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He'd always played a lot of games: baseball, basketball, different card games, war and finance games, horseracing, football, and so on, all on paper of course. Once, he'd got involved in a tabletop war-games club, played by mail, with mutual defense pacts, munition sales, secret agents, and even assassinations, but the inability of the other players to detach themselves from their narrow-minded historical preconceptions depressed Henry. Anything more complex than a normalized two-person zero-sum game was beyond them. Henry had invented for the a variation on Monopoly, using twelve, sixteen, or twenty-four boards at once and an unlimited number of players, which opened up the possibility of wars run by industrial giants with investments on several boards at once, the buying off of whole governments, the emergence of international communications and utilities barons, strikes and rebellions by the slumdwellers between "Go" and "Jail," revolutionary subversion and sabotage with sympathetic ties across the boards, the creation of international regulatory bodies by the established power cliques, and yet without losing any of the basic features of their own battle games, but it never caught on. He even introduced health, sex, religious, and character variables, but that made even less of a hit, though he did manage, before leaving the club, to get a couple pieces on his "Intermonop" game published in some of the club literature.
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Robert Coover (The Universal Baseball Association, Inc., J. Henry Waugh, Prop.)