Named Unbalanced Quotes

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My friend Kira always said that life is like an extremely difficult, horribly unbalanced videogame. When you’re born, you’re given a randomly generated character, with a randomly determined name, race, face, and social class. Your body is your avatar, and you spawn in a random geographic location, at a random moment in human history, surrounded by a random group of people, and then you have to try to survive for as long as you can.
Ernest Cline (Ready Player Two (Ready Player One, #2))
My friend Kira always said that life is like an extremely difficult, horribly unbalanced videogame. When you’re born, you’re given a randomly generated character, with a randomly determined name, race, face, and social class. Your body is your avatar, and you spawn in a random geographic location, at a random moment in human history, surrounded by a random group of people, and then you have to try to survive for as long as you can. Sometimes the game might seem easy. Even fun. Other times it might be so difficult you want to give up and quit. But unfortunately, in this game you only get one life. When your body grows too hungry or thirsty or ill or injured or old, your health meter runs out and then it’s Game Over. Some people play the game for a hundred years without ever figuring out that it’s a game, or that there is a way to win it. To win the videogame of life you just have to try to make the experience of being forced to play it as pleasant as possible, for yourself, and for all of the other players you encounter in your travels. Kira says that if everyone played the game to win, it’d be a lot more fun for everyone. —Anorak’s Almanac, chapter 77, verses 11–20
Ernest Cline (Ready Player Two (Ready Player One, #2))
You are unbalanced." "That may be. But I am also your husband. You would do well to remember that. And the fact that you pledged to obey me." She gave a little, humorless laugh. "And you pledged to honor me," she retorted.
Sarah MacLean (A Rogue by Any Other Name (The Rules of Scoundrels, #1))
Who was it?” Jared asked. “I’ll kill them.” “You are not inspiring me with a desire to give you a name, Captain Murderface of the good ship Unbalanced
Sarah Rees Brennan (Untold (The Lynburn Legacy, #2))
Soon after Justine Sacco’s shaming, I was talking with a friend, a journalist, who told me he had so many jokes, little observations, potentially risqué thoughts, that he wouldn’t dare to post online anymore. “I suddenly feel with social media like I’m tiptoeing around an unpredictable, angry, unbalanced parent who might strike out at any moment,” he said. “It’s horrible.” He didn’t want me to name him, he said, in case it sparked something off. We see ourselves as nonconformist, but I think all of this is creating a more conformist, conservative age. “Look!” we’re saying. “WE’RE normal! THIS is the average!” We are defining the boundaries of normality by tearing apart the people outside it.
Jon Ronson (So You've Been Publicly Shamed)
life is like an extremely difficult, horribly unbalanced videogame. When you’re born, you’re given a randomly generated character, with a randomly determined name, race, face, and social class. Your body is your avatar, and you spawn in a random geographic location, at a random moment in human history, surrounded by a random group of people, and then you have to try to survive for as long as you can.
Ernest Cline (Ready Player Two (Ready Player One, #2))
My friend Kira always said that life is like an extremely difficult, horribly unbalanced videogame. When you’re born, you’re given a randomly generated character, with a randomly determined name, race, face, and social class. Your body is your avatar, and you spawn in a random geographic location, at a random moment in human history, surrounded by a random group of people, and then you have to try to survive for as long as you can. Sometimes the game might seem easy. Even fun. Other times it might be so difficult you want to give up and quit. But unfortunately, in this game you only get one life.
Ernest Cline (Ready Player Two (Ready Player One, #2))
Soon after Justine Sacco's shaming, I was talking with a friend, a journalist, who told me he had so many jokes, little observations, potentially risqué thoughts, that he wouldn't dare to post online anymore. 'I suddenly feel with social media like I'm tiptoeing around an unpredictable, angry, unbalanced parent who might strike out at any moment,' he said. 'It's horrible.' He didn't want me to name him, he said, in case it sparked something off. We see ourselves as nonconformist, but I think all of this is creating a more conformist, conservative age. 'Look!' we're saying. 'WE'RE normal! THIS is the average!' We are defining the boundaries of normality by tearing apart the people outside of it.
Jon Ronson (So You've Been Publicly Shamed)
friend Kira always said that life is like an extremely difficult, horribly unbalanced videogame. When you’re born, you’re given a randomly generated character, with a randomly determined name, race, face, and social class. Your body is your avatar, and you spawn in a random geographic location, at a random moment in human history, surrounded by a random group of people, and then you have to try to survive for as long as you can. Sometimes the game might seem easy. Even fun. Other times it might be so difficult you want to give up and quit. But unfortunately, in this game you only get one life. When your body grows too hungry or thirsty or ill or injured or old, your health meter runs out and then it’s Game Over.
