Prototype 2 Quotes

We've searched our database for all the quotes and captions related to Prototype 2. Here they are! All 59 of them:

...he was fascinated by the mid-western/middle American phenomenon of recombinant cuisine. Rice Krispie Treats being a prototypical example in that they were made by repurposing other foods that had already been prepared (to wit, breakfast cereal and marshmallows). And of course, any recipe that called for a can of cream of mushroom soup fell into the same category. The unifying principle behind all recombinant cuisine seemed to be indifference, if not outright hostility, to the use of anything that a coastal foodie would define as an ingredient.
Neal Stephenson (Reamde)
I am his entire universe, and he is every life I have ever lived.
M.D. Waters (Prototype (Archetype #2))
Do you always wear Malaysian imitations of Brooks Brothers blue oxford button-downs, Mr. Laney?" Laney had looked down at his shirt, or tried to. "Malaysia?" "The stitch-count's dead on, but they still haven't mastered the thread-tension." "Oh." "Never mind. A little prototypic nerd chic could actually lend a certain frisson, around here. You could lose the tie, though. Definitely lose the tie. And keep a collection of felt-tipped pens in your pocket. Unchewed, please. Plus one of those fat flat highlighters, in a really nasty fluorescent shade." "Are you joking?" "Probably, Mr. Laney. May I call you Colin?" "Yes." She never did call him "Colin," then or ever. "You'll find that humor is essential at Slitscan, Laney. A necessary survival tool. You'll find the type that's most viable here is fairly oblique." "How do you mean, Ms. Torrance?" "Kathy. I mean difficult to quote effectively in a memo. Or a court of law.
William Gibson (Idoru (Bridge, #2))
Can’t you?” The cold voice slithered through the intercom. “You are Starborn, and have the Horn bound to your body and power. Your ancestors wielded the Horn and another Fae object that allowed them to enter this world. Stolen, of course, from their original masters—our people. Our people, who built fearsome warriors in that world to be their army. All of them prototypes for the angels in this one. And all of them traitors to their creators, joining the Fae to overthrow my brothers and sisters a thousand years before we arrived on Midgard. They slew my siblings.
Sarah J. Maas (House of Sky and Breath (Crescent City, #2))
Well what are you looking at me for? If this is a democratic process, I've been outvoted," he said in exasperation. "This is why democracy doesn't work. The crazy people always outnumber the sane people.
Joseph R. Lallo (Unstable Prototypes (Big Sigma, #2))
Nondisclosure agreements and exclusivity agreements. Think like a corporation, lady. They've proven much better at enslaving the masses and pushing home their agenda than all of the terrorists in the history the human race put together.
Joseph R. Lallo (Unstable Prototypes (Big Sigma, #2))
[Speaking to a group of female students] Have you any notion how many books are written [by men] about women in the course of one year? (...) Are you aware that you are, perhaps, the most discussed animal in the universe? (...) Professors, schoolmasters, sociologists, clergymen, novelists, essayists, journalists, men who had no qualification save that they were not women (...) were very angry (...) as they wrote (...) about the mental, moral, and physical inferiority of women. (...) Why were they angry? (...) Possibly when the professor [imagined by V. Woolf as a prototype of patriarchal writer] insisted a little too emphatically upon the inferiority of women, he was concerned not with their inferiority, but with his own superiority. (...) Hence the enormous importance to a patriarch (...) of feeling that great number of people, half the human race indeed [=women], are by nature inferior to himself. Women have served all these centuries as looking-glasses possessing the magic and delicious power of reflecting the figure of man at twice its natural size. (…) That serves to explain in part the necessity that women so often are to men. And it serves to explain how restless they are under her criticism. For if she begins to tell the truth, the figure in the looking-glass shrinks; his fitness for life is diminished (…) A Room of One´s Own, chapter 2
Virginia Woolf
I spent a few more minutes puzzling over the timeline before turning my attention to the notebook’s first page, which contained a pencil drawing of an old-school coin-operated arcade game—one I didn’t recognize. Its control panel featured a single joystick and one unlabeled white button, and its cabinet was entirely black, with no side art or other markings anywhere on it, save for the game’s strange title, which was printed in all capital green letters across its jet black marquee: POLYBIUS. Below his drawing of the game, my father had made the following notations: No copyright or manufacturer info anywhere on game cabinet. Reportedly only seen for 1–2 weeks in July 1981 at MGP. Gameplay was similar to Tempest. Vector graphics. Ten levels? Higher levels caused players to have seizures, hallucinations, and nightmares. In some cases, subject committed murder and/or suicide. “Men in Black” would download scores from the game each night. Possible early military prototype created to train gamers for war? Created by same covert op behind Bradley Trainer?
Ernest Cline (Armada)
Released at the height of the “Web 2.0” era, Klavika has become a prototypical sans serif of the information age. This is reinforced by the fact that it is the basis for the Facebook logo, but it’s been widely used in many other markets as well, including the automobile, sports, and publication industries. The foundation of the typeface is the pill shape.
Stephen Coles (The Anatomy of Type: A Graphic Guide to 100 Typefaces)
The country, it seemed, was on the verge of a second civil war, this one over industrial slavery. But Frick was a gambler who cared little what the world thought of him. He was already a villain in the public’s eye, thanks to a disaster of epic proportions three years earlier. Frick and a band of wealthy friends had established the South Fork Fishing and Hunting Club on land near an unused reservoir high in the hills above the small Pennsylvania city of Johnstown, 70 miles east of Pittsburgh. The club beautified the grounds around the dam but paid little attention to the dam itself, which held back the Conemaugh River and was in poor condition from years of neglect. On May 31, 1889, after heavy rainfall, the dam gave way, releasing nearly 5 billion gallons of water from Lake Conemaugh into Johnstown and killing 2,209 people. What became known as the Johnstown Flood caused $17 million in damages. Frick’s carefully crafted corporate structure for the club made it impossible for victims to pursue the financial assets of its members. Although he personally donated several thousands of dollars to relief efforts, Frick remained to many a scoundrel, the prototype of the uncaring robber baron of the Gilded Age.
