Matrix Simulation Quotes

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This life is a virtual simulation game where you can win or lose, you can continue playing for the rest of your life or join the club. You decide! You only have to respect one rule because your stay in the human farm will depend on that, continue playing until the end no matter how many times you are brought into this reality, so stay awake with your eyes wide open and your mouth tight shut." Welcome to the game of life, welcome to the matrix.
Marcos Orowitz (TALENT FOR HORROR 2: Special- Madame Jeanne Weber's shoes (Talent for Horror Series Book Revelation 2022))
A considerable percentage of the people we meet on the street are people who are empty inside, that is, they are actually already dead. It is fortunate for us that we do not see and do not know it. If we knew what a number of people are actually dead and what a number of these dead people govern our lives, we should go mad with horror.
G.I. Gurdjieff
The computer-simulated dreamworld of the Matrix trilogy is a technological version of Descartes’s evil demon. In essence it represents the idea of a mind (the Architect) more powerful than our own that is intent on deceiving us whenever, and however, it sees fit.
William Irwin (Introducing Philosophy Through Pop Culture)
When The Matrix debuted in 1999, it was a huge box-office success. It was also well received by critics, most of whom focused on one of two qualities—the technological (it mainstreamed the digital technique of three-dimensional “bullet time,” where the on-screen action would freeze while the camera continued to revolve around the participants) or the philosophical (it served as a trippy entry point for the notion that we already live in a simulated world, directly quoting philosopher Jean Baudrillard’s 1981 reality-rejecting book Simulacra and Simulation). If you talk about The Matrix right now, these are still the two things you likely discuss. But what will still be interesting about this film once the technology becomes ancient and the philosophy becomes standard? I suspect it might be this: The Matrix was written and directed by “the Wachowski siblings.” In 1999, this designation meant two brothers; as I write today, it means two sisters. In the years following the release of The Matrix, the older Wachowski (Larry, now Lana) completed her transition from male to female. The younger Wachowski (Andy, now Lilly) publicly announced her transition in the spring of 2016. These events occurred during a period when the social view of transgender issues radically evolved, more rapidly than any other component of modern society. In 1999, it was almost impossible to find any example of a trans person within any realm of popular culture; by 2014, a TV series devoted exclusively to the notion won the Golden Globe for Best Television Series. In the fifteen-year window from 1999 to 2014, no aspect of interpersonal civilization changed more, to the point where Caitlyn (formerly Bruce) Jenner attracted more Twitter followers than the president (and the importance of this shift will amplify as the decades pass—soon, the notion of a transgender US president will not seem remotely implausible). So think how this might alter the memory of The Matrix: In some protracted reality, film historians will reinvestigate an extremely commercial action movie made by people who (unbeknownst to the audience) would eventually transition from male to female. Suddenly, the symbolic meaning of a universe with two worlds—one false and constructed, the other genuine and hidden—takes on an entirely new meaning. The idea of a character choosing between swallowing a blue pill that allows him to remain a false placeholder and a red pill that forces him to confront who he truly is becomes a much different metaphor. Considered from this speculative vantage point, The Matrix may seem like a breakthrough of a far different kind. It would feel more reflective than entertaining, which is precisely why certain things get remembered while certain others get lost.
Chuck Klosterman (But What If We're Wrong?: Thinking about the Present as If It Were the Past)
Perhaps we are all living inside a giant computer simulation, Matrix-style. That would contradict all our national, religious and ideological stories. But our mental experiences would still be real. If it turns out that human history is an elaborate simulation run on a super-computer by rat scientists from the planet Zircon, that would be rather embarrassing for Karl Marx and the Islamic State. But these rat scientists would still have to answer for the Armenian genocide and for Auschwitz. How did they get that one past the Zircon University’s ethics committee? Even if the gas chambers were just electric signals in silicon chips, the experiences of pain, fear and despair were not one iota less excruciating for that. Pain is pain, fear is fear, and love is love – even in the matrix. It doesn’t matter if the fear you feel is inspired by a collection of atoms in the outside world or by electrical signals manipulated by a computer. The fear is still real. So if you want to explore the reality of your mind, you can do that inside the matrix as well as outside it.
