Nintendo Video Game Quotes

We've searched our database for all the quotes and captions related to Nintendo Video Game. Here they are! All 34 of them:

A delayed game is eventually good, a bad game is bad forever.
Shigeru Miyamoto
Everything not saved will be lost. –Nintendo “Quit Screen” message
T. Michael Martin
On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.
Satoru Iwata
Just like the notion of "Internet natives", who have never known a world without Internet access, we, who have lived our entire lives with video games, can be known as "video game natives.
Alexei Maxim Russell (The Classic Gamer's Bible)
The other [video game] franchises let you experience the adrenaline and horror of war, or deep fantasy worlds, or pro sports. A Mario game lets you pretend to be a middle-aged chubster hopping onto a turtle shell.
Jeff Ryan (Super Mario: How Nintendo Conquered America)
Nintendo, a term meaning “leave luck to heaven.”!
Steven L. Kent (The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World)
When my dad was young he shot marbles. When I was young I played Marble Madness on my Nintendo Entertainment System.
Kevin James Breaux
During the Gulf War, an American soldier with a Gameboy was involved in an explosion. His Gameboy was severely burnt but was still operational. What is more bizarre is that it is still operational today. You can see it in the Nintendo World Store in New York.
James Egan (3000 Facts About Video Games)
So basically, you get to play Super Mario all you want, any time you want, for FREE !" "That is the single most amazing thing I've ever heard.
Gene Luen Yang (Level Up)
Regarding video games, Nintendo has had a huge influence on young people around the world. The company is in fact much older than many might imagine. It started in 1889 as a card company, exactly a 100 years before it produced the Gameboy.
Kenneth Henshall (Storia del Giappone (Italian Edition))
Tech helped to create this economy, and tech is what keeps it stable by giving us the greatest bread and circuses of all time. Casino owners discovered in the late 1980s that people who gambled on screens became addicted three to four times faster than those who gambled at tables. The rest of America had learned that lesson by 1992, when a third of homes had Nintendo systems. Men without jobs have video games the way men without girlfriends have pornography, and growing numbers of men are finding the substitute good enough to be going on with, declining to pursue either permanent employment or marriage. The historian David Courtwright calls this “limbic capitalism,” the redirection of America’s productive energies into inducing and servicing addictions.
Helen Andrews (Boomers: The Men and Women Who Promised Freedom and Delivered Disaster)
The implications of the shift to digital distribution in the games market is heightened due to an advantage not found with video—not only can distributors of product made for the major console platforms (Nintendo Wii, Microsoft Xbox, Sony PlayStation) eliminate inventory risk if games are downloaded via online networks such as Xbox Live Arcade, but game distributors also have the ability to update games with patches, new levels, and character add-ons.
Jeffrey C. Ulin (The Business of Media Distribution: Monetizing Film, TV and Video Content in an Online World (American Film Market Presents))
Minoru and Yoko spent many evenings at video arcades. They looked over players' shoulders until it made young kids nervous. "What the fuck's your problem, mister?" one kid in a Kiss T-shirt barked at Minoru. Arakawa asked him, "Would you like a job?" He watched kids stand in front of the machines, transfixed, their hands melded to controllers, their bony arms like umbilical cords joining human and machine. He asked the kids questions about what made a game good. Arakawa realized that the most successful games had something the players couldn't articulate. The words used to describe them were those usually reserved to describe forms of intimacy between people. It was as if the players and the game itself somehow merged.
David Sheff (Game Over, Press Start to Continue: How Nintendo Conquered the World)
Nintendo’s standards were exacting. “In terms of game testing they revolutionised the concept,” said Milgrom. “They said zero defects – we will not allow you to release a game that has any bugs in it whatsoever. Now zero defects was an unheard of concept in any other software or on any other gaming platform. Nintendo knew if they were going to sell it in the supermarkets and sell it to mums and dads it had to work off the shelf and had to be flawless. They didn’t want returns. We had to change our programming attitude and the way we developed games, which was brilliant. It was really hard work. If you had a bug in your final version you could miss Christmas because it would take a month for them to go through the testing of the title.
Tristan Donovan (Replay: The History of Video Games)
Goomba's Shoe was originally known as what?   A. Goomboot B. Kuribo's Shoe C. Stomb Boot D. Big Shoe   Answer
Jacob Mann (The Super Mario Trivia Quiz Book: How Much Do You Know it All About the Hit Nintendo Video Game Series?)
