Layout Design For Quotes

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The Devil himself had probably re-designed Hell in the light of the information he had gained from observing airport layouts.
Anthony Price (The Memory Trap)
Web design is not just about creating pretty layouts. It’s about understanding the marketing challenge behind your business.
Mohamed Saad
Have you ever wondered why the keys on a typewriter are arranged in that particular order?” “No, I haven’t.” “We call it the QWERTY keyboard, because that’s the order of the letters on the first row of keys. I once wondered why it was like that, and I found the answer. The first machine was invented by Christopher Sholes, in 1873, to improve on calligraphy, but there was a problem: If a person typed very fast, the keys got stuck together and stopped the machine from working. Then Sholes designed the QWERTY keyboard, a keyboard that would oblige typists to type more slowly. ” “I don’t believe it.” “But it’s true. It so happened that Remington—which made sewing machines as well as guns at the time—used the QWERTY keyboard for its first typewriters. That meant that more people were forced to learn that particular system, and more companies started to make those keyboards, until it became the only available model. To repeat: The keyboard on typewriters and computers was designed so that people would type more slowly, not more quickly, do you understand? If you changed the letters around, you wouldn’t find anyone to buy your product.” When she saw a keyboard for the first time, Mari had wondered why the letters weren’t in alphabetical order, but she had then promptly forgotten about it. She assumed it was simply the best layout for people to type quickly.
Paulo Coelho (Veronika Decides to Die)
Still another factor is compatibility with vested interests. This book, like probably every other typed document you have ever read, was typed with a QWERTY keyboard, named for the left-most six letters in its upper row. Unbelievable as it may now sound, that keyboard layout was designed in 1873 as a feat of anti-engineering. It employs a whole series of perverse tricks designed to force typists to type as slowly as possible, such as scattering the commonest letters over all keyboard rows and concentrating them on the left side (where right-handed people have to use their weaker hand). The reason behind all of those seemingly counterproductive features is that the typewriters of 1873 jammed if adjacent keys were struck in quick succession, so that manufacturers had to slow down typists. When improvements in typewriters eliminated the problem of jamming, trials in 1932 with an efficiently laid-out keyboard showed that it would let us double our typing speed and reduce our typing effort by 95 percent. But QWERTY keyboards were solidly entrenched by then. The vested interests of hundreds of millions of QWERTY typists, typing teachers, typewriter and computer salespeople, and manufacturers have crushed all moves toward keyboard efficiency for over 60 years.
Jared Diamond (Guns, Germs, and Steel: The Fates of Human Societies (20th Anniversary Edition))
Jobs’s father had once taught him that a drive for perfection meant caring about the craftsmanship even of the parts unseen. Jobs applied that to the layout of the circuit board inside the Apple II. He rejected the initial design because the lines were not straight enough.
Walter Isaacson (Steve Jobs)
The golden ratio has been used in art and architecture for thousands of years. Also called the golden section, the golden ratio describes a ratio of elements, such as height to width. The ratio is approximately 0.618. In other words, the smaller segment (for example, the width) is to the larger segment (the height) as the larger segment is to the sum of both segments.
Beth Tondreau (Layout Essentials: 100 Design Principles for Using Grids (Design Essentials))
Software developers come mainly from engineering and don’t see how similar their industry has become to the one that produces magazines, newspapers, books, TV shows, and movies. Most software developers haven’t yet learned to develop and follow strict standards for layout and graphic design and to pay as much attention to detail as traditional publishers and media studios do. As a result, graphic design and layout bloopers often get a “Who cares? It looks OK to me!” reaction from developers.
Jeff Johnson (GUI Bloopers 2.0: Common User Interface Design Don'ts and DOS)
Major changes were made to the RBMK design, including improving the speed at which control rods entered the core during a SCRAM event, lowering the time for a complete insertion from 18 seconds to 12; reducing the positive steam void coefficient of reactivity, and the effect of reactivity if there was a complete void in the core; installation of a Fast Acting Emergency Protection system, complete with an additional 24 control rods; removing the ability to bypass emergency protection systems while the reactor was at power, and, most importantly, a new control rod layout with a longer boron section and no empty/water section ahead of it. The graphite tip remained.264
Andrew Leatherbarrow (Chernobyl 01:23:40: The Incredible True Story of the World's Worst Nuclear Disaster)
Isabella Di Fabio Web developers who design, build and implement web sites are involved in creating Web pages and help design aesthetic features such as layouts and colors, as well as technical considerations like designing a web site that can handle a certain amount of Internet traffic. Web developers in this role focus on the back-end development of websites, which includes the creation of complex search functions. It is not mandatory that their task is to know how to program the design, but to make it real in the browser. The design for print and web has never been as diverse as it is today. A group of web designers who understand the entire WordPress hierarchy system and know how to put together the code to use actions, filters and hooks to customize WordPress in the right way. Isabella Di Fabio If you want to pick a skill, learn something that is universally appealing and can be applied to many different types of clients and projects. The more you can do for a client generally, the better and the more work you can accept.