Yuval Noah Harari (21 Lessons for the 21st Century)
The next major technological platform for creative expansion of the mind will be cyberspace, or more specifically the Metaverse, a functional successor to today’s 2D Internet, with virtual places instead of Webpages. The Internet and smartphones have enabled the rapid and cheap sharing of information, immersive computing will be able to provide the same for experiences. That means that just as we can read, listen to, and watch videos of anything we want today, soon we’ll be able to experience stunning lifelike simulations in virtual reality indistinguishable from our physical world. We’ll be walking and actively interacting in the Metaverse, not slavishly staring at the flat screens. We would be able to turn our minds inside out and show our dreams to each other in this ecstadelic matrix of our own making.
Alex M. Vikoulov (The Syntellect Hypothesis: Five Paradigms of the Mind's Evolution)
All around [the Centre Pompidou and Beauborg Museum], the neighborhood is nothing but a protective zone—remodeling, disinfection, a snobbish and hygienic design—but above all in a figurative sense: it is a machine for making emptiness. It is a bit like the real danger nuclear power stations pose: not lack of security, pollution, explosion, but a system of maximum security that radiates around them, the protective zone of control and deterrence that extends, slowly but surely, over the territory—a technical, ecological, economic, geopolitical glacis. What does the nuclear matter? The station is a matrix in which an absolute model of security is elaborated, which will encompass the whole social field, and which is fundamentally a model of deterrence (it is the same one that controls us globally, under the sign of peaceful coexistence and of the simulation of atomic danger). The same model, with the same proportions, is elaborated at the Center: cultural fission, political deterrence.
Jean Baudrillard (Simulacra and Simulation)
The lack of distinction between the real and the virtual is the obsession of our age. Everything in our current affairs attests to this, not to mention the big cinematic productions: The Truman Show, Total Recall, Existenz, Matrix, etc. This question has always been there behind literature and philosophy, but it has been present metaphorically, as it were, implicitly, through the filter of discourse. The 'encoding/decoding' of reality was done by discourse, that is to say, by a highly complex medium, never leaving room for a head-on truth. The encoding/decoding of our reality is done by technology. Only what is produced by this technical effect acquires visible reality. And it does so at the cost of a simplification that no longer has anything to do with language or with the slightest ambivalence and which, therefore, puts an end to this subtle lack of distinction between the real and the virtual, as subtle as the lack of distinction between good and evil. Through special effects, everything acquires an operational self-evidence, a spectacular reality that is, properly speaking, the reign of simulation. What the directors of these films have not realized (any more than the simulationist artists of New York in the eighties) is that simulation is a hypothesis, a game that turns reality itself into one eventuality among others.
Jean Baudrillard (Cool Memories V: 2000 - 2004)
This is why, where art is concerned, the most interesting thing would be to infiltrate the spongiform encephalon of the modern spectator, For this is where the mystery lies today: in the brain of the receiver, at the nerve centre of this servility before 'works of art'. What is the secret of it? In the complicity between the mortification 'creative artists' inflict on objects and themselves, and the mortification consumers inflict on themselves and their mental faculties. Tolerance for the worst of things has clearly increased considerably as a function of this general state of complicity. Interface and performance - these are the two current leitmotifs. In performance, all the forms of expression merge - the plastic arts, photography, video, installation, the interactive screen. This vertical and horizontal, aesthetic and commercial diversification is henceforth part of the work, the original core of which cannot be located. A (non-) event like The Matrix illustrates this perfectly: this is the very archetype of the global installation, of the total global fact: not just the film, which is, in a way, the alibi, but the spin-offs, the simultaneous projection at all points of the globe and the millions of spectators themselves who are inextricably part of it. We are all, from a global, interactive point of view, the actors in this total global fact.
Jean Baudrillard (The Intelligence of Evil or the Lucidity Pact (Talking Images))
Buena parte de las interpretaciones de The Matrix parten de la teoría del postestructuralismo y la posmodernidad, cuyo libro seminal es Simulacra y simulation de Jean Baudrillard.