James McGrath Morris (Revolution By Murder: Emma Goldman, Alexander Berkman, and the Plot to Kill Henry Clay Frick (Kindle Single))
CHARACTERISTICS OF SYSTEM 1 generates impressions, feelings, and inclinations; when endorsed by System 2 these become beliefs, attitudes, and intentions operates automatically and quickly, with little or no effort, and no sense of voluntary control can be programmed by System 2 to mobilize attention when a particular pattern is detected (search) executes skilled responses and generates skilled intuitions, after adequate training creates a coherent pattern of activated ideas in associative memory links a sense of cognitive ease to illusions of truth, pleasant feelings, and reduced vigilance distinguishes the surprising from the normal infers and invents causes and intentions neglects ambiguity and suppresses doubt is biased to believe and confirm exaggerates emotional consistency (halo effect) focuses on existing evidence and ignores absent evidence (WYSIATI) generates a limited set of basic assessments represents sets by norms and prototypes, does not integrate matches intensities across scales (e.g., size to loudness) computes more than intended (mental shotgun) sometimes substitutes an easier question for a difficult one (heuristics) is more sensitive to changes than to states (prospect theory)* overweights low probabilities* shows diminishing sensitivity to quantity (psychophysics)* responds more strongly to losses than to gains (loss aversion)* frames decision problems narrowly, in isolation from one another*
Daniel Kahneman (Thinking, Fast and Slow)
Characteristics of System 1: • generates impressions, feelings, and inclinations; when endorsed by System 2 these become beliefs, attitudes, and intentions • operates automatically and quickly, with little or no effort, and no sense of voluntary control • can be programmed by System 2 to mobilize attention when a particular pattern is detected (search) • executes skilled responses and generates skilled intuitions, after adequate training • creates a coherent pattern of activated ideas in associative memory • links a sense of cognitive ease to illusions of truth, pleasant feelings, and reduced vigilance • distinguishes the surprising from the normal • infers and invents causes and intentions • neglects ambiguity and suppresses doubt • is biased to believe and confirm • exaggerates emotional consistency (halo effect) • focuses on existing evidence and ignores absent evidence (WYSIATI) • generates a limited set of basic assessments • represents sets by norms and prototypes, does not integrate • matches intensities across scales (e.g., size to loudness) • computes more than intended (mental shotgun) • sometimes substitutes an easier question for a difficult one (heuristics) • is more sensitive to changes than to states (prospect theory)* • overweights low probabilities* • shows diminishing sensitivity to quantity (psychophysics)* • responds more strongly to losses than to gains (loss aversion)* • frames decision problems narrowly, in isolation from one another*
Daniel Kahneman (Thinking, Fast and Slow)
God created man out of dust from the ground. At a basic level, the Creator picked up some dirt and threw Adam together. The Hebrew word for God forming man is yatsar,[11] which means “to form, as a potter.” A pot usually has but one function. Yet when God made a woman, He “made a woman from the rib he had taken out of the man” (Genesis 2:22). He created her with His own hands. He took His time crafting and molding her into multifaceted brilliance. The Hebrew word used for making woman is banah, meaning to “build, as a house, a temple, a city, an altar.”[12] The complexity implied by the term banah is worth noting. God has given women a diverse makeup that enables them to carry out multiple functions well. Adam may be considered Human Prototype 1.0, while Eve was Human Prototype 2.0. Of high importance, though, is that Eve was fashioned laterally with Adam’s rib. It was not a top-down formation of dominance or a bottom-up formation of subservience. Rather, Eve was an equally esteemed member of the human race. After all, God spoke of the decision for their creation as one decision before we were ever even introduced to the process of their creation. The very first time we read about both Eve and Adam is when we read of the mandate of rulership given to both of them equally. We are introduced to both genders together, simultaneously. This comes in the first chapter of the Bible: Then God said, “Let us make man in our image, in our likeness, and let them rule over the fish of the sea and the birds of the air, over the livestock, over all the earth, and over all the creatures that move along the ground.” So God created man in his own image, in the image of God he created him; male and female he created them. (Genesis 1:26–27) Both men and women have been created equally in the image of God. While within that equality lie distinct and different roles (we will look at that in chapter 10), there is no difference in equality of being, value, or dignity between the genders. Both bear the responsibility of honoring the image in which they have been made. A woman made in the image of God should never settle for being treated as anything less than an image-bearer of the one true King. As Abraham Lincoln said, “Nothing stamped with the Divine image and likeness was sent in the world to be trodden on.”[13] Just as men, women were created to rule.
Tony Evans (Kingdom Woman: Embracing Your Purpose, Power, and Possibilities)
Who are you? Who are the players, the management team? What’s your expertise and track record? Have any of you succeeded in doing this before? Who are your advisors and what are their credentials? #2. What is it? What is your product or service? Even if it’s complex, this explanation must be easily understandable. Do you have any intellectual property rights, such as patents, that will provide some measure of exclusivity? #3. Where are you? What’s the status of your venture? Do you have a working prototype or has anyone tested your product or idea? What benchmarks have you already hit? #4. Where are you going? What’s your goal? What milestones will you attain along the way to achieving that goal? #5. Who wants it? Who’s your target market? What’s the problem being solved? Where’s the PAIN? What itch are you scratching? #6. How many people will want it? What’s your potential market size?
Keith J. Cunningham (Keys to the Vault: Lessons From the Pros on Raising Money and Igniting Your Business)
Trial-and-error experimentation can be informal or formal; the underlying principles are the same. As an example on the informal side, consider a user experiencing a need and then developing what eventually turns out to be a new product: the skateboard. In phase 1 of the cycle, the user combines need and solution information into a product idea: “I am bored with roller skating. How can I get down this hill in a more exciting way? Maybe it would be fun to put my skates’ wheels under a board and ride down on that.” In phase 2, the user builds a prototype by taking his skates apart and hammering the wheels onto the underside of a board. In phase 3, he runs the experiment by climbing onto the board and heading down the hill. In phase 4, he picks himself up from an inaugural crash and thinks about the error information he has gained: “It is harder to stay on this thing than I thought. What went wrong, and how can I improve things before my next run down the hill?