Isabella Di Fabio
An interesting question is whether symmetry with respect to translation, and indeed reflection and rotation too, is limited to the visual arts, or may be exhibited by other artistic forms, such as pieces of music. Evidently, if we refer to the sounds, rather than to the layout of the written musical score, we would have to define symmetry operations in terms other than purely geometrical, just as we did in the case of the palindromes. Once we do that, however, the answer to the question, Can we find translation-symmetric music? is a resounding yes. As Russian crystal physicist G. V. Wulff wrote in 1908: "The spirit of music is rhythm. It consists of the regular, periodic repetition of parts of the musical composition...the regular repetition of identical parts in the whole constitutes the essence of symmetry." Indeed, the recurring themes that are so common in musical composition are the temporal equivalents of Morris's designs and symmetry under translation. Even more generally, compositions are often based on a fundamental motif introduced at the beginning and then undergoing various metamorphoses.
Mario Livio (The Equation That Couldn't Be Solved: How Mathematical Genius Discovered the Language of Symmetry)
This book, like probably every other typed document you have ever read, was typed with a QWERTY keyboard, named for the left-most six letters in its upper row. Unbelievable as it may now sound, that keyboard layout was designed in 1873 as a feat of anti-engineering. It employs a whole series of perverse tricks designed to force typists to type as slowly as possible, such as scattering the commonest letters over all keyboard rows and concentrating them on the left side (where right-handed people have to use their weaker hand). The reason behind all of those seemingly counterproductive features is that the typewriters of 1873 jammed if adjacent keys were struck in quick succession, so that manufacturers had to slow down typists. When improvements in typewriters eliminated the problem of jamming, trials in 1932 with an efficiently laid-out keyboard showed that it would let us double our typing speed and reduce our typing effort by 95 percent. But QWERTY keyboards were solidly entrenched by then. The vested interests of hundreds of millions of QWERTY typists, typing teachers, typewriter and computer salespeople, and manufacturers have crushed all moves toward keyboard efficiency for over 60 years. While the story of the QWERTY
Jared Diamond (Guns, Germs, and Steel: The Fates of Human Societies (20th Anniversary Edition))
Even human bones are not exempt from male-unless-otherwise-indicated thinking. We might think of human skeletons as being objectively either male or female and therefore exempt from male-default thinking. We would be wrong. For over a hundred years, a tenth-century Viking skeleton known as the ‘Birka warrior’ had – despite possessing an apparently female pelvis – been assumed to be male because it was buried alongside a full set of weapons and two sacrificed horses.11 These grave contents indicated that the occupant had been a warrior12 – and warrior meant male (archaeologists put the numerous references to female fighters in Viking lore down to ‘mythical embellishments’13). But although weapons apparently trump the pelvis when it comes to sex, they don’t trump DNA and in 2017 testing confirmed that these bones did indeed belong to a woman. The argument didn’t, however, end there. It just shifted.14 The bones might have been mixed up; there might be other reasons a female body was buried with these items. Naysaying scholars might have a point on both counts (although based on the layout of the grave contents the original authors dismiss these criticisms). But the resistance is nevertheless revealing, particularly since male skeletons in similar circumstances ‘are not questioned in the same way’.
Caroline Criado Pérez (Invisible Women: Data Bias in a World Designed for Men)
Mr. Bredon had been a week with Pym's Publicity, and had learnt a number of things. He learned the average number of words that can be crammed into four inches of copy; that Mr. Armstrong's fancy could be caught by an elaborately-drawn lay-out, whereas Mr. Hankin looked on art-work as waste of a copy-writer's time; that the word “pure” was dangerous, because, if lightly used, it laid the client open to prosecution by the Government inspectors, whereas the words “highest quality,” “finest ingredients,” “packed under the best conditions” had no legal meaning, and were therefore safe; that the expression “giving work to umpteen thousand British employees in our model works at so-and-so” was not by any means the same thing as “British made throughout”; that the north of England liked its butter and margarine salted, whereas the south preferred it fresh; that the Morning Star would not accept any advertisements containing the word “cure,” though there was no objection to such expressions as “relieve” or “ameliorate,” and that, further, any commodity that professed to “cure” anything might find itself compelled to register as a patent medicine and use an expensive stamp; that the most convincing copy was always written with the tongue in the cheek, a genuine conviction of the commodity's worth producing—for some reason—poverty and flatness of style; that if, by the most far-fetched stretch of ingenuity, an indecent meaning could be read into a headline, that was the meaning that the great British Public would infallibly read into it; that the great aim and object of the studio artist was to crowd the copy out of the advertisement and that, conversely, the copy-writer was a designing villain whose ambition was to cram the space with verbiage and leave no room for the sketch; that the lay-out man, a meek ass between two burdens, spent a miserable life trying to reconcile these opposing parties; and further, that all departments alike united in hatred of the client, who persisted in spoiling good lay-outs by cluttering them up with coupons, free-gift offers, lists of local agents and realistic portraits of hideous and uninteresting cartons, to the detriment of his own interests and the annoyance of everybody concerned.
