physical image in the mirror, if not pleasing, can be altered by the mere brush of fingers through hair.
And so it is true that we can manipulate our own reality. We can persuade, even deceive. We can make others view us in dishonest ways. We can hide selfishness with charity, make a craving for acceptance into magnanimity, and amplify our smile to coerce a hesitant lover. The world is illusion, and often delusion, as victors write the histories and the children who die quietly under the stamp of a triumphant army never really existed. The robber baron becomes philanthropist in the final analysis, by bequeathing only that for which he had no more use. The king who sends young men and women to die becomes beneficent with the kiss of a baby. Every problem becomes a problem of perception to those who understand that reality, in reality, is what you make reality to be.
This is the way of the world, but it is not the only way.
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R.A. Salvatore (Road of the Patriarch (Forgotten Realms: The Sellswords, #3))
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There have been many times in my life when I have felt helpless. It is perhaps the most acute pain a person can know, founded in frustration and ventless rage. The nick of sword upon a battling soldierβs arm cannot compare to the anguish a prisoner feels at
the crack of a whip. Even if the whip does not strike the helpless prisonerβs body, it surely cuts deeply at his soul.
We all are prisoners at one time or another in our lives, prisoners to ourselves or to the expectations of those around us. It is a burden that all people endure, that all people despise, and that few people ever learn to escape.
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R.A. Salvatore (Exile - The Dark Elf Trilogy #2 of 3)
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There is a fine line between friendship and parenting, and when that line is crossed, the result is often disastrous. A parent who strives to make a true friend of his or her child may well sacrifice authority, and though that parent may be comfortable with surrendering the dominant position, the unintentional result will be to steal from that child the necessary guidance and, more importantly, the sense of security the parent is supposed to impart. On the opposite side, a friend who takes a role as parent forgets the most important ingredient of friendship: respect. For respect is the guiding principle of friendship, the lighthouse beacon that directs the course of any true friendship. And respect demands trust.
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R.A. Salvatore (The Silent Blade (Paths of Darkness, #1; The Legend of Drizzt, #11))
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do you love her" Wulfgar asked suddenly, and the drow was off his guard.
"Of course I do," Drizzt responded truthfully. "As I love you, and Bruenor, and Regis."
"I would not interfere-" Wulfgar started to say, but he was stopped by Drizzt's chuckle.
"The choice is neither mine nor yours," the drow explained, "but Catti-brie's. Remember, what you had, my friend, and remember what you, in your foolishness, nearly lost."
Wulfgar looked long and hard at his dear friend, determined to heed that wise advice. Catti-brie's life was Catti-brie's to decide and whatever, or whomever, she chose, Wulfgar would always be among friends.
The winter would be long and cold, thick with snow and mercifully uneventful. Things would not be the same between the friends, could never be after all they had experienced, but they would be together again, in heart and in soul. Let no man, and no fiend, ever try to separate them again!
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R.A. Salvatore
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In my travels on the surface, I once met a man who wore his religious beliefs like a badge of honor upon the sleeves of his tunic. "I am a Gondsman!" he proudly told me as we sat beside eachother at a tavern bar, I sipping my wind, and he, I fear, partaking a bit too much of his more potent drink. He went on to explain the premise of his religion, his very reason for being, that all things were based in science, in mechanics and in discovery. He even asked if he could take a piece of my flesh, that he might study it to determine why the skin of the drow elf is black. "What element is missing," he wondered, "that makes your race different from your surface kin?"
I think that the Gondsman honestly believed his claim that if he could merely find the various elements that comprised the drow skin, he might affect a change in that pigmentation to make the dark elves more akin to their surface relatives. And, given his devotion, almost fanaticism, it seemed to me as if he felt he could affect a change in more than physical appearance.
Because, in his view of the world, all things could be so explained and corrected. How could i even begin to enlighten him to the complexity? How could i show him the variations between drow and surface elf in the very view of the world resulting from eons of walking widely disparate roads?
