Meaningful Game Quotes

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Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.
William S. Burroughs
The heart may be weak. And sometimes it may even give in. But I've learned that deep down, there's a light that never goes out!
Tetsuya Nomura
The Internet was born into a world where many people had already lost their sense of connection to each other. The collapse had already been taking place for decades by then. The web arrived offering them a kind of parody of what they were losing—Facebook friends in place of neighbors, video games in place of meaningful work, status updates in place of status in the world. The comedian Marc Maron once wrote that “every status update is a just a variation on a single request: ‘Would someone please acknowledge me?
Johann Hari (Lost Connections: Uncovering the Real Causes of Depression - and the Unexpected Solutions)
I'm not allowed to bet, but if I could, I'd bet on you.
Suzanne Collins (The Hunger Games (The Hunger Games, #1))
One more comment from the heart: I’m old fashioned and think that reading books is the most glorious pastime that humankind has yet devised. Homo Ludens dances, sings, produces meaningful gestures, strikes poses, dresses up, revels and performs elaborate rituals. I don’t wish to diminish the significance of these distractions-without them human life would pass in unimaginable monotony and possibly dispersion and defeat. But these are group activities above which drifts a more or less perceptible whiff of collective gymnastics. Homo Ludens with a book is free. At least as free as he’s capable of being. He himself makes up the rules of the game, which are subject only to his own curiosity. He’s permitted to read intelligent books, from which he will benefit, as well as stupid ones, from which he may also learn something. He can stop before finishing one book, if he wishes, while starting another at the end and working his way back to the beginning. He may laugh in the wrong places or stop short at words he’ll keep for a life time. And finally, he’s free-and no other hobby can promise this-to eavesdrop on Montaigne’s arguments or take a quick dip in the Mesozoic.
Wisława Szymborska (Nonrequired Reading)
If someone gave you the rules to the game you have been playing right away, you would miss the most exciting part – the details. Sometimes it’s all about the details, they make the whole more meaningful.
Iva Kenaz (The Merkaba Mystery)
Influencers use four tactics to help people love what they hate: 1. Allow for choice. 2. Create direct experiences. 3. Tell meaningful stories. 4. Make it a game.
Kerry Patterson (Influencer: The New Science of Leading Change)
Life is short, and that's why, I don't test people; because we all fail tests sometimes, but that is supposed to be okay! I don't play games with people; because people aren't toys. And I don't risk what I don't want to lose; because if I do lose it, it's definitely my loss and not theirs! How short is life, you ask me. Well, life is as short as one drop in eternity. I swim in a single drop in this basin of eternal waters, and after that drop evaporates, it's gone! But then you could argue that if life is just a drop, then why even bother? Well, yes it is a drop, but it's a meaningful drop, an unforgettable drop, and a beautiful one! It's so unforgettable, that when you come back again, if you choose to, you will remember it in your dreams at night! So you see, I don't test people, I don't play games, and I don't risk who and what I don't want to lose.
C. JoyBell C.
In the long run, completing a marathon makes us happier than eating a chocolate cake. Raising a child makes us happier than beating a video game. Starting a small business with friends while struggling to make ends meet makes us happier than buying a new computer. These activities are stressful, arduous, and often unpleasant. They also require withstanding problem after problem. Yet they are some of the most meaningful moments and joyous things we’ll ever do. They involve pain, struggle, even anger and despair—yet once they’re accomplished, we look back and get all misty-eyed telling our grandkids about them.
Mark Manson (The Subtle Art of Not Giving a F*ck: A Counterintuitive Approach to Living a Good Life)
In the end, people don’t view their life as merely the average of all of its moments—which, after all, is mostly nothing much plus some sleep. For human beings, life is meaningful because it is a story. A story has a sense of a whole, and its arc is determined by the significant moments, the ones where something happens. Measurements of people’s minute-by-minute levels of pleasure and pain miss this fundamental aspect of human existence. A seemingly happy life may be empty. A seemingly difficult life may be devoted to a great cause. We have purposes larger than ourselves. Unlike your experiencing self—which is absorbed in the moment—your remembering self is attempting to recognize not only the peaks of joy and valleys of misery but also how the story works out as a whole. That is profoundly affected by how things ultimately turn out. Why would a football fan let a few flubbed minutes at the end of the game ruin three hours of bliss? Because a football game is a story. And in stories, endings matter. Yet we also recognize that the experiencing self should not be ignored. The peak and the ending are not the only things that count. In favoring the moment of intense joy over steady happiness, the remembering self is hardly always wise. “An inconsistency is built into the design of our minds,” Kahneman observes. “We have strong preferences about the duration of our experiences of pain and pleasure. We want pain to be brief and pleasure to last. But our memory … has evolved to represent the most intense moment of an episode of pain or pleasure (the peak) and the feelings when the episode was at its end. A memory that neglects duration will not serve our preference for long pleasure and short pains.” When our time is limited and we are uncertain about how best to serve our priorities, we are forced to deal with the fact that both the experiencing self and the remembering self matter. We do not want to endure long pain and short pleasure. Yet certain pleasures can make enduring suffering worthwhile. The peaks are important, and so is the ending.
Atul Gawande (Being Mortal: Medicine and What Matters in the End)
I have had moderately meaningful relationships in which I invested less time than what I have spent on some BioWare games.
Tom Bissell (Extra Lives: Why Video Games Matter)
My dreams about finding a place to create true, meaningful friendships around my fake video game world had come true.
Felicia Day (You're Never Weird on the Internet (Almost))
When you have set out the goals that you are claiming is yours in life and, more importantly, relentlessly taking the actions to produce, it’s only a matter of when. We are wired to win. You are wired to win. Define your game. Embrace the challenge. And strive to understand yourself in deeper and more meaningful ways. True understanding of yourself and your personal constraints allows for ever unfolding degrees of freedom and success. The more aware you become of your hard wiring, the more space and opportunity become available in those areas. Step out there. Trust yourself. Give yourself fully to your vast capacity for victory. Set the the challenge of winning in new and exciting ways. Demand your greatness of yourself and repeat after me: I am wired to win.
Gary John Bishop (Unfu*k Yourself: Get Out of Your Head and Into Your Life)
Given these differences between the sexes, the sexual revolution was the biggest joke men ever played on women. By convincing them that the old rules didn’t apply and that two could play the predator game, men enticed women to do what men have always wanted women to do. But what a price was paid for the new “freedom.” And predictably, women were the ones who got stuck with the bill.
James C. Dobson (Life on the Edge: The Next Generation's Guide to a Meaningful Future)
Over time, even the tiniest meaningful actions add up, each one bringing you closer to a life that is truer to your dreams and free of regret.
Jane McGonigal (SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games)
Keep a sharp eye on the game, and not the money. Money will pass away, but the game will play on.
Michael Bassey Johnson (Song of a Nature Lover)
But things are even worse: in real life, every single bit of risk you take adds up to reduce your life expectancy. If you climb mountains and ride a motorcycle and hang around the mob and fly your own small plane and drink absinthe, and smoke cigarettes, and play parkour on Thursday night, your life expectancy is considerably reduced, although no single action will have a meaningful effect. This idea of repetition makes paranoia about some low-probability events, even that deemed “pathological,” perfectly rational.
Nassim Nicholas Taleb (Skin in the Game: Hidden Asymmetries in Daily Life (Incerto, #5))
everything actually was all-meaningful, that every symbol and combination of symbols led not hither and yon, not to single examples, experiments, and proofs, but into the center, the mystery and innermost heart of the world, into primal knowledge. Every transition from major to minor in a sonata, every transformation of a myth or a religious cult, every classical or artistic formulation was, I realized in that flashing moment, if seen with a truly meditative mind, nothing but a direct route into the interior of the cosmic mystery, where in the alternation between inhaling and exhaling, between heaven and earth, between Yin and Yang, holiness is forever being created.