Dorothy L. Sayers
The key utility measure is user happiness. Speed of response and the size of the index are factors in user happiness. It seems reasonable to assume that relevance of results is the most important factor: blindingly fast, useless answers do not make a user happy. However, user perceptions do not always coincide with system designers' notions of quality. For example, user happiness commonly depends very strongly on user interface design issues, including the layout, clarity, and responsiveness of the user interface, which are independent of the quality of the results returned.
Christopher D. Manning (Introduction to Information Retrieval)
WebKit is a layout engine designed to allow web browsers to render web pages. WebKit powers Google Chrome and Safari, which in January 2011 had around 14% and
Anonymous
Lastly the corporate office design Gauteng will also require to be planned with particular furniture and tools requirements in mind. It is also important to consideration on sufficient working spaces. Interior office design has turned a little more complex as compare than interior design for residential assignments. This article is all about corporate interiors and project management Gauteng. Interior Office design Floor plans The interior floor plan for an office is first task for space planning. It require skill as well as good creativity for problem solving ability but also special facts of building sets as well as information of the company's needs who will dwell there, normally known as the client as well as tenant. Here the floor plan layout requires to meet all the companies obligations such as how many offices, meeting rooms and storage areas among others and also forces with the applicable regulations as well as standards. The floor plan will also include office designs for different technical and engineering services which include: • Electrical plans for lighting and power • Services designs for Emergency such as exit signs, emergency lighting and mass departure warning methods • Designs related to communications services including phones and computers • Designs related to Fire sprinklers of fire recognition systems and also flames hose reels • Air conditioning Designs • Plumbing services Designs • Designs for safety and entry control systems The corporate interiors and project management needs to be planned with keeping in mind not only all the standards necessary but also the needs of the client's requirements. Office re fit is a general good design perform for work flow and helpful working environments. • Finding the amount of offices, conference rooms and release plan workstations obligatory by the client. • Finding sufficient normal facilities which include storage areas, filing areas, printing areas, and staff facilities including kitchens and toilet facilities. • Office layout for right sitting of offices and workstation work areas to take full advantage of entry to natural light. • Concern of main workflow spaces and flow corridors. • Site of public areas including the reception as well as meeting rooms to keep away from disturbance to the common office work areas. • Area of heavy load luggage compartment systems to make sure structural uprightness of the floor. • Right area for break out as well as staff relaxation areas. • Correct furniture and tools planning
Interior Office Design Planning beforehand is Important
The traditional office layout, with individual cubicles and offices, is designed so that the steady state is quiet. Most interactions between groups of people are either planned (a meeting in a conference room) or serendipitous (the hallway / water cooler / walking through the parking lot meeting). This is exactly backward; the steady state should be highly interactive, with boisterous, crowded offices brimming with hectic energy. Employees should always have the option to retire to a quiet place when they’ve had it with all the group stimulation, which is why our offices include plenty of retreats: nooks in the cafés and microkitchens, small conference rooms, outdoor terraces and spaces, and even nap pods. But when they go back to their desk, they should be surrounded by their teammates.
Eric Schmidt (How Google Works)
you shouldn’t write tests for design and layout. It’s too much like testing a constant, and any tests you write are likely to be brittle.
Anonymous
LEADERSHIP | Intuit’s CEO on Building a Design-Driven Company Brad Smith | 222 words Although 46 similar products were on the market when Intuit launched Quicken, in 1983, it immediately became the market leader in personal finance software and has held that position for three decades. That’s because Quicken was so well designed that using it is intuitive. But by the time Smith became CEO, in 2008, the company had become overly focused on adding incremental features that delivered ease of use but not delight. What was missing was an emotional connection with customers. He and his team set out to integrate design thinking into every part of Intuit. They changed the layout of the office, reduced the number of cubes, and added more collaboration spaces and places for impromptu work. They increased the number of designers by nearly 600% and now hold quarterly design conferences. They bring in people who have created exceptionally designed products, such as the Nest thermostat and the Kayak travel website, to share insights with Intuit employees. The company acquired one start-up, called Mint, and collaborates with another, called ZenPayroll, to improve customer experience. Although most people don’t think of financial software as a category driven by emotion or design, Smith writes, Intuit’s D4D (“design for delight”) program has paid off. For example, its SnapTax app, inspired by consumers’ migration to smartphones, led one user to write, “I want this app to have my babies.
