Programming Bug Quotes

We've searched our database for all the quotes and captions related to Programming Bug. Here they are! All 100 of them:

Wit and puns aren't just decor in the mind; they're essential signs that the mind knows it's on, recognizes its own software, can spot the bugs in its own program.
Adam Gopnik
If debugging is the process of removing software bugs, then programming must be the process of putting them in.
Edsger W. Dijkstra
Program testing can be used to show the presence of bugs, but never to show their absence!
Edsger W. Dijkstra
Don't gloss over a routine or piece of code involved in the bug because you "know" it works. Prove it. Prove it in this context, with this data, with these boundary conditions.
Andrew Hunt (The Pragmatic Programmer: From Journeyman to Master)
Software testing is a sport like hunting, it's bughunting.
Amit Kalantri
Tibby sat on the outside of a group of kids in the film program. There was a lot of dark clothing and heavy footwear, and quite a few piercings glinting in sunlight. They had invited her to sit with them while they all finished up their lunches before film seminar. Tibby knew that they had invited her largely because she had a ring in her nose. This bugged her almost as much as when people excluded her because she had a ring in her nose.
Ann Brashares (The Second Summer of the Sisterhood (Sisterhood, #2))
Debugging: what an odd word. As if "bugging" were the job of putting in bugs, and debugging the task of removing them. But no. The job of putting in bugs is called programming. A programmer writes some code and inevitably makes the mistakes that result in the malfunctions called bugs. Then, for some period of time, normally longer than the time it takes to design and write the code in the first place, the programmer tries to remove the mistakes.
Ellen Ullman (The Bug)
Without requirements and design, programming is the art of adding bugs to an empty text file.
Louis Srygley
Dijkstra once said, “Testing shows the presence, not the absence, of bugs.” In other words, a program can be proven incorrect by a test, but it cannot be proven correct. All that tests can do, after sufficient testing effort, is allow us to deem a program to be correct enough for our purposes.
Robert C. Martin (Clean Architecture: A Craftsman's Guide to Software Structure and Design)
Any sufficiently complicated C or Fortran program contains an ad hoc, informally-specified, bug-ridden, slow implementation of half of Common Lisp.
Philip Greenspun
Testing can only prove the presence of bugs, not their absence. –
Edsger W. Dijkstra
My programs don't have bugs... they have random features.
Sean Keogh (Bottoms up: a Cheeky Look at Life)
Hopper would later gain fame both as a teacher and as a pioneer in the development of high-level programming languages. Yet perhaps her best-known contribution came in the summer of 1945, when she and her colleagues were tracking down a glitch in the Mark II and discovered a large moth that had gotten crushed by one of the relay switches and shorted it out. She taped the dead moth into the logbook with the notation “First case of an actual bug being found.
M. Mitchell Waldrop (The Dream Machine)
And once I realized that code I write never fucking goes away and I'm going to be a maintainer for life. I get comments about blog posts that are almost 10 years old. "Hey, I found this code. I found a bug," and I'm suddenly maintaining code.
Peter Seibel (Coders at Work: Reflections on the Craft of Programming)
Testing may convincingly demonstrate the presence of bugs, but can never demonstrate their absence."- Edsger W. Dijkstra, Computing Pioneer (1930–2002), "Programming as a discipline of mathematical nature," Am. Math. Monthly, 81 (1974), No. 6, pp. 608–12.
Gerald M. Weinberg (Perfect Software And Other Illusions About Testing)
I like my code to be elegant and efficient. The logic should be straightforward to make it hard for bugs to hide, the dependencies minimal to ease maintenance, error handling complete according to an articulated strategy, and performance close to optimal so as not to tempt people to make the code messy with unprincipled optimizations. Clean code does one thing well. -Bjarne Stroustrup, inventor of C++ and author of The C++ Programming Language
Robert C. Martin (Clean Code: A Handbook of Agile Software Craftsmanship)
To paraphrase an old joke among programmers, “Writing code accounts for 90 percent of programming. Debugging code accounts for the other 90 percent.” Your computer will do only what you tell it to do; it won’t read your mind and do what you intended it to do. Even professional programmers create bugs all the time, so don’t feel discouraged if your program has a problem.
Albert Sweigart (Automate the Boring Stuff with Python: Practical Programming for Total Beginners)
Virding's First Rule of Programming: Any sufficiently complicated concurrent program in another language contains an ad hoc informally-specified bug-ridden slow implementation of half of Erlang.
Robert Virding
In his 1972 essay “The Humble Programmer,” Edsger W. Dijkstra said that “Program testing can be a very effective way to show the presence of bugs, but it is hopelessly inadequate for showing their absence.
Steve Klabnik (The Rust Programming Language)
Under a $652-million clandestine program code named GENIE, the NSA, CIA, and special military operatives have planted covert digital bugs in tens of thousands of computers, routers, and firewalls around the world to conduct computer network exploitation, or CNE. Some are planted remotely, but others require physical access to install through so-called interdiction—the CIA or FBI intercepts shipments of hardware from manufacturers and retailers in order to plant malware in them or install doctored chips before they reach the customer.
Kim Zetter (Countdown to Zero Day: Stuxnet and the Launch of the World's First Digital Weapon)
In summary, we each spend our adult lives running on a unique operating system that took some eighteen years to program and is full of distinct bugs and viruses. And when we put together all these different theories of attachment, developmental immaturity, post-traumatic stress, and internal family systems, they make up a body of knowledge that allows us to run a virus scan on ourselves and, at any point, to look at our behaviors, our thoughts, and our feelings, and figure out where they come from. That’s the easy part. The tough part is to quarantine the virus, and to recognize the false self and restore the true self. Because it isn’t until we start developing an honest, compassionate, and functional relationship with ourselves that we can begin to experience a healthy, loving relationship with others.
Neil Strauss (The Truth: An Uncomfortable Book about Relationships)
We needed a man to repair the machines, to keep them going and everything. And the army was always going to send this fellow they had, but he was always delayed. Now, we always were in a hurry. Everything we did, we tried to do as quickly as possible. In this particular case, we worked out all the numerical steps that the machines were supposed to do—multiply this, and then do this, and subtract that. Then we worked out the program, but we didn’t have any machine to test it on. So we set up this room with girls in it. Each one had a Marchant: one was the multiplier, another was the adder. This one cubed—all she did was cube a number on an index card and send it to the next girl. We went through our cycle this way until we got all the bugs out. It turned out that the speed at which we were able to do it was a hell of a lot faster than the other way, where every single person did all the steps. We got speed with this system that was the predicted speed for the IBM machine. The only difference is that the IBM machines didn’t get tired and could work three shifts. But the girls got tired after a while.
Richard P. Feynman (Surely You're Joking, Mr. Feynman! Adventures of a Curious Character)
Software development is the process of creating a computer software. It includes preparing a design, coding the program, and fixing the bugs. The final goal of software development is to translate user needs to software product, while continuously improving the team and the process.
Paulo Caroli
In languages with a garbage collector (GC), the GC keeps track and cleans up memory that isn’t being used anymore, and we don’t need to think about it. Without a GC, it’s our responsibility to identify when memory is no longer being used and call code to explicitly return it, just as we did to request it. Doing this correctly has historically been a difficult programming problem. If we forget, we’ll waste memory. If we do it too early, we’ll have an invalid variable. If we do it twice, that’s a bug too. We need to pair exactly one allocate with exactly one free. Rust takes a different path: the memory is automatically returned once the variable that owns it goes out of scope.
Steve Klabnik (The Rust Programming Language)
One of the greatest problems for systems programmers (the people who write compilers, interpreters, assemblers, and other programs to be used by many people) is to figure out how to write error-detecting routines in such a way that the messages which they feed to the user whose program has a "bug" provide high-level, rather than low-level, descriptions of the problem. it is an interesting reversal that when something goes wrong in a genetic "program" (e.g., a mutation), the "bug" is manifest only to people on a high level - namely on the phenotype level, not the genotype level. Actually, modern biology uses mutations as one of its principal windows onto genetic processes, because of their multilevel traceability.