Hermann Hesse (The Glass Bead Game)
What’s also missing is a sense of relationship. People suffer in isolation from one another. In a world without purpose, without meaningful values, what have we to share but our emptiness, the needy fragments of our superficial selves? As a result, most of us scramble about hungrily seeking distraction, in music, in television, in people, in drugs. And most of all we seek things. Things to wear and things to do. Things to fill the emptiness. Things to shore up our eroding sense of self. Things to which we can attach meaning, significance, life. We’ve fast become a world of things. And most people are being buried in the profusion. What most people need, then, is a place of community that has purpose, order, and meaning. A place in which being human is a prerequisite, but acting human is essential. A place where the generally disorganized thinking that pervades our culture becomes organized and clearly focused on a specific worthwhile result. A place where discipline and will become prized for what they are: the backbone of enterprise and action, of being what you are intentionally instead of accidentally. A place that replaces the home most of us have lost. That’s what a business can do; it can create a Game Worth Playing.
Michael E. Gerber (The E-Myth Revisited: Why Most Small Businesses Don't Work and What to Do About It)
Maybe all American families play the togetherness game—the one where you talk about sports and dine on casseroles (in the Pacific Northwest, it’s gluten-free and organic), fight about politics and act like you have meaningful relationships when you’re actually dying of loneliness.
Tarryn Fisher (The Wives)
The dark side of tracking a particular behavior is that we become driven by the number rather than the purpose behind it. If your success is measured by quarterly earnings, you will optimize sales, revenue, and accounting for quarterly earnings. If your success is measured by a lower number on the scale, you will optimize for a lower number on the scale, even if that means embracing crash diets, juice cleanses, and fat-loss pills. The human mind wants to “win” whatever game is being played. This pitfall is evident in many areas of life. We focus on working long hours instead of getting meaningful work done. We care more about getting ten thousand steps than we do about being healthy. We teach for standardized tests instead of emphasizing learning, curiosity, and critical thinking. In short, we optimize for what we measure. When we choose the wrong measurement, we get the wrong behavior. This is sometimes referred to as Goodhart’s Law. Named after the economist Charles Goodhart, the principle states, “When a measure becomes a target, it ceases to be a good measure.
James Clear (Atomic Habits: An Easy & Proven Way to Build Good Habits & Break Bad Ones)
That’s the secret, love. It’s not about finding what you’re searching for…it’s about valuing what you find.
Reed Logan Westgate (The Infernal Games (The Baku Trilogy #1))
Perhaps it was all just another game that I can’t win, I thought. Heartbreak, a meaningful career, a dead-end ambition. I can’t win. I think it was at that moment that I was released.
M.K. Williams (The Games You Cannot Win)
The reality is that under capitalist conditions―meaning maximization of short-term gain―you're ultimately going to destroy the environment: the only question is when. Now, for a long time, it's been possible to pretend that the environment is an infinite source and an infinite sink. Neither is true obviously, and we're now sort of approaching the point where you can't keep playing the game too much longer. It may not be very far off. Well, dealing with that problem is going to require large-scale social changes of an almost unimaginable kind. For one thing, it's going to certainly require large-scale social planning, and that means participatory social planning if it's going to be at all meaningful. It's also going to require a general recognition among human beings that an economic system driven by greed is going to self-destruct―it's only a question of time before you make the planet unlivable, by destroying the ozone layer or some other way. And that means huge socio-psychological changes have to take place if the human species is going to survive very much longer. So that's a big factor.
Noam Chomsky (Understanding Power: The Indispensable Chomsky)
In the long run, completing a marathon makes us happier than eating a chocolate cake. Raising a child makes us happier than beating a video game. Starting a small business with friends while struggling to make ends meet makes us happier than buying a new computer. These activities are stressful, arduous, and often unpleasant. They also require withstanding problem after problem. Yet they are some of the most meaningful moments and joyous things we’ll ever do
Mark Manson (The Subtle Art of Not Giving a F*ck: A Counterintuitive Approach to Living a Good Life)
(Speaking about ponies engaging in a game of running around and chasing a ball with "imaginary riders") Along with everything else about it, it seemed to be a parable for life. Going forwards and backwards and round in circles, striving ever forward only to have to run like crazy backwards to get the ball again, realizing that your enemy is after the same goal and you're actually helping him toward it and getting roughed up and possibly killed while you're at it but still feeling the comradeship of being in the game all together.
Susan Trott (The Holy Man)
We cannot feel badly for those who intentionally harm us. If we do, we will not be free from their heavy chains. Pity gives way to excuses and excuses will soften the heart of anyone. It’s a part of the human condition. It is the double-edged sword of compassion. Those who have been targeted are often very empathetic people. They may identify with being sensitive spirited. In the recovery community, it is called being an Empath. The dance between an empath and an abuser is one of control, mind games, and mockery. This is why education is such a critical step in the healing process. Tenderness from empaths will be used against them time and time again by psychological abusers. In Healing from Hidden Abuse, we have a lot of material to cover. My desire is that you will not feel rushed to quickly get through it from cover to cover. I enjoy reading books slowly, and reflecting on the words I have read. I will often sit down with a pen in hand and underline key phrases or sentences that jump out at me. That way, I can later go back and quickly remind myself of the nuggets that originally were meaningful. I would encourage you to do the same here. If you do push through this material, maybe consider coming back around for a second read and taking time to reflect a little
Shannon Thomas (Healing from Hidden Abuse: A Journey Through the Stages of Recovery from Psychological Abuse)
In real life, the value capture process is sometimes deliberately managed by elites to manipulate and control others with game design-like tactics. Gig economy platforms like Uber and Lyft use "badges" and rating systems to manage the decision-making environment of their driver employees. Even outside of work, social media features such as likes, shares, and retweets play the role of points in games. Over time, these simple metrics threaten to distort or take the place of values (say, the wish to meaningfully contribute to discussion or to take pride in the quality of one's work) that might otherwise have inflected our behavior on these platforms.
Olúfẹ́mi O. Táíwò (Elite Capture: How the Powerful Took Over Identity Politics (And Everything Else))
So, are you two shagging yet?’ He stuck two fingers up at her. ‘Did you have to rip a strip off Robertson and Weatherford in front of everyone? Poor sods are doing their best.’ ‘Come on, I saw her checking you out all through the briefing. Yesterday she thought you were a two-foot wide skidmark on the hand-towel of life, now she’s throwing you meaningful glances like they’re on buy-one-get-one-free.’ Steel grinned. ‘You shagged her, didn’t you?’ ‘She’s my sister. OK?’ ‘You shagged your sister? You’re disgusting. Told Susan we shouldn’t have got you that boxed set of Game of Thrones.’ He stood. ‘You know what? I’m glad your ribs hurt. Serves you right.
Stuart MacBride
Nothing moves forward in a story except through conflict. Writers who cannot grasp this truth, the truth of conflict, writers who have been misled by the counterfeit comforts of modern life into believing that life is easy once you know how to play the game. These writers give conflict a false inflection. The scripts they write fail for one of two reasons, either a glut of banal conflict or a lack of meaningful conflict. The former are exercises in turbo special effects written by those who follow textbook imperatives to create conflict but because they're disinterested in or insensitive to the honest struggles of life, devise overwrought excuses for mayhem. The latter are tedious portraits written in reaction against conflict itself, these writers take the pollyanna view, that life would really be nice if it weren't for conflict. What writers at these extremes fail to realize is that while the quality of conflict in life changes as it shifts from level to level, the quantity of conflict is constant. When we remove conflict from one level of life, it amplifies ten times over on another level. When, for example, we don't have to work from dawn to dark to put bread on the table, we now have time to reflect on the great conflict within our mind and heart or we may become aware of the terrible tyrannies and suffering in the world at large. As Jean-Paul Sartre expressed it, "The essence of reality is scarcity. There isn't enough love in the world, enough food, enough justice, enough time in life. To gain any sense of satisfaction in our life we must go in to heady conflict with the forces of scarcity. To be alive is to be in perpetual conflict at one or all three levels of our lives.
Robert McKee (Story: Substance, Structure, Style, and the Principles of Screenwriting)
You don't talk; you watch talk shows. You don't play games; you watch game shows. Travel, relationships, risk: Every meaningful experience must be packaged and delivered to you to watch at a distance, so that you can remain ever sheltered, ever passive, ever ravenous consumers who can't bring themselves to rise from their couches, break a sweat, and participate in life.
