Product Ux Quotes

We've searched our database for all the quotes and captions related to Product Ux. Here they are! All 49 of them:

Design is the beauty of turning constraints into advantages.
Aza Raskin
Immature product teams make the same mistake: They want users to understand their products but refuse to understand their users.
Mario Maruffi
Hidden in the physical work space, in the user's words, and in the tools they use are the beautiful gems of knowledge that can create revolutionary, breakthrough products or simply fix existing, broken products. People do strange things - unexpected things - and being there to witness and record these minute and quick moments of humanity is simply invaluable
Jon Kolko (Thoughts on Interaction Design by Jon Kolko (2007) Perfect Paperback)
In most cases, having and using a fantastic machine learning algorithm is less important than deploying a well-designed user experience (UX) for your products.
Mariya Yao (Applied Artificial Intelligence: An Introduction For Business Leaders)
Product requirements conversations must then be grounded in business outcomes: what are we trying to achieve by building this product? This rule holds true for design decisions as well. Success criteria must be redefined and roadmaps must be done away with. In their place, teams build backlogs of hypotheses they’d like to test and prioritize them based on risk, feasibility, and potential success.
Jeff Gothelf (Lean UX: Applying Lean Principles to Improve User Experience)
If you are doing best practices, you are not innovating.
Jaime Levy (UX Strategy: How to Devise Innovative Digital Products that People Want)
If you're not constantly testing, you're going to be tested constantly.
Henry Joseph-Grant
Our goal is not to create a deliverable or a feature: it’s to positively affect customer behavior or change in the world — to create an outcome.
Jeff Gothelf (Lean UX: Designing Great Products with Agile Teams)
UX strategy is the process that should be started first, before the design or development of a digital product begins. It’s the vision of a solution that needs to be validated with real potential customers to prove that it’s desired in the marketplace. Although UX design encompasses numerous details such as visual design, content messaging, and how easy it is for a user to accomplish a task, UX strategy is the “Big Picture.” It is the high-level plan to achieve one or more business goals under conditions of uncertainty.
Jaime Levy (UX Strategy: How to Devise Innovative Digital Products that People Want)
As entrepreneurs, product managers, developers, and designers, we love to spend our time coming up with cool new feature ideas and designing great user experiences. However, those items sit at the top two levels of the pyramid of user needs. First and foremost, the product needs to be available when the user wants to use it. After that, the product's response time needs to be fast enough to be deemed adequate. The next tier pertains to the product's quality: Does it work as it is supposed to? We then arrive at the feature set tier, which deals with functionality. At the top, we have user experience (UX) design, which governs how easy—and hopefully how enjoyable—your product is to use. As with Maslow's hierarchy, lower-level needs have to be met before higher-level needs matter.
Dan Olsen (The Lean Product Playbook: How to Innovate with Minimum Viable Products and Rapid Customer Feedback)
Take a chance and step outside. Lose some sleep and say you tried. Meet frustration face to face. A point of view creates more waves. — JOY DIVISION (1979)
Jaime Levy (UX Strategy: How to Devise Innovative Digital Products that People Want)
Lean UX is the practice of bringing the true nature of a product to light faster, in a collaborative, cross-functional way that reduces the emphasis on thorough documentation while increasing the focus on building a shared understanding of the actual product experience being designed.
Jeff Gothelf (Lean UX: Applying Lean Principles to Improve User Experience)
Let’s get something straight. No company wants to build a product with a terrible experience.
Gavin Lew (AI and UX: Why Artificial Intelligence Needs User Experience)
Here’s the cold, hard truth: ideas are cheap. Product follow-through is where the money is spent and made.
Molly Norris Walker (Design-Driven Growth: Strategy & Case Studies For Product Shapers)
4. Field Studies This is actually a number of techniques under a broad heading. It’s all about going out and observing users ‘in the wild’ so that we can measure behavior in the context where users actually use a product. Field studies include ethnographic research, interviews, observations, and contextual enquiry.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
5. Usability Testing A firm favorite that has a long and prestigious history in UX research, usability testing is the observation of users trying to carry out tasks with a product. Such testing can focus on a single process, or be much wider in range.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
7. User Personas User personas are a fictional representation of the ideal user. They focus on the goals of the user, that individual’s characteristics and the attitudes he/she displays. They also examine what the user expects from the product.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
You can learn more about HEART metrics in Rodden’s article, “How to Choose the Right UX Metrics for Your Product.