Eric von Hippel (Democratizing Innovation)
Hitler deployed four panzer groups with a total of seventeen panzer divisions and 3,106 tanks2 for Operation Barbarossa, the invasion of the Soviet Union. In addition, two independent panzer battalions, Pz.Abt. 40 and Pz.Abt. 211, were deployed in Finland with 124 tanks (incl. twenty Pz.III). The 2 and 5.Panzer-Divisionen were refitting in Germany after the Greek Campaign in April 1941 and were in OKH reserve. Otherwise, the only other extant panzer units were the 15.Panzer-Division with Generalleutnant Erwin Rommel in Libya and two panzer brigades in France. No other panzer units were in the process of forming in Germany. Consequently, the OKH was committing virtually all of the available German panzer forces to Barbarossa, with negligible reserves and limited monthly production output to replace losses. In mid-1941, German industry was producing an average of 250 tanks per month, half of which were the Pz.III medium tank. Combat experience in France and Belgium in 1940 indicated that the Germans could expect to lose about one-third of their medium tanks even in a short six-week campaign, which Hitler regarded as acceptable losses. Furthermore, German industry had no tanks beyond the Pz.III or Pz.IV in advance development. The Heereswaffenamt (Army Weapons Office) only authorized Henschel and Porsche to begin working on prototypes for a new heavy tank four weeks before Operation Barbarossa began, and this program had no special priority until after the first encounters with the Soviet T-34 and KV-1 tanks in combat.
Robert Forczyk (Tank Warfare on the Eastern Front, 1941–1942: Schwerpunkt)
In Ahab and in his beatnik, quasi-criminal prototype, Jackson (in 'Redburn'), Melville gave expression both to the megatechnic 'Khans' of the global Pentagon and to the counter-forces they had brought into being. And the fact that Ahab's torment and hatred had gone so far that he had lost control of himself and, through his own mad reliance upon power, had become dominated completely by the creature that had disabled him, only makes Melville's story a central parable in the interpretation of modern man's destiny. In Ahab's throwing away compass and sextant at the height of the chase, Melville even anticipated the casting out of the orderly instruments of intelligence, so characteristic of the counter-culture and anti-life happenings of today. Similarly, by his maniacal concentration, Ahab rejects the inner change that might have saved the ship and the crew, when he turns a deaf ear to the pleas of love uttered by sober Starbuck in words and by Pip, a fright-shocked child and an African primitive, in dumb gesture. Outwardly mankind is still committed tot he grim chase Melville described, lured by the adventure, the prospect of oil and whalebone, the promptings of pride, an above all by a love-rejecting pursuit of power. But it has also begun consciously to face the prospect of total annihilation, which may be brought about by the captains who now have command of the ship. Against that senseless fate every act of rebellion, every exhibition of group defiance, every assertion of the will-to-live, every display of autonomy and self-direction, at however primitive a level, diminishes the headway of the doom-threatened ship and delays the fatal moment when the White Whale will shatter its planks and drown the crew. All the infantile, criminal, and imbecile manifestations in the arts today, everything that now expresses only murderous hatred and alienation, might still find justification if they performed their only conceivable rational function-that of awakening modern man sufficiently to his actual plight, so that he seizes the wheel and, guided by the stars, heads the ship to a friendlier shore.
Lewis Mumford (The Pentagon of Power (The Myth of the Machine, Vol 2))
There presently exist three recognized conceptualizations of the antisocial construct: antisocial personality disorder (ASPD) as outlined in the Diagnostic and Statistical Manual of Mental Disorders (DSM-5; American Psychiatric Association, 2013), dissocial personality disorder in the International Classification of Diseases (ICD-10; World Health Organization, 1992), and psychopathy as formalized by Hare with the Psychopathy Checklist—Revised (PCL-R; Hare, 2003). A conundrum for therapists is that these conceptualizations are overlapping but not identical, emphasizing different symptom clusters. The DSM-5 emphasizes the overt conduct of the patient through a criteria set that includes criminal behavior, lying, reckless and impulsive behavior, aggression, and irresponsibility in the areas of work and finances. In contrast, the criteria set for dissocial personality disorder is less focused on conduct and includes a mixture of cognitive signs (e.g., a tendency to blame others, an attitude of irresponsibility), affective signs (e.g., callousness, inability to feel guilt, low frustration tolerance), and interpersonal signs (e.g., tendency to form relationships but not maintain them). The signs and symptoms of psychopathy are more complex and are an almost equal blend of the conduct and interpersonal/affective aspects of functioning. The two higher-order factors of the PCL-R reflect this blend. Factor 1, Interpersonal/Affective, includes signs such as superficial charm, pathological lying, manipulation, grandiosity, lack of remorse and empathy, and shallow affect. Factor 2, Lifestyle/Antisocial, includes thrill seeking, impulsivity, irresponsibility, varied criminal activity, and disinhibited behavior (Hare & Neumann, 2008). Psychopathy can be regarded as the most severe of the three disorders. Patients with psychopathy would be expected to also meet criteria for ASPD or dissocial personality disorder, but not everyone diagnosed with ASPD or dissocial personality disorder will have psychopathy (Hare, 1996; Ogloff, 2006). As noted by Ogloff (2006), the distinctions among the three antisocial conceptualizations are such that findings based on one diagnostic group are not necessarily applicable to the others and produce different prevalence rates in justice-involved populations. Adding a further layer of complexity, therapists will encounter patients who possess a mixture of features from all three diagnostic systems rather than a prototypical presentation of any one disorder.