To a Gondsman fanatic, everything can be broken down, taken apart and put back together. Even a wizard's magic might be no more than a way of conveying universal energies - and that, too, might one day be replicated. My Gondsman companion promised me that he and his fellow inventor priests would one day replicate every spell in any wizard's repertoire, using natural elements in the proper combinations.
But there was no mention of the discipline any wizard must attain as he perfects his craft. There was no mention of the fact that powerful wizardly magic is not given to anyone, but rather, is earned, day by day, year by year and decade by decade. It is a lifelong pursuit with gradual increase in power, as mystical as it is secular.
So it is with the warrior. The Gondsman spoke of some weapon called an arquebus, a tubular missile thrower with many times the power of the strongest crossbow.
Such a weapon strikes terror into the heart of the true warrior, and not because he fears that he will fall victim to it, or even that he fears it will one day replace him. Such weapons offend because the true warrior understands that while one is learning how to use a sword, one should also be learning why and when to use a sword. To grant the power of a weapon master to anyone at all, without effort, without training and proof that the lessons have taken hold, is to deny the responsibility that comes with such power.
Of course, there are wizards and warriors who perfect their craft without learning the level of emotional discipline to accompany it, and certainly there are those who attain great prowess in either profession to the detriment of all the world - Artemis Entreri seems a perfect example - but these individuals are, thankfully, rare, and mostly because their emotional lacking will be revealed early in their careers, and it often brings about a fairly abrupt downfall. But if the Gondsman has his way, if his errant view of paradise should come to fruition, then all the years of training will mean little. Any fool could pick up an arquebus or some other powerful weapon and summarily destroy a skilled warrior. Or any child could utilize a Gondsman's magic machine and replicate a firebal, perhaps, and burn down half a city.
When I pointed out some of my fears to the Gondsman, he seemed shocked - not at the devastating possibilities, but rather, at my, as he put it, arrogance. "The inventions of the priests of Gond will make all equal!" he declared. "We will lift up the lowly peasant
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R.A. Salvatore (Streams of Silver (Forgotten Realms: Icewind Dale, #2; Legend of Drizzt, #5))
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I pray that the world never runs out of dragons. I say that in all sincerity, though I have played a part in the death of one great wyrm. For the dragon is the quintessential enemy, the greatest foe, the unconquerable epitome of devastation. The dragon, above all other creatures, even the demons and the devils, evokes images of dark grandeur, of the greatest beast curled asleep on the greatest treasure hoard. They are the ultimate test of the hero and the ultimate fright of the child. They are older than the elves and more akin to the earth than the dwarves. The great dragons are the preternatural beast, the basic element of the beast, that darkest part of our imagination.
The wizards cannot tell you of their origin, though they believe that a great wizard, a god of wizards, must have played some role in the first spawning of the beast. The elves, with their long fables explaining the creation of every aspect of the world, have many ancient tales concerning the origin of the dragons, but they admit, privately, that they really have no idea of how the dragons came to be.
My own belief is more simple, and yet, more complicated by far. I believe that dragons appeared in the world immediately after the spawning of the first reasoning race. I do not credit any god of wizards with their creation, but rather, the most basic imagination wrought of unseen fears, of those first reasoning mortals.
We make the dragons as we make the gods, because we need them, because, somewhere deep in our hearts, we recognize that a world without them is a world not worth living in.
There are so many people in the land who want an answer, a definitive answer, for everything in life, and even for everything after life. They study and they test, and because those few find the answers for some simple questions, they assume that there are answers to be had for every question. What was the world like before there were people? Was there nothing but darkness before the sun and the stars? Was there anything at all? What were we, each of us, before we were born? And what, most importantly of all, shall we be after we die?
Out of compassion, I hope that those questioners never find that which they seek.