Anonymous
In exchange for $10 million, the Iranians walked away with two large suitcases and two briefcases filled with everything they needed to kick-start a uranium enrichment program—technical designs for making centrifuges, a couple of disassembled centrifuge prototypes, and a drawing for the layout of a small centrifuge plant containing six cascades.25 Apparently as a bonus, the marketeers threw in a fifteen-page document describing how to turn enriched uranium into uranium metal and cast it into “hemispheres,” the core component of nuclear bombs.
Anonymous
QWERTY was designed with commonly used characters spaced far apart. This layout prevented typists from jamming the metal type bars of early machines.11 This physical limitation is an anachronism in the digital age, yet QWERTY keyboards remain the standard despite the invention of far better layouts.
Nir Eyal (Hooked: How to Build Habit-Forming Products)
Updating the Layout As you learned in Chapter 6, the dynamic flow and pagination work differently in HTML forms. PDF forms will paginate based on the page size setting, but since an HTML form can be any length, your Designer HTML form will continue to expand lower on the same page and won’t paginate to a subsequent page (Figure 8.8). Figure 8.8 The SmartDoc Expense Report with 40 items in PDF Preview (left) and HTML Preview (right). Follow these steps to analyze and correct the layout issues so that the form will render properly as a paginated PDF or a single-page HTML form: 1. Select the Preview HTML tab. 2. Click the Add Expense button to add 20 new expense rows. You’ll eventually see the rows overlap with the footer of the page. 3. Select the Master Pages tab to update your layout. 4. Select copyrightFooter on the masterPage1 subform. 5. Select the Layout tab of the Object palette and update the Y coordinate to be 10.5625 inches. 6. Select the copyrightFooter field on the masterPage2 subform. 7. Select the Layout tab of the Object palette and update the Y coordinate to be 10.5625 inches. 8. Select the pages field on the masterPage2 subform. 9. Select the Layout tab of the Object palette and update the Y coordinate to be 10.5625 inches. 10. Save your file as myExpenseReportHTML_4.xdp. You’ve successfully moved all the master page items away from the contentArea object. Doing so eliminates the overlapping issue in your HTML form. It’s best to not put master page items in or have them touch the contentArea object.
J.P. Terry (Adobe LiveCycle Designer: Creating Dynamic PDF and HTML5 Forms for Desktop and Mobile Applications)
Most CMSes are pretty bad even at doing page layout, typically providing drag-and-drop tools that don’t cut the mustard. And even then, you end up needing to have someone who understands HTML and CSS to fine-tune the CMS templates. They tend to be terrible platforms on which to build custom code.
Sam Newman (Building Microservices: Designing Fine-Grained Systems)
The primary conversion goal on a page drives all of its elements, including copy, design, and layout. Goals that distract visitors from the primary conversion goal should be reworked or removed. Never lose focus of your main objective on the site (conversion). When you lose focus, your conversion rates will drop. It’s that simple.
Khalid Saleh (Conversion Optimization: The Art and Science of Converting Prospects to Customers)
Uh, hello hello! Uhm, for today's lesson we will be continuing our training on proper suit handling technique. When using an animatronic as a suit, please ensure that the animatronic parts are tightly compressed and fastened, by the spring lock located around inside of the suit. It may take a few moments, position your head and torso between these parts, in a manner where you can move and speak. Try not to nudge or press against ANY of the spring locks inside the suit. Do not touch the spring lock at any time. Do not breathe on a spring lock, as moisture may loosen them, and cause them to break loose. In case that the spring lock comes loose while wearing the suit, please try to maneuver away from populated areas, before bleeding out, as to not ruin the customer experience. As always, if there is ever an emergency, please go to the designated safe room. Every location is filled with 1 extra room, that is not included in the digital map layout programmed for the animatronics or security systems. This room is hidden to customers and animatronics, and is always off camera. As always, remember to smile, as you are the face of Freddy Fazbear's Pizza.
Andrew Mills (Five Nights at Freddy's 3 Ultimate Strategy Guide, Walkthrough, Secrets, Tips and Tricks)
Thanks to bad graphic design, some readers love only the electronic version of some books.
