Nintendo Game Quotes

We've searched our database for all the quotes and captions related to Nintendo Game. Here they are! All 93 of them:

A delayed game is eventually good, a bad game is bad forever.
Shigeru Miyamoto
You don't get another chance. Life is no Nintendo game.
Eminem
Everything not saved will be lost. –Nintendo “Quit Screen” message
T. Michael Martin
On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.
Satoru Iwata
Dear Nintendo, We need a new Mario game, where you rescue the princess in the first ten minutes, and for the rest of the game you try and push down that sick feeling in your stomach that she’s ‘damaged goods’, a concept detailed again and again in the profoundly sex negative instruction booklet, and when Luigi makes a crack about her and Bowser, you break his nose and immediately regret it. When Peach asks you, in the quiet of her mushroom castle bedroom ‘do you still love me?’ you pretend to be asleep. You press the A button rhythmically, to control your breath, keep it even.
Joey Comeau (Overqualified)
After that, we had a short conversation about how your body can sometimes seem totally separate. She said her body can feel like a distant bureaucracy controlled by telegrams from her brain, and I said my body is sometimes like that of Mario Mario, being controlled with a Nintendo joypad. Mario's surname is Mario.
Joe Dunthorne (Submarine)
Just like the notion of "Internet natives", who have never known a world without Internet access, we, who have lived our entire lives with video games, can be known as "video game natives.
Alexei Maxim Russell (The Classic Gamer's Bible)
The other [video game] franchises let you experience the adrenaline and horror of war, or deep fantasy worlds, or pro sports. A Mario game lets you pretend to be a middle-aged chubster hopping onto a turtle shell.
Jeff Ryan (Super Mario: How Nintendo Conquered America)
Nintendo, a term meaning “leave luck to heaven.”!
Steven L. Kent (The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World)
... Gunpei Yokoi, asked his boss, 'What should I make?' Nintendo chief executive Hiroshi Yamauchi replied, 'Something great.' Game Over Nintendo's Battle to Dominate Videogames
David Sheff
When my dad was young he shot marbles. When I was young I played Marble Madness on my Nintendo Entertainment System.
Kevin James Breaux
the Super NES, which would hit stores on August 23, 1991. All systems would come with the groundbreaking new Super Mario World game, while four others would immediately be available for purchase: F-Zero, Pilotwings, Gradius III, and SimCity.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
During the Gulf War, an American soldier with a Gameboy was involved in an explosion. His Gameboy was severely burnt but was still operational. What is more bizarre is that it is still operational today. You can see it in the Nintendo World Store in New York.
James Egan (3000 Facts About Video Games)
All this home-computer gaming, Nintendo 64, PlayStation, now this Xbox thing, maybe I just want the boys to see what blowing aliens away was like in the olden days.
Thomas Pynchon (Bleeding Edge)
So basically, you get to play Super Mario all you want, any time you want, for FREE !" "That is the single most amazing thing I've ever heard.
Gene Luen Yang (Level Up)
A core principle for me is that life is hard, so you need to find strength and determination within yourself to move forward and succeed.
Reggie Fils-Aimé (Disrupting the Game: From the Bronx to the Top of Nintendo)
The kanji characters he chose to make up the name of his new company—nin-ten-do—could be understood as “Leave luck to heaven,” or “Deep in the mind we have to do whatever we have to do.
David Sheff (Game Over: How Nintendo Conquered The World)
Yokoi had no desire (or capability) to compete with electronics companies that were racing one another to invent some entirely new sliver of dazzling technology. Nor could Nintendo compete with Japan’s titans of traditional toys—Bandai, Epoch, and Takara—on their familiar turf. With that, and Drive Game, in mind, Yokoi embarked on an approach he called “lateral thinking with withered technology.” Lateral thinking is a term coined in the 1960s for the reimagining of information in new contexts, including the drawing together of seemingly disparate concepts or domains that can give old ideas new uses. By “withered technology,” Yokoi meant tech that was old enough to be extremely well understood and easily available, so it didn’t require a specialist’s knowledge. The heart of his philosophy was putting cheap, simple technology to use in ways no one else considered.
David Epstein (Range: Why Generalists Triumph in a Specialized World)
Its motto was grand: “There are no limitations, no boundaries; since we are on our own, there is nothing we cannot do; when you start with nothing you can do everything.
David Sheff (Game Over: How Nintendo Conquered The World)
This task was given to Shigeru Miyamoto, a floppy-haired first-time game designer who idealistically believed that videogames should be treated with the same respect given to books, movies, and television shows.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Regarding video games, Nintendo has had a huge influence on young people around the world. The company is in fact much older than many might imagine. It started in 1889 as a card company, exactly a 100 years before it produced the Gameboy.