Brad Bird
Free will is an idealization of human beings that makes the ethics game playable. Euclidean geometry requires idealizations like infinite straight lines and perfect circles, and its deductions are sound and useful even though the world does not really have infinite straight lines or perfect circles. The world is close enough to the idealization that the theorems can usefully be applied. Similarly, ethical theory requires idealizations like free, sentient, rational, equivalent agents whose behavior is uncaused, and its conclusions can be sound and useful even though the world, as seen by science, does not really have uncaused events. As long as there is no outright coercion or gross malfunction of reasoning, the world is close enough to the idealization of free will that moral theory can meaningfully be applied to it.
Steven Pinker (How the Mind Works)
We need to make decisions right now about how we use video games, smartphones, and the internet. An increasing number of such practical questions will confront us in decades to come. As we spend more and more time in virtual worlds, we’ll have to grapple with the issue of whether life there is fully meaningful. Eventually, we may have to decide whether or not to upload ourselves to the cloud entirely. Thinking philosophically can help us get clear on these decisions about how to live our lives.
David J. Chalmers (Reality+: Virtual Worlds and the Problems of Philosophy)
PERFORMANCE PRACTICES Apply the components of perfect practice each time you set out to do meaningful work: •Define a purpose and concrete objectives for each working session. •Ask yourself: What do I want to learn or get done? •Focus and concentrate deeply, even if doing so isn’t always enjoyable. •Single-task: The next time you feel like multitasking, remind yourself that research shows it’s not effective. Keep in mind Dr. Bob’s secret: “Do only one thing at a time.” •Remember that quality trumps quantity.
Brad Stulberg (Peak Performance: Elevate Your Game, Avoid Burnout, and Thrive with the New Science of Success)
While I enjoy the work because of my love of mathematics, I luckily realized that this career path was simply designed to exploit inefficiencies in markets in order to extract profits from others. This financial realm known as trading is a zero-sum game where for every dollar you make, someone else loses a dollar, and I know I’m not destined to become such an obvious parasite on society. I only aspire to lead a meaningful, impactful life where I can apply my skills as an extremely analytical individual toward the benefit of humanity. I’m
Andrew Yang (Smart People Should Build Things: How to Restore Our Culture of Achievement, Build a Path for Entrepreneurs, and Create New Jobs in America)
repeated the De Groot exercise, but added a wrinkle. This time, the chess players were also given boards with the pieces in an arrangement that would never actually occur in a game. Suddenly, the experts performed just like the lesser players. The grandmasters never had photographic memories after all. Through repetitive study of game patterns, they had learned to do what Chase and Simon called “chunking.” Rather than struggling to remember the location of every individual pawn, bishop, and rook, the brains of elite players grouped pieces into a smaller number of meaningful chunks based on familiar patterns.
David Epstein (Range: Why Generalists Triumph in a Specialized World)
Does your life feel authentically your own?" Dr. B asked during a session. "I'm not even sure I know what that means," I said, increasingly annoyed by our discussions...I longed for a more meaningful life but couldn't begin to articulate what I meant by this. I felt tyrannized by my desire to be elsewhere and awash in guilt at the thought... "It means you're aware of how you are feeling and have chosen the path you're on." ...I was trying to picture what mattered to me - what was the life I wanted to live? I thought of books, close friends, and conversations that skewed toward life's bigger questions. These were the things I truly cared about...I blinked. I'd done it. Somehow, I'd penetrated the looking glass and briefly imagined the life I wanted. It wasn't so hard to envision at all.
Adrienne Brodeur (Wild Game: My Mother, Her Lover, and Me)
The point...was not that we are powerless in the face of history and social structure. It was, rather, to clarify how much of the game has already been played by the time society hands us the controller. Nonetheless, we can and do retain meaningful power and responsibility, even inside the mechanics of a game that is so powerfully rigged. The first rules we learn to follow are the ones that apply to the room we are in. The powers that be have decided those rules, including where the resources are and who is granted access to them. As we saw in the previous chapter, they even set the rules for how the environment responds to our actions, and frequently the environment is hostile. But they don't actually control, directly, what our actions are...We may not be able to control how the room reacts to our speech, but we can speak. We can also choose not to speak, to invite someone else in the room to speak, or to follow their lead.
Olúfẹ́mi O. Táíwò
I don't understand," Olivia said. "How did Penny sewing and unsewing make for the Trojan War?" "Penelope was Odysseus's wife," Philippa explained. "He left her, and she sat at her loom, sewing all day, and unraveling all her work at night. For years." "Why on earth would someone do that?" Olivia wrinkled her nose, selecting a sweet from a nearby tray. "Years? Really?" "She was waiting for him to come home," Penelope said, meeting Michael's gaze. There was something meaningful there, and he thought she might be speaking of more than the Greek myth. Did she wait for him at night? She'd told him not to touch her... she'd pushed him away... but tonight, if he went to her, would she accept him? Would she follow the path of her namesake? "I hope you have more exciting things to do when you are waiting for Michael to come home, Penny," Olivia teased. Penelope smiled, but there was something in her gaze that he did not like, something akin to sadness. He blamed himself for it. Before him, she was happier. Before him, she smiled and laughed and played games with her sisters without reminder of her unfortunate fate. He stood to meet her as she approached the settee. "I would never leave my Penelope for years." He said, "I would be too afraid that someone would snatch her away." His mother-in-law sighed audibly from across the room as his new sisters laughed. He lifted one of Penelope's hands in his and brushed a kiss across her knuckles. "Penelope and Odysseus were never my favored mythic couple, anyway. I was always more partial to Persephone and Hades." Penelope smiled at him, and the room was suddenly much much warmer. "You think they were a happier couple?" she asked, wry. He met her little smile, enjoying himself as he lowered his voice. "I think six months of feast is better than twenty years of famine." She blushed, and he resisted the urge to kiss her there, in the drawing room, hang propriety and ladies' delicate sensibilities.
Sarah MacLean (A Rogue by Any Other Name (The Rules of Scoundrels, #1))
We need to distinguish between activities that are spiritually fulfilling versus ones that leave us feeling hollow in the end. I used to play a lot of video games. Simply put, they were fun and exciting. I was good at them, and I liked getting better. During weekends I could spend more than twelve hours playing video games. I did so for years. I noticed that, as fun as the games were, at the end of the day, I often felt a lingering sense of regret or hollowness, as if I had wasted my time. My body seemed to be telling me that there was no meaning in that activity — which is not to say that everyone will feel just like I did, but pay attention to the feeling in the body during and after activities. Make note of the activities that are fulfilling. Spend more time doing those activities. Also, note those activities that result in hollowness or regret. Spend less time doing those things. We can wean ourselves from meaningless activities and gravitate more toward meaningful ones.
Richard L. Haight (Inspirience: Meditation Unbound: The Unconditioned Path to Spiritual Awakening (Spiritual Awakening Series))
In the end, people don’t view their life as merely the average of all of its moments—which, after all, is mostly nothing much plus some sleep. For human beings, life is meaningful because it is a story. A story has a sense of a whole, and its arc is determined by the significant moments, the ones where something happens. Measurements of people’s minute-by-minute levels of pleasure and pain miss this fundamental aspect of human existence. A seemingly happy life may be empty. A seemingly difficult life may be devoted to a great cause. We have purposes larger than ourselves. Unlike your experiencing self—which is absorbed in the moment—your remembering self is attempting to recognize not only the peaks of joy and valleys of misery but also how the story works out as a whole. That is profoundly affected by how things ultimately turn out. Why would a football fan let a few flubbed minutes at the end of the game ruin three hours of bliss? Because a football game is a story. And in stories, endings matter.