Mokokoma Mokhonoana
Doom, meanwhile, had a long-term impact on the world of gaming far exceeding even that of Myst. The latest of a series of experiments with interactive 3D graphics by id programmer John Carmack, Doom shares with Myst only its immersive first-person point of view; in all other respects, this fast-paced, ultraviolent shooter is the polar opposite of the cerebral Myst. Whereas the world of Myst is presented as a collection of static nodes that the player can move among, each represented by a relatively static picture of its own, the world of Doom is contiguous. As the player roams about, Doom must continually recalculate in real time the view of the world that it presents to her on the screen, in effect drawing for her a completely new picture with every frame using a vastly simplified version of the 3D-rendering techniques that Eric Graham began experimenting with on the Amiga back in 1986. First-person viewpoints had certainly existed in games previously, but mostly in the context of flight simulators, of puzzle-oriented adventures such as Myst, or of space-combat games such as Elite. Doom has a special quality that those earlier efforts lack in that the player embodies her avatar as she moves through 3D space in a way that feels shockingly, almost physically real. She does not view the world through a windscreen, is not separated from it by an adventure game’s point-and-click mechanics and static artificiality. Doom marks a revolutionary change in action gaming, the most significant to come about between the videogame’s inception and the present. If the player directs the action in a game such as Menace, Doom makes her feel as if she is in the action, in the game’s world. Given the Amiga platform’s importance as a tool for noninteractive 3D rendering, it is ironic that the Amiga is uniquely unsuited to Doom and the many iterations and clones of it that would follow. Most of the Amiga attributes that we employed in the Menace reconstruction—its scrolling playfields, its copper, its sprites—are of no use to a 3D-engine programmer. Indeed, the Intel-based machines on which Carmack created Doom possess none of these features. Even the Amiga’s bitplane-based playfields, the source of so many useful graphical tricks and hacks when programming a 2D game such as Menace, are an impediment and annoyance in a game such as Doom. Much preferable are the Intel-based machines’ straightforward chunky playfields because these layouts are much easier to work with when every frame of video must be drawn afresh from scratch. What is required most of all for a game such as Doom is sufficient raw processing power to perform the necessary thousands of calculations needed to render each frame quickly enough to support the frenetic action for which the game is known. By 1993, the plebian Intel-based computer, so long derided by Amiga owners for its inefficiencies and lack of design imagination, at last possessed this raw power. The Amiga simply had no answer to the Intel 80486s and Pentiums that powered this new, revolutionary genre of first-person shooters. Throughout
Jimmy Maher (The Future Was Here: The Commodore Amiga (Platform Studies))
granddaddy of them all appeared: application-specific integrated circuits (ASICs). As the name implies, ASICs are application-specific, meaning that the physical hardware must be designed and manufactured with the application in mind. CPUs, GPUs, and FPGAs can all be bought generically and, with proper engineering, be applied to a specific purpose after the purchase. The physical layout of ASICs, on the other hand, needs to be etched into the chip at the semiconductor fabrication factory.
Chris Burniske (Cryptoassets: The Innovative Investor's Guide to Bitcoin and Beyond)
The Very Difference Between Game Design & 3D Game Development You Always Want to Know Getting into the gaming industry is a dream for many people. In addition to the fact that this area is always relevant, dynamic, alive and impenetrable for problems inherent in other areas, it will become a real paradise for those who love games. Turning your hobby into work is probably the best thing that can happen in your career. What is Game Designing? A 3D Game Designer is a creative person who dreams up the overall design of a video game. Game design is a large field, drawing from the fields of computer science/programming, creative writing, and graphic design. Game designers take the creative lead in imagining and bringing to life video game worlds. Game designers discuss the following issues: • the target audience; • genre; • main plot; • alternative scenarios; • maps; • levels; • characters; • game process; • user interface; • rules and restrictions; • the primary and secondary goals, etc Without this information, further work on the game is impossible. Once the concept has been chosen, the game designers work closely with the artists and developers to ensure that the overall picture of the game is harmonized and that the implementation is in line with the original ideas. As such, the skills of a game designer are drawn from the fields of computer science and programming, creative writing and graphic design. Game designers take the creative lead in imagining and bringing to life video game stories, characters, gameplay, rules, interfaces, dialogue and environments. A game designer's role on a game development outsourcing team differs from the specialized roles of graphic designers and programmers. Graphic designers and game programmers have specific tasks to accomplish in the division of labor that goes into creating a video game, international students can major in those specific disciplines if desired. The game designer generates ideas and concepts for games. They define the layout and overall functionality of the Game Animation Studio. In short, they are responsible for creating the vision for the game. These geniuses produce innovative ideas for games. Game designers should have a knack for extraordinary and creative vision so that their game may survive in the competitive market. The field of game design is always in need of artists of all types who may be drawn to multiple art forms, original game design and computer animation. The game designer is the artist who uses his/her talents to bring the characters and plot to life. Who is a Game Development? Games developers use their creative talent and skills to create the games that keep us glued to the screen for hours and even days or make us play them by erasing every other thought from our minds. They are responsible for turning the vision into a reality, i.e., they convert the ideas or design into the actual game. Thus, they convert all the layouts and sketches into the actual product. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design. 3D Game development involves bringing these ideas to life. Developers take games from the conceptual phase, through *development*, and into reality. The Game Development Services side of games typically involves the programming, coding, rendering, engineering, and testing of the game (and all of its elements: sound, levels, characters, and other assets, etc.). Here are the following stages of 3D Game Development Service, and the best ways of learning game development (step by step). • High Concept • Pitch • Concept • Game Design Document • Prototype • Production • Design • Level Creation • Programming
GameYan
The beauty of words, design, layout, and colors may attract one; however, if that fails to exhibit the beauty of its meaning, surpass, and prevail nothing.