Kenneth Henshall (Storia del Giappone (Italian Edition))
But Zelda was never about plot. Indeed, one's head could explode if all the games were considered one story, since Link is always meeting Zelda and villainous Gannon for the first time. Imagine trying to explain why James Bond has stayed forty years old for forty years, while changing faces and hair color. Better to accept the story as a constant retelling, and don't dwell on continuity matters. Mario has made a cottage industry of jokes about how Bowser had only one playbook—kidnap the princess—and this time it'll work! He's utterly incapable of coming up with any other plan. Aside from that one time he obtained a degree in hotel management.
Jeff Ryan (Super Mario: How Nintendo Conquered America)
Tech helped to create this economy, and tech is what keeps it stable by giving us the greatest bread and circuses of all time. Casino owners discovered in the late 1980s that people who gambled on screens became addicted three to four times faster than those who gambled at tables. The rest of America had learned that lesson by 1992, when a third of homes had Nintendo systems. Men without jobs have video games the way men without girlfriends have pornography, and growing numbers of men are finding the substitute good enough to be going on with, declining to pursue either permanent employment or marriage. The historian David Courtwright calls this “limbic capitalism,” the redirection of America’s productive energies into inducing and servicing addictions.
Helen Andrews (Boomers: The Men and Women Who Promised Freedom and Delivered Disaster)
Our prediction is that the emerging tracking and rendering technologies offered by Nintendo’s Wii, Microsoft’s Kinect, and PlayStation’s Move will combine with 3-D monitors and inexpensive head-mounted displays to increase consumer demand substantially in the next few years. In other words, virtual reality will soon become the killer app of the multibillion dollar gaming industry.
Jim Blascovich (Infinite Reality: The Hidden Blueprint of Our Virtual Lives)
Unfortunately, many give lip service to the concepts of diversity and inclusion but confuse the two and fail to implement them effectively. These are two different but related ideas. Diversity is the recognition that we are unique in our combination of physical attributes and our life experiences. Each of these differences matters because they help provide unique perspectives for problem-solving. Diverse perspectives, versus a homogeneous group, will bring forward a broader range of potential solutions and more “out of the box” thinking. Inclusion is proactively bringing a diverse population together—whether a community or business organization—and enabling these differences to coalesce in a positive way. Making a diverse group feel welcome and valued is the essence of inclusion.
Reggie Fils-Aimé (Disrupting the Game: From the Bronx to the Top of Nintendo)
The implications of the shift to digital distribution in the games market is heightened due to an advantage not found with video—not only can distributors of product made for the major console platforms (Nintendo Wii, Microsoft Xbox, Sony PlayStation) eliminate inventory risk if games are downloaded via online networks such as Xbox Live Arcade, but game distributors also have the ability to update games with patches, new levels, and character add-ons.
Jeffrey C. Ulin (The Business of Media Distribution: Monetizing Film, TV and Video Content in an Online World (American Film Market Presents))
Nintendo not letting itself make a browser Mario game has not stopped a flash flood of in-browser Mario games. Super Mario Flash, New Super Mario Bros. Flash, Infinite Mario, and the amazing Super Mario Crossover, which lets you play the original SMB games using characters from Castlevania, Excitebike, Ninja Gaidan, and more. (If you like that, try Abobo's Big Adventure.) There are free (and unlicensed) Mario games where he rides a motorbike, takes a shotgun to the Mushroom Kingdom, decides to fight with his fists, is replaced by Sonic, replaces Pac-Man in a maze game, and plays dress-up. They receive no admonition from Nintendo's once-ferocious legal department. Why not? Iwata's explanation is commonsensical: "[I]t would not be appropriate if we treated people who did someone based on affection for Nintendo as criminals." This is also why no one has been told by lawyers to stop selling Wario-as-a-pimp T-shirts.
Jeff Ryan (Super Mario: How Nintendo Conquered America)
What its withered technology lacked, the Game Boy made up in user experience. It was cheap. It could fit in a large pocket. It was all but indestructible. If a drop cracked the screen—and it had to be a horrific drop—it kept on ticking. If it were left in a backpack that went in the washing machine, once it dried out it was ready to roll a few days later. Unlike its power-guzzling color competitors, it played for days (or weeks) on AA batteries. Old hardware was extremely familiar to developers inside and outside Nintendo, and with their creativity and speed unencumbered by learning new technology, they pumped out games as if they were early ancestors of iPhone app designers—Tetris, Super Mario Land, The Final Fantasy Legend, and a slew of sports games released in the first year were all smash hits. With simple technology, Yokoi’s team sidestepped the hardware arms race and drew the game programming community onto its team.
David Epstein (Range: Why Generalists Triumph in a Specialized World)
Minoru and Yoko spent many evenings at video arcades. They looked over players' shoulders until it made young kids nervous. "What the fuck's your problem, mister?" one kid in a Kiss T-shirt barked at Minoru. Arakawa asked him, "Would you like a job?" He watched kids stand in front of the machines, transfixed, their hands melded to controllers, their bony arms like umbilical cords joining human and machine. He asked the kids questions about what made a game good. Arakawa realized that the most successful games had something the players couldn't articulate. The words used to describe them were those usually reserved to describe forms of intimacy between people. It was as if the players and the game itself somehow merged.