Atul Gawande (Being Mortal: Medicine and What Matters in the End)
The great advantage of scientific abstraction is that it gives us a key to the mysterious processes enacted behind the scenes, where, leaving the colourful world of the theatre behind us, we enter into the ultimate reality of psychic dynamism and psychic meaningfulness. This knowledge strips the unconscious processes of all epiphenomenality and allows them to appear as what our whole experience tells us that they are—autonomous quantities. Consequently, every attempt to derive the unconscious from the conscious sphere is so much empty talk, a sterile, intellectual parlour-game. One suspects this wherever writers cheerfully talk of the “subconscious,” without apparently realizing what an arrogant prejudice they are presuming to express. How do they know, forsooth, that the unconscious is “lower” and not “higher” than the conscious? The only certain thing about this terminology is that consciousness deems itself higher—higher than the gods themselves. One day, let us hope, its “god-almightiness will make it quiver and quake”!
C.G. Jung (Collected Works of C. G. Jung, Volume 5: Symbols of Transformation (The Collected Works of C. G. Jung))
The human mind wants to “win” whatever game is being played. This pitfall is evident in many areas of life. We focus on working long hours instead of getting meaningful work done. We care more about getting ten thousand steps than we do about being healthy. We teach for standardized tests instead of emphasizing learning, curiosity, and critical thinking. In short, we optimize for what we measure. When we choose the wrong measurement, we get the wrong behavior. This is sometimes referred to as Goodhart’s Law. Named after the economist Charles Goodhart, the principle states, “When a measure becomes a target, it ceases to be a good measure.”9 Measurement is only useful when it guides you and adds context to a larger picture, not when it consumes you. Each number is simply one piece of feedback in the overall system. In our data-driven world, we tend to overvalue numbers and undervalue anything ephemeral, soft, and difficult to quantify. We mistakenly think the factors we can measure are the only factors that exist. But just because you can measure something doesn’t mean it’s the most important thing. And just because you can’t measure something doesn’t mean it’s not important at all.
James Clear (Atomic Habits: An Easy and Proven Way to Build Good Habits and Break Bad Ones)
I suspect, however, that the thing that confuses you about Ian is that he’s half Scot. In many ways he’s more Scot than English, which accounts for what you’re calling a ruthless streak. He’ll do what he pleases, when he pleases, and the devil fly with the consequences. He always has. He doesn’t care what anyone thinks of him or of what he does.” Pausing, Jordan glanced meaningfully at the couple who’d paused to look at a shrubbery on the front lawn. Ian was listening to Elizabeth intently, an expression of tenderness on his rugged face. “The other night, however, he cared very much what people thought of your lovely friend. In fact, I don’t like to think what he might have done had anyone actually dared to openly insult her in front of him. You’re right when you aren’t deceived by Ian’s civilized veneer. Beneath that he’s a Scot, and he has a temper to go with it, though he usually keeps it in check.” “I don’t think you’re reassuring me,” Alex said shakily. “I should be. He’s committed himself completely to her. That commitment is so deep that he even reconciled with his grandfather and then appeared with him in public, which I know was because of Elizabeth.” “What on earth makes you think that?” “For one thing, when I saw Ian at the Blackmore he had no plans for the evening until he discovered what Elizabeth was going to do at the Willingtons’. The next I knew, he was walking into that ball with his grandfather at his side. And that, my love, is what we call a show of strength.” She looked impressed by his powers of deduction, and Jordan grinned. “Don’t admire me too much. I also asked him. So you see, you’re worrying needlessly,” he finished reassuringly. “Scots are a fiercely loyal lot, and Ian will protect her with his life.” “He certainly didn’t protect her with his life two years ago, when she was ruined.” Sighing, Jordan looked out the window. “After the Willingtons’ ball he told me a little of what happened that long-ago weekend. He didn’t tell me much-Ian is a very private man-but reading between the lines, I’m guessing that he fell like a rock for her and then got the idea she was playing games with him.” “Would that have been so terrible?” Alexandra asked, her full sympathy still with Elizabeth. Jordan smiled ruefully at her. “There’s one thing Scots are besides loyal.” “What is that?” “Unforgiving,” he said flatly. “They expect the same loyalty as they give. Moreover, if you betray their loyalty, you’re dead to them. Nothing you do or say will change their heart. That’s why their feuds last from generation to generation.” “Barbaric,” Alexandra said with a shiver of alarm. “Perhaps it is. But then let’s not forget Ian is also half English, and we are very civilized.” Leaning down, Jordan nipped her ear. “Except in bed.
Judith McNaught (Almost Heaven (Sequels, #3))
If you’re suddenly as curious as I am to find out if it was as good between us as it now seems in retrospect, then say so.” His own suggestion startled Ian, although having made it, he saw no great harm in exchanging a few kisses if that was what she wanted. To Elizabeth, his statement that it had been “good between us” defused her ire and confused her at the same time. She stared at him in dazed wonder while his hands tightened imperceptibly on her arms. Self-conscious, she let her gaze drop to his finely molded lips, watching as a faint smile, a challenging smile lifted them at the corners, and inch by inch, the hands on her arms were drawing her closer. “Afraid to find out?” he asked, and it was the trace of huskiness in his voice that she remembered, that worked its strange spell on her again, as it had so long ago. His hands shifted to the curve of her waist. “Make up your mind,” he whispered, and in her confused state of loneliness and longing, she made no protest when he bent his head. A shock jolted through her as his lips touched hers, warm, inviting-brushing slowly back and forth. Paralyzed, she waited for that shattering passion he’d shown her before, without realizing that her participation had done much to trigger it. Standing still and tense, she waited to experience that forbidden burst of exquisite delight…wanted to experience it, just once, just for a moment. Instead his kiss was feather-light, softly stroking…teasing! She stiffened, pulling back an inch, and his gaze lifted lazily from her lips to her eyes. Dryly, he said, “That’s not quit the way I remembered it.” “Nor I,” Elizabeth admitted, unaware that he was referring to her lack of participation. “Care to try it again?” Ian invited, still willing to indulge in a few pleasurable minutes of shared ardor, so long as there was no pretense that it was anything but that, and no loss of control on his part. The bland amusement in his tone finally made her suspect he was treating this as some sort of diverting game or perhaps a challenge, and she looked at him in shock, “Is this a-a contest?” “Do you want to make it into one?” Elizabeth shook her head and abruptly surrendered her secret memories of tenderness and stormy passion. Like all her other former illusions about him, that too had evidently been false. With a mixture of exasperation and sadness, she looked at him and said, “I don’t think so.” “Why not?” “You’re playing a game,” she told him honestly, mentally throwing her hands up in weary despair, “and I don’t understand the rules.” “They haven’t changed,” he informed her. “It’s the same game we played before-I kiss you, and,” he emphasized meaningfully, “you kiss me.” His blunt criticism of her lack of participation left her caught between acute embarrassment and the urge to kick him in the shin, but his arm was tightening around her waist while his other hand was sliding slowly up her back, sensuously stroking her nape. “How do you remember it?” he teased as his lips came closer. “Show me.
Judith McNaught (Almost Heaven (Sequels, #3))
Another painful irony is that, in exile, many refugees strive to stay alive, while watching an absurd show of fraud politicians, experts, pundits, academics, and journalists on the empire’s payroll fighting about them merely to serve their own careers and fortunes. Some promise to imprison refugees, some promise to build walls to stop their influx, some promise to deny them any human rights, others promise to publicly shame and attack them. Many ask refugees to ‘fuck off and go back to their countries,’ forgetting that their empire left nothing to go back to. Yet, conveniently, nobody promises to stop waging wars against refugees. Nobody promises to stop destroying and economically exploiting the places from which refugees escaped. They discuss everything except the actual solution to the refugee crisis, which is simple: stop waging wars of any sort against other people! Everyone loves hearing themselves talking about the refugee crisis, but almost never talking with refugees in meaningful and honest ways. If they talk with them, it is only to depict them as victims or villains in the unjust courts of the empire’s arrogance. They defend them or hate them, depending on the direction in which they wish to advance their fortunes and careers. It all depends on what they need to put on their CVs at any given time or in any given situation. The last piece of this absurd game is that the careers of every self-appointed mouthpiece for refugees are almost always dependent on paychecks paid by those who directly or indirectly run the military-industrial-complex, the biggest producer of refugees. This last piece is precisely what makes breaking the vicious cycle almost impossible. And such continues the game, all while refugees are sitting and watching in bitter silence.