Ehsan Sehgal
In the last 15 years, German cities including Freiburg, Tübingen, Hamburg, and Berlin have developed cooperative building programs called “Baugemeinschaft” or “Baugruppen.” This is a development model that allows the future owners to become the developers. By developing buildings individually, plot by plot, a diverse, high-quality, and more affordable building stock is possible. The Baugemeinschaft approach bridges the individual and private needs of residents and their common and social needs. Seldom do urban dwellings respond to the needs of an active and growing family. Often, the only way to have a home designed to your own specification, is to find a site outside of the city and build a detached house. Designing your own home in an urban setting is often only an option for the wealthy. New apartments offer some choices, but they are limited to things such as bathroom tiles and kitchen cabinets. The idea of being able to influence the design of your own urban home, including the dimensions, layout, heating system, and insulation is extremely interesting.
David Sim (Soft City: Building Density for Everyday Life)
The US Capital has been called the “Mirror Vatican” due to the strikingly similar layout and design of its primary buildings and streets. This is no accident. In fact, America’s forefathers first named the capital city “Rome.” But the parallelism between Washington
Michael Lake (The Shinar Directive: Preparing the Way for the Son of Perdition's Return)
Historical Santa Clara Santa Clara is the fifth largest city in Cuba with a population of over 210,000 people. It is the capital of the Province of Villa Clara and was founded by 138 people from only two families on July 15, 1689. As with many Cuban cities during the 17th century, it was constantly attacked and plundered by pirates. Santa Clara has had a number of names since it was founded. Its layout is clearly that of Colonial Spanish origin, having a squared design with a plaza and a church in the center. It is conveniently located along the highway connecting Santiago de Cuba with Havana. Santa Clara is known as the site of the last battle of the Cuban Revolution. Two columns of rebels attacked the Batista forces on December 31, 1958. One was led by “Che” Guevara and the other by Camilo Cienfuegos. Guevara’s troops destroyed the Trans-Cuban railroad tracks and overturned a train sent by Batista carrying reinforcements. The victory over the city’s demoralized defenders was decisive, forcing Batista to leave Cuba and fly to the Dominican Republic. Fleeing into exile, Batista opened the way for the rebel troops to take the capital city of Havana. From the award winning book “The Exciting Story of Cuba” by Captain Hank Bracker
Hank Bracker
if management is under pressure to deliver profits in the short term, quick-response promotions are a more attractive investment than design improvements. Short-term actions are also favoured in industries sensitive to changes in volume sales, like retailers. Shoppers tend to react more quickly to price promotions than to store layout changes.
Greg Thain (Store Wars: The Worldwide Battle for Mindspace and Shelfspace, Online and In-store)
Students didn't even read books anymore, thought Arthur. They dispensed with design and layout and cover art and illustrations and reduced reading to nothing but a stream of text in whatever font and size they chose. Reading without books, thought Arthur, was like playing cricket without dressing in white. It could be done, but why?
Charlie Lovett (The Lost Book of the Grail)
Exhaustive analysis of the findings indicated principles to improve in-store visibility. Based on these, Guinness created a prototype fixture and installed it in test stores, as shown in Figure 2.1. The extruding fins were highly visible, ensuring that the offer would reach shoppers at the end of the aisle. The fins also broke the linear nature of the aisle, helping to stop shoppers by the display. Product layout was clear and authoritative. All these elements were within the cone of vision. Strong brand block and the use of signpost products reduced visual “noise,” strengthened impact, and acted as guides around the fixture. Figure 2.1 This Guinness display, using fins to break the aisle, helped stop shoppers and increase sales dramatically. Guinness monitored checkout scanner data in the test stores. It then modified the design in response to these findings and installed the display in various retail sites. Guinness then installed the new display in ten sites and identified another ten control sites for a formal test. The new fixture increased sales dramatically. Why? The new display was able to pull customers through the three moments of truth: reaching, stopping, and closing the sale. The fixture made stout easier to find in this busy category, so the display reached out to shoppers. The time until the first customer interaction decreased from an average of 38 seconds to 11 seconds. The majority of stout purchasers went straight to the fixture, so it did a better job stopping them in front of the display. The total average visit time reduced from 2.08 minutes to 1.53 minutes, indicating that it is easier to shop from the new fixture. U-turning in the middle of the aisle halved, to only 24 percent. More customers were now shopping the whole aisle. And, finally, these customers bought Guinness in much higher numbers. In the test stores, Guinness draught sales increased by 25 percent in value and 24 percent in volume. Total stout sales grew by 10 percent and total beer sales by 4 percent
Herb Sorensen (Inside the Mind of the Shopper: The Science of Retailing)
While [Frank H.] Young added, 'In a good modern layout the principles of all good layout still prevail . . . cohesion, legibility, movement, emphasis, simplicity, and continuity.