David Sheff (Game Over, Press Start to Continue: How Nintendo Conquered the World)
Nintendo’s standards were exacting. “In terms of game testing they revolutionised the concept,” said Milgrom. “They said zero defects – we will not allow you to release a game that has any bugs in it whatsoever. Now zero defects was an unheard of concept in any other software or on any other gaming platform. Nintendo knew if they were going to sell it in the supermarkets and sell it to mums and dads it had to work off the shelf and had to be flawless. They didn’t want returns. We had to change our programming attitude and the way we developed games, which was brilliant. It was really hard work. If you had a bug in your final version you could miss Christmas because it would take a month for them to go through the testing of the title.
Tristan Donovan (Replay: The History of Video Games)
He told them he regretted that he had missed an early opportunity to invest in Nintendo in the 1970's. "They were just a playing-card company," Watanabe-san said, with a self-deprecating laugh. "Hanafuda. For aunties and little children, you know?" Nintendo's most successful product before they made Donkey Kong was, indeed, a deck of hanafuda playing cards. "What's hanafuda?" Sam asked. "Plastic cards. Quite small and thick, with flowers and scenes of nature," Watanabe-san said. "Oh!" Sam said. "I know these! I used to play them with my grandmother, but we didn't call them hanafuda. I think the game we played was called Stop-Go?" "Yes," Watanabe-san said. "In Japan, the game most people play with hanafuda is called Koi Koi, which means..." "Come come," Marx filled in.
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
Trying to attract another underserved audience group—females— brought Super Princess Peach, a game where Peach finally avoids being princess-napped. Bowser kidnaps Mario and Luigi instead, and it's up to her for once to save them. The second-wave feminism lasts as long as it takes Peach to acquire a magical talking parasol. Peach's powers manifest through her emotional states. When she is calm she can heal herself, when she is happy she can fly, when glum she can water plants with her tears, and when angry she literally catches on fire. Using emotions as part of basic game play is a daring concept, and feel free to sub in "insulting" or "outrageous" or "awesome" for "daring." The concept might have been taken more seriously if not for touches like the pink umbrella, and Peach having unlimited lives—core gamers hate being unable to die.
Jeff Ryan (Super Mario: How Nintendo Conquered America)
Several dozen of the non-English Wikipedias have, each, one article on Pokémon, the trading-card game, manga series, and media franchise. The English Wikipedia began with one article and then a jungle grew. There is a page for “Pokémon (disambiguation),” needed, among other reasons, in case anyone is looking for the Zbtb7 oncogene, which was called Pokemon (for POK erythroid myeloid ontogenic factor), until Nintendo’s trademark lawyers threatened to sue. There are at least five major articles about the popular-culture Pokémons, and these spawn secondary and side articles, about the Pokémon regions, items, television episodes, game tactics, and all 493 creatures, heroes, protagonists, rivals, companions, and clones, from Bulbasaur to Arceus. All are carefully researched and edited for accuracy, to ensure that they are reliable and true to the Pokémon universe, which does not actually, in some senses of the word, exist.
James Gleick (The Information: A History, a Theory, a Flood)
It was 1996, and the word “appropriation” never occurred to either of them. They were drawn to these references because they loved them, and they found them inspiring. They weren’t trying to steal from another culture, though that is probably what they did. Consider Mazer in a 2017 interview with Kotaku, celebrating the twentieth-anniversary Nintendo Switch port of the original Ichigo: kotaku: It is said that the original Ichigo is one of the most graphically beautiful low-budget games ever made, but its critics also accuse it of appropriation. How do you respond to that? mazer: I do not respond to that. kotaku: Okay…But would you make the same game if you were making it now? mazer: No, because I am a different person than I was then. kotaku: In terms of its obvious Japanese references, I mean. Ichigo looks like a character Yoshitomo Nara could have painted. The world design looks like Hokusai, except for the Undead level, which looks like Murakami. The soundtrack sounds like Toshiro Mayuzumi… mazer: I won’t apologize for the game Sadie and I made. [Long pause.] We had many references—Dickens, Shakespeare, Homer, the Bible, Philip Glass, Chuck Close, Escher. [Another long pause.] And what is the alternative to appropriation? kotaku: I don’t know. mazer: The alternative to appropriation is a world in which artists only reference their own cultures. kotaku: That’s an oversimplification of the issue. mazer: The alternative to appropriation is a world where white European people make art about white European people, with only white European references in it. Swap African or Asian or Latin or whatever culture you want for European. A world where everyone is blind and deaf to any culture or experience that is not their own. I hate that world, don’t you? I’m terrified of that world, and I don’t want to live in that world, and as a mixed-race person, I literally don’t exist in it. My dad, who I barely knew, was Jewish. My mom was an American-born Korean. I was raised by Korean immigrant grandparents in Koreatown, Los Angeles. And as any mixed-race person will tell you—to be half of two things is to be whole of nothing. And, by the way, I don’t own or have a particularly rich understanding of the references of Jewishness or Koreanness because I happen to be those things. But if Ichigo had been fucking Korean, it wouldn’t be a problem for you, I guess?