Melissa Perri (Escaping the Build Trap: How Effective Product Management Creates Real Value)
Typical topics covered within user interviews include: Background (such as ethnographic data) The use of technology in general The use of the product The user’s main objectives and motivations
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
offers 5 criteria that a product must meet so as to be usable: Effectiveness Efficiency Engagement Error Tolerance Ease of Learning
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
User experience design, as its name suggests, is about designing the ideal experience of using a service or product.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
A UX designer is someone who investigates and analyzes how users feel about the products he or she offers them. UX designers then apply this knowledge to product development in order to ensure that the user has the best possible experience with a product.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
Hello, I am Courtney Miller, and I have Strong Experience in Digital Marketing, Marketing Automation, Design Strategy, Content Marketing, and UI/UX Design. Over these years, I have assisted numerous businesses to adopt the best solution based on their existing needs while taking care of businesses' long term goals. As a strategic leader, I am driving the organization's marketing design & delivery capability, marketing operations, and communications, and product marketing initiatives.
Damco Digital
Early in her career, the ratio of UX and designers to developers was 1:70. These days, great teams doing consumer-oriented products have ratios of 1:6 because it’s that important to create products that people love.
Gene Kim (The Unicorn Project: A Novel about Developers, Digital Disruption, and Thriving in the Age of Data)
Again, manufacturers do not set out to make products that disappoint—but they exist. Why? Sometimes, the simple answer is that the product creators did not spend enough time on the true need.
Gavin Lew (AI and UX: Why Artificial Intelligence Needs User Experience)
When I started exploring what flag I should plant back in 2009, there was a confluence of events in the works. The business world was increasingly using a methodology called Agile as its preferred product-development process while, at the same time, digital design was becoming increasingly important. Technology was rapidly evolving, and design was becoming a key differentiating factor for success—this was just a couple of years after the introduction of the iPhone. Companies were struggling to figure out how to integrate these two trends successfully, which created an opportunity for me—no one had solved this problem. This is where I decided to plant my flag—because I had the expertise, the opportunity, a real problem to solve that many people were dealing with, and the credibility to speak to it. I decided to work on solving this challenge and to bring everyone willing along with me on my journey. My teams and I started experimenting, trying different ways of working. We often failed, but as we were going through our ups and downs, I was sharing—publicly writing and giving talks about—what we were trying to do. Turned out I wasn’t the only one struggling with this issue. The more I wrote and the more I presented, the more widely I became known out in the world as someone who was not only working to solve this issue, but who was a source of ideas, honesty, and inspiration. So, when I left TheLadders, I had already planted my flag. I had found the thing I wanted to be known for and the work I was passionate about. A quick word of warning… Success on this path is a double-edged sword and you should approach this process with eyes open. The flag you plant today may very well be with you for the rest of your life—especially if you build widespread credibility on the topic. It’s going to follow you wherever you go and define you. No matter what else I do out in the world, I will forever be Jeff Gothelf—the Lean UX guy.
Jeff Gothelf (Forever Employable: How to Stop Looking for Work and Let Your Next Job Find You)
Wikihero is a collaborative library of UX tips and resources. Created and maintained by UX professionals. On Wikihero, you can find any knowledge related to your field, posted by experts that practice the craft everyday, and organized in an easy way. This way the time you spend searching for information is reduced by 80% compared to other products. The platform is also open for everybody to participate and contribute their knowledge to it.
Wikihero
These capabilities include (but are not restricted to): ​•​Application security ​•​Commercial and operational viability analysis ​•​Design and architecture ​•​Development and coding ​•​Infrastructure and operability ​•​Metrics and monitoring ​•​Product management and ownership ​•​Testing and quality assurance ​•​User experience (UX)
Matthew Skelton (Team Topologies: Organizing Business and Technology Teams for Fast Flow)
align the UX content with the product principles.