Ernest Cline (Ready Player Two (Ready Player One, #2))
My friend Kira always said that life is like an extremely difficult, horribly unbalanced videogame. When you’re born, you’re given a randomly generated character, with a randomly determined name, race, face, and social class. Your body is your avatar, and you spawn in a random geographic location, at a random moment in human history, surrounded by a random group of people, and then you have to try to survive for as long as you can. Sometimes the game might seem easy. Even fun. Other times it might be so difficult you want to give up and quit. But unfortunately, in this game you only get one life. When your body grows too hungry or thirsty or ill or injured or old, your health meter runs out and then it’s Game Over. Some people play the game for a hundred years without ever figuring out that it’s a game, or that there is a way to win it.
Ernest Cline (Ready Player Two (Ready Player One, #2))
Graham Allison, a Harvard historian, has warned that this process of rebalancing power from West to East contains a trap. As the United States steps back and China steps up, both powers, and their dependents, will feel unbalanced, out of sync with decades of history, creating a moment when the slightest misunderstanding, resentment, or offense could topple everyone into the trap of war. It happened in the fifth century B.C. when Athens’ rise threatened Sparta. Hence Allison’s name for it, the Thucydides trap, after the Greek historian who wrote the defining history of the Peloponnesian War. It happened in the twentieth century, when Germany threatened the established European order and provoked two world wars. It could happen again if China and the United States cannot find a cooperative, trusting way to manage the shift in political power that must follow the shift in economic power that has already taken place.
Stephen A. Schwarzman (What It Takes: Lessons in the Pursuit of Excellence)
My friend Kira said that life is like an extremely difficult, horribly unbalanced videogame. When you're born, you're given a randomly generated character, with a randomly determined name, race, face, and social class. Your body is your avatar, and you spawn in a random geographic location, at a random moment in history, surrounded by a random group of people, and then you have to try to survive for as long as you can. Sometimes the game might seem easy. Even fun. Other times it might be so difficult you want to give up and quit. But unfortunately, in this game you only get one life. When your body grows too hungry or thirst or ill or injured or old, your health meter runs out and then it's Game Over. Some people play the game for a hundred years without ever figuring out it's a game, or that there is a way to win it. To win the videogame of life you just have to try to make the experience of being forced to play it as pleasant as possible, for yourself, and for all of the other players you encounter in your travels. Kira says that if everyone played the game to win, it'd be a lot more fun for everyone.
Ernest Cline (Ready Player Two (Ready Player One, #2))
My friend Kira always said that life is like an extremely difficult, horribly unbalanced videogame. When you’re born, you’re given a randomly generated character, with a randomly determined name, race, face, and social class. Your body is your avatar, and you spawn in a random geographic location, at a random moment in human history, surrounded by a random group of people, and then you have to try to survive for as long as you can. Sometimes the game might seem easy. Even fun. Other times it might be so difficult you want to give up and quit. But unfortunately, in this game you only get one life. When your body grows too hungry or thirsty or ill or injured or old, your health meter runs out and then it’s Game Over. Some people play the game for a hundred years without ever figuring out that it’s a game, or that there is a way to win it. To win the videogame of life you just have to try to make the experience of being forced to play it as pleasant as possible, for yourself, and for all of the other players you encounter in your travels. Kira says that if everyone played the game to win, it’d be a lot more fun for everyone.
Ernest Cline (Ready Player Two (Ready Player One, #2))
Agnostics and other relativists dispute the value of metaphysical certainty; in order to demonstrate the illusory character of the de jure certainty of truth, they set it in opposition to the de facto certitude of error, as if the psychological phenomenon of false certainties could prevent true certainties from being what they are and from having all their effectiveness, and as if the very existence of false certainties did not prove in its own way the existence of true ones. The fact that a lunatic feels certain he is something that he is not does not prevent us from being certain of what he is and what we ourselves are, and the fact that we are unable to prove to him that he is mistaken does not prevent us from being right; or again, the fact that an unbalanced person may possibly have misgivings about his condition does not oblige us to have them about our own, even if we find it impossible to prove to him that our certainty is well founded. It is absurd to demand absolute proofs of suprasensorial realities that one thinks one ought to question while refusing in the name of reason to consider metaphysical arguments that are sufficient in themselves; for outside of these arguments the only proof of hidden realities—as we have already said—is the realities themselves. One cannot ask the dawn to be the sun or a shadow to be the tree that casts it; the very existence of our intelligence proves the reality of the relationships of causality, relationships that allow us to acknowledge the Invisible and by the same token oblige us to do so; if the world did not prove God, human intelligence would be deprived of its sufficient reason. First and foremost—leaving aside any question of intellectual intuition—the very fact of our existence necessarily implies pure Being; instead of starting with the idea that “I think; therefore I am”, one should say, “I am; therefore Being is”: 'sum ergo est Esse' and not 'cogito ergo sum'. What counts in our eyes is most definitely not some more or less correct line of reasoning but intrinsic certainty itself; reasoning is able to convey this in its own way: it describes the certainty in order to show forth its self-evident nature on the plane of discursive thought, and in this way it provides a key that others might use in actualizing this same certainty.