Steven Heller (Streamline: American Art Deco Graphic Design)
seven fundamental principles of design: 1.​Discoverability. It is possible to determine what actions are possible and the current state of the device. 2.​Feedback. There is full and continuous information about the results of actions and the current state of the product or service. After an action has been executed, it is easy to determine the new state. 3.​Conceptual model. The design projects all the information needed to create a good conceptual model of the system, leading to understanding and a feeling of control. The conceptual model enhances both discoverability and evaluation of results. 4.​Affordances. The proper affordances exist to make the desired actions possible. 5.​Signifiers. Effective use of signifiers ensures discoverability and that the feedback is well communicated and intelligible. 6.​Mappings. The relationship between controls and their actions follows the principles of good mapping, enhanced as much as possible through spatial layout and temporal contiguity. 7.​Constraints. Providing physical, logical, semantic, and cultural constraints guides actions and eases interpretation.
Donald A. Norman (The Design of Everyday Things)
The original specifications of the building called for “Suits [sic] of Apartments for fourty [sic] two families besides Janitors.” Hardenbergh had originally designed the interior space so that each of the seven main floors would contain six apartments, described in the building records as “French flats,” roughly the same in size and layout. But Edward Clark had begun renting apartments in his building-to-be to friends, acquaintances and other interested tenants long before the building was completed, thus giving future tenants the opportunity to select the size, variety and the number of rooms they needed.
Stephen Birmingham (Life at the Dakota: New York's Most Unusual Address)
Except, this time, work wasn’t cutting it. Simple layout designs and social media graphics weren’t providing the kind of challenge she needed to make her stop thinking about Gabe. They filled the hours, but not her thoughts.
Alexis Daria (A Lot Like Adiós (Primas of Power, #2))
The Fearless Flyer began life in 1969 during the Good Time Charley phase of Trader Joe’s as the Insider’s Wine Report, a sheet of gossip of “inside” information on the wine industry at a time where there weren’t any such gossip sheets, for the excellent reason that few people were interested in wine. As of the writing of this book, 11 percent of Americans drink 88 percent of the wine according to contemporary wine gossip magazine the Wine Spectator. In the Insider’s Wine Report we gave the results of the wine tastings that we were holding with increasing frequency, as we tried to gain product knowledge. This growing knowledge impressed me with how little we knew about food, so in 1969, we launched a parallel series of blind tastings of branded foods: mayonnaise, canned tuna, hot dogs, peanut butter, and so on. The plan was to select the winner, and sell it “at the lowest shelf price in town.” To report these results, I designed the Insider’s Food Report, which began publication in 1970. It deliberately copied the physical layout of Consumer Reports: the 8.5” x 11” size, the width of columns, and the typeface (later changed). Other elements of design are owed to David Ogilvy’s Confessions of an Advertising Man. The numbered paragraphs, the boxes drawn around the articles, are all Ogilvy’s ideas. I still think his books are the best on advertising that I’ve ever read and I recommend them. Another inspiration was Clay Felker, then editor of New York magazine, the best-edited publication of that era. New York’s motto was, “If you live in New York, you need all the help you can get!” The Insider’s Food Report borrowed this, as “The American housewife needs all the help she can get!” And in the background was the Cassandra-like presence of Ralph Nader, then at the peak of his influence. I felt, however, that all the consumer magazines, never mind Mr. Nader, were too paranoid, too humorless. To leaven the loaf, I inserted cartoons. The purpose of the cartoons was to counterpoint the rather serious, expository text; and, increasingly, to mock Trader Joe’s pretensions as an authority on anything.
Joe Coulombe (Becoming Trader Joe: How I Did Business My Way and Still Beat the Big Guys)
However, there is a big difference between what a graphic designer does and what you do as a web designer and what a graphic designer or web designer does. Isabella Di Fabio Both web designers and graphic designers rely on creativity and artistic skill to create designs that customers like. A graphic designer must be able to demonstrate creative excellence with a passion for design. In both cases, both graphic and web design are intended to encourage consumers to make a purchase. However, in web design, consumers are not only viewers of the design, but also users. Another advantage of web design is that the graphic design does not react to the responsive interaction between user and design. With a responsive interface, a web designer will not touch the code in the same way as a graphic designer. Isabella Di Fabio As mentioned above, graphic designers are more involved in the design process than it seems. While most of us can create layouts and wireframes for our websites and we can also design the graphics, a web designer cannot rely on a graphic designer to create the graphics. Although graphic design has some merit for graphics, it is not as important as it may appear in web design.