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
Kalinske then described what made the videogame industry unique, what made it superbly unpredictable, and what tomorrow might or might not bring. But along this wild roller-coaster ride, there was one thing that would not change. “Suspension of disbelief. It’s always been the fundamental component of diversion, whether that diversion is books, movies, or the theater. Advances in gaming mean we will come to supply that component more effectively than any other medium. The interactive entertainment business is going to allow the Walter Mitty in all of us to finally realize our dreams. We are going to become great football players, race car drivers, or aviators. We are going to move into and occupy new worlds that were formerly only available to us in dreams.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Nintendo Switch Launch Games A console is just an expensive paperweight without games, so here is what is available for you to enjoy at the Switch’s launch. When it comes to launch line-ups, the Nintendo Switch is light on for titles. There are only 10 games scheduled to be available at launch, only five of which are available in boxed retail form, and only three of which are new games. Of those three, only two are exclusive to the Switch, consumers aren’t exactly blessed for choice.
Chris Stead (Nintendo Switch - The Insider's Guide: Exclusive Hands-On Analysis)
Austin intended to fuck her later on that night for the first time and find out was she really a virgin. Normally he didn’t wait that long when he was craving the pussy, but since she said she was a virgin, he was determined to take it easy until he was ready to find out first hand, because nowadays chicks be running more game than Nintendo. But
Leo Sullivan (Keisha & Trigga 3: A Gangster Love Story (Keisha & Trigga: A Gangster Love Story))
Goomba's Shoe was originally known as what?   A. Goomboot B. Kuribo's Shoe C. Stomb Boot D. Big Shoe   Answer
Jacob Mann (The Super Mario Trivia Quiz Book: How Much Do You Know it All About the Hit Nintendo Video Game Series?)
What We Know For NBA 2K18 So Far One of the most valuable series of sport games of nowadays is, without a doubt, NBA 2K. As you can easily see from impressions of last year's edition NBA 2K18, the series has reached a simply brutal level so this 2017/18 edition will have an increased level of demand. NBA 2K18 still finds the first steps but has already received weight news. In recent years, the NBA 2K series has managed to become the most valuable game related to the biggest basketball competition in the world, the NBA. All those who follow the NBA minimally, will be accustomed to watching brutal television productions with high levels of spectacular and show-off. In fact, this can be confirmed today with the final of the current edition of this year. With 2K Games NBA 2K Games transposed in a very well achieved all this spectacular for the digital. However, it is not only this that the game feeds and another strong point of the game is the great diversity of modes that makes available to the player. This is both singleplayer and multiplayer. This year, however, the series will be back and with it comes an increased responsibility: to maintain the high levels of quality, increasing them even more. For now, little is known about NBA 2K18, but here's what we know. Firstly, NBA 2K18 already has a cover, you already have the player that will cover. It is Kyrie Irving, the player of the Cleveland Cavaliers that is to be the cover of the NBA 2K18 Standard Edition of this time. About the choice to fall on the cover of the game, Kyrie revealed that he feel a great honor at being chosen for the cover. Meanwhile, Shaquille O'Neal feels great pleasure as the cover of this year's Legend Edition. The pe-odering reward is huge, too. Then, NBA 2K18 will hit stores on September 19 for Xbox One, Xbox 360, PlayStation 3, PlayStation 4, Nintendo Switch and PC. We hope that during the E3 of this year 2017 we know a little more about the innovations that are incorporated in the delivery of this year and we can enjoy its gameplay.