Douglas R. Hofstadter
Seibel: There's a Dijkstra quote about how you can't prove by testing that a program is bug-free, you can only prove that you failed to find any bugs with your tests. But it sort of sounds the same way with a proof-you can't prove a program is bug-free with a proof-you can only prove that, as far as you understand your own proof, it hasn't turned up any bugs.
Peter Seibel (Coders at Work: Reflections on the Craft of Programming)
That’s the nature of culture. It’s not a single decision—it’s a code that manifests itself as a vast set of actions taken over time. No one person makes or takes all these actions. Cultural design is a way to program the actions of an organization, but, like computer programs, every culture has bugs. And cultures are significantly more difficult to debug than programs.
Ben Horowitz (What You Do Is Who You Are: How to Create Your Business Culture)
Nintendo’s standards were exacting. “In terms of game testing they revolutionised the concept,” said Milgrom. “They said zero defects – we will not allow you to release a game that has any bugs in it whatsoever. Now zero defects was an unheard of concept in any other software or on any other gaming platform. Nintendo knew if they were going to sell it in the supermarkets and sell it to mums and dads it had to work off the shelf and had to be flawless. They didn’t want returns. We had to change our programming attitude and the way we developed games, which was brilliant. It was really hard work. If you had a bug in your final version you could miss Christmas because it would take a month for them to go through the testing of the title.
Tristan Donovan (Replay: The History of Video Games)
Emotions aren’t a bug in the programming, something left over from your malfunctioning lizard brain or incomplete childhood. You do not have these weird, unwieldy emotions that happen mysteriously to you, and you simply need to tolerate them, like that crazy uncle you have to sit next to at Thanksgiving dinner. Your emotions aren’t a mistake; they are some of the best parts of you. Feelings aren’t a design flaw; they are divine in origin.
Liyana Silver (Feminine Genius: The Provocative Path to Waking Up and Turning On the Wisdom of Being a Woman)
Program maintenance involves no cleaning, lubrication, or repair of deterioration. It consists chiefly of changes that repair design defects. Much more often than with hardware, these changes include added functions. Usually they are visible to the user. The total cost of maintaining a widely used program is typically 40 percent or more of the cost of developing it. Surprisingly, this cost is strongly affected by the number of users. More users find more bugs.
Frederick P. Brooks Jr. (The Mythical Man-Month: Essays on Software Engineering)
Zawinski: Sometimes. I end up doing all the sysadmin crap, which I can't stand-I've never liked it. I enjoy working on XScreenSaver because in some ways screen savers-the actual display modes rather than the XScreenSaver framework-are the perfect program because they almost always start from scratch and they do something pretty and there's never a version 2.0. There's very rarely a bug in a screen saver. It crashes-oh, there's a divide-by-zero and you fix that.
Peter Seibel (Coders at Work: Reflections on the Craft of Programming)
You should do well but not really good. And the reason is that in the time it takes you to go from well to really good, Moore’s law has already surpassed you. You can pick up 10 percent but while you’re picking up that 10 percent, computers have gotten twice as fast and maybe with some other stuff that matters more for optimization, like caches. I think it’s largely a waste of time to do really well. It’s really hard; you generate as many bugs as you fix. You should stop, not take that extra 100 percent of time to do 10 percent of the work.
Ken Thompson
Some people mistakenly refer to software defects as bugs. When called bugs, they seem like pesky things that should be swatted or even ignored. This trivializes a critical problem and fosters a wrong attitude. Thus, when an engineer says there are only a few bugs left in a program, the reaction is one of relief. *Supposed, however, that we called them time bombs instead of bugs.* Would you feel the same sense of relief if a programmer told you that he had thoroughly tested a program and there were only a few time bombs left in it? Just using a different term changes your attitude entirely.
Watts S. Humphrey (Reflections on Management: How to Manage Your Software Projects, Your Teams, Your Boss, and Yourself (Sei Series in Software Engineering))
For example, say you're an average web developer. You're familiar with a dozen programming languages, tons of helpful libraries, standards, protocols, what have you. You still have to learn more at the rate of about one a week, and remember to check the hundreds of things you know to see if they've been updated or broken and make sure they all still work together and that nobody fixed the bug in one of them that you exploited to do something you thought was really clever one weekend when you were drunk. You're all up to date, so that's cool, then everything breaks. "Double you tee eff?" you say, and start hunting for the problem. You discover that one day, some idiot decided that since another idiot decided that 1/0 should equal infinity, they could just use that as a shorthand for "Infinity" when simplifying their code. Then a non-idiot rightly decided that this was idiotic, which is what the original idiot should have decided, but since he didn't, the non-idiot decided to be a dick and make this a failing error in his new compiler. Then he decided he wasn't going to tell anyone that this was an error, because he's a dick, and now all your snowflakes are urine and you can't even find the cat.
Anonymous
Encapsulation is a good thing, right? Well, don’t ask testers about that; they are liable to bite your head off. Classes that are too big often hide too much. Encapsulation is great when it helps us reason about our code and when we know that certain things can be changed only under certain circumstances. However, when we encapsulate too much, the stuff inside rots and festers. There isn’t any easy way to sense the effects of change, so people fall back on Edit and Pray (9) programming. At that point, either changes take far too long or the bug count increases. You have to pay for the lack of clarity somehow.
Michael C. Feathers (Working Effectively with Legacy Code)
We are about to study the idea of a computational process. Computational processes are abstract beings that inhabit computers. As they evolve, processes manipulate other abstract things called data. The evolution of a process is directed by a pattern of rules called a program. People create programs to direct processes. In effect, we conjure the spirits of the computer with our spells. A computational process is indeed much like a sorcerer's idea of a spirit. It cannot be seen or touched. It is not composed of matter at all. However, it is very real. It can perform intellectual work. It can answer questions. It can affect the world by disbursing money at a bank or by controlling a robot arm in a factory. The programs we use to conjure processes are like a sorcerer's spells. They are carefully composed from symbolic expressions in arcane and esoteric programming languages that prescribe the tasks we want our processes to perform. A computational process, in a correctly working computer, executes programs precisely and accurately. Thus, like the sorcerer's apprentice, novice programmers must learn to understand and to anticipate the consequences of their conjuring. Even small errors (usually called bugs or glitches) in programs can have complex and unanticipated consequences.
Harold Abelson (Structure and Interpretation of Computer Programs)
It bugged him. He stepped back, stepped back some more so he saw the building proper and realized he had been here before. Back in the ’70s. The restaurant had been a community center or the like, legal aid, a view of the desks so you can see that everybody looks like you. Help you fill out the application for food stamps and other government programs, break down the discouraging bureaucratese, probably run by some former Panthers. He was still working for Horizon so it had to be the ’70s. Top floor, middle of summer, and the elevator was out. Humping up all that white-and-black hexagon tile, the steps worn from so many feet that they seemed to smile, a dozen smiles every floor.
Colson Whitehead (The Nickel Boys)
since every vehicle is an autonomous entity, when two vehicles approach the same intersection at the same time, the drivers might miscommunicate their intentions and collide. Self-driving cars, in contrast, can all be connected to one another. When two such vehicles approach the same junction, they are not really two separate entities—they are part of a single algorithm. The chances that they might miscommunicate and collide are therefore far smaller. And if the transportation department decides to change some traffic regulation, all self-driving vehicles can be easily updated at exactly the same moment, and barring some bug in the program, they will all follow the new regulation to the letter.4
Yuval Noah Harari (21 Lessons for the 21st Century)
Why should anyone trust a government that has condoned torture, spied on at least thirty-five world leaders, supports indefinite detention, places bugs in thousands of computers all over the world, kills innocent people with drone attacks, promotes the post office to log mail for law enforcement agencies and arbitrarily authorizes targeted assassinations? Or, for that matter, a president that instituted the Insider Threat Program, which was designed to get government employees to spy on each other and ‘turn themselves and others in for failing to report breaches,’ which includes ‘any unauthorized disclosure of anything, not just classified materials.’” Some say this program was designed to turn government employees, such as your postman, into an army of snitches. The
Jim Marrs (Population Control: How Corporate Owners Are Killing Us)
Bitcoin’s Test Blockchains You might be surprised to learn that there is more than one bitcoin blockchain. The “main” bitcoin blockchain, the one created by Satoshi Nakamoto on January 3rd, 2009, the one with the genesis block we studied in this chapter, is called mainnet. There are other bitcoin blockchains that are used for testing purposes: at this time testnet, segnet, and regtest. Let’s look at each in turn. Testnet — Bitcoin’s Testing Playground Testnet is the name of the test blockchain, network, and currency that is used for testing purposes. The testnet is a fully featured live P2P network, with wallets, test bitcoins (testnet coins), mining, and all the other features of mainnet. There are really only two differences: testnet coins are meant to be worthless and mining difficulty should be low enough that anyone can mine testnet coins relatively easily (keeping them worthless). Any software development that is intended for production use on bitcoin’s mainnet should first be tested on testnet with test coins. This protects both the developers from monetary losses due to bugs and the network from unintended behavior due to bugs.