Frithjof Schuon (Logic & Transcendence)
Far more damaging to Calvin’s reputation was the case of Michael Servetus. An accomplished physician, skilled cartographer, and eclectic theologian from Spain, Servetus held maverick (and sometimes unbalanced) views on many points of Christian doctrine. In 1531, he published Seven Books on the Errors of the Trinity, enraging both Catholics and Protestants, Calvin among them. At one point, Servetus took up residence in Vienne, a suburb of Lyon about ninety miles from Geneva, where, under an assumed name, he began turning out heterodox books while also practicing medicine. His magnum opus, The Restitution of Christianity—a rebuttal of Calvin’s Institutes—rejected predestination, denied original sin, called infant baptism diabolical, and further deprecated the Trinity. Servetus imprudently sent Calvin a copy. Calvin sent back a copy of his Institutes. Servetus filled its margins with insulting comments, then returned it. A bitter exchange of letters followed, in which Servetus announced that the Archangel Michael was girding himself for Armageddon and that he, Servetus, would serve as his armor-bearer. Calvin sent Servetus’s letters to a contact in Vienne, who passed them on to Catholic inquisitors in Lyon. Servetus was promptly arrested and sent to prison, but after a few days he escaped by jumping over a prison wall. After spending three months wandering around France, he decided to seek refuge in Naples. En route, he inexplicably stopped in Geneva. Arriving on a Saturday, he attended Calvin’s lecture the next day. Though disguised, Servetus was recognized by some refugees from Lyon and immediately arrested. Calvin instructed one of his disciples to file capital charges against him with the magistrates for his various blasphemies. After a lengthy trial and multiple examinations, Servetus was condemned for writing against the Trinity and infant baptism and sentenced to death. He asked to be beheaded rather than burned, but the council refused, and on October 27, 1553, Servetus, with a copy of the Restitution tied to his arm, was sent to the stake. Shrieking in agony, he took half an hour to die. Calvin approved. “God makes clear that the false prophet is to be stoned without mercy,” he explained in Defense of the Orthodox Trinity Against the Errors of Michael Servetus. “We are to crush beneath our heel all affections of nature when his honor is involved. The father should not spare the child, nor the brother his brother, nor the husband his own wife or the friend who is dearer to him than life.
Michael Massing (Fatal Discord: Erasmus, Luther, and the Fight for the Western Mind)
Thus, that which gives us the power to work magic sets the limits of that power. A mage can control only what is near him, what he can name exactly and wholly. And this is well. If it were not so, the wickedness of the powerful or the folly of the wise would long ago have sought to change what cannot be changed, and Equilibrium would fail. The unbalanced sea would overwhelm the islands where we perilously dwell, and in the old silence all voices and all names would be lost.