Bunnytheis
U4NBA News: Notice The Version Of NBA 2K18 Is For You NBA 2K18 is scheduled to debut on store shelves until September 15th for those that who pre-order. It'll come to Xbox One, PS4, Windows PCs and mobile. You must have noticed some NBA 2K18 version informations to help you to decide which version of NBA 2K18 is the one to pre-order now or purchase on release day. NBA 2K18 Standard Edition NBA 2K18 Standard Edition is for mild fans of the series that don't care as much about Virtual Currency as they do getting access four-days before everyone else. Standard Edition is $59.99. Buyers get 5,000 in Virtual Currency, 10 Weeks of MyTeam Packs and some MyTeam themed cosmetic items for use in the game. This version will come to the Xbox 360, Xbox One, PS4, PS3, PCs and the Nintendo Switch. This version of the game gets you access to the NBA 2K18 Early Tip-Off Weekend, provided you place a pre-order before September 15th. Also Read: Kyrie Irving Will Grace The Cover Of The Standard Edition Of NBA 2K18 NBA 2K18 Legend Edition NBA 2K18 Legend Edition is the upgraded version of the standard game and the version is for big-time fans of Shaq. It’s also for anyone that loves MyCareer and wants an early jumpstart to their character. It doesn’t come with any exclusive features. Instead, it packs Virtual Currency that could make starting out in MyCareer a little easier. Legend Edition is $99.99. There's 100,000 in Virtual Currency included with Legend Edition. Again, you can use Virtual Currency to buy upgrades for your character in the game. The more Virtual Currency you have, the easier it’ll be to get extras in MyCareer. Character add-ons include a Shaq Championship Ring, Shaq Attaq shoes, Shaq Jerseys and Shaq clothing. There are 20 weeks of MyTeam Packs instead of the 10 that the basic version comes with. Physical copies of this game come with 5 Panini cards, Shaq MyTeam Stickers and a poster. Xbox One, PS4, PCs and the Nintendo Switch will get this version. This version qualifies for Early Tip-Off Weekend. NBA 2K18 Legend Edition Gold NBA 2K18 Legend Edition Gold is for the player that enjoys the series year after year and will find themselves spending hours across MyCareer and MyTeam modes for a long time. It’s also for the fan that loves basketball games and doesn’t have a lot of free time to dump into the game to earn Virtual Currency. This version costs $149.99, the most that any version of the game does. Shoppers get 250,000 in Virtual Currency when they buy Legend Edition Gold. There's 40 weekly MyTeam Packs. Developers guaranteed that players who own those packs can get at least one of Shaq and a TEAM 2K Card. Buyers also get the Shaq Attaq Shoes, the championship ring and Shaq Themed Jerseys and apparel. Physical add-ons include a poster, 10 Panini Cards, Shaq MyTeam Stickers and a lenticular printing. Nintendo Switch, Xbox One, Windows PCs and PS4 will get this version. The game qualifies for Early Tip-Off Weekend. In order meet player's demand for NBA 2K18 MT during Early Tip-Off Weekend, we decide to bring forward the activity where offers coupon code "NBA2017". You can buy NBA 2K18 MT from now on to gain up to 5% off.
Bunnytheis
Super Mario Bros. hooks newcomers because there are no barriers to playing the game. You can know absolutely nothing about the Nintendo console and still enjoy yourself from the very first minute. There's no need to read motivation-sapping manuals or grind through educational tutorials before you begin. Instead, your avatar, Mario appears on the left-hand side of an almost empty screen. Because the screen is empty, you can push the Nintendo controller's buttons randomly and harmlessly, learning which ones make Mario jump and which ones make him move left and right. You can't move any further left, so you quickly learn to move right. And you aren't reading a guide that tells you which keys are which--instead, you're learning by doing, and enjoying the sense of mastery comes from acquiring knowledge through experience. The first few seconds of gameplay are brilliantly designed to simultaneously do two very difficult things: teach, and preserve the illusion that nothing is being taught at all.
Adam Alter (Irresistible: The Rise of Addictive Technology and the Business of Keeping Us Hooked)
What is the Wii U, Gubben?" Farfar said, unable to keep the grin off his face as he balled the wrapping paper in his hands and stared at the box in his lap. "Don't we already have a Wii?" Then, more concerned, "How much did you spend on this?" "Not too much," I said, grinning back. "It's refurbished." "And old," Jorge added helpfully. "And old. Nintendo's already moved on to newer systems. Plus," I said, tossing a second present onto Farfar's lap and picking up his blue Wii remote from the coffee table, strumming the rubber bands holding the battery cover in place with my thumb. "This system's backward compatible." I watched Farfar peel back the paper one his unauthorized second present and nod to himself. He let out a sound like a deeply satisfied bear. "Oh, god," Maggie said, laughing. "Let's hook it up, Gubben." "They released a deluxe edition for the newer system," I explained, leading to our lengthy, highly technical discussion of Mario Kart 8 for Wii U vs. 8 Deluxe for the Switch, while I hooked up the new system to the TV
Jared Reck (Donuts and Other Proclamations of Love)
Okay, Gubben, this time you have to pick your least-favorite character with your least-favorite vehicle." I picked Peach, to which he raised his eyebrows. "You hate Peach, Gubben? Seems a little...misogynistic." "What are you talking about? Princess Peach is a horrible representation of women---how many times does she wait for Mario to save her?" I realized I sounded a little like Lou. You know, if Lou's rants ever extended into classic Nintendo characters. Farfar picked Toad. "Seems a little... mycogynistic, doesn't it?" He just chuckled. "Stupid mushrooms." I picked the Super Blooper for Peach, Farfar picked the Booster Seat for Toad, and we spent the next hour laughing and yelling disparaging things at the screen.
Jared Reck (Donuts and Other Proclamations of Love)
There are situations in which you have done all the right things to achieve success, but staying the course is no longer viable. This applies both in a business and a personal context. Be clearheaded in these situations and understand the reality of what you face. At that point, make the best decision, without resentment and without blame.