Aaron T. Beck (Cognitive Therapy of Personality Disorders)
Courbet’s Meeting[1], for example, was clearly based on a prototype in popular imagery [2]: yet Courbet observed the countryside around Montpellier with scrupulous attention to its peculiarities and he recorded the local flora, the bright clear atmosphere of the Midi, as well as the appearance of himself, Bruyas and his servant, with striking and convincing accuracy. What is more, he succeeded in achieving his aim: creating an image that looks like and was for long held to be an objective, almost photographic, record of an actual event.
Linda Nochlin (Realism: (Style and Civilization) (Style & Civilization))
Description: SCP-1290 is a pair of prototype electronic devices that were built by Prometheus Labs as part of research into long-range teleportation. Each device consists of a platform 2 m in diameter attached to a 5 m x 20 m x 3 m main unit, both of which draw power from a dedicated generator. The two copies of SCP-1290 are located at diametrically opposed (antipodal) locations of the Earth, with SCP-1290-1 located in [REDACTED], Colombia and SCP-1290-2 located in [REDACTED], Singapore.
Anonymous
checklists to make sure we haven’t left out any critical step. These lists contain questions we ask when considering an investment or advising a new-growth innovation team. You can use them for the same purposes—or as a starting point for developing your own checklist. 1. Is innovation development being spearheaded by a small, focused team of people who have relevant experience or are prepared to learn as they go? 2. Has the team spent enough time directly with prospective customers to develop a deep understanding of them? 3. In considering novel ways to serve those customers, did the team review developments in other industries and countries? 4. Can the team clearly define the first customer and a path to reaching others? 5. Is the team’s idea consistent with a strategic opportunity area in which the company has a compelling advantage? 6. Is the idea’s proposed business model described in detail? 7. Does the team have a believable hypothesis about how the offering will make money? 8. Have the team members identified all the things that have to be true for this hypothesis to work? 9. Does the team have a plan for testing all those uncertainties, which tackles the most critical ones first? Does each test have a clear objective, a hypothesis, specific predictions, and a tactical execution plan? 10. Are fixed costs low enough to facilitate course corrections? 11. Has the team demonstrated a bias toward action by rapidly prototyping the idea?
Anonymous
The five stages of model development. —Donald Knuth, Stanford computer scientist Knuth discovered that computer program development goes through five stages. These steps also apply to building models, and I rigorously adhere to them in my consulting work. 1. Decide what you want the model to do. 2. Decide how to build the model. 3. Build the model. 4. Debug the model. 5. Trash stages 1 through 4 and start again, now that you know what you really wanted in the first place. Once you realize that step 5 is inevitable, you become more willing to discard bad models early rather than continually to patch them up. In fact, I recommend getting to step 5 many times by building an evolving set of prototypes. This is consistent with an emerging style of system development known as Extreme Programming.2 To get a large model to work you must start with a small model that works, not a large model that doesn’t work. —Alan Manne, Stanford energy economist
Sam L. Savage (The Flaw of Averages: Why We Underestimate Risk in the Face of Uncertainty)
equipped with 60mm-thick armour and 76.2mm main armament that had been used against the Finns in December 1939; this was the SMK prototype, which the Germans erroneously labeled as the T-35C. Although Kinzel was clearly aware that the Soviets had fielded a prototype heavy tank eighteen months prior to Barbarossa, he assessed that existing German anti-tank weapons could defeat it.6
Robert Forczyk (Tank Warfare on the Eastern Front, 1941–1942: Schwerpunkt)
Love bears, love believes, love hopes, love endures,” I breathed. “Corinthians 13:7.
Jacinta Howard (Finding Kennedy (The Prototype Book 2))
You are my space between forever and always,
Jacinta Howard (Finding Kennedy (The Prototype Book 2))
[Egyptian texts about the Shasu and the Land of Yahu] An inscription in a temple of Amon in Soleb, Nubia, from the reign of Amenhotep III (first half of the fourteenth century), lists several beduin (Shasu) territories including 'the Shasu land of Yahu'. The name also occurs in a copy of the same list in the Amara West temple in Nubia from the reign of Rameses II (second half of thirteenth century), and both could go back to an even earlier prototype. There is broad agreement that the name corresponds to one of the forms of the name of Yahweh, that it refers to a region in which the Shasu in question lived and moved around, and that either the deity could have taken the name of the region or the region could have taken its name from the deity worshipped by the beduin who lived there. (pp. 139-140) (from 'The Midianite-Kenite Hypothesis Revisited and the Origins of Judah', JSOT 33.2 (2008): 131-153)
Joseph Blenkinsopp
The fact is,” Cara continues, “the data network exists, and that is ethically questionable, but I believe it can work to our advantage here. Just as the computers can access data from other factions, they can send data to other factions. If we sent the data you wished to rescue to every other faction, destroying it all would be impossible.” “When you say ‘we,’” I say, “are you implying that--” “That we would be going with you?” she says. “Obviously not all of us would go, but some of us must. How do you expect to navigate Erudite headquarters on your own?” “You do realize that if you come with us, you might get shot,” says Christina. She smiles. “And no hiding behind us because you don’t want to break your glasses, or whatever.” Cara removes her glasses and snaps them in half at the bridge. “We risked our lives by defecting from our faction,” says Cara, “and we will risk them again to save our faction from itself.” “Also,” pipes up a small voice behind Cara. A girl no older than ten or eleven peers around Cara’s elbow. Her black hair is short, like mine, and a halo of frizz surrounds her head. “We have useful gadgets.” Christina and I exchange a look. I say, “What kinds of gadgets?” “They’re just prototypes,” Fernando says, “so there’s no need to scrutinize them.” “Scrutiny’s not really our thing,” says Christina. “Then how do you make things better?” the little girl asks. “We don’t, really,” Christina says, sighing. “They kind of just keep getting worse.” The little girl nods. “Entropy.” “What?” “Entropy,” she chirps. “It’s the theory that all matter in the universe is gradually moving toward the same temperature. Also known as ‘heat death.’” “Elia,” Cara says, “that is a gross oversimplification.” Elia sticks out her tongue at Cara. I can’t help but laugh. I have never seen one of the Erudite stick out her tongue before. But then again, I haven’t interacted with many young Erudite. Only Jeanine and the people who work for her. Including my brother.