Andreas M. Antonopoulos (Mastering Bitcoin: Programming the Open Blockchain)
Bored with Pisit today, I switch to our public radio channel, where the renowned and deeply reverend Phra Titapika is lecturing on Dependent Origination. Not everyone’s cup of chocolate, I agree (this is not the most popular show in Thailand), but the doctrine is at the heart of Buddhism. You see, dear reader (speaking frankly, without any intention to offend), you are a ramshackle collection of coincidences held together by a desperate and irrational clinging, there is no center at all, everything depends on everything else, your body depends on the environment, your thoughts depend on whatever junk floats in from the media, your emotions are largely from the reptilian end of your DNA, your intellect is a chemical computer that can’t add up a zillionth as fast as a pocket calculator, and even your best side is a superficial piece of social programming that will fall apart just as soon as your spouse leaves with the kids and the money in the joint account, or the economy starts to fail and you get the sack, or you get conscripted into some idiot’s war, or they give you the news about your brain tumor. To name this amorphous morass of self-pity, vanity, and despair self is not only the height of hubris, it is also proof (if any were needed) that we are above all a delusional species. (We are in a trance from birth to death.) Prick the balloon, and what do you get? Emptiness. It’s not only us-this radical doctrine applies to the whole of the sentient world. In a bumper sticker: The fear of letting go prevents you from letting go of the fear of letting go. Here’s the good Phra in fine fettle today: “Take a snail, for example. Consider what brooding overweening self-centered passion got it into that state. Can you see the rage of a snail? The frustration of a cockroach? The ego of an ant? If you can, then you are close to enlightenment.” Like I say, not everyone’s cup of miso. Come to think of it, I do believe I prefer Pisit, but the Phra does have a point: take two steps in the divine art of Buddhist meditation, and you will find yourself on a planet you no longer recognize. Those needs and fears you thought were the very bones of your being turn out to be no more than bugs in your software. (Even the certainty of death gets nuanced.) You’ll find no meaning there. So where?
John Burdett (Bangkok Tattoo (Sonchai Jitpleecheep, #2))
There, in that presumed paradise, the engineers were stranded in the company of an infantile mentality. They created artificial smartness, made a simulacrum of intelligence. But what they talked to all day was little more than a mechanism that read bits off a disk drive. If a comma in the code was out of place, it complained like a kid who won’t tolerate a pea touching the mashed potatoes. And, exhausted though the programmer may be, the machine was like an uncanny child that never got tired. There was Karl and the rest of the team, fitting the general definition of the modern software engineer: a man left alone all day with a cranky, illiterate thing, which he must somehow make grow up. It was an odd and satisfying gender revenge. Is it any surprise that these isolated men need relief, seek company, hook up This is not to say that women are not capable of engineering’s male-like isolation. Until I became a programmer, I didn’t thoroughly understand the usefulness of such isolation: the silence, the reduction of life to thought and form; for example, going off to a dark room to work on a program when relations with people get difficult. I’m perfectly capable of this isolation. I first noticed it during the visit of a particularly tiresome guest. All I could think was: There’s that bug waiting for me, I really should go find that bug.
Ellen Ullman (Life in Code: A Personal History of Technology)
Us in speech therapists office, Brandy says, “It helps to know you’re not anymore responsible for how you look than a car is,” Brandy says. “You’re a product just as much. A product of a product of a product. The people who design cars, they’re products. Your parents are products. Their parents were products. You’re teachers, products. The minister in your church, another product,” Brandy says. Sometimes your best way to deal with shirt, she says, is to not hold yourself as such precious little prize. “My point being,” Brandy says, “is you can’t escape the world, and you’re not responsible for how you look, if you look beauticious or butt ugly. You’re not responsible for how you feel or what you say or how you act or anything you do. It’s all out of your hands,” Brandy says. The same way a compact disk isn’t responsible for what’s recorded on it, that’s how we are. You’re about as free to act as a programmed computer. You’re about as one-of-a-kind as a dollar bill. “There isn’t any real you in you,” she says. ”Even your physical body, all your cells will be replaced within eight years.” Skin, bone, blood, and organs transplant from person to person. Even what’s inside you already, the colonies of microbes and bugs that eat your food for you, without them you’d die. Nothing of you is all-the-way yours. All of you is inherited. “Relax,” Brandy says, “Whatever you’re thinking, a million other folks are thinking. Whatever you do, they’re doing, and none of you is responsible. All of you is a cooperative effort.
Chuck Palahniuk (Invisible Monsters)
Trash first. Then supplies. Stepping forward, I kicked a pile of takeout containers to one side, wanting to clear a path to the cabinets so I could look for latex gloves. But then I stopped, stiffening, an odd scratching sound coming from the pile I’d just nudged with my foot. Turning back to it, I crouched on the ground and lifted a greasy paper at the top of the mess. And that’s when I saw it. A cockroach. In Ireland. A giant behemoth of a bug, the likes I’d only ever seen on nature programs about prehistoric insects. Okay, perhaps I was overexaggerating its size. Perhaps not. Honestly, I didn’t get a chance to dwell on the matter, because the roach-shaped locust of Satan hopped onto my hand. I screamed. Obviously. Jumping back and swatting at my hand, I screamed again. But evil incarnate had somehow crawled up and into the sleeve of my shirt. The sensation of its tiny, hairy legs skittering along my arm had me screaming a third time and I whipped off my shirt, tossing it to the other side of the room as though it was on fire. “What the hell is going on?” I spun toward the door, finding Ronan Fitzpatrick and Bryan Leech hovering at the entrance, their eyes darting around the room as though they were searching for a perpetrator. Meanwhile, I was frantically brushing my hands over my arms and torso. I felt the echo of that spawn of the devil’s touch all over my body. “Cockroach!” I screeched. “Do you see it? Is it still on me?” I twisted back and forth, searching. Bryan and Ronan were joined in the doorway by more team members, but I barely saw them in my panic. God, I could still feel it. I. Could. Still. Feel. It. Now I knew what those hapless women felt like in horror movies when they realized the serial killer was still inside the house.
L.H. Cosway (The Cad and the Co-Ed (Rugby, #3))
THEORY OF ALMOST EVERYTHING After the war, Einstein, the towering figure who had unlocked the cosmic relationship between matter and energy and discovered the secret of the stars, found himself lonely and isolated. Almost all recent progress in physics had been made in the quantum theory, not in the unified field theory. In fact, Einstein lamented that he was viewed as a relic by other physicists. His goal of finding a unified field theory was considered too difficult by most physicists, especially when the nuclear force remained a total mystery. Einstein commented, “I am generally regarded as a sort of petrified object, rendered blind and deaf by the years. I find this role not too distasteful, as it corresponds fairly well with my temperament.” In the past, there was a fundamental principle that guided Einstein’s work. In special relativity, his theory had to remain the same when interchanging X, Y, Z, and T. In general relativity, it was the equivalence principle, that gravity and acceleration could be equivalent. But in his quest for the theory of everything, Einstein failed to find a guiding principle. Even today, when I go through Einstein’s notebooks and calculations, I find plenty of ideas but no guiding principle. He himself realized that this would doom his ultimate quest. He once observed sadly, “I believe that in order to make real progress, one must again ferret out some general principle from nature.” He never found it. Einstein once bravely said that “God is subtle, but not malicious.” In his later years, he became frustrated and concluded, “I have second thoughts. Maybe God is malicious.” Although the quest for a unified field theory was ignored by most physicists, every now and then, someone would try their hand at creating one. Even Erwin Schrödinger tried. He modestly wrote to Einstein, “You are on a lion hunt, while I am speaking of rabbits.” Nevertheless, in 1947 Schrödinger held a press conference to announce his version of the unified field theory. Even Ireland’s prime minister, Éamon de Valera, showed up. Schrödinger said, “I believe I am right. I shall look an awful fool if I am wrong.” Einstein would later tell Schrödinger that he had also considered this theory and found it to be incorrect. In addition, his theory could not explain the nature of electrons and the atom. Werner Heisenberg and Wolfgang Pauli caught the bug too, and proposed their version of a unified field theory. Pauli was the biggest cynic in physics and a critic of Einstein’s program. He was famous for saying, “What God has torn asunder, let no man put together”—that is, if God had torn apart the forces in the universe, then who were we to try to put them back together?