Reggie Fils-Aimé (Disrupting the Game: From the Bronx to the Top of Nintendo)
A great playwright, Tom Stoppard, once said that laughter is the sound of comprehension. My goal will be to get you to laugh at the end. I need to start with a digression, though. There’s this idea in both comedy and video games called ‘negative transfer.’ The idea is that a rapid switching of one’s frame, in the comedy case, or control scheme, in the video game case, can be both funny and frustrating. As a simple example, think about playing a Nintendo game and you’ve learned since the beginning of time that the left little button on the D-pad moves your character left and the ‘A’ button makes him jump. And then imagine some sort of spell in the game and suddenly all the controls are reversed. That’s called a ‘negative transfer.
Bryan Johnson
Places to catch insects [were] rare because of urbanization. Kids play in their homes now, and a lot had forgotten about catching insects. So had I.” So, in the nineties, he designed a Nintendo game that tapped into his childhood impulse for bug hunting—a virtual world, bursting with fictional biodiversity. It now contains more than 640 precisely named “species” of critters, all of them waiting to be collected and traded with friends. Tajiri’s game is Pokémon.
Jon Mooallem (Wild Ones: A Sometimes Dismaying, Weirdly Reassuring Story About Looking at People Looking at Animals in America)
Virtual reality: Since 1991, Sega had been quietly developing a sci-fi-like set of virtual-reality goggles in order to provide the most immersive gaming experience imaginable. Nicknamed the Sega VR, this futuristic visor consisted of dual LCD screens, which merged together three separate 3-D technologies, and a series of tiny inertial sensors that tracked movements of the user’s head. Completion of this project and proper safety testing were still more than a year away. 5.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
THE MIGHTY SCREEWEE™ EMPIRE™ IS POISED TO ATTACK EARTH! OUR BATTLESHIPS HAVE BEEN DESTROYED IN A SNEAK RAID! NOTHING CAN STAND BETWEEN EARTH AND THE TERRIBLE VENGEANCE OF THE SCREEWEE™! BUT THERE IS ONE STARSHIP LEFT . . . AND OUT OF THE MISTS OF TIME COMES ONE WARRIOR, ONE FIGHTER WHO IS THE LAST HOPE OF CIVILIZATION! YOU! YOU ARE THE SAVIOR OF CIVILIZATION. YOU ARE ALL THAT STANDS BETWEEN YOUR WORLD AND CERTAIN OBLIVION. YOU ARE THE LAST HOPE. ONLY YOU CAN SAVE MANKIND!™ ACTION-PACKED WITH NEW FEATURES! JUST LIKE THE REAL THING! FULL-COLOR SOUND AND SLAM-VECTOR™ GRAPHICS!   Suitable for IBM PC, Atari, Amiga, Pineapple, Amstrad, Nintendo. Actual game shots taken from a version you haven’t bought. Copyright © 1992 Gobi Software, 17834 W. Agharta Drive, Shambala, Tibet. All Rights Reserved. All company names and product names are registered trademarks or trademarks of their respective companies. The names ScreeWee, Empire, and Mankind are trademarks of Gobi Software 1992.
Terry Pratchett (Only You Can Save Mankind (Johnny Maxwell, #1))
The game has to be good. That’s all the matters. That’s the only thing.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
I uncovered some interesting stuff. My old Super Nintendo system that mum bought me when I was a kid. A bunch of old cartridge games. Mum’s X Files DVDs. I even found dad’s ancient Steve Austin Six Million Dollar Man doll with the bionic arm and telescopic eye that he’d bought in the 70s. But
A.L. Brooks (Strangeworld: The Mortifera)
There’s only one thing you need to know to survive in this world.” “And what’s that?” “The name of the game is the game,
Blake J. Harris (Console Wars: Sega Vs Nintendo - and the Battle that Defined a Generation)
represents the only thing that a player cares about when he’s locked into a game. Shut off the real world, dive into the game world, and just keep going-going-going at all costs until you get there.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
As history has shown, any new computing device capable of running a game will, by hook or by crook, soon have them available. (aka, the "Loguidice Law")
Bill Loguidice (Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time)
EVAN I try to get into online gaming every now and then, and I constantly find there’s young kids out there who are so much better than me I can’t even participate. SETH Yeah. It’s weird to think we are thirty-one and already we can’t keep up. EVAN Eventually we won’t even understand the images on the screen. SETH Like how my grandmother would view death metal. EVAN I’m not a huge fan of death metal myself. SETH “Death Metal” ’s a great name for a videogame.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
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The game in question had been dreamed up by a pair of game designers named Ed Boon and John Tobias.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
which was named after the English translation of Nihon Goraku Bussan, “Service Games”—hence SEGA Enterprises.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
While Sega was preparing for the next level, and Nintendo seemed to finally be adjusting to this one, Sony was trying to decide if they even wanted to be in the game.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
through to 8, without continuing once. After this has been done, you can play on World 9. World 10 And finally, to unlock the
The Cheat Mistress (Video Game Cheats, Tips and Secrets For Nintendo Wii & DS)
Sega capped off 1993 by introducing the Sonic the Hedgehog balloon into the Macy’s Thanksgiving Day parade, the first such balloon based on a video game character. (True to form, Sonic went too fast, and crashed into a Columbus Circle lamppost.)