Super Mario Bros. hooks newcomers because there are no barriers to playing the game. You can know absolutely nothing about the Nintendo console and still enjoy yourself from the very first minute. There's no need to read motivation-sapping manuals or grind through educational tutorials before you begin. Instead, your avatar, Mario appears on the left-hand side of an almost empty screen. Because the screen is empty, you can push the Nintendo controller's buttons randomly and harmlessly, learning which ones make Mario jump and which ones make him move left and right. You can't move any further left, so you quickly learn to move right. And you aren't reading a guide that tells you which keys are which--instead, you're learning by doing, and enjoying the sense of mastery comes from acquiring knowledge through experience. The first few seconds of gameplay are brilliantly designed to simultaneously do two very difficult things: teach, and preserve the illusion that nothing is being taught at all.
Adam Alter (Irresistible: The Rise of Addictive Technology and the Business of Keeping Us Hooked)
What is the Wii U, Gubben?" Farfar said, unable to keep the grin off his face as he balled the wrapping paper in his hands and stared at the box in his lap. "Don't we already have a Wii?" Then, more concerned, "How much did you spend on this?" "Not too much," I said, grinning back. "It's refurbished." "And old," Jorge added helpfully. "And old. Nintendo's already moved on to newer systems. Plus," I said, tossing a second present onto Farfar's lap and picking up his blue Wii remote from the coffee table, strumming the rubber bands holding the battery cover in place with my thumb. "This system's backward compatible." I watched Farfar peel back the paper one his unauthorized second present and nod to himself. He let out a sound like a deeply satisfied bear. "Oh, god," Maggie said, laughing. "Let's hook it up, Gubben." "They released a deluxe edition for the newer system," I explained, leading to our lengthy, highly technical discussion of Mario Kart 8 for Wii U vs. 8 Deluxe for the Switch, while I hooked up the new system to the TV
Jared Reck (Donuts and Other Proclamations of Love)
Okay, Gubben, this time you have to pick your least-favorite character with your least-favorite vehicle." I picked Peach, to which he raised his eyebrows. "You hate Peach, Gubben? Seems a little...misogynistic." "What are you talking about? Princess Peach is a horrible representation of women---how many times does she wait for Mario to save her?" I realized I sounded a little like Lou. You know, if Lou's rants ever extended into classic Nintendo characters. Farfar picked Toad. "Seems a little... mycogynistic, doesn't it?" He just chuckled. "Stupid mushrooms." I picked the Super Blooper for Peach, Farfar picked the Booster Seat for Toad, and we spent the next hour laughing and yelling disparaging things at the screen.
Jared Reck (Donuts and Other Proclamations of Love)
A great playwright, Tom Stoppard, once said that laughter is the sound of comprehension. My goal will be to get you to laugh at the end. I need to start with a digression, though. There’s this idea in both comedy and video games called ‘negative transfer.’ The idea is that a rapid switching of one’s frame, in the comedy case, or control scheme, in the video game case, can be both funny and frustrating. As a simple example, think about playing a Nintendo game and you’ve learned since the beginning of time that the left little button on the D-pad moves your character left and the ‘A’ button makes him jump. And then imagine some sort of spell in the game and suddenly all the controls are reversed. That’s called a ‘negative transfer.
Bryan Johnson
As history has shown, any new computing device capable of running a game will, by hook or by crook, soon have them available. (aka, the "Loguidice Law")
Bill Loguidice (Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time)
through to 8, without continuing once. After this has been done, you can play on World 9. World 10 And finally, to unlock the
The Cheat Mistress (Video Game Cheats, Tips and Secrets For Nintendo Wii & DS)
Sega capped off 1993 by introducing the Sonic the Hedgehog balloon into the Macy’s Thanksgiving Day parade, the first such balloon based on a video game character. (True to form, Sonic went too fast, and crashed into a Columbus Circle lamppost.)
Jeff Ryan (Super Mario: How Nintendo Conquered America)
The similarity to Nintendo or PlayStation has a chilling implication: Researchers have found that when players do well at a video game, the amount of dopamine released in their brains roughly doubles, and that this surge can linger for at least a half-hour afterward. So the more “price points” you can see, the more your brain will fool itself into thinking it has detected a predictable pattern in the numbers—and the more powerfully your dopamine system will kick in. As we’ve seen, it can take as few as three price changes to make you think you’ve spotted a trend; in years past, when investors got their stock prices out of the newspaper, it could take three days to gather that much data, while today a market website will get you there in less than sixty seconds. No wonder, by the late 1990s, the typical “investor” in popular tech stocks like Qualcomm, VeriSign, and Puma Technology owned them for an average of less than eight days at a time.