Louis Yako
Elizabeth’s concern that Ian might insult them, either intentionally or otherwise, soon gave way to admiration and then to helpless amusement as he sat for the next half-hour, charming them all with an occasional lazy smile or interjecting a gallant compliment, while they spent the entire time debating whether to sell the chocolates being donated by Gunther’s for $5 or $6 per box. Despite Ian’s outwardly bland demeanor, Elizabeth waited uneasily for him to say he’d buy the damned cartload of chocolates for $10 apiece, if it would get them on to the next problem, which she knew was what he was dying to say. But she needn’t have worried, for he continued to positively exude pleasant interest. Four times, the committee paused to solicit his advice; four times, he smilingly made excellent suggestions; four times, they ignored what he suggested. And four times, he seemed not to mind in the least or even notice. Making a mental note to thank him profusely for his incredible forbearance, Elizabeth kept her attention on her guests and the discussion, until she inadvertently glanced in his direction, and her breath caught. Seated on the opposite side of the gathering from her, he was now leaning back in his chair, his left ankle propped atop his right knee, and despite his apparent absorption in the topic being discussed, his heavy-lidded gaze was roving meaningfully over her breasts. One look at the smile tugging at his lips and Elizabeth realized that he wanted her to know it. Obviously he’d decided that both she and he were wasting their time with the committee, and he was playing an amusing game designed to either divert her or discomfit her entirely, she wasn’t certain which. Elizabeth drew a deep breath, ready to blast a warning look at him, and his gaze lifted slowly from her gently heaving bosom, traveled lazily up her throat, paused at her lips, and then lifted to her narrowed eyes. Her quelling glance earned her nothing but a slight, challenging lift of his brows and a decidedly sensual smile, before his gaze reversed and began a lazy trip downward again. Lady Wiltshire’s voice rose, and she said for the second time, “Lady Thornton, what do you think?” Elizabeth snapped her gaze from her provoking husband to Lady Wiltshire. “I-I agree,” she said without the slightest idea of what she was agreeing with. For the next five minutes, she resisted the tug of Ian’s caressing gaze, firmly refusing to even glance his way, but when the committee reembarked on the chocolate issue again, she stole a look at him. The moment she did, he captured her gaze, holding it, while he, with an outward appearance of a man in thoughtful contemplation of some weighty problem, absently rubbed his forefinger against his mouth, his elbow propped on the arm of his chair. Elizabeth’s body responded to the caress he was offering her as if his lips were actually on hers, and she drew a long, steadying breath as he deliberately let his eyes slide to her breasts again. He knew exactly what his gaze was doing to her, and Elizabeth was thoroughly irate at her inability to ignore its effect. The committee departed on schedule a half-hour later amid reminders that the next meeting would be held at Lady Wiltshire’s house. Before the door closed behind them, Elizabeth rounded on her grinning, impenitent husband in the drawing room. “You wretch!” she exclaimed. “How could you?” she demanded, but in the midst of her indignant protest, Ian shoved his hands into her hair, turned her face up, and smothered her words with a ravenous kiss. “I haven’t forgiven you,” she warned him in bed an hour later, her cheek against his chest. Laughter, rich and deep, rumbled beneath her ear. “No?” “Absolutely not. I’ll repay you if it’s the last thing I do.” “I think you already have,” he said huskily, deliberately misunderstanding her meaning.
Judith McNaught (Almost Heaven (Sequels, #3))
Making the most of an experience: Living fully is extolled everywhere in popular culture. I have only to turn on the television at random to be assailed with the following messages: “It’s the best a man can get.” “It’s like having an angel by your side.” “Every move is smooth, every word is cool. I never want to lose that feeling.” “You look, they smile. You win, they go home.” What is being sold here? A fantasy of total sensory pleasure, social status, sexual attraction, and the self-image of a winner. As it happens, all these phrases come from the same commercial for razor blades, but living life fully is part of almost any ad campaign. What is left out, however, is the reality of what it actually means to fully experience something. Instead of looking for sensory overload that lasts forever, you’ll find that the experiences need to be engaged at the level of meaning and emotion. Meaning is essential. If this moment truly matters to you, you will experience it fully. Emotion brings in the dimension of bonding or tuning in: An experience that touches your heart makes the meaning that much more personal. Pure physical sensation, social status, sexual attraction, and feeling like a winner are generally superficial, which is why people hunger for them repeatedly. If you spend time with athletes who have won hundreds of games or with sexually active singles who have slept with hundreds of partners, you’ll find out two things very quickly: (1) Numbers don’t count very much. The athlete usually doesn’t feel like a winner deep down; the sexual conqueror doesn’t usually feel deeply attractive or worthy. (2) Each experience brings diminishing returns; the thrill of winning or going to bed becomes less and less exciting and lasts a shorter time. To experience this moment, or any moment, fully means to engage fully. Meeting a stranger can be totally fleeting and meaningless, for example, unless you enter the individual’s world by finding out at least one thing that is meaningful to his or her life and exchange at least one genuine feeling. Tuning in to others is a circular flow: You send yourself out toward people; you receive them as they respond to you. Notice how often you don’t do that. You stand back and insulate yourself, sending out only the most superficial signals and receive little or nothing back. The same circle must be present even when someone else isn’t involved. Consider the way three people might observe the same sunset. The first person is obsessing over a business deal and doesn’t even see the sunset, even though his eyes are registering the photons that fall on their retinas. The second person thinks, “Nice sunset. We haven’t had one in a while.” The third person is an artist who immediately begins a sketch of the scene. The differences among the three are that the first person sent nothing out and received nothing back; the second allowed his awareness to receive the sunset but had no awareness to give back to it—his response was rote; the third person was the only one to complete the circle: He took in the sunset and turned it into a creative response that sent his awareness back out into the world with something to give. If you want to fully experience life, you must close the circle.
Deepak Chopra (The Book of Secrets: Unlocking the Hidden Dimensions of Your Life)
Innovation Games let customers engage other centers of their brain, resulting in richer, deeper, and more meaningful exchanges of information
Luke Hohmann (Innovation Games: Creating Breakthrough Products Through Collaborative Play)
The question I've always had about this army of young people with seemingly endless career options who wind up in finance is: What happens to them next? One moment they're young people: They have young people's idealism and hope to live a meaningful life. The next they're essentially old people, at work gaming ratings companies, designing securities to fail so they can make a killing off the investors they dupe into buying them, rigging various markets at the expense of the wider society, and encouraging all sorts of people to do stuff with their capital and their com panies that they should never do.
Anonymous
So from now on, catch your mind in the act when it tries to hook you with these questions and comments. Then simply refuse to play the game. Thank your mind for trying to waste your time and focus instead on some useful or meaningful activity. You may find it helpful to say, “Thanks, Mind, but I’m not playing today.
Russ Harris (The Happiness Trap: How to Stop Struggling and Start Living: A Guide to ACT)
The basic idea underlying all the great religions is that man is asleep, that he lives amid dreams and delusions, that he cuts himself off from the universal consciousness (the only meaningful definition of God) to crawl into the narrow shell of a personal ego.
Robert S. de Ropp (The Master Game: Pathways to Higher Consciousness (Consciousness Classics))
Whether meaningful or meaningless, the game of life is there to be played - and the animal in his animal way seems to "know" it and the cage is an offense to what his inner animal voice tells him is right and true.
Tom Robbins (Another Roadside Attraction)
Perhaps the time has come to give up the racial bribes and begin an honest conversation about race in America. The topic of the conversation should be how us can come to include all of us. Accomplishing this degree of unity may mean giving up fierce defense of policies and strategies that exacerbate racial tensions and produce for racially defined groups primarily psychological or cosmetic racial benefits. Of course, if meaningful progress is to be made, whites must give up their racial bribes too, and be willing to sacrifice their racial privilege. Some might argue that in this game of chicken, whites should make the first move. Whites should demonstrate that their silence in the drug war cannot be bought by tacit assurances that their sons and daughters will not be rounded up en masse and locked away. Whites should prove their commitment to dismantling not only mass incarceration, but all of the structures of racial inequality that guarantee for whites the resilience of white privilege. After all, why should “we” give up our racial bribes if whites have been unwilling to give up theirs? In light of our nation’s racial history, that seems profoundly unfair. But if your strategy for racial justice involves waiting for whites to be fair, history suggests it will be a long wait. It’s not that white people are more unjust than others. Rather it seems that an aspect of human nature is the tendency to cling tightly to one’s advantages and privileges and to rationalize the suffering and exclusion of others. This tendency is what led Frederick Douglass to declare that “power concedes nothing without a demand; it never has and it never will.