Veronica Roth (Insurgent (Divergent, #2))
If a picture is worth a thousand words, a prototype is worth ten thousand slides.
Guy Kawasaki (The Art of the Start 2.0: The Time-Tested, Battle-Hardened Guide for Anyone Starting Anything)
This book consists of six chapters. Chapter 1 covers a framework for scoping data projects. Chapter 2 discusses how to pin down the details of an idea, receive feedback, and begin prototyping. Chapter 3 covers the tools of arguments, making it easier to ask good questions, build projects in stages, and communicate results. Chapter 4 covers data-specific patterns of reasoning, to make it easier to figure out what to focus on and how to build out more useful arguments. Chapter 5 takes a big family of argument patterns (causal reasoning) and gives it a longer treatment. Chapter 6 provides some more long examples, tying together the material in the previous chapters. Finally, there is a list of further reading in Appendix A, to give you places to go from here.
Max Shron (Thinking with Data: How to Turn Information into Insights)
They're just prototypes," Fernardo says, "so there's no need to scrutinize them." "Scrutiny's not really our thing," says Christina. "Then how do you make things better?" the little girl asks. "We don't really," Christina says, sighing. "They kind of just keep getting worse.
Veronica Roth (Insurgent (Divergent, #2))
You leave for Montreal tomorrow!" Maggie exclaimed with a harshness in her voice as she got behind the wheel of her white Rolls Royce. "We're riding in style today," he observed. "I thought you'd like it," Maggie said powering the car out of the parking area. Sherwin A Goodman, Rick Drago 2: The Missing Prototype
Sherwin A. Goodman
For example, more and more schools are incorporating project-based learning and design thinking—a five-stage process for solving complex problems that includes (1) defining a problem; (2) understanding the human needs involved; (3) reframing the problem in human-centric ways; (4) generating a multitude of ideas; and (5) a hands-on approach in prototyping and testing.
Marc Brackett (Permission to Feel: Unlocking the Power of Emotions to Help Our Kids, Ourselves, and Our Society Thrive)
Your Business Development Program is the vehicle through which you can create your Franchise Prototype. The Program is composed of seven distinct steps: 1. Your Primary Aim 2. Your Strategic Objective 3. Your Organizational Strategy 4. Your Management Strategy 5. Your People Strategy 6. Your Marketing Strategy 7. Your Systems Strategy
Michael E. Gerber (The E-Myth Revisited: Why Most Small Businesses Don't Work and What to Do About It)
Exhaustive analysis of the findings indicated principles to improve in-store visibility. Based on these, Guinness created a prototype fixture and installed it in test stores, as shown in Figure 2.1. The extruding fins were highly visible, ensuring that the offer would reach shoppers at the end of the aisle. The fins also broke the linear nature of the aisle, helping to stop shoppers by the display. Product layout was clear and authoritative. All these elements were within the cone of vision. Strong brand block and the use of signpost products reduced visual “noise,” strengthened impact, and acted as guides around the fixture. Figure 2.1 This Guinness display, using fins to break the aisle, helped stop shoppers and increase sales dramatically. Guinness monitored checkout scanner data in the test stores. It then modified the design in response to these findings and installed the display in various retail sites. Guinness then installed the new display in ten sites and identified another ten control sites for a formal test. The new fixture increased sales dramatically. Why? The new display was able to pull customers through the three moments of truth: reaching, stopping, and closing the sale. The fixture made stout easier to find in this busy category, so the display reached out to shoppers. The time until the first customer interaction decreased from an average of 38 seconds to 11 seconds. The majority of stout purchasers went straight to the fixture, so it did a better job stopping them in front of the display. The total average visit time reduced from 2.08 minutes to 1.53 minutes, indicating that it is easier to shop from the new fixture. U-turning in the middle of the aisle halved, to only 24 percent. More customers were now shopping the whole aisle. And, finally, these customers bought Guinness in much higher numbers. In the test stores, Guinness draught sales increased by 25 percent in value and 24 percent in volume. Total stout sales grew by 10 percent and total beer sales by 4 percent
Herb Sorensen (Inside the Mind of the Shopper: The Science of Retailing)
ADD A BUZZER TO YOUR GAME Congratulations: You’ve finished the last project in the book! Now, it’s up to you to decide what to make next. If you’re not sure where to start, why not add more circuits to your reaction game? The LED in the middle is where you want the light to stop, and I suggest adding a sound circuit to bring some excitement to hitting your target. To do this, you could use an active buzzer like the one in “Project #2: Intruder Alarm” on page 11, as shown in this partial circuit diagram. The darker part of this circuit shows new components you’d need in order to add a buzzer to the reaction game project. The lighter components are just a section of the original circuit diagram. Connect the positive leg of the middle LED through a 1 kΩ resistor to the base of an NPN transistor. Then connect the buzzer to the transistor’s collector. Connect the positive side of your battery to the other side of the buzzer, and connect the negative side of the battery to the transistor’s emitter. You should end up with a circuit that makes a little beep every time the light passes the middle LED. If you can stop the light on the middle LED, the buzzer should beep continuously to indicate that you’ve hit the main target. When you’ve customized the game to your liking, solder it onto a prototyping board. Maybe you’ll even want to place it in a nice box to hide the electronics and show only the buttons and LEDs.
Oyvind Nydal Dahl (Electronics for Kids: Play with Simple Circuits and Experiment with Electricity!)
Mr. Winterborne," Pandora asked, her blue eyes lively with interest, "where do these board games come from? Who invents them?" "Anyone who designs one could contract a printer to make some copies." "What if Cassandra and I make one?" she asked. "Could we sell it at your store?" "I don't want to make a game," Cassandra protested. "I only want to play them." Pandora ignored her, focusing intently on Rhys. "Come up with a prototype," he told her, "and I'll take a look at it. If I think I can sell it, I'll be your backer and pay for the first printing. In return for a percentage of your profits, of course." "What is the usual percentage?" Pandora asked. "Whatever it is, I'll give you half." Raising one brow, Rhys asked, "Why only half?" "Don't I deserve the in-law discount?" Pandora asked ingenuously. Rhys laughed, looking so boyish that Helen felt her heart quicken. "Aye, that you do.