Michio Kaku (The God Equation: The Quest for a Theory of Everything)
Assessment of Available iphone jailbreak One of the very best promoting mobiles mobiles is without a doubt the iphone five at this time. This really is one from the coolest cellphones around. The bugs within a mobile operating platform have to be fixed. At times, these problems are quite straightforward to fix. The new phone has improved operating system and no bugs. It is actually conceivable to jailbreak the new operating program. You will not have to do a lot to jailbreak iphone 5, because it is extremely uncomplicated. It is painless to break into the computer codes from the mobile operating method. Many people all over the world want and use a mobile telephone. Individuals all over the world have access to mobile cell phones. Mobile mobiles have created it much easier how to jailbreak iphone 5 for many people from various components with the globe to convey readily. Little ones like to play online games on their mobile mobiles. You could possibly have to break the codes on a mobile phone just before applying them. Consumers of nearly every age can handle working with their mobile devices. You may must get an expert to make adjustments towards the ios. Most software authorities can crack the codes of an operating program. The iphone could be the most widely utilized telephone today. You will discover additional than a thousand mobile telephone users around the planet. In recent times it can be all about getting around the move while communicating. A few of these telephones are so excellent that they've a number of functions. Hassle-free mobile handsets are not as good as wise mobile cellular phones. You could use a clever telephone to connect for the internet. You too might have alot more than one mobile telephone. The iphone 5 features a excellent camera to make video calls. The heart of a mobile phone is its operating method. Some operating systems usually do not function effectively when the codes are certainly not place in effectively. The iphone 5 jailbreak will allow you to work with all of the functions from the phone. The internet has a lot of information on jailbreaks of iphone five. If you have an iphone five, you are able to jailbreak it online. Many people usually do not even know how to jailbreak iphone 5. There are various applications inside a fantastic intelligent phone. Perhaps you have put to use your iphone 5 to download an app? The iphone five may be the most effective wise telephone attainable at present. One on the most important components of a telephone would be the memory space. This really is regularly referred to as expandable memory. Folks like to store data on their memory space cards. Persons use their mobile phones for performing numerous routine tasks. Persons also use their iphones to record videos in HD. The latest iphones have great camera lenses. Photo croping and editing is inbuilt inside these good looking mobile handsets. We are inside a position to talk considerably faster worldwide as a result of worldwide mobile network. Even children use mobile smartphones nowadays. You need to study to look after your mobile smartphones. You will find lots of internet websites that sell second hand iphone 5 mobile mobile phones. Mobiles phones have designed a world without the need of limitations. Mobile telephones similar to the iphone can be employed for entertainment also. You do need technical information to jailbreak iphone five. There is a good amount of facts on the internet on tips on how to jailbreak iphone 5. Kids are also finding out how it truly is attainable to jailbreak iphone five.
Alex Payne
There was a bug in GDB!
Peter Seibel (Coders at Work: Reflections on the Craft of Programming)
it always bothered him when he came back to the States and saw the everyday people walking around without a thought for the men and women dying overseas for their freedom.  Then these same people would go and vote away their freedom to support some feel good candidate who talked a good game.  And then there was no longer a work ethic.  People didn’t have the drive to provide for themselves and their families.  Social programs were there and people lived well. They had food, homes and even cellphones all provided by “the government.”  People didn’t know of didn’t care that they were taking money away from those who worked hard and were successful and gave them to slugs of society or the lazy.  Sure some of these people truly needed assistance but 47% of the population receiving government benefits and even fewer paying taxes was out of control.  The country was willingly voting itself into socialism because “it was the right thing to do.”  When had it become ok to be on government assistance?  When had that social stigma to be embarrassed to be on food stamps gone away?
Jeremy Lock (Society's Collapse: The Bug Out. (Book 1) (Society's Collapse))
Programming, and especially debugging, sometimes brings out strong emotions. If you are struggling with a difficult bug, you might feel angry, despondent or embarrassed. There is evidence that people naturally respond to computers as if they were people 2 . When they work well, we think of them as teammates, and when they are obstinate or rude, we respond to them the same way we respond to rude, obstinate people. Preparing for these reactions might help you deal with them. One approach is to think of the computer as an employee with certain strengths, like speed and precision, and particular weaknesses, like lack of empathy and inability to grasp the big picture
Anonymous
Edsger Dijkstra said: Program testing can be used to show the presence of bugs, but never to show their absence.
Anonymous
Terrorism suspects aren’t the NSA’s only targets, however. Operations against nation-state adversaries have exploded in recent years as well. In 2011, the NSA mounted 231 offensive cyber operations against other countries, according to the documents, three-fourths of which focused on “top-priority” targets like Iran, Russia, China, and North Korea. Under a $652-million clandestine program code named GENIE, the NSA, CIA, and special military operatives have planted covert digital bugs in tens of thousands of computers, routers, and firewalls around the world to conduct computer network exploitation, or CNE. Some are planted remotely, but others require physical access to install through so-called interdiction—the CIA or FBI intercepts shipments of hardware from manufacturers and retailers in order to plant malware in them or install doctored chips before they reach the customer.
Anonymous
Systems Test No parts of the schedule are so thoroughly affected by sequential constraints as component debugging and system test. Furthermore, the time required depends on the number and subtlety of the errors encountered. Theoretically this number should be zero. Because of optimism, we usually expect the number of bugs to be smaller than it turns out to be. Therefore testing is usually the most mis-scheduled part of programming. For some years I have been successfully using the following rule of thumb for scheduling a software task: l /3 planning l/6 coding l/4 component test and early system test l/4 system test, all components in hand.
Anonymous
In addition to the habituation and education of programmers are the constraints offered by the programming environments themselves which can be very unforgiving. Punctuation, for example, is part of the syntax of programming languages and misplaced punctuation can cause all sorts of strange bugs and errors to occur
Anonymous
physical sharing and exchange of computer tapes and disks on which the code was recorded. In current Internet days, rapid technological advances in computer hardware and software and networking technologies have made it much easier to create and sustain a communal development style on ever-larger scales. Also, implementing new projects is becoming progressively easier as effective project design becomes better understood, and as prepackaged infrastructural support for such projects becomes available on the Web. Today, an open source software development project is typically initiated by an individual or a small group seeking a solution to an individual's or a firm's need. Raymond (1999, p. 32) suggests that "every good work of software starts by scratching a developer's personal itch" and that "too often software developers spend their days grinding away for pay at programs they neither need nor love. But not in the (open source) world...." A project's initiators also generally become the project's "owners" or "maintainers" who take on responsibility for project management." Early on, this individual or group generally develops a first, rough version of the code that outlines the functionality envisioned. The source code for this initial version is then made freely available to all via downloading from an Internet website established by the project. The project founders also set up infrastructure for the project that those interested in using or further developing the code can use to seek help, provide information or provide new open source code for others to discuss and test. In the case of projects that are successful in attracting interest, others do download and use and "play with" the code-and some of these do go on to create new and modified code. Most then post what they have done on the project website for use and critique by any who are interested. New and modified code that is deemed to be of sufficient quality and of general interest by the project maintainers is then added to the authorized version of the code. In many projects the privilege of adding to the authorized code is restricted to only a few trusted developers. These few then serve as gatekeepers for code written by contributors who do not have such access (von Krogh and Spaeth 2002). Critical tools and infrastructure available to open source software project participants includes email lists for specialized purposes that are open to all. Thus, there is a list where code users can report software failures ("bugs") that they encounter during field use of the software. There is also a list where those developing the code can share ideas about what would be good next steps for the project, good features to add, etc. All of these lists are open to all and are also publicly archived,
Eric von Hippel (Democratizing Innovation)
Programming is quite difficult – if you make a mistake, a bug will bother you for the rest of the day.