Jeff Ryan (Super Mario: How Nintendo Conquered America)
The similarity to Nintendo or PlayStation has a chilling implication: Researchers have found that when players do well at a video game, the amount of dopamine released in their brains roughly doubles, and that this surge can linger for at least a half-hour afterward. So the more “price points” you can see, the more your brain will fool itself into thinking it has detected a predictable pattern in the numbers—and the more powerfully your dopamine system will kick in. As we’ve seen, it can take as few as three price changes to make you think you’ve spotted a trend; in years past, when investors got their stock prices out of the newspaper, it could take three days to gather that much data, while today a market website will get you there in less than sixty seconds. No wonder, by the late 1990s, the typical “investor” in popular tech stocks like Qualcomm, VeriSign, and Puma Technology owned them for an average of less than eight days at a time.
Jason Zweig (Your Money and Your Brain)
There are a lot of stories about where the name Donkey Kong actually came from—everything from a bad fax that made the Nintendo of America team misread Monkey Kong, thinking the M was a D, to its being named after King Kong. But in the end, Miyamoto said it was simpler than that. They wanted an English name because they knew the game would be a hit in America. The word donkey was used to imply something silly, or dumb, and in Japan, kong is a slang word used for an ape. Basically, Miyamoto and crew were naming the game Silly Ape, but they felt Donkey Kong was, well, just more fun to say.
Dustin Hansen (Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More)
I could buy him a game?” “They’re so expensive though.” Shane flinches. “Well, maybe I could—” “Shane.” I reach for his hand, but at the last minute, I pull away. “Just relax. All you have to do is talk to him and maybe play some Nintendo with him. He’s an easy kid. He’ll like you.
Freida McFadden (The Inmate)
The first Nintendo tape cartridge I tried was Ghosts N Goblins. As soon as the game began, I was immediately ambushed by zombies. I'd jump around aimlessly, tossing javelins, but was I'm a skeleton. Dead. It was over so quick, I couldn't even mentally process what just happened.
James Rolfe (A Movie Making Nerd)
The typical Nintendo game involves controlling a little man who runs around the screen trying to stay alive while numerous powerful and inexplicably hostile forces try to kill him; in other words, it’s exactly like real life. When I play, the little man becomes highly suicidal. If he can’t locate a hostile force to get killed by, he will deliberately swallow the contents of a little electronic Valium bottle. So all my games end instantly, whereas my son can keep the little man alive through several presidential administrations.
Dave Barry (Dave Barry Talks Back)
How to unlock Golden Tools. Golden Axe: Break 100 of any axe type Golden Net: Donate all bugs to the museum Golden Rod: Donate all fish to the museum Golden Shovel: Rescue Gulliver 30 times Golden Slingshot: Shoot down lots of balloons Golden Watering Can: Get a 5-star Island Evaluation
Chris Stead (Nintendo Switch Gaming Guide: Overview of the best Nintendo video games, cheats and accessories (Good Game Guides))
I felt as if I were plugged into the motherboard—the electric shock of unlimited potential shot through me.
Reggie Fils-Aimé (Disrupting the Game: From the Bronx to the Top of Nintendo)
What happens to this kind of business when the data superhighway arrives? . . . No sales force, no inventory costs, no royalties to Nintendo or Sega, no marketing costs, no advertising costs, no executive parking spaces. This is a new and exciting business model, not just for games, and not even just for software, but for a host of products and services that can be sold or delivered via an electronic underground.
David Kushner (Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture)
Another element of the one-page memo was to frame thinking into threes. Three reasons why your idea made sense. Three key findings from a research report. Always three. I remember asking why, and the answer was put simply: one or two is not convincing enough; four or more is overkill. Three was judged to be the perfect number. I still tend to talk in threes.
Reggie Fils-Aimé (Disrupting the Game: From the Bronx to the Top of Nintendo)
You learn to assess the big picture and what you are trying to accomplish. You learn to be persuasive. You learn to look for data or external examples to support your proposals. You anticipate questions and have answers ready. You create a detailed action plan to implement your proposal.
Reggie Fils-Aimé (Disrupting the Game: From the Bronx to the Top of Nintendo)
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We live and work at a time when we are facing huge, complex problems. Solutions won’t come from traditional thinking or being terrified of doing something different. You need to disrupt the game. Disruption drives innovative thinking and more effective problem-solving.
Reggie Fils-Aimé (Disrupting the Game: From the Bronx to the Top of Nintendo)
I’m not a girl or anything.