Michelle Alexander (The New Jim Crow: Mass Incarceration in the Age of Colorblindness)
From outside: “You wanna fuck over my witch? Like playing your games? Then play catch!” Something whistled overhead; the house shook—they all ducked as plaster splattered down from the ceiling. “What the bloody hell was that?” Bowe yelled. “That was Regin,” Nix answered serenely. “She threw a car over us to land on the main Lykae lodge. Lucky thing the lodge is empty. Bowen, she thought the vehicle was yours. But it’s really . . . his.” She pointed delicately at Lachlain, who scowled before flashing a meaningful look at Emma. Bowe grated, “She’s throwing bloody cars?” “See? Not overstating.” Nix rose, smoothly slipped behind the curtains, then shouted out the window, “Bad form, Regin! Wrong car.” Immediately after, the house shook again. “Oh, much better!” Nix assured them. “That was Bowen’s!” Another violent shake of the manor. Nix peaked out from the curtains, wearing them like a nun’s habit. “Who drives a seventy-eight, Chevelle-looking—” “Nix!” Emma said.
Kresley Cole (Wicked Deeds on a Winter's Night (Immortals After Dark, #3))
People say video games are a waste of time, but how is a life spent for worldly success any different? When it’s game over, there is nothing to show but an old high score.
Sevens (Lessons From Life's End: Four Short Pieces of Parting Wisdom for a Meaningful Existence)
Are you finished scaring the mortal?” Hades asked. “Wait your turn,” she said. “It is my turn.” Hades gave her a meaningful look that said, remember why we came here.
Scarlett St. Clair (A Game of Fate (Hades Saga, #1))
My advice for those who are just starting out is define your North Star. Always have your mission in mind, remember why you started, and stay true to your story. Hopefully, you are solving a real problem for a meaningful population. When competition pops up, it’s easy to lose sight of why you started and it can knock you off your game. Sometimes you think you need to change direction or “pivot,” like investors like to say. Or you feel compelled to chase something the competition is doing. You can easily get distracted, and then you create all sorts of fire drills to react to what the competition is doing. In the past, I’ve allowed this to happen. But now we keep our heads down and I take my own advice. It’s made us unstoppable.
Mona Bijoor (Startups and Downs: The Secrets of Resilient Entrepreneurs)
In the long run, completing a marathon makes us happier than eating a chocolate cake. Raising a child makes us happier than beating a video game. Starting a small business with friends while struggling to make ends meet makes us happier than buying a new computer. These activities are stressful, arduous, and often unpleasant. They also require withstanding problem after problem. Yet they are some of the most meaningful moments and joyous things we’ll ever do.
Mark Manson (The Subtle Art of Not Giving a F*ck: A Counterintuitive Approach to Living a Good Life)
Don was able to have an outsized influence because he was always playing the long game of contribution. Every day he invested in the growth of other people and worked on projects that could have a wider reach and influence. It was not about him—Don’s actions showed me how helping other people to thrive was a much better strategy.
Tom Rath (It's Not About You: A Brief Guide to a Meaningful Life)
Philosophy may be sometimes hard to grasp, but it is profoundly meaningful. Mudding the waters under the pretense of doing something meaningful and great is meaningless. Language is one of the best tools of expression, but also one of the best tools to deceive, manipulate, and lead others astray. It is sometimes hard to differentiate between the two and recognize the game of deceit and manipulation. It usually happens when we need to figure out our real prowess and use the language not for real communication or expression but for personal gain, academically, or in any other way that may benefit us.
Dejan Stojanovic (ABSOLUTE (THE WORLD IN NOWHERENESS))
Playing Chess Unconsciously For another demonstration of the power of our unconscious vision, consider chess playing. When grand master Garry Kasparov concentrates on a chess game, does he have to consciously attend to the configuration of pieces in order to notice that, say, a black rook is threatening the white queen? Or can he focus on the master plan, while his visual system automatically processes those relatively trivial relations among pieces? Our intuition is that in chess experts, the parsing of board games becomes a reflex. Indeed, research proves that a single glance is enough for any grand master to evaluate a chessboard and to remember its configuration in full detail, because he automatically parses it into meaningful chunks.29 Furthermore, a recent experiment indicates that this segmenting process is truly unconscious: a simplified game can be flashed for 20 milliseconds, sandwiched between masks that make it invisible, and still influence a chess master’s decision.30 The experiment works only on expert chess players, and only if they are solving a meaningful problem, such as determining if the king is under check or not. It implies that the visual system takes into account the identity of the pieces (rook or knight) and their locations, then quickly binds together this information into a meaningful chunk (“black king under check”). These sophisticated operations occur entirely outside conscious awareness.
Stanislas Dehaene (Consciousness and the Brain: Deciphering How the Brain Codes Our Thoughts)
I ask them if it ever troubled them to devote their lives, and expensive educations, to a trivial game. They look at me as if I’ve lost my mind, and Paul actually laughed. “Oh, you mean as opposed to working in some deeply meaningful job on Wall Street?” he said.
Michael Lewis
the number of dirigibles made per year has not increased according to this pattern. The average number of cats per household has not increased exponentially. This made, briefly, for a fun game. It’s not too hard to come up with metrics that have not kept pace with the Great Acceleration. Yet, in the end, this exercise in contrarian thinking only reinforces the point: any set of meaningful measures will reveal the same pattern. Venus
David Grinspoon (Earth in Human Hands: Shaping Our Planet's Future)
What did I know about sex? Nothing except what I saw in our paddocks or had heard from Kibii about the games young Kip boys and girls played in the dark. I’d no idea what to do or how to arrange myself to be taken—but I did know that something meaningful had changed. Jock had been hard—I’d felt the stiff knot of his groin against my leg and hip—but that was gone now. Before I knew what was happening, he rolled off me and onto his back, his arm coming up to shield his eyes as if there were a glaring lamp in the room instead of shadows.
Paula McLain (Circling the Sun)
Isn’t it obvious to an organization when a promise is becoming less meaningful to consumers? Couldn’t those organizations that did not successfully shift ahead see that consumers were losing interest? Sure, on Monday night everyone’s a professional quarterback and can tell you which of Sunday’s football plays were foolish, or made for the turning point in the game. Hindsight is always twenty-twenty. It’s foresight, seeing the red flags in advance of the risks, that makes the difference on the road to success. And, so before we get to anything else associated with the process of being able to shift ahead, we get to the red flags.
Allen Adamson (Shift Ahead: How the Best Companies Stay Relevant in a Fast-Changing World)
Scrum’s team-level velocity measure is not all that meaningful outside of the context of a particular team. Managers should never attempt to compare velocities of different teams or aggregate estimates across teams. Unfortunately, we have seen team velocity used as a measure to compare productivity between teams, a task for which it is neither designed nor suited. Such an approach may lead teams to “game” the metric, and even to stop collaborating effectively with each other.
Jez Humble (Lean Enterprise: How High Performance Organizations Innovate at Scale (Lean (O'Reilly)))
many gamers have already figured out how to use the immersive power of play to distract themselves from their hunger: a hunger for more satisfying work, for a stronger sense of community, and for a more engaging and meaningful life.
Jane McGonigal (Reality Is Broken: Why Games Make Us Better and How They Can Change the World)
the open-world or sandbox or free-roaming game. This genre is superintended by a few general conventions, which include the sensation of being inside a large and disinterestedly functioning world, a main story line that can be abandoned for subordinate story lines (or for no purpose at all), large numbers of supporting characters with whom meaningful interaction is possible, and the ability to customize (or pimp, in the parlance of our time) the game's player-controlled central character.