Jason Zweig (Your Money and Your Brain)
There are a lot of stories about where the name Donkey Kong actually came from—everything from a bad fax that made the Nintendo of America team misread Monkey Kong, thinking the M was a D, to its being named after King Kong. But in the end, Miyamoto said it was simpler than that. They wanted an English name because they knew the game would be a hit in America. The word donkey was used to imply something silly, or dumb, and in Japan, kong is a slang word used for an ape. Basically, Miyamoto and crew were naming the game Silly Ape, but they felt Donkey Kong was, well, just more fun to say.
Dustin Hansen (Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More)
The first Nintendo tape cartridge I tried was Ghosts N Goblins. As soon as the game began, I was immediately ambushed by zombies. I'd jump around aimlessly, tossing javelins, but was I'm a skeleton. Dead. It was over so quick, I couldn't even mentally process what just happened.
James Rolfe (A Movie Making Nerd)
How to unlock Golden Tools. Golden Axe: Break 100 of any axe type Golden Net: Donate all bugs to the museum Golden Rod: Donate all fish to the museum Golden Shovel: Rescue Gulliver 30 times Golden Slingshot: Shoot down lots of balloons Golden Watering Can: Get a 5-star Island Evaluation
Chris Stead (Nintendo Switch Gaming Guide: Overview of the best Nintendo video games, cheats and accessories (Good Game Guides))
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Jonathan Roy Mckinney
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Jonathan Roy Mckinney
*PO >Diadem Ring Circlet 8, 6, 1< >Mana Pi Sphere Abstracter 14, 8, 2< >Golden Items 5, 3< >Hexagonal Prism 9, 5< “Paisbox randomizer finds Rainbow Facets Inna hash table, prefixes, suffixes, searches and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, Secret Of Mana on Nintendo, Altered Carbon, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain. The Five pointed star forges the Model View Projection Matrix, binds or halves coins Inna 3-dimensional P2P hashing scheme.
Joanthan Roy McKinney
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Jonathan Roy Mckinney
In the 1980s, there had been a growing fascination with full motion video (FMV) games.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
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Rand Millen
The history of business is littered with examples that refute the “myth of the objective.” 37 It took Nintendo almost a century to invent the iconic Super Mario Brothers; YouTube was initially envisioned as a video dating site; Slack started as an internal communication tool for programmers developing an online game. Greatness often doesn’t follow predefined milestones. Given that markets and technological systems are too complex and dynamic to fully quantify, top-down centralization is often doomed to fail, because information is more often distributed from the bottom up and at the edges of the system, as the canonical example of the free market demonstrates.
Byrne Hobart (Boom: Bubbles and the End of Stagnation)
I’ll take it back to when I didn’t wanna live here on Earth, and I was very suicidal at that moment, and actually was on the other side of a balcony. And to have the thought process of, “I wanna hit an off button,” that’s a scary place to be because for me, that was my answer. I always did it like “I gotta be perfect,” my relationship needs to be like my parents’ relationship that I viewed, but then I go through this horrible divorce and then it’s this embarrassment. And I remember, ‘cause when I tell this story, I tell people I heard a voice that said “Lock yourself in the bathroom, get off this balcony, and lock yourself in the bathroom,” but I know it was the voice of God. I went through my journey after that, getting back to a relationship with him, and that took time – and then finding myself, and saying, “Kel, you need to just find your love within you,” and then doing that, then my beautiful wife comes to me, and my two oldest children and my two youngest children, loving them all the same, within that, and understanding that my journey is a - a learning process, in that mistakes make you who you are, right? I like video games - old school ones – and so in Nintendo, they had a code that you learned and so you can jump levels; the designers made this code so that way they can fix bugs within the game. What I started to understand was, as I got closer to God and I started to get closer with mistakes or understanding who I was, now I know what the designer knows, the designer of me. So now I can jump levels, and I can get throught things a littler quicker than some might do because they are holding on to mistakes. I think that’s beautiful, when you go, “There’s no mistakes there’s just lessons.” And so it’s not going back and fixing anything ‘cause we can’t go back. One of my favorite movies is “Back to the Future,” but you can’t go back and fix it, man. You are who you are, so just learn from it and keep it pushing. Y’all said let’s get deep, right?
Kel Mitchell