Eraldo Banovac
He felt people at IBM worshiped hierarchies. Each employee worried about his little piece of turf and nothing else. Diamond still recalled with amazement the time an IBM programmer, hacking away at OS/2, watched the program crash to a halt. The guy studied his screen for a minute, then said, “Wow, what a nasty problem. Glad that isn’t in my code.” He restarted his PC and went back to work, never even reporting the bug. At
G. Pascal Zachary (Showstopper!: The Breakneck Race to Create Windows NT and the Next Generation at Microsoft)
To find why that happen and why this is happening, you should start from the beginning the problem comes from the beginning go and remove the bug, fix the problem and try again to see what will happen... Life is like a program you can fix it by going to that point and fixing it, but be careful what do you program and how you do it and what type of codes you use!
Deyth Banger
Bugs were the backdrop of the code writer’s life. A comma in the wrong place. An “if” where there should be a “then.” An erroneous call from one piece of the program to another. Each could instantly cause a seizure, the collapse of a finely wrought abstraction into a puddle of ones and zeroes. Only human, software was born to fail. If not catastrophically, then aesthetically. Every software captain knew this.
G. Pascal Zachary (Showstopper!: The Breakneck Race to Create Windows NT and the Next Generation at Microsoft)
Beliefs are like computer operating systems/programs. If they are well-built and free of bugs, the computer runs smoothly and is powerful. If the system/programs aren't well-constructed or full of bugs, the computer operates, or behaves poorly, it is slow to respond and cannot perform in the miraculous way in which it was created. That’s why I study the Bible.
Kenneth Wayne Wood
Greenspun’s 10th rule states, “Any sufficiently complicated C or Fortran program contains an ad hoc, informally specified, bug-ridden, slow implementation of half of Common Lisp.” This has morphed into the newer joke: “Every microservice architecture contains a half-broken reimplementation of Erlang.” I think there is a lot of truth to this.
Sam Newman (Monolith to Microservices: Evolutionary Patterns to Transform Your Monolith)
It's not a bug; it's an undocumented feature.
Anonymous
It was fair to say almost everyone was burned out by now. Morale was so low that the team, as a whole, didn’t crunch. The artists didn’t need to review their work in meetings anymore because everyone had the Warcraft look-and-feel down; they just moved from one art task to the next. Programming inched forward, mole-like, worrying only about the task immediately in front of them. Releasing the game in February didn’t look likely anymore. That meant more time crunching and bug hunting, and few were happy at the prospect. The game designers had the functionality they needed, but wowedit’s tools weren’t streamlined because David Ray had been reassigned to working on the god tool, an application that would be used by our GMs for in-game customer support. Most of the designers were too busy to socialize. The classes and combat were getting overhauled again, and the item system was getting revisited by adding procedurally created items to keep the loot tables feeling fresh. This meant possible delays for the friends-and-family alpha test, and everyone was tired of telling their nearest and dearest that our game wasn’t ready to play yet (and that they’d be the first to know when it was). Even the producers had resigned themselves to the fact that we wouldn’t be shipping in the first quarter of 2004. They were seeing stability problems, and we were having a hard time getting a playable build. This made things especially hard for the game designers, who needed to test their data, but no one was really coming down on the programmers, as they were already haggard. Nevertheless, when the game crashed, people were getting visibly upset. Our shipping date was pushed to June, although some people doubted even that was possible.
John Staats (The World of Warcraft Diary: A Journal of Computer Game Development)
Assertions are meant to be internal self-checks for your program. They work by declaring some conditions as impossible in your code. If one of these conditions doesn’t hold, that means there’s a bug in the program.
Dan Bader (Python Tricks: A Buffet of Awesome Python Features)
Rituals can be thought of as ensembles of “mind hacks” that exploit the bugs in our mental programs in subtle and diverse ways. Let’s consider three of the most common active ingredients found in communal rituals: synchrony, goal-oriented collaboration, and rhythmic music. Synchrony seems to exploit both our evolved action-representation system and our mentalizing abilities. When moving in step with others, the neurological mechanisms used to represent our own actions and those used for others’ actions overlap in our brains. This is a neurological by-product of how our body’s own representational system is deployed to help model and predict others’ movements—it’s a glitch. The convergence in these representations blurs the distinction between ourselves and others, which leads us to perceive others as more like us and possibly even as extensions of ourselves. For evolutionary reasons, this illusion draws people closer together and creates a feeling of interdependence.
Joseph Henrich (The WEIRDest People in the World: How the West Became Psychologically Peculiar and Particularly Prosperous)
Seibel: So some folks today would say, “Well, certainly assembly has all these opportunities to really corrupt memory through software bugs, but C is also more prone to that than some other languages.” You can get pointers off into la-la land and you can walk past the ends of arrays. You don't find that at all problematic? Thompson: No, you get around that with idioms in the language. Some people write fragile code and some people write very structurally sound code, and this is a condition of people. I think in almost any language you can write fragile code. My definition of fragile code is, suppose you want to add a feature—good code, there's one place where you add that feature and it fits; fragile code, you've got to touch ten places. Seibel: So when there's a security breach that turns out to be due to a buffer overflow, what do you say to the criticism that C and C++ are partly responsible—that if people would use a language that checked array bounds or had garbage collection, they'd avoid a lot of these kinds of problems? Thompson: Bugs are bugs. You write code with bugs because you do. If it's a safe language in the sense of run-time-safe, the operating system crashes instead of doing a buffer overflow in a way that's exploitable. The ping of death was the IP stack in the operating system. It seems to me that there'd be more pings of death. There wouldn't be pings of “take over the machine becoming superuser.” There'd be pings of death.
Peter Seibel (Coders at Work: Reflections on the Craft of Programming)
Seibel: But there is a difference between a denial-of-service attack and an exploit where you get root and can then do whatever you want with the box. Thompson: But there are two ways to get root—one is to overflow a buffer and the other is to talk the program into doing something it shouldn't do. And most of them are the latter, not overflowing a buffer. You can become root without overflowing any buffers. So your argument's just not on. All you've got to do is talk su into giving you a shell—the paths are all there without any run-time errors. Seibel: OK. Leaving aside whether it results in a crash or an exploit or whatever else—there is a class of bugs that happen in C, and C++ for the same reason, that wouldn't happen in, say, Java. So for certain kinds of applications, is the advantage that you get from allowing that class of bugs really worth the pain that it causes? Thompson: I think that class is actually a minority of the problems. Certainly every time I've written one of these non-compare subroutine calls, strcpy and stuff like that, I know that I'm writing a bug. And I somehow take the economic decision of whether the bug is worth the extra arguments. Usually now I routinely write it out. But there's a semantic problem that if you truncate a string and you use the truncated string are you getting into another problem. The bug is still there—it just hasn't overflown the buffer.
Peter Seibel (Coders at Work: Reflections on the Craft of Programming)
Steele: So I guess there's lessons there—the lesson I should have drawn is there may be more than one bug here and I should have looked harder the first time. But another lesson is that if a bug is thought to be rare, then looking at rarely executed paths may be fruitful. And a third thing is, having good documentation about what the algorithm is trying to do, namely a reference back to Knuth, was just great.