Anonymous
Two years before our arrival at Maplehurst, we had left the Midwest eager for new jobs, milder weather, and a house of our own with a real backyard. We were unprepared for the enormity of our losses. Good friends. Close-knit community. A meaningful connection with the work of our minds and our hands. There was one lost thing, in particular. It was such a natural part of our prewilderness lives that I only ever recognized it after it was gone. In our northern city, we had lived a seasonal rhythm of summer festivals and winter sledding, spring baseball games and autumn apple picking. Our moments and our months were distinguished by the color of the trees, deep red or spring green, and the color of the lake, sparkling and playful in summer, menacing and dull in winter. These things were the beautiful, sometimes harsh, but always rhythmic backdrop in our days. Time was like music. It had a melody. In the wilderness, the only thing that differentiated one season from the next was my terrible winter asthma. Without time's music, I became aimless and disconnected, like a child's lost balloon.
Christie Purifoy (Roots and Sky: A Journey Home in Four Seasons)
Maturing into a viable adulthood is partly about discipline, but it is also about luck. Aldous Huxley famously wrote that experience is not what happens to you, it is what you do with what happens to you. That is profoundly correct. Our life experience is not one event after the other but a series of opportunities to grow by making sense of what is meaningful and what isn't. Some do that better than others.
Jonathan Rowson (The Moves That Matter: A Chess Grandmaster on the Game of Life)
And here is the crux: hospitals agreed to follow, and in return demanded financial compensation—they negotiated with the leader about their terms. This is a naive approach to followership. The IT firms, on the other hand, played a smarter game. They not only negotiated with the leader for the financial assistance that would help their sales; they also negotiated for the inclusion of meaningful use—an imposition not on the leader, but on the behavior of other followers. They shaped the long term-governance of the ecosystem when the rules were still malleable. Smart.
Ron Adner (Winning the Right Game: How to Disrupt, Defend, and Deliver in a Changing World (Management on the Cutting Edge))
FIX # 8 : MEANINGFUL REWARDS WHEN WE NEED THEM MOST Compared with games, reality is pointless and unrewarding. Games help us feel more rewarded for making our best effort.
Jane McGonigal (Reality Is Broken: Why Games Make Us Better and How They Can Change the World)
This visceral, meaningful work makes the spirit soar with self-worth and accomplishment. This is the ultimate self-actualization. You won’t find that at the end of a video game, no matter how many times you play.
Joel Salatin (Folks, This Ain't Normal: A Farmer's Advice for Happier Hens, Healthier People, and a Better World)
As the author Eric Weiner, who has studied worldwide happiness trends, reports: “The self-help industrial complex hasn’t helped. By telling us that happiness lives inside us, it’s turned us inward just when we should be looking outward . . . to other people, to community and to the kind of human bonds that so clearly are the sources of our happiness.”7 Weiner makes an excellent point here: self-help isn’t typically social, but so many happiness activities are meant to be. Moreover, positive psychology has shown that for any activity to feel truly meaningful, it needs to be attached to a much bigger project or community—and self-help just doesn’t usually unfold collectively, particularly when self-help advice comes in the form of books.
Jane McGonigal (Reality Is Broken: Why Games Make Us Better and How They Can Change the World)
Freedom from Uncontrolled Thinking A big habit I’m working on is trying to turn off my “monkey mind.” When we’re children, we’re pretty blank slates. We live very much in the moment. We essentially just react to our environment through our instincts. We live in what I would call the “real world.” Puberty is the onset of desire—the first time you really, really want something and you start long-range planning. You start thinking a lot, building an identity and an ego to get what you want. If you walk down the street and there are a thousand people in the street, all thousand are talking to themselves in their head at any given point. They’re constantly judging everything they see. They’re playing back movies of things that happened to them yesterday. They’re living in fantasy worlds of what’s going to happen tomorrow. They’re just pulled out of base reality. That can be good when you do long-range planning. It can be good when you solve problems. It’s good for us as survival-and-replication machines. I think it’s actually very bad for your happiness. To me, the mind should be a servant and a tool, not a master. My monkey mind should not control and drive me 24/7. I want to break the habit of uncontrolled thinking, which is hard. [4] A busy mind accelerates the passage of subjective time. There is no endpoint to self-awareness and self-discovery. It’s a lifelong process you hopefully keep getting better and better at. There is no one meaningful answer, and no one is going to fully solve it unless you’re one of these enlightened characters. Maybe some of us will get there, but I’m not likely to, given how involved I am in the rat race. The best case is I’m a rat who might be able to look up at the clouds once in a while. I think just being aware you’re a rat in a race is about as far as most of us are going to get. [8] The modern struggle: Lone individuals summoning inhuman willpower, fasting, meditating, and exercising… Up against armies of scientists and statisticians weaponizing abundant food, screens, and medicine into junk food, clickbait news, infinite porn, endless games, and addictive drugs.
Eric Jorgenson (The Almanack of Naval Ravikant: A Guide to Wealth and Happiness)
Customers who play games should find someone else to play with.
Frank Sonnenberg (The Path to a Meaningful Life)
Let’s start with soul – that’s the immaterial part of us, our essence, the dearest part of ourselves. The game is whatever creative endeavor we are deeply involved in, be it running a company, creating art, writing, investing, or making sushi – any creative pursuit that you believe is worthy of your effort and time. When you have soul in the game, this pursuit has all of you, every ounce of your attention and strength and love.
Vitaliy N. Katsenelson (Soul in the Game: The Art of a Meaningful Life)
Most people today are not getting what they want. Not from their jobs, not from their families, not from their religion, not from their government, and, most important, not from themselves. Something is missing in most of our lives. Part of what’s missing is purpose. Values. Worthwhile standards against which our lives can be measured. Part of what’s missing is a Game Worth Playing. What’s also missing is a sense of relationship. People suffer in isolation from one another. In a world without purpose, without meaningful values, what have we to share but our emptiness, the needy fragments of our superficial selves? As a result, most of us scramble about hungrily seeking distraction, in music, in television, in people, in drugs.
Michael E. Gerber (The E-Myth Revisited: Why Most Small Businesses Don't Work and What to Do About It)
third key aspect of Wikipedia’s good gameness: it has good game community. Good game community requires two things: plenty of positive social interaction and a meaningful context for collective effort. Wikipedia has both. As Wikipedians describe it: Every unique location (article) in the game world (encyclopedia) has a tavern (“talk page,” or discussion forum) where players have the opportunity to interact with any other player in real time. Players often become friends with other players, and some have even arranged to meet in real life (“meetups,” or face-to-face social gatherings for frequent Wikipedia contributors).
Jane McGonigal (Reality Is Broken: Why Games Make Us Better and How They Can Change the World)
What that extra time does is allow for a more relaxed atmosphere,” Corcoran said, after the class was over. “I find that the problem with math education is the sink-or-swim approach. Everything is rapid fire, and the kids who get it first are the ones who are rewarded. So there comes to be a feeling that there are people who can do math and there are people who aren’t math people. I think that extended amount of time gives you the chance as a teacher to explain things, and more time for the kids to sit and digest everything that’s going on—to review, to do things at a much slower pace. It seems counterintuitive but we do things at a slower pace and as a result we get through a lot more. There’s a lot more retention, better understanding of the material. It lets me be a little bit more relaxed. We have time to have games. Kids can ask any questions they want, and if I’m explaining something, I don’t feel pressed for time. I can go back over material and not feel time pressure.” The extra time gave Corcoran the chance to make mathematics meaningful: to let his students see the clear relationship between effort and reward.
Malcolm Gladwell (Outliers: The Story of Success)
You bloody did. You knew there was something up: you all but told him you knew what was going on. How?” “More fool him for believing a stranger’s meaningful statements,” Kim said. “It’s an old technique: tell someone you know what they did and watch the blush of their guilty conscience. You’ve heard that old story? Someone sends a telegram as a prank to White’s with no name, saying Fly, all is discovered, and six of the members leave the country?