Fernanda Solórzano (Misterios de la sala oscura: Ensayos sobre el cine y su tiempo (Spanish Edition))
Metabolic networks remain the only class of biological network reconstructed reasonably comprehensively at the genome-scale in humans. Given that metabolic networks are ultimately based on directed chemical reactions that obey the laws of mass and energy balance, they can further serve the basis for calculations to predict reaction rates (metabolic flux). These fluxes can subsequently be used to compute productions and growth rates of metabolites. In flux balance analysis, the set of reactions is formulated as a stochiometric matrix, which enumerates the ratios of metabolite participation in each reaction. A set of physically possible reaction flux rates result by enforcing a steady-state mass balance (homeostasis) and additional constraints on reaction reversabilities and maximal conversion rates. From within the space of chemically feasible reaction flux combinations, the subset of biologically relevant reaction flux profiles can be solved by optimizing an objective function. The most commonly used objective function in microbes has been to maximize the production of biomass, which serves as a proxy for maximizing growth rate. Notably, while maximal growth may be an appropriate assumption for diseases such as cancer under certain conditions, the best cellular objective function to simulate many human tissues and cell types is unknown (and is likely condition-specific). Adjusting this objective function, which was developed based on microbial physiology, to better reflect human tissues is an area of active research.
Joseph Loscalzo (Network Medicine: Complex Systems in Human Disease and Therapeutics)
The potential of simulations to be used for manipulative and controlling purposes highlights the ethical complexities associated with these technologies. It underscores the importance of establishing ethical guidelines to govern the creation and use of simulations
Theo Brighton (Simulation Theory Simplified!: The Growing Evidence that We Live in the Matrix)
In the context of simulation theory, the first simulator could be viewed as an uncaused cause, an entity that exists outside the conventional understanding of time and causality.
Theo Brighton (Simulation Theory Simplified!: The Growing Evidence that We Live in the Matrix)
When looking at the Mirror World, it can seem obvious that millions of people have given themselves over to fantasy, to make-believe, to playacting. The trickier thing, the uncanny thing, really, is that’s what they see when they look at us. They say we live in a “clown world,” are stuck in “the matrix” of “groupthink,” are suffering from a form of collective hysteria called “mass formation psychosis” (a made-up term). The point is that on either side of the reflective glass, we are not having disagreements about differing interpretations of reality—we are having disagreements about who is in reality and who is in a simulation. Curtis Yarvin, a house intellectual of the Bannon-esque right, says, “My job … is to wake people up from the Truman Show.” Naomi Wolf says that kids who wear masks in school turn into spooky, ghostlike creatures “becalmed … like Stepford kids.
Naomi Klein (Doppelganger: a Trip into the Mirror World)
I think paranoia is an unavoidable moment in the discovery of truth for a variety of reasons. First, you could say that paranoia is the structure of 'knowledge' as a chain of signifiers: S1 --> S2 --> S3, etc. That is, just as knowledge works by perpetually adding new signifiers, so paranoia is characterised by the endless work of adding new connections. In McCarthyism, we discover that x is friends with y who has a business in z which has been the recipient of Soviet bloc investment. Or that a is a supporter of the Palestinian cause which often also gets the support of b who is friendly with c who has said antisemitic things. That's the logic of paranoia. And it's why you might find it difficult to argue with conspiracy theorists however absurd their claims are because, as soon as you knock down one part of their argument, they can invoke dozens of other supports which don't have to hang coherently together. Second, perhaps you could say that paranoia is a moment in the discovery of truth in the Cartesian/Augustinian sense: to arrive at certainty, you have to suppose that everything you perceive is the result of deception by an evil demon (of which the contemporary equivalent is the Matrix, or better yet the Truman Show). Or, at a stretch, in the sense Hegel discusses in the Phenomology: there is a moment when the object appears to have a deeper 'essence' that is not accessible in its appearance. In a manner of speaking, you feel the object is deceiving you, until you press