One self-proclaimed prophet came through Ten-Towns denying the possibility of an afterlife, claiming that those people who had died and were raised by priests, had, in fact, never died, and that their claims of experiences beyond the grave were an elaborate trick played on them by their own hearts, a ruse to ease the path to nothingness. For that is all there was, he said, an emptiness, a nothingness.
Never in my life have I ever heard one begging so desperately for someone to prove him wrong.
This is kind of what I believe right nowβ¦ although, I do not want to be proved wrongβ¦
For what are we left with if there remains no mystery? What hope might we find if we know all of the answers?
What is it within us, then, that so desperately wants to deny magic and to unravel mystery? Fear, I presume, based on the many uncertainties of life and the greatest uncertainty of death. Put those fears aside, I say, and live free of them, for if we just step back and watch the truth of the world, we will find that there is indeed magic all about us, unexplainable by numbers and formulas. What is the passion evoked by the stirring speech of the commander before the desperate battle, if not magic? What is the peace that an infant might know in its motherβs arms, if not magic? What is love, if not magic?
No, I would not want to live in a world without dragons, as I would not want to live in a world without magic, for that is a world without mystery, and that is a world without faith.
And that, I fear, for any reasoning, conscious being, would be the cruelest trick of all.
-Drizzt DoβUrden
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R.A. Salvatore (Streams of Silver (Forgotten Realms: Icewind Dale, #2; Legend of Drizzt, #5))
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We are the center. In each of our minds - some may call it arrogance, or selfishness - we are the center, and all the world moves about us, and for us, and because of us. This is the paradox of community, the one and the whole, the desires of the one often in direct conflict with the needs of the whole. Who among us has not wondered if all the world is no more than a personal dream?
I do not believe that such thoughts are arrogant or selfish. It is simply a matter of perception; we can empathize with someone else, but we cannot truly see the world as another person sees it, or judge events as they affect the mind and the heart of another, even a friend.
But we must try. For the sake of all the world, we must try. This is the test of altruism, the most basic and undeniable ingredient for society. Therein lies the paradox, for ultimately, logically, we each must care more about ourselves than about others, and yet, if, as rational beings we follow that logical course, we place our needs and desires above the needs of our society, and then there is no community.
I come from Menzoberranzan, city of drow, city of self. I have seen that way of selfishness. I have seen it fail miserably. When self-indulgence rules, then all the community loses, and in the end, those striving for personal gains are left with nothing of any real value.
Because everything of value that we will know in this life comes from our relationships with those around us. Because there is nothing material that measures against the intangibles of love and friendship.
Thus, we must overcome that selfishness and we must try, we must care. I saw this truth plainly following the attack on Captain Deudermont in Watership. My first inclination was to believe that my past had precipitated the trouble, that my life course had again brought pain to a friend. I could not bear this thought. I felt old and I felt tired. Subsequently learning that the trouble was possibly brought on by Deudermont's old enemies, not my own, gave me more heart for the fight.
Why is that? The danger to me was no less, nor was the danger to Deudermont, or to Catti-brie or any of the others about us.
Yet my emotions were real, very real, and I recognized and understood them, if not their source. Now, in reflection, I recognize that source, and take pride in it. I have seen the failure of self-indulgence; I have run from such a world. I would rather die because of Deudermont's past than have him die because of my own. I would suffer the physical pains, even the end of my life. Better that than watch one I love suffer and die because of me. I would rather have my physical heart torn from my chest, than have my heart of hearts, the essence of love, the empathy and the need to belong to something bigger than my corporeal form, destroyed.
They are a curious thing, these emotions. How they fly in the face of logic, how they overrule the most basic instincts. Because, in the measure of time, in the measure of humanity, we sense those self-indulgent instincts to be a weakness, we sense that the needs of the community must outweigh the desires of the one. Only when we admit to our failures and recognize our weaknesses can we rise above them.
Together.
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R.A. Salvatore (Passage to Dawn (Forgotten Realms: Legacy of the Drow, #4; Legend of Drizzt, #10))