Diary of a Game Character (Diary of Super Mario - Book 1: Mushroom Kingdom Adventures (An Unofficial Nintendo Book))
I wonder if I should tell Luigi about my plan, but he is always making the right decisions.
Diary of a Game Character (Diary of Super Mario - Book 1: Mushroom Kingdom Adventures (An Unofficial Nintendo Book))
Luigi frowns at me. "Well, I can't either, but you don't have to be a baby about it.
Diary of a Game Character (Diary of Super Mario - Book 1: Mushroom Kingdom Adventures (An Unofficial Nintendo Book))
In the 1980s, there had been a growing fascination with full motion video (FMV) games.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
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Ravi Jain (Life Hacks: 1000+ Collection of Amazing Life Hacks)
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Diary of a Game Character (Diary of Super Mario - Book 1: Mushroom Kingdom Adventures (An Unofficial Nintendo Book))
Nintendo released the Game Boy Camera in 1998, which took super-grainy black-and-white photos, and for a time was recognized by Guinness as the smallest digital camera in the world.
Gael Fashingbauer Cooper (The Totally Sweet 90s: From Clear Cola to Furby, and Grunge to "Whatever", the Toys, Tastes, and Trends That Defined a Decade)
When you figure out exactly “what is necessary for this game,” a world of possibilities will open up. So, rather than tossing in whatever you want, it’s good to remember the creative power of paring back.
Satoru Iwata (Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO)
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Rand Millen
Shigeru Miyamoto, a floppy-haired first-time game designer who idealistically believed that videogames should be treated with the same respect given to books, movies, and television shows.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
So to understand the industry, he relied on information from Imagesoft, Sony’s game publishing imprint,
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
It started when I read this great book called The Founding, which was from the POV of a humpback whale. Then I got into reading all this stuff from John Lilly about taking LSD and going into a sensory deprivation tank. The guy spent his entire life trying to communicate with dolphins. And then one day I just asked myself: how can I translate all that into a side-scrolling game?
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
the game that Rare had been working on. It was still about ten to twelve months from completion and didn’t even have a name (its codename was “Country,” because Rare’s studio was located on the English countryside)
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Nintendo “Game Counselors” were available all day to help players get through difficult levels, and he initiated the Nintendo Fun Club, which sent a free newsletter to any customer who had sent in a warranty card.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
The company was founded in 1889 as the Marufuku Company by Fusajiro Yamauchi, and they made playing cards for a Japanese game called Hanafuda. Marufuku flourished in the first half of the century and even survived the economic collapse of Japan brought on by World War II. In 1951, Yamauchi changed the name of the company to the Nintendo Playing Card Company. "Nintendo" in Japanese loosely means, "You work hard, but in the end, it's in heaven's hands.
Daniel Ganninger (Knowledge Stew: The Guide to the Most Interesting Facts in the World, Volume 2 (Knowledge Stew Guides))
The history of business is littered with examples that refute the “myth of the objective.” 37 It took Nintendo almost a century to invent the iconic Super Mario Brothers; YouTube was initially envisioned as a video dating site; Slack started as an internal communication tool for programmers developing an online game. Greatness often doesn’t follow predefined milestones. Given that markets and technological systems are too complex and dynamic to fully quantify, top-down centralization is often doomed to fail, because information is more often distributed from the bottom up and at the edges of the system, as the canonical example of the free market demonstrates.
Byrne Hobart (Boom: Bubbles and the End of Stagnation)
I’ll take it back to when I didn’t wanna live here on Earth, and I was very suicidal at that moment, and actually was on the other side of a balcony. And to have the thought process of, “I wanna hit an off button,” that’s a scary place to be because for me, that was my answer. I always did it like “I gotta be perfect,” my relationship needs to be like my parents’ relationship that I viewed, but then I go through this horrible divorce and then it’s this embarrassment. And I remember, ‘cause when I tell this story, I tell people I heard a voice that said “Lock yourself in the bathroom, get off this balcony, and lock yourself in the bathroom,” but I know it was the voice of God. I went through my journey after that, getting back to a relationship with him, and that took time – and then finding myself, and saying, “Kel, you need to just find your love within you,” and then doing that, then my beautiful wife comes to me, and my two oldest children and my two youngest children, loving them all the same, within that, and understanding that my journey is a - a learning process, in that mistakes make you who you are, right? I like video games - old school ones – and so in Nintendo, they had a code that you learned and so you can jump levels; the designers made this code so that way they can fix bugs within the game. What I started to understand was, as I got closer to God and I started to get closer with mistakes or understanding who I was, now I know what the designer knows, the designer of me. So now I can jump levels, and I can get throught things a littler quicker than some might do because they are holding on to mistakes. I think that’s beautiful, when you go, “There’s no mistakes there’s just lessons.” And so it’s not going back and fixing anything ‘cause we can’t go back. One of my favorite movies is “Back to the Future,” but you can’t go back and fix it, man. You are who you are, so just learn from it and keep it pushing. Y’all said let’s get deep, right?
Kel Mitchell