forward and discover the the indecipherable 'essence' is actually in the form of the object's appearance. But this suggests that the "labour of the negative", as Hegel calls it, necessitates a moment of solipsistic despair, panic, the sense of being at the centre of an entirely simulated reality that is motivated by some nefarious Other's bad libido. [...] So, [in society today] paranoia might be unavoidable. But obviously it's a very, very bad place to get stuck. Politically, the logic is most often turned against the Left by its opponents, and within the Left usually appears as a disintegrative moment, when it starts operating as a circular firing-squad, and you get practices of snitch-jacketing or ill-founded 'calling out'. But more fundamentally, it's bad hermeneutics. Being stuck in paranoia means fortifying oneself against doubt, so that all evidence essentially becomes evidence for a delusional structure of certitude. It means that we lose the capacity for critical thinking, for the labour of the negative through which any lucid totalisation might be possible. The reparative moment comes when we stop making 'connections', and instead introduce the cut, the disconnect. That's when we say, "look, this argument might often be used for bad purposes, or it might be wrong in its current articulation, but there are ways to think with it to make a better argument." Or, "x might be friends with y, but that doesn't mean x approves of or was complicit in anything wicked that y has done, and actually everything we know about x makes such complicity racingly unlikely." And so on. The cut is reparative because it militates against the tendency toward social decomposition. The cut is the starting point for a critical procedure that takes all of the reasons for paranoia into account, fully acknowledges their force, but then integrates them into a strategy for repairing the social link.
Richard Seymour
The worst that can happen is that you die,
R.K. Wyat (Glitch in the Matrix: How the Simulation Theory Can Make Your Life Infinitely Better in 10 Seconds or Less (Glitch in the Matrix Series Book 1))
This reality is the real reality to you and I.
R.K. Wyat (Glitch in the Matrix: How the Simulation Theory Can Make Your Life Infinitely Better in 10 Seconds or Less (Glitch in the Matrix Series Book 1))
Anxiety becomes peace. You become more serene, more grateful, and more inspired by your life and your reality. It’s such a gift to get to exist.
R.K. Wyat (Glitch in the Matrix: How the Simulation Theory Can Make Your Life Infinitely Better in 10 Seconds or Less (Glitch in the Matrix Series Book 1))
Another weird thing I experienced a while back:
R.K. Wyat (Glitch in the Matrix: How the Simulation Theory Can Make Your Life Infinitely Better in 10 Seconds or Less (Glitch in the Matrix Series Book 1))
Even physical barriers can be broken. You can find a way to do anything.
R.K. Wyat (Glitch in the Matrix: How the Simulation Theory Can Make Your Life Infinitely Better in 10 Seconds or Less (Glitch in the Matrix Series Book 1))
We could be living in a computer simulation like in The Matrix, and the true external reality could be something very different than we suppose.
Sean Carroll (The Big Picture: On the Origins of Life, Meaning, and the Universe Itself)
In the sort of virtual machine Hutchins ran on his server for malware observation, the researcher wants the malware to think it’s running in the wild, but without ever letting it interact with the actual internet; otherwise it might start doing nasty things like sending spam or attacking other computers. So every attempt to connect with a web domain is answered with some arbitrary response, even if the website doesn’t actually exist. If the malware reaches out to an address its author knows doesn’t exist and still gets a response, it can cleverly deduce that it’s running in a simulation, like Neo in The Matrix after he’s taken the red pill. In that case, when the malware realizes it’s under the researcher’s microscope, it turns off its malicious features and behaves entirely innocently.
Andy Greenberg (Sandworm: A New Era of Cyberwar and the Hunt for the Kremlin's Most Dangerous Hackers)
Having had some experience as a sci-fi writer myself, I found Suddenly Paris to be a very nicely written, YA Sci-Fi novel that turns the story of THE MATRIX on its head. It explores the following question. What if, instead of being people trapped in a synthesized dream world, we only think we are real? The ethical and existential questions that go along with computer generated characters inside a simulation acquiring self-awareness without an awareness that they are living in a simulated world are dealt with in a very entertaining story. Enjoy.
Richard Phillips (The Second Ship (The Rho Agenda, #1))