K.J. Charles (The Sugared Game (The Will Darling Adventures, #2))
We are wired to win. You are wired to win. Define your game, embrace the challenge, and strive to understand yourself in deeper and more meaningful ways.
Gary John Bishop (Unfu*k Yourself: Get Out of Your Head and into Your Life (Unfu*k Yourself series))
although no single action will have a meaningful effect.
Nassim Nicholas Taleb (Skin in the Game: Hidden Asymmetries in Daily Life (Incerto, #5))
No single observation can meaningfully affect the aggregate.
Nassim Nicholas Taleb (Skin in the Game: Hidden Asymmetries in Daily Life (Incerto, #5))
Knocking out a hundred tasks for whatever the reason is a poor substitute for doing even one task that's meaningful. Not everything matters equally, and success isn't a game won by whoever does the most.
Gary Keller (The One Thing: The Surprisingly Simple Truth Behind Extraordinary Results)
Exploring Lordran is one of Dark Souls' foremost pleasures, and the seamlessness with which its various zones connect offers the gratification you get watching adjoining puzzle pieces snap together. It's worth considering each area in its turn, the architecture and meticulous care with which they're constructed. It's difficult to think of another game in which every brushstroke feels this considereed - everything down to the placement of specific pieces of loot and their significance to the lore. This is why fans feel comfortable speculating so aggressively about the world of Dark Souls. The lack of arbitrariness across so many facets of the game's construction makes every subsequent detail feel just as potentially meaningful.
Jason Killingsworth (You Died: The Dark Souls Companion)
Philosophical confusions of the sort Wittgenstein is talking about here are not due to the mere transgression of some grammatical rule. Rather, they are due to the tacit hovering between different forms of use - uses that by themselves are perfectly all right. Now in order to treat such confusions, grammatical rules can be quite useful, despite - or even precisely because of - their circular character. For the use of these rules in such cases is not to prescribe particular uses and proscribe others. Indeed, such attempts at prescription and proscription would be counterproductive: for the problem is not that there are correct and incorrect ways of using the relevant words. Rather, the trouble is that two different uses are being conflated - so what we need is to get clear about the differences between them. What we need rules for is to capture the relevant patterns of use, describe them, and thereby make it clear that the confusion is due to an attempt to play two different games at the same time. This requires entering precisely into the sort of dialogue that Hacker's conception of grammatical rules seems to prevent, or at least make unnecessary - a dialogue that does not presuppose that the relevant 'pieces' and 'games' have already been identified but is genuinely open to the possibility of using language in a multitude of meaningful ways.
Martin Gustafsson (The Logical Alien: Conant and His Critics)
Over the course of writing this book, one thing I've heard over and over again from Dark Souls players is that, because of the high stakes, both victory and defeat feel more meaningful... Other games are exciting, sure, but I don't think I've ever leaped up and screamed at the television, arms raised in jubilation, whilst playing any other game. The way you feel during the final minutes of those tight boss fights, where both you and your foe are millimetres from death and you've been holding your breath for seemingly minutes at a time, is not something most video games are capable of eliciting.
Keza MacDonald (You Died: The Dark Souls Companion)
But the main lesson from the church of technology runs in the other direction, instructing us in subtle and not-so-subtle ways to regard the world beyond our phones as less real, less urgent, and less meaningful than the worlds made available to us through those screens, which happen to be worlds protected from climate devastation. As Andreas Malm has wondered, “How many will play augmented reality games on a planet that is six degrees warmer?” The poet and musician Kate Tempest puts it more brinily: “Staring into the screen so we don’t have to see the planet die.
David Wallace-Wells (The Uninhabitable Earth: Life After Warming)
To let the player play the story, tell his own story, and have that story be deep and meaningful?
Tom Bissell (Extra Lives: Why Video Games Matter)
I prefer a more stable game." He tapped the chess-board meaningfully. "Games of strategy which rely on agreed rules and which avoid all semblance of luck are far more to my taste than cards or dice. I like to know where all the pieces are. I like to know what's possible in a game. I don't appreciate being surprised. Would you agree, Miss Winters?
Genevieve Cogman (The Mortal Word (The Invisible Library, #5))
Of course, if meaningful progress is to be made, whites must give up their racial bribes too, and be willing to sacrifice their racial privilege. Some might argue that in this game of chicken, whites should make the first move. Whites should demonstrate that their silence in the drug war cannot be bought by tacit assurances that their sons and daughters will not be rounded up en masse and locked away. Whites should prove their commitment to dismantling not only mass incarceration, but all of the structures of racial inequality that guarantee for whites the resilience of white privilege. After all, why should “we” give up our racial bribes if whites have been unwilling to give up theirs? In light of our nation’s racial history, that seems profoundly unfair. But if your strategy for racial justice involves waiting for whites to be fair, history suggests it will be a long wait. It’s not that white people are more unjust than others. Rather it seems that an aspect of human nature is the tendency to cling tightly to one’s advantages and privileges and to rationalize the suffering and exclusion of others. This tendency is what led Frederick Douglass to declare that “power concedes nothing without a demand; it never has and it never will.
Michelle Alexander (The New Jim Crow: Mass Incarceration in the Age of Colorblindness)
We are all waiting. Someone’s waiting for love, another is waiting for understanding…someone is waiting for recognition…yet another is waiting for money…some are waiting for healing and some others are waiting for death…Life is eventually a game spent in waiting. And the only way to make the wait meaningful, and be happy through all the waiting, is to be patient and trust the process of Life!
AVIS Viswanathan
Benjamin Hunnicutt, a historian at the University of Iowa, argues that if a cashier’s job were a video game, we would call it completely mindless and the worst game ever designed. But if it’s called a job, politicians praise it as dignified and meaningful. Hunnicutt observes that “Purpose, meaning, identity, fulfillment, creativity, autonomy—all these things that positive psychology has shown us to be necessary for well-being are absent in the average job.” Most jobs today are a means for survival.
Andrew Yang (The War on Normal People: The Truth About America's Disappearing Jobs and Why Universal Basic Income Is Our Future)
Your passion is not a passing interest or even a hobby, but something that is intensely meaningful and core to your identity. For example, I play golf as a hobby. While I like the game—love it, actually—it is not core to who I am. It is, however, core to international PGA golf superstar Rory McIlroy. Asked to describe his love for the game McIlroy once said, “It’s what I think about when I get up in the morning. It’s what I think about when I go to bed.” For McIlroy, golf isn’t just a passing interest; it’s the verse that makes his heart sing.
Carmine Gallo (The Storyteller's Secret: From TED Speakers to Business Legends, Why Some Ideas Catch On and Others Don't)
IMMERSION is when the mental division between the player’s real self and his in-game avatar softens, so events happening to the avatar become meaningful as though they were happening to the player himself.
Tynan Sylvester (Designing Games: A Guide to Engineering Experiences)
To be meaningful, an event must provoke ​emotion.​
Tynan Sylvester (Designing Games: A Guide to Engineering Experiences)
Like animals, humans also have consciousness, but they also have a conscience which gives them the ability to differentiate right from wrong actions. But, why we should adopt right and not wrong actions. Prof. Richard Dawkins said that it is necessary for survival. But, Prof. Dawkins needs to be asked that haven’t we evolved through mutations in the game of survival of the fittest. Rawls said ignorance of the veil shall be a guide to behave in a way so as not to be on the wrong side of someone’s prior irresponsible or unjust action. But, living in any age, we exist and we do not come back again. In the lottery of who comes first in the world, we have already won and are here. Then, what can motivate preferences to act rightly and avoid wrong actions permanently and as a well-grounded behaviour, norm, and habit? The biggest motivation to act on the call to conscience is when there are deterministic rewards. The concept of deterministic rewards in life hereafter on the criterion of sincerity in virtuous and upright conduct in life by each person according to one’s ability and by each person according to personal circumstances makes every living moment in this life meaningful.
Salman Ahmed Shaikh (Reflections on the Origins in the Post COVID-19 World)
The meaning of the journey of life is in the ascent, in the path of discovery through growth.
Luigino Bottega (IO - HOW TO WIN AT THE GAME OF LIFE)