Lisa Kleypas (Marrying Winterborne (The Ravenels, #2))
15 traits common for the people who do really well in start-up 1. Deal with ambiguity 2. Can work without handholding 3. Hustler and fighter 4. keep trying and never give up 5. High Passion and Energy 6. No sense of entitlements 7. Excellent in multi-tasking 8. Prototyping - start from somewhere and get better 9. Byte by byte or piece by piece approach 10. Hungry and ambitious 11. Learn from mistakes 12. Not afraid of failures 13. High on common sense 14. Dare to dream 15. Push their limits and step out of their comfort zone
Sandeep Aggarwal
Our prototypical customer is a 32-year-old mom stopping by the store on the way home from work after picking her kids up from day care. She is going down the aisles with a 2-year-old in the cart and a 4-year-old walking beside her. She has to grab the box she wants for dinner without the 4-year-old unloading the shelf closest to him. And when she tries to read the ingredients in fine print, the 2-year-old is slapping the box out of her hand. After considering our prototypical customer, we recommend simplifying the package design, so people can locate their favorite flavor faster, and increasing the font size of our nutritional information.
Chip Heath (Making Numbers Count: The Art and Science of Communicating Numbers)
1. Opportunity. What is the best opportunity for a new entrepreneur to build a successful business? Why is now the time to do it? How does the new landscape of e-commerce and social media create an environment of opportunity? And how do you fit into it all? You will discover why now is the perfect time to create your pie, and why there are others who are ready and willing to buy a slice. 2. Mindset. There’s a reason not every wantrepreneur becomes a successful entrepreneur, and psychology is a big piece of the puzzle. I’ll take you through the development of the right mindset to take a business from zero to one million in a year. 3. Getting customers. A million-dollar business doesn’t start with a product; it starts with a person. Your first step in building your business must be identifying your customer, and then answering his or her need. This builds a real brand, not just a revenue stream. If you get this piece right, you will have droves of repeat buyers who will eagerly “overpay” for your products, thank you for it, and tell all of their friends about you. 4. Product. Choosing your first product will be the biggest hurdle you face. It will take research, patience, and determination. Most importantly, it will require listening to what your customer is saying. I’ll take you through the whole process, from ideation to prototyping and refinement, helping you clear this hurdle in no time flat. 5. Funding. Sure, you’ve got a great product, and you know to whom you’re selling—but how do you fund your inventory? Here’s how to bootstrap, borrow, and build your way to a self-sustaining revenue machine, without stressing about money. 6. Stacking the deck. How do you nearly guarantee that your first product is successful, right out of the gate? Once you’ve decided what business you’re in, we will work to ensure that you don’t get stuck holding a product no one wants; this is where you stack the deck so your launch day is set up to blast off. 7. Launch. Your first product is ready to launch. What do you do now? Do you just let it ride? No. Here’s where building relationships and a few strategic marketing tips will take your business from a single product to a world-class brand, as we cover what you need to do to reach the key growth point of twenty-five sales per day.
Ryan Daniel Moran (12 Months to $1 Million: How to Pick a Winning Product, Build a Real Business, and Become a Seven-Figure Entrepreneur)
The following interpretation methods are all example-based: Counterfactual explanations tell us how an instance has to change to significantly change its prediction. By creating counterfactual instances, we learn about how the model makes its predictions and can explain individual predictions. Adversarial examples are counterfactuals used to fool machine learning models. The emphasis is on flipping the prediction and not explaining it. Prototypes are a selection of representative instances from the data and criticisms are instances that are not well represented by those prototypes. 2 Influential instances are the training data points that were the most influential for the parameters of a prediction model or the predictions themselves. Identifying and analysing influential instances helps to find problems with the data, debug the model and understand the model’s behavior better.
Christoph Molnar (Interpretable Machine Learning: A Guide For Making Black Box Models Explainable)
is a typology of four types of learning and experience that play key roles—at different ages in diverse domains—in human cognitive and social ontogeny: (1) individual learning, (2) observational learning (imitation and so forth), (3) pedagogical or instructed learning, and (4) social co-construction (prototypically in peer collaboration).
Michael Tomasello (Becoming Human: A Theory of Ontogeny)
2. MIGRATE YOUR PRODUCT LEK had to move away from ‘standard’ strategy towards analysis of competitors. This led to ‘relative cost position’ and ‘acquisition analysis’. Your task is to find a unique product or service, one not offered in that form by anyone else. Your raw material is, of course, what you and the rest of your industry do already. Tweak it in ways that could generate an attractive new product. The ideal product is: ★ close to something you already do very well, or could do very well; ★ something customers are already groping towards or you know they will like; ★ capable of being ‘automated’ or otherwise done at low cost, by using a new process (cutting out costly steps, such as self-service), a new channel (the phone or Internet), new lower-cost employees (LEK’s ‘kids’, highly educated people in India), new raw materials (cheap resins, free data from the Internet), excess capacity from a related industry (especially manufacturing capacity), new technology or simply new ideas; ★ able to be ‘orchestrated’ by your firm while you yourself are doing as little as possible; ★ really valuable or appealing to a clearly defined customer group - therefore commanding fatter margins; ★ difficult for any rival to provide as well or as cheaply - ideally something they cannot or would not want to do. Because you are already in business, you can experiment with new products in a way that someone thinking of starting a venture cannot do. Sometimes the answer is breathtakingly simple. The Filofax system didn’t start to take off until David Collischon provided ‘filled organisers’ - a wallet with a standard set of papers installed. What could you do that is simple, costs you little or nothing and yet is hugely attractive to customers? Ask customers if they would like something different. Mock up a prototype; show it around. Brainstorm new ideas. Evolution needs false starts. If an idea isn’t working, don’t push it uphill. If a possible new product resonates at all, keep tweaking it until you have a winner. At the same time . . .