Peter Seibel (Coders at Work: Reflections on the Craft of Programming)
I really believed that computers were deterministic, that you could understand what they were supposed to do, and that there was no excuse for computers not working, for things not functioning properly. In retrospect, I was surprisingly good at keeping the system running, putting in new code and having it not break the system. That was the first instance of something I got an undeserved reputation for. I know that my boss, and probably some other of my colleagues, have said I was a great debugger. And that's partly true. But there's a fake in there. Really what I was was a very careful programmer with the arrogance to believe that very few computer programs are inherently difficult. I would take some piece of code that didn't look like it was working and I would try to read it. And if I could understand, then I could usually see what was wrong or poke around with it and fix it. But sometimes I would get a piece of code—often one that other people couldn't make work—and I would say, “This is way too complicated.” So I would think through what it was supposed to do, throw it away, and write it again from scratch. Some of the folks I worked with—like Will Crowther—who are terrific programmers, couldn't tolerate that. They would believe that by doing that, I would probably have fixed the 2 bugs that were there and introduced 27 new bugs. But the fact is, I was good at that. So I would rewrite stuff completely and it would be organized differently than the original programmer had organized it because I had thought about the problem differently. Typically, it was simpler than it used to be, or at least simpler to my eyes. And it would work. So I got this reputation—I fixed these mysterious bugs that nobody else could fix. Fortunately, they never asked me what the bug was. Because the truth of the matter is if they'd have asked, “How did you fix the bug?” my answer would have been, “I couldn't understand the code well enough to figure out what it was doing, so I rewrote it.” I did that a lot on the PDP-1 time-sharing system. There were chunks of the code that I would read and would say, “This doesn't do what I think this part of the program is supposed to be doing,” or “It's weird.” So I'd rewrite it. The only thing that kept me working there, with that attitude, was that I had a good track record. That's one of the things, that if you're not good at it, you make chaos. But if you are good at it, the world thinks that you can do things that you can't, really.
Peter Seibel (Coders at Work: Reflections on the Craft of Programming)
I really believed that computers were deterministic, that you could understand what they were supposed to do, and that there was no excuse for computers not working, for things not functioning properly. In retrospect, I was surprisingly good at keeping the system running, putting in new code and having it not break the system. That was the first instance of something I got an undeserved reputation for. I know that my boss, and probably some other of my colleagues, have said I was a great debugger. And that's partly true. But there's a fake in there. Really what I was was a very careful programmer with the arrogance to believe that very few computer programs are inherently difficult. I would take some piece of code that didn't look like it was working and I would try to read it. And if I could understand, then I could usually see what was wrong or poke around with it and fix it. But sometimes I would get a piece of code—often one that other people couldn't make work—and I would say, “This is way too complicated.” So I would think through what it was supposed to do, throw it away, and write it again from scratch. Some of the folks I worked with—like Will Crowther—who are terrific programmers, couldn't tolerate that. They would believe that by doing that, I would probably have fixed the 2 bugs that were there and introduced 27 new bugs. But the fact is, I was good at that. So I would rewrite stuff completely and it would be organized differently than the original programmer had organized it because I had thought about the problem differently. Typically, it was simpler than it used to be, or at least simpler to my eyes. And it would work. So I got this reputation—I fixed these mysterious bugs that nobody else could fix. Fortunately, they never asked me what the bug was. Because the truth of the matter is if they'd have asked, “How did you fix the bug?” my answer would have been, “I couldn't understand the code well enough to figure out what it was doing, so I rewrote it.
Peter Seibel (Coders at Work: Reflections on the Craft of Programming)
We were doing this shopping search and saying, “We want a test where on this query we want to get 80 percent right answers.” And so they're saying, “Right! So if it's a wrong answer it's a bug, right?” And I said, “No, it's OK to have one wrong answer as long at it's not 80 percent.” So they say, “So a wrong answer's not a bug?” It was like those were the only two possibilities. There wasn't an idea that it's more of a trade-off.
Peter Seibel (Coders at Work: Reflections on the Craft of Programming)
Chapter 1 – What is Hacking Before starting out with actually learning to hack, let us first get the hang of what hacking means in the most basic sense? The term ‘hacking’ and ‘hacker’ have various interpretations according to various sources. In an ideal sense, the term ‘hacker’ was used to define a person who was very skilled in the art of computer programming. This was a person who would use his programming knowledge to solve complex computer problems. However, with the advent of computer technology, the term ‘hacker’ began to adopt a more negative sense. Nowadays, ‘hacker’ is a term that is commonly used for a person who uses his deep knowledge and understanding of computers to exploit the weakness of various systems and gain access to them. This act of exploiting the bugs and weaknesses of various computer systems is termed as ‘hacking.' As you might have guessed, if you are gaining access to a system without the authorization of the owner of that system, it is illegal no matter where you are. Therefore, in the common eyes of people who are unaware of the different types of hacking, the term is seen in a very negative manner and is always assumed to be illegal. These hackers who exploit the vulnerabilities of systems through bugs are also termed as ‘security hackers,' to create a demarcation between the original meaning of the term hacker that was used to denote good computer programmers. In the general discussion of this book, we will refer to all security hackers as ‘hackers’ for the sake of brevity and understanding.              However, as you will learn by browsing through the pages of this book, this is most often not the case.  There are different types of hacking, and while some might lead to you being behind
Cooper Alvin (Hacking for Beginners: Learn Practical Hacking Skills! All About Computer Hacking, Ethical Hacking, Black Hat, Penetration Testing, And Much More! (Hacking, ... Hacking, Tor Browser, Penetration Testing))
Another important set of new ideas for designing the bugs out of programs derives largely from Dijkstra,[3] and is built on a theoretical structure by B öhm and Jacopini.[4] Basically the approach is to design programs whose control structures consist only of loops defined by a statement such as DO WHILE, and conditional portions delineated into groups of statements marked with brackets and conditioned by an IF . . . THEN . . . ELSE. B öhm and Jacopini show these structures to be theoretically sufficient; Dijkstra argues that the alternative, unrestrained branching via GO TO, produces structures that lend themselves to logical errors. The basic notion is surely sound.
Frederick P. Brooks Jr. (The Mythical Man-Month: Essays on Software Engineering)
So when they ask, “How long is it going to take you to put this change in?” you have three answers. The first is the absolute shortest way, changing the one line of code. The second answer is how long it would be using my simple rule of rewriting the subroutine as if you were not going to make that mistake. Then the third answer is how long if you fix that bug if you were actually writing this subroutine in the better version of the program. So you make your estimate someplace between those last two and then every time you get assigned a task you have a little bit of extra time available to make the program better. I think that that makes an incredible difference. It makes for programs that evolve cleanly.
Peter Seibel (Coders at Work: Reflections on the Craft of Programming)
Our youngest writer was Donald Glover. He had just graduated from NYU’s writing program and was still living in a dorm and working as an RA. Donald was our only African American writer at the time, but his real diversity was that he was our only “cool young person” who could tell us what the “kids were listening to these days.” Also, because he came from a large family in Georgia, he was very helpful in writing for the character Kenneth the Page. MVP joke: a scene where Jenna (Jane Krakowski) is trying to teach Kenneth (Jack McBrayer) how to brag about himself in a passive-aggressive way. JENNA Not even a “back door” brag? KENNETH What’s a “back door” brag? JENNA It’s sneaking something wonderful about yourself into everyday conversation. Like when I tell people, “It’s hard for me to watch ‘American Idol,’ because I have perfect pitch.” KENNETH Oh… ew. JENNA Now you try. KENNETH It’s hard for me to watch “American Idol” ’cause there’s a water bug on my channel changer. It’s hard for me to pinpoint what I like most about that joke. Is it that Kenneth is truly incapable of bragging? The revelation that Kenneth’s apartment is crawling with water bugs? No, I think it’s the use of the grandmotherly expression “channel changer.
Tina Fey (Bossypants)
Most programmers approach software development with a mindset I call tactical programming. In the tactical approach, your main focus is to get something working, such as a new feature or a bug fix. At first glance this seems totally reasonable: what could be more important than writing code that works? However, tactical programming makes it nearly impossible to produce a good system design.