Torrey Podmajersky (Strategic Writing for UX: Drive Engagement, Conversion, and Retention with Every Word)
For a person investigating whether an experience will work for them, traditional marketing content is appropriate, including ads, product pages, and more. These pieces of content meet the organizational goal of attracting people.
Torrey Podmajersky (Strategic Writing for UX: Drive Engagement, Conversion, and Retention with Every Word)
For a person investigating whether an experience will work for them, traditional marketing content is appropriate, including ads, product pages, and more.
Torrey Podmajersky (Strategic Writing for UX: Drive Engagement, Conversion, and Retention with Every Word)
see?
Jeff Gothelf (Lean UX: Designing Great Products with Agile Teams)
excellence one at a time. See them in your mind’s eye: Marketing, Operations, Manufacturing, IT, Engineering, Design, and on and on in a tidy row of crisp, well-run silos.
Jeff Gothelf (Lean UX: Designing Great Products with Agile Teams)
And what happens at the end of this process? The designers proudly present — and the business enthusiastically celebrates
Jeff Gothelf (Lean UX: Designing Great Products with Agile Teams)
And what happens at the end of this process? The designers proudly present
Jeff Gothelf (Lean UX: Designing Great Products with Agile Teams)
pick up a copy of Laura Klein’s UX for Lean Startups.
Teresa Torres (Continuous Discovery Habits: Discover Products that Create Customer Value and Business Value)
Arham Techpro is a creative Digital Product & UX Design Agency with multiple services which is combination of Experience + Innovations that grow your business exponentially.
Md. Alauddin Bhuiyan
A mental model is what we think we know about a system, especially about how it works.
Jon Yablonski (Laws of UX: Using Psychology to Design Better Products & Services)
Lean UX uses these foundations to break the stalemate between the speed of Agile and the need for design in the product-development lifecycle.
Jeff Gothelf (Lean UX: Applying Lean Principles to Improve User Experience)
Marketing can increase awareness for the product, but if the product sucks, that’s what the buzz will be.
Jaime Levy (UX Strategy: How to Devise Innovative Digital Products that People Want)
To be a user experience designer means to practice a set of methods and techniques for researching what users want and need, and to design products and services for them. Through good UX, you are trying to reduce the friction between the task someone wants to accomplish and the tool that they are using to complete that task.
Leah Buley (The User Experience Team of One: A Research and Design Survival Guide)
In fact, one of the only things harder than building an intuitive, delightful, innovative, easy-to-use product is hiring a designer to do it for you.
Laura Klein (UX for Lean Startups: Faster, Smarter User Experience Research and Design)
Clients think that a product is composed of only user interfaces.
Emrah Yayici (UX Design and Usability Mentor Book : With Best Practice Business Analysis and User Interface Design Tips and Techniques)
How We Got to Now, Steven
Jaime Levy (UX Strategy: How to Devise Innovative Digital Products that People Want)
People who do strategy need to be inquisitive, objective, and fearless. They need to be risk takers who stalk and kill their prey by going for the throat.
Jaime Levy (UX Strategy: How to Devise Innovative Digital Products that People Want)
The first two things are to understand the user needs and the business goals. The third is to have a process which helps you in planning, researching, designing and developing the product.
Csaba Házi (7STEPUX®: The complete UX process from strategy to design)
The real-world manifestation of software products that customers see and use is the user experience (UX), which is the top layer of the Product-Market Fit Pyramid. Beyond software, this is also true for any product with which the customer interacts. The UX is what brings a product's functionality to life for the user.
Dan Olsen (The Lean Product Playbook: How to Innovate with Minimum Viable Products and Rapid Customer Feedback)
look at the problem you are trying to solve.
Jeff Gothelf (Lean UX: Designing Great Products with Agile Teams)
Business outcomes are your definition of done. They are the result your business seeks, and the measuring stick for success. When you manage with outcomes, the question isn’t, “Did you ship
Jeff Gothelf (Lean UX: Designing Great Products with Agile Teams)