Richard Koch (The Star Principle: How it can make you rich)
To arrive at a single successful product, 2,000 ideas become 100 working prototypes. Those 100 prototypes become 5 commercial products. Of the final 5, 1 will succeed. To truly grasp the implications of 2,000:100:5:1, however, forget the fact that we’re talking about toys, or even products in general. What we’ve found working with innovators of every kind is that the scale of this approach applies universally.
Jeremy Utley (Ideaflow: The Only Business Metric That Matters)
Maximum speed was restricted to M 2.2 in order to use conventional aluminum alloys (flights above M 2.2 require titanium and special steels because of thermal limitations). The first test flight of the French prototype was on March 2, 1969; M 1 was reached briefly for the first time on October 1, 1969, and M 2 was sustained on November 4, 1970. Extensive testing of both prototypes followed, and commercial operations began on January 21, 1976, with concurrent flights from London to Bahrain and from Paris to Rio de Janeiro.
Vaclav Smil (Invention and Innovation: A Brief History of Hype and Failure)
Like every tokamak, ITER has central solenoid coils, large toroidal and poloidal magnets (respectively around and along the doughnut shape). The basic specifications are a vacuum vessel plasma of 6.2 meter radius and 830 cubic meters in volume, with a confining magnetic field of 5.3 tesla and a rated fusion power of 500 MW (thermal). This heat output would correspond to Q ≥ 10 (it would require the injection of 50 MW to heat the hydrogen plasma to about 150 million degrees) and hence would achieve, for the first time on Earth, a burning plasma of the kind required for any continuously operating fusion reactor. ITER would generate burning plasmas during pulses lasting 400 to 600 seconds, time spans sufficient to demonstrate the feasibility of building an actual electricity-generating fusion power plant. But it is imperative to understand that ITER is an experimental device designed to demonstrate the feasibility of net energy generation and to provide the foundation for larger, and eventually commercial, fusion designs, not to be a prototype of an actual energy-generating device.
Vaclav Smil (Invention and Innovation: A Brief History of Hype and Failure)
Me: I told you, I’ll get fired if I dothat. Logan: Come on, sis. Live a little. Weston: As an officer of the law I must remind you…it’s only illegal if you get caught. Me: Guys, I don’t know…I really like myjob. Owen: You’d be the coolest sister ever if you didthis. Me: I’m already the coolest sister. Logan: Dean’s only getting marriedonce. Owen: That’s debatable. I still don’t see how Kara puts up with his ass. Think of it this way, Q: it’s the only bachelor party we’re throwing forhim. Me: Maybe…it’s risky. We’re still working bugs out of the prototype. I wouldn’t want you guys to gethurt. Dean: You guys are assholes. Mom told me the Batmobile isn’t real and all that footage isfake. I crack up,reading Dean’s text twice. We’ve been going at this all day, with my other brothers trying to convince me to let them take the Batmobile out for the bachelor party. Weston: It took MOM telling you it’s not real for you to get it? Jackson never once bought intoit. Owen: And he’s fucking THREE YEARSOLD Logan: hahaha you’re never living this down, bro I send a carefully doctoredphoto of me sitting behind the wheel of the Batmobile to the group text, still laughing as I imagine Dean’s pouting face rightnow. Me: I guess it’ll just be me in this bad boy then. So long, suckers! Logan: He’s believed this for FOUR FUCKING MONTHS, guys Owen: I didn’t think we could keep it going for thatlong. Weston: Q and I get all the credit. Dean: Again. Assholes.
Emily Goodwin (End Game (Dawson Family, #2))
Remember Power of Prototype. Always Think Best, Tone it Down 2 Better, Then 2 Good, Then 2 Good Enough. Higher Likelihood U Will Reach Best.
Sandeep Aggarwal
In Ahab and in his beatnik, quasi-criminal prototype, Jackson (in 'Redburn'), Melville gave expression both to the megatechnic 'Khans' of the global Pentagon and to the counter-forces they had brought into being. And the fact that Ahab's torment and hatred had gone so far that he had lost control of himself and, through his own mad reliance upon power, had become dominated completely by the creature that had disabled him, only makes Melville's story a central parable in the interpretation of modern man's destiny. In Ahab's throwing away compass and sextant at the height of the chase, Melville even anticipated the casting out of the orderly instruments of intelligence, so characteristic of the counter-culture and anti-life happenings of today. Similarly, by his maniacal concentration, Ahab rejects the inner change that might have saved the ship and the crew, when he turns a deaf ear to the pleas of love uttered by sober Starbuck in words and by Pip, a fright-shocked child and an African primitive, in dumb gesture. Outwardly mankind is still committed tot he grim chase Melville described, lured by the adventure, the prospect of oil and whalebone, the promptings of pride, an above all by a love-rejecting pursuit of power. But it has also begun consciously to face the prospect of total annihilation, which may be brought about by the captains who now have command of the ship.
Lewis Mumford (The Pentagon of Power (The Myth of the Machine, Vol 2))
Sandeep Aggarwal’s Top 10 Rules 1. Do not take no for an answer 2. If you can dream it, you can fulfil it 3. When there is a will, there is a way 4. When regret of not doing something is bigger than anything you are willing to give up, you have the answer 5. Fortune follows the brave 6. Power of prototyping and leaning from mistakes have to hard wired in entrepreneurs 7. Better to put efforts and fail but not putting efforts or fear of failure is not acceptable  8. Entrepreneurism is real test of once conviction  9. Time and tide wait for none, so speed to market is imperative  10. Entrepreneurialism is the most lonely choice of profession
Sandeep Aggarwal
He smiled slightly. “So what’s the intel?” “The hit on the Spine is a go.” Ruhn’s smile faded. “When’s the shipment?” “Three days from now. It leaves from the Eternal City at six in the morning their time. No planned stops, no refueling. They’ll travel swiftly northward, all the way to Forvos.” “The mech-suit prototype will be on the train?” “Yes. And along with it, Imperial Transport is moving fifty crates of brimstone missiles to the northern front, along with a hundred and twelve crates of guns and about five hundred crates of ammunition.” Burning Solas. “You’re going to stage a heist?” “I’m not doing anything,” Agent Daybright said. “Ophion will be responsible. I’d recommend destroying it all, though. Especially that new mech-suit. Don’t waste time trying to unload anything from the trains or you’ll be caught.