Ursula K. Le Guin (A Wizard of Earthsea (Earthsea Cycle, #1))
Psychologist Stan Beecham, who counsels numerous elite athletes and high-ranking executives, also believes that our relationship with fear is utterly critical to what we will accomplish in our lives: “It’s all about fear. If you kill fear, you win. If you kill fear, you have your best year ever. If you kill fear, you train like a mad man. If you kill fear, you go to college for free. If you kill fear, you stand on the podium, you get paid, you have strangers walk up to you and call you by name. When fear dies, you begin to live.”20
Brad Stulberg (The Passion Paradox: A Guide to Going All In, Finding Success, and Discovering the Benefits of an Unbalanced Life)
When you use emotion regulation skills, you focus on dealing with difficult emotions without acting on behaviors that might have adverse consequences. On the other hand, distress tolerance skills are used for the tolerance and momentary acceptance of difficult situations without making the situations worse. Using all of these ideas on a regular basis is the DBT way to find emotional balance. Identifying the emotion: SUN Many people who struggle with emotional intensity and reactivity recognize that they don’t know precisely which emotion they are feeling, and so it makes sense that they might not know what to do when they are feeling unbalanced. One way to identify the emotion is to use the acronym SUN: Sensations: Focus on what you feel and the physical sensations in your body. Notice whether there is tension in any part of your body. Urges: Do you have any urges to do anything in particular? Most emotions come with an action urge. For instance, people who are angry have the urge to attack, while people who are sad have the urge to cry or isolate. Name (the emotion): When you put together the body sensations and action urges, it’s easier to name the emotion. Riding out the emotion like a WAVE Emotions are like waves: They will start to form, peak, and
Gillian Galen (DBT For Dummies)
ROOT CHAKRA—MULADHARA The Root Chakra is at the root of your tailbone and is your equilibrium hub. You feel stressed, shaky, and dizzy or as if you have a vertigo when it's out of balance. You feel unable to make progress in your life, on personal or professional grounds, when this chakra becomes overactive and you feel stuck in your key relationships. All situations feel deeply unsettling to you, as if the change rests on your very being. This is because the Root Chakra is your prime balance point between the ‘Below and the Above’. An unbalanced or unattended Root Chakra can influence any aspect of your life, which is why many energy workers and Reiki practitioners take a bottom-up approach to chakra practice, beginning from the Root (or even deeper from the Earth Star) and moving upward to the Third Hand, Crown, and Soul Star Core networks. You are free to move freely in the universe when your Root Chakra is healthy, visible and working well, realizing you are safe, protected and seen. In Sanskrit, this chakra's name, Muladhara, means "foundation" or "pillar." That's where male sexual energy resides in the physical body (the Sacral Chakra sits on feminine sexual energy). Where the Earth Star Chakra is a gateway to the Earthly Kingdom of rocks, stones, and subterranean pathways of spirit animals and insects, the Root Chakra is a portal to our connection with our own physical realm— the physical goods and systems that keep us safe in the three-dimensional world we inhabit right now. The Root Chakra's masculine strength isn't explicitly male; it's a protective force field that can offer anybody a profound sense of comfort regardless of their sexual orientation or affiliation. You will find a stable partner for your journey as you begin to communicate with the masculine energy source, one that can support, sustain, and lead you toward the best outcome for your work and life. In terms of energy, manifestation is the act of forming thought, or of creating your desires. The very act of creation demands that you indulge in a greater density of matter, drawing in forces to create new form that involves a strong binding of your soul to the Earth. If you manifest from an ungrounded place, it will be temporary and fleeting to your creations. Imagine building a building without a firm foundation. You wouldn't even imagine doing this, would you? Well then, neither should you try to create or manifest from an ungrounded floating position within the ethers.
Adrian Satyam (Energy Healing: 6 in 1: Medicine for Body, Mind and Spirit. An extraordinary guide to Chakra and Quantum Healing, Kundalini and Third Eye Awakening, Reiki and Meditation and Mindfulness.)
An unbalanced savagely individualist people,” said Father Garza, “with their weird untraceable language and their pagan Catholicism … what would one expect? His name was Etchegaray,” he pronounced, rolling the word with sensuous pleasure.
Katherine Anne Porter (Ship of Fools)
That’s what I get for agreeing to a date with a hot, blonde blues musician. Named Josh. Ugh, I should have known.
H.L. Macfarlane (The Unbalanced Equation (Hot Mess Trilogy, #1))
What had they done to Bogrov? What had they done to this sturdy sailor, to draw this childish whimpering from his throat? Had Arlova whimpered in the same way when she was dragged along the corridor? Rubashov sat up and leant his forehead against the wall behind which No. 402 slept; he was afraid he was going to be sick again. Up till now, he had never imagined Arlova’s death in such detail. It had always been for him an abstract occurrence; it had left him with a feeling of strong uneasiness, but he had never doubted the logical rightness of his behaviour. Now, in the nausea which turned his stomach and drove the wet perspiration from his forehead, his past mode of thought seemed lunacy. The whimpering of Bogrov unbalanced the logical equation. Up till now Arlova had been a factor in this equation, a small factor compared to what was at stake. But the equation no longer stood. The vision of Arlova’s legs in their high-heeled shoes trailing along the corridor upset the mathematical equilibrium. The unimportant factor had grown to the immeasurable, the absolute; Bogrov’s whining, the inhuman sound of the voice which had called out his name, the hollow beat of the drumming, filled his ears; they smothered the thin voice of reason, covered it as the surf covers the gurgling of the drowning.
Arthur Koestler (Darkness at Noon)