John Ousterhout (A Philosophy of Software Design)
Seibel: What's your desert-island list of books for programmers? Peyton Jones: Well, you should definitely read Jon Bentley's Programming Pearls. Speaking of pearls, Brian Hayes has a lovely chapter in this book Beautiful Code entitled, “Writing Programs for ‘The Book’” where I think by “The Book” he means a program that will have eternal beauty. You've got two points and a third point and you have to find which side of the line between the two points this third point is on. And several solutions don't work very well. But then there's a very simple solution that just does it right. Of course, Don Knuth's series, The Art of Computer Programming. I don't think it was ever anything I read straight through; it's not that kind of book. I certainly referred to it a lot at one stage. Chris Okasaki's book Purely Functional Data Structures. Fantastic. It's like Arthur Norman's course only spread out to a whole book. It's about how you can do queues and lookup tables and heaps without any side effects but with good complexity bounds. Really, really nice book. Everyone should read this. It's also quite short and accessible as well. Structure and Interpretation of Computer Programs. Abelson and Sussman. I loved that. And Compiling with Continuations, Andrew Appel's book about how to compile a functional program using continuation passing style. Also wonderful. Books that were important to me but I haven't read for a long time: A Discipline of Programming by Dijkstra. Dijkstra is very careful about writing beautiful programs. These ones are completely imperative but they have the “Hoare property” of rather than having no obvious bugs they obviously have no bugs. And it gives very nice, elegant reasoning to reason about it. That's a book that introduced me for the first time to reasoning about programs in a pretty watertight way. Another book that at the time made a huge impression on me was Per Brinch Hansen's book about writing concurrent operating systems. I read it lots of times.
Peter Seibel (Coders at Work: Reflections on the Craft of Programming)
I often said I wouldn't have pursued programming as a career if I still did drugs. This is probably true, since weed was always immensely crippling for me. I would have weed hangovers for days, and while stoned, was unable to read or do much of anything besides clean and play video games. Whether or not this would have turned out to be true is academic, but it's definitely true that I wouldn't have become a programmer if I hadn't lost my mind, because the recovery process taught me my most valuable skill as a programmer: how to not think. Programming requires the acceptance that you are entering meaningless symbols into a machine that's going to spit out other meaningless symbols, and this can be hard to accept. It requires abandoning all hope for an answer for the existential "why?" in favour of shuffling boolean values ad infinitum. By no interpretation of the concept of understanding does a computer understand what you're telling it or what it's telling you. On top of that, programming as an act is more often hindered than helped by thinking. Despite zero years of training in computer science, I've found I have an edge in debugging because I never look or ask for an explanation. Ninety percent of the computer bugs in a program are tiny, one-line errors, and you just have to find that error. Holding the entire logical structure of a million lines of code in your mind in futile. The task is to find the references and connections and track them back until you hit the problem. If I get an error message, I copy it into Google, because someone somewhere has encountered and solved the problem, probably by tracking down the people who originally wrote the program. In seven years of programming, I've solved exactly two undocumented bugs via pure deductive reasoning.
Peter Welch
With the money they raised, the Ethereum team was also able to test the network before launch in a way that Satoshi and his small group of supporters were not able to. Starting at the end of 2014 and for the first half of 2015, the Ethereum Foundation encouraged battle testing of its network, both in a grassroots bug bounty program and in formal security audits that involved professional third-party software security firms.
Chris Burniske (Cryptoassets: The Innovative Investor's Guide to Bitcoin and Beyond)
Errors in code are what programmers call bugs, though when our programs go wrong, we prefer to call them “unexpected additional features.” Very
Paul Wilton (Beginning JavaScript)
Writing and repairing software generally takes far more time and is far more expensive than initially anticipated. “Every feature that is added and every bug that is fixed,” Edward Tenner points out, “adds the possibility of some new and unexpected interaction between parts of the program.”19 De Jager concurs: “If people have learned anything about large software projects, it is that many of them miss their deadlines, and those that are on time seldom work perfectly. … Indeed, on-time error-free installations of complex computer systems are rare.”20 Even small changes to code can require wholesale retesting of entire software systems. While at MIT in the 1980s, I helped develop some moderately complex software. I learned then that the biggest problems arise from bugs that creep into programs during early stages of design. They become deeply embedded in the software’s interdependent network of logic, and if left unfixed can have cascading repercussions throughout the software. But fixing them often requires tracing out consequences that have metastasized in every direction from the original error. As the amount of computer code in our world soars (doubling every two years in consumer products alone), we need practical ways to minimize the number of bugs. But software development is still at a preindustrial stage—it remains more craft than engineering. Programmers resemble artisans: they handcraft computer code out of basic programming languages using logic, intuition, and pattern-recognition skills honed over years of experience.
Thomas Homer-Dixon (The Ingenuity Gap: How Can We Solve the Problems of the Future?)
When the handwritten guidance program was transcribed in Florida, a superscript bar was mistakenly left off the program. That one mistake meant that the program wasn’t able to correct the rocket’s course. Both the hardware failure of the Atlas antenna and the software bug in its guidance system meant that Mariner was completely out of control.
Nathalia Holt (Rise of the Rocket Girls: The Women Who Propelled Us, from Missiles to the Moon to Mars)
From now on, if you see a multisig unlocking script, you should expect to see an extra 0 in the beginning, whose only purpose is as a workaround to a bug that accidentally became a consensus rule.
Andreas M. Antonopoulos (Mastering Bitcoin: Programming the Open Blockchain)
Remember that although the bug is of course impossible, it is happening. This
Rob Miles (The C# Programming Yellow Book)
It was time to resume his regularly scheduled program of bugging his little brother, tormenting Ash, and loving up Sloane. Bring it.
Charlie Cochet (Smoke & Mirrors (THIRDS, #7))
For example, every year, I rent Intuit’s TurboTax so I can do my income taxes. I pay for something I only need for a few weeks in February even though it holds my data for the entire year. That is because it has my data from the previous year (and for years before that). It simply asks if my financial situation has changed or if I have unique needs for a given tax year. It even has built-in, crowd-based support to help me when I get stuck. TurboTax meets many of the lovability requirements. It solves my problem, meets needs I did not know I had, makes my life easier, and adapts as my circumstances change. Best of all, I pay a reasonable price to rent it every year. But how does Intuit really know what I need? Well, Intuit is famous for a program they call Follow Me Home. It sounds exactly like what it is — a way to observe customers in their homes or offices in order to understand how they actually use Intuit’s products. The founding team used Follow Me Home as a way to help their teams get an immersive look at what customers liked and what they needed, as well as what worked and what did not work. By observing customers in their own spaces, the Intuit team was able to see how often customers were interrupted while trying to use their product, or if they started on one device and finished the task on another. They were able to funnel that information back to their development team to make updates in subsequent releases. It is important to note that they were not following customers home to look for bugs in the product. No, they had a deeper purpose — to truly understand the experience of their customers and if their products were making their work and life easier. That deep commitment to understanding customers helped Intuit find elegant ways to help them. It is a simple concept and one that more product builders would benefit from.
Brian de Haaff (Lovability: How to Build a Business That People Love and Be Happy Doing It)
Another detrimental effect of undervaluing people skills was that in some cases, programmers were rewarded more for raw code production than for meeting the user's needs. Marge Devaney, a programmer at Los Alamos National Laboratory in the 1950's, recalled sex differences in how programmers judged their performance. Asked if she had ever experienced gender bias on the job, sh replied that discrimination was difficult to prove, adding, "With things like computing, it's very hard to judge who's doing the best. Is it better to produce a program quickly and have it full of bugs that the users keep hitting, and so it doesn't work? Or is it better to produce it more slowly and have it so it works?...I do know some of the men believed in the first way: 'Throw it together and let the user debug it!'" This critique is echoed by women today who find their male peers rewarded for averting disasters through heroic last-minute efforts, while women's efforts at preventing such problems through careful work and communication with users go unrecognized. As a female software engineer complained in 2007, "Why don't we just build the system right in the first place? Women are much better at preventive medicine. A Superman mentality is not necessarily productive; it's just an easy fit for the men in the sector.