Sarah J. Maas (House of Sky and Breath (Crescent City, #2))
Why tell me any of this? I thought you were all … no-personal-stuff.” “Let’s chalk it up to a difficult day.” “All right,” he repeated. He leaned back in his chair once more, letting himself fall quiet. To his surprise, Day did the same. They sat in silence for long minutes before she said, “You’re the first person I’ve spoken to normally in … a very long time.” “How long?” “So long that I think I’ve forgotten what it feels like to be myself. I think I’ve lost my true self entirely. To destroy monsters, we become monsters. Isn’t that what they say?” “Next time, I’ll bring us some psychic beers and a TV. We’ll get you normal again.” She laughed, the sound like clear bells. Something male and primal in him sat up at the sound. “I’ve only ever had wine.” He started. “That’s not possible.” “Beer wasn’t deemed appropriate for a female of my position. I did have a sip once I was old enough to … not answer to my family, but I found it wasn’t to my liking anyway.” He shook his head in mock horror. “Come visit me in Lunathion sometime, Day. I’ll show you a good time.” “Given who is present in your city, I think I’ll decline.” He frowned. Right. She seemed to remember, too. And why they were here. “Is it confirmed where the rebels are making the strike on the Spine shipment?” “Not sure. I’m the go-between, remember?” “You told them what I said about the Asteri’s new mech-suit prototype?” “Yeah.” “Don’t forget that it’s the most valuable thing on that train. Leave the rest.
Sarah J. Maas (House of Sky and Breath (Crescent City, #2))
The hit on the Spine was successful,” Cormac said, face hard beneath the blood and bruises. “The Asteri’s new mech-suit prototype was attained, along with an invaluable amount of ammunition.
Sarah J. Maas (House of Sky and Breath (Crescent City, #2))
Cormac sighed. “They’re shipping the prototype here.” Bryce started. “To Lunathion?” “To the Coronal Islands.” Close enough—two hours away by boat. “To a base on Ydra.” “Shit,” Dec said. “They’re going to start something here, aren’t they?” “Yes, likely with Pippa and her Lightfall squadron at the head.” “Don’t they know she’s nuts?” Bryce asked. “She’s successful with her ops. That’s all that matters.” “What about Emile?” Bryce pushed. “Was she successful with him?” “No. He’s still out there. The agent said the hunt for him continues.
Sarah J. Maas (House of Sky and Breath (Crescent City, #2))
Those suits are for battle, not manual labor,” Tharion murmured. “Twelve-gunners. They’re the strongest of the human models.” Hunt inclined his head to the twin double guns at the shoulder, the guns on each of the forearms. “Six visible guns, six hidden ones—and one of those is a cannon.” Bryce grimaced. “How many of these suits do the humans have?” “A few hundred,” Cormac answered. “The Asteri have bombed enough of our factories that these suits are all old, though. The imperial prototype that they’re carrying could give us new technology, if we can study it.
Sarah J. Maas (House of Sky and Breath (Crescent City, #2))
Pippa said, voice full of awe, “Do you know what this would mean for the cause?” Bryce said dryly, “It means a Hel of a lot more people would die.” “Not if it’s in our hands,” Pippa said. That light in her eyes—Hunt had seen it before, in the face of Philip Briggs. Pippa went on, more to herself than to any of them, “We’d at last have a source of magic to unleash on them. Make them understand how we suffer.” She let out a delighted laugh. Cormac stiffened. So did Tharion. But Hunt said, “This is a prototype. There might be some kinks to work out.
Sarah J. Maas (House of Sky and Breath (Crescent City, #2))
the buzz is that the general shape of the car is dead-on.” So wrote Hot Rod editor (and my former boss) David Freiburger in the March 2003 issue. His words supported a “sneak peek” cover story on the 2005 Mustang. Looking back, we now know the prototypes shown
Steve Magnante (Steve Magnante's 1001 Mustang Facts: Covers All Mustangs 1964-1/2 to Present)
An early prototype laser-guided bomb (LGB) with steerable tail fins, tested on an F-105 during Rolling Thunder. Thunderchiefs flew 113 sorties against the Thanh Hoa bridge in 1966-68, facing 300+ AAA guns and 109 SA-2 missiles. On 13 May 1972 the colossal bridge was finally dropped by F-4s armed with Paveway I LGBs (USAF)
Peter E. Davies (F-105 Thunderchief Units of the Vietnam War (Combat Aircraft Book 84))
What is Binder Jetting in 3D Printing The binder jetting 3D printing process involves depositing an adhesive binder onto thin layers of powdered material. These materials can be ceramic-based, like glass or gypsum, or metal, such as stainless steel. During the printing process, the 3D print head moves over the build platform, depositing droplets of binder, similar to how a 2D printer applies ink to paper. Once a layer is completed, the powder bed lowers, and a new layer of powder is spread over the build area. This layering continues until the entire object is printed. After printing, the parts are in an unfinished, or "green," state and require further post-processing. To enhance the mechanical properties of the parts, an infiltrate substance, such as cyanoacrylate adhesive for ceramics or bronze for metals, is often added. Another method involves placing the green parts in an oven to sinter the material grains together. Interestingly, the term "3D printing" originally described a process that used inkjet-like heads to deposit binder material onto a powder bed layer by layer.
Locanam 3D Printing
Both Bellcore (the Bell Telephone research company in Livingstone, New Jersey) and Philips (the company that owns Polygram, U2’s label) have set up crude working prototypes of home music delivery systems by hooking up recordable CD players to fiber-optic telephone lines.
Bill Flanagan (U2 at the End of the World)