Janet Abbate (Recoding Gender: Women's Changing Participation in Computing (History of Computing))
I often end up rewriting. Sometimes I do that without ever finding the bug. I get to the point where I can just feel that it’s in this part here. I’m just not very comfortable about this part. It’s a mess. It really shouldn’t be that way. Rather than tweak it a little bit at a time, I’ll just throw away a couple hundred lines of code, rewrite it from scratch, and often then the bug is gone. Sometimes I feel guilty about that. Is that a failure on my part? I didn’t understand what the bug was. I didn’t find the bug. I just dropped a bomb on the house and blew up all the bugs and built a new house. In some sense, the bug eluded me. But if it becomes the right solution, maybe it’s OK. You’ve done it faster than you would have by finding it.
Peter Norvig
the lesson I should have drawn is there may be more than one bug here and I should have looked harder the first time. But another lesson is that if a bug is thought to be rare, then looking at rarely executed paths may be fruitful. And a third thing is, having good documentation about what the algorithm is trying to do, namely a reference back to Knuth, was just great.
Guy Steele
They can mislead us and can even cause pain, but their quirky behavior, to borrow from computer programming parlance, is almost always a feature of the software, not a bug in the program. However abnormal your mind may seem to you, it is probably functioning as it should.
Shawn T. Smith (The User's Guide to the Human Mind: Why Our Brains Make Us Unhappy, Anxious, and Neurotic and What We Can Do about It)
People are inherently imperfect - we like to say that humans are mostly a collection of intermittent bugs. But before you can understand the bugs in your coworkers, you need to understand the bugs in yourself. We’re going to ask you to think about your own reactions, behaviors, and attitudes - and in return, we hope you gain some real insight into how to become a more efficient and successful software engineer who spends less energy dealing with people-related problems and more time writing great code.
Titus Winters (Software Engineering at Google: Lessons Learned from Programming Over Time)
Coding Sonnet One of the most powerful tools of science is coding, A string of illegible characters can make or break a society. 145,000 lines of code landed Armstrong 'n Aldrin on the moon, And 2 billion of them are working to satisfy everyday curiosity. But this awesome force is still used mostly to generate revenue, Welfare of humanity isn't a priority here, but a mere suggestion. That's why the coding marvel that set out to connect the world, Has become a playground for conspiracy, bigotry and division. Learn from the horrific blunders of society's founding coders, Make humanity the primary command of every code you write. A code that doesn't lift the society is nothing but a hideous bug, Zeros and Ones know no good or bad, unless by you it is defined. Uncle Ben once said, with great power comes great responsibility. I say to you today, a humane code facilitates a humane society.
Abhijit Naskar (The Gentalist: There's No Social Work, Only Family Work)
QuickBooks Support Phone Number +1-877-788-4840 QuickBooks Support Phone Number administration at Throttle Info gives you complete security. Our master group has numerous long stretches of involvement and knows all the major and significant data about QuickBooks bookkeeping programming. Furthermore, they are completely mindful of the multitude of issues, errors, bugs, and blunders that clients face while utilizing their bookkeeping programming. Our QuickBooks Customer Service essentially investigates all mistakes, assists you with getting moment help, counsel, and replies from the Quickbooks online group, for any inquiry on the different-different module to help their client/client, the modules are Quickbooks Online, Go installment by Quickbooks, Quickbooks work area, Quickbooks finance, Quickbooks undertaking, Accountant the executives, Quickbooks star support, Quickbooks blunder support number, Quickbooks assist support, Quickbooks with pointing of offer, Quickbooks specialized upholds and some more, this multitude of capacities make Quickbooks easily for use and clients can without much of a stretch access their work, Quickbooks gives a productive way that utilizations by little to medium to enormous organizations, Quickbooks administrations furnish a method for coordinating contact with Quickbook group in any cases you face systems administration, specialized or any kind of difficulties while you utilizing Quickbooks, Quickbooks gives day in and day out help telephone number, Quickbooks helps from 24 hours client care. Our QuickBooks client care number is awesome and useful all the time for all QuickBooks clients as we need to fix any kind of blunder connected with bookkeeping programming. What's more there are a few mistakes while utilizing QuickBooks: - Establishment process blunder Programming update and redesign issue Creating reinforcements mistake Thus, to get simple and fast help, effectively dial our client care telephone number. Utilize our complementary telephone number which is accessible over the course of the constantly and get quick help from a group of specialists.
CEVIFAP
According to Senate investigation, domestic programs that have violated these strictures in the Bill of Rights include the FBI’s COINTELPRO operations, the FBI’s campaign “to ‘neutralize’ [Martin Luther King] as an effective civil rights leader,” the CIA’s mail opening program which the FBI and CIA heads declared illegal in 1970 even as it continued, the NSA collection of millions of cables sent by private citizens, widespread wiretapping and bugging without warrant, the collection and dissemination of purely political or personal information obtained through electronic surveillance, hundreds (during the 1960s alone) of warrantless CIA/FBI break-ins which often involved theft and bugging, and the widespread use of informants to infiltrate and surveil “peaceful, law-abiding groups.
Aaron Good (American Exception: Empire and the Deep State)
Most people are like pre-programmed robots, and unable to go off script for fear of bugging the programme and failing the programmers. All intelligence is art-making, that is, artificial.
Neel Burton (The Art of Failure: The Anti Self-Help Guide (Ataraxia Book 6))
you? I think somebody pulled the plug on your brain drain! I’d rather run through a lion den in pork-chop underwear than talk to you! Well, you started with nothing, you’ve got that left! Most people live and learn but you just living aren’t you. You’re a just a few churns away from being butter aren’t you! I’m not a doctor, but I think you’ve got suckit-itus! I think there’s a manufacturer’s defect in your DNA! I don’t know what makes you so screwed up, but whatever it is, it’s working! Your brain must feel like brand new, since you never use it! The results of your IQ test would probably be negative! Call 911! I think somebody stole all your common sense! You look like a perfect example of a total failure! Was the ground cold when you crawled out this morning? For crying out loud! You’re acting like some kind a brainless, drunk, penguin! On the bright side, as a failure, you’re a great success! If idiots could fly, you’d be an eagle! How’d you even get here? Did somebody leave your cage open? If you had your head examined they wouldn’t find a lick of sense! I think you’ve got a bug in your programming! Don’t feel bad. A lot of people have no talent. Hi, I’m a human being! What are you again? I see you’re not letting your education get in the way of your ignorance! How long has it been since they performed your lobotomy? Are you in town for an idiot convention? You’re about as fun as licking the hand rail on an escalator! I’d slap you senseless if I could spare the two seconds it would take! Tough-titty said the kitty when the milk was all gone. The world needs examples like you so the rest of us can feel better! I don’t think you’re a fool. But what’s my opinion against thousands of others? I wish I could break whatever spell keeps magic’n you here! It looks like what you lack in intelligence you make up for in stupidity!
Full Sea Books (The Top Insults: How to Win Any Argument…While Laughing!)
This tension between interdependencies and adaptability is a deep feature of networks and profoundly affects many types of systems. Software designers see it when a program becomes so complex that any enhancement or bug fix introduces five new bugs. Architects see it when a client asks them to move a wall just one foot, and it has knock-on effects that send the project's cost sky-high. Some biologists, such as Stuart Kauffman, believe that this tension creates upper limits on the complexity of organisms. In economic organizations, there is a clear trade-off between the benefits of scale and the coordination costs and constraints created by complexity.
Eric D. Beinhocker (The Origin of Wealth: Evolution, Complexity, and the Radical Remaking of Economics)
People write programs. That statement is worth pausing over. People write programs. Despite the field’s infatuation with metaphors like architecture and bridge-building and its dabbling in alternative models from biology or physics, the act of programming today remains an act of writing—of typing character after character, word after word, line after line.
Scott Rosenberg (Dreaming in Code: Two Dozen Programmers, Three Years, 4,732 Bugs, and One Quest for Transcendent Software)
Program testing can be a very effective way to show the presence of bugs, but it is hopelessly inadequate for showing their absence.
Edsger W. Dijkstra (The Humble Programmer)
Program testing can be used to show the presence of bugs, but never to show their absence!
Edsger Dijkstra
Without requirements or Design, Programming is the Art of Adding Bugs to an Empty Text File.
Unknown