Isabella Di Fabio
The garden layout, the design and proportions of the pavilion, the ingenious bâdgir, all of it was a triumph of Persian ingenuity, but I couldn’t help look at the beauty around me and be bewildered by the contrast not just to the chaotic scenes of Iran’s street life and its homicidal highways, but also to the brutality meted out by the people in charge of this nation over the centuries. How could a people who are capable of inventing and creating to this level of perfection also be responsible for so much cruelty and carelessness? I was standing in one of the most exquisitely designed places I had ever seen, in a country that pollutes its air to lethal levels, litters its countryside, crushes artistic endeavours and executes more people than almost anywhere else in the world. It was as though there was no middle ground; both ends of the spectrum of the human condition represented, both taken to the extreme.
Lois Pryce (Revolutionary Ride: On the Road in Search of the Real Iran)
Marc Tacchi Frontend, Backend or Full-stack, who is who? A Frontend developer handles the layout, design, and interactivity using HTML, CSS, and JavaScript. Marc Tacchi The Frontend developer takes an idea and turns it into reality. What you see and what you use, such as the visual appearance of the website, the dropdown menus and the text, are created by the Frontend developer, who writes a series of programs to give structure, form and interactivity to these elements. These programs are then run through a browser. Marc Tacchi Vancouver Canada -The Backend developer takes care of what is not seen, that is, where the data is stored. Without data there is no Frontend. The Backend consists of the server that hosts the web, an application to run it and a database. The Backend developer uses computer programs to ensure that the server, application, and database perform smoothly together. Marc Tacchi In addition, it analyzes what the company needs and provides efficient programming solutions. To do this amazing job, it uses a number of server-side languages, including PHP, Ruby, Python, and Java.
Marc Tacchi Vancouver Canada
Ian Schrager, who remains a trendsetter in the elite sector with his Starck hotels, compares the hotel's spatial layout with a play: the lobby is the prelude, the first act of the hotel's drama, which has its finale in the individual guest rooms.
Otto Riewoldt (New Hotel Design)
While open offices can create a sense of unity and shared purpose, a review article on office design by organizational psychologist Matthew Davis and his colleagues found that employees in open offices were less productive, less creative, and less motivated than workers in offices with a more traditional layout. Working in an open office was also associated with greater stress and unhappiness.
Marissa King (Social Chemistry: Decoding the Patterns of Human Connection)
Cascading Style Sheets, more commonly referred to as CSS, is a simple design language used to make developing websites easier. It is basically used to define the styles of Web pages, including their layout, design, variations in display for various devices, and sizes of screens.
Micheal Knapp (HTML & CSS: Learn The Fundamentals In 7 days)
All artificial things are designed. Whether it is the layout of furniture in a room, the paths through a garden or forest, or the intricacies of an electronic device, some person or group of people had to decide upon the layout, operation, and mechanisms. Not all designed things involve physical structures. Services, lectures, rules and procedures, and the organizational structures of businesses and governments do not have physical mechanisms, but their rules of operation have to be designed, sometimes informally, sometimes precisely recorded and specified.
Don Norman (The Design of Everyday Things)
Example 2. Schmidt’s method began with the indisputable observation that the history of human people is a long story of innumerable migrations. So, let us imagine a geographical area occupied by two different tribes, call them A and B, and that a part of the territory occupied by tribe A bisects the territory of tribe B, as shown in Figure 1.3. Figure 1.3. Geographical layout of two hypothetical cultures It is a safe assumption that one tribe migrated into the area ahead of the other one.[21] If A arrived earlier, then B would presumably have appeared as a unified tribe, but then split up and settled on the two sides of A’s unusually narrow extension. The previously unencumbered existence of this extension would be rather unusual since B’s settlement demonstrates that both adjoining sides are capable of sustaining life. On the other hand, if B had settled there earlier, it would have existed as a geographically unified tribe for a time until it was divided by A’s invasion, a far more common occurrence. Already it would appear that the latter option is more likely, but let us propose some further data to support the conclusion. Suppose that culture A has many more cultural “forms” than culture B. By forms Schmidt meant parts of objects that do not contribute directly to their pure function, such as decorations on pottery, curved ends of hunting bows or special designs on clothes. In this theoretical example we stipulate that these and other similar items are found in A, but not in B. If A had been there first, B would have needed to subdue A in A’s former territory, and we should expect to find residual forms of A’s culture (technically called “survivals”) in B’s area, but we stipulated that forms that are popular in A are not present in B’s territory. All other things being equal, it seems pretty clear that the people of tribe A came later into this territory than those of B, and that A brought cultural innovations that B is lacking. Most probably, then, B is therefore, the older culture.
Winfried Corduan (Neighboring Faiths: A Christian Introduction to World Religions)
Rushing to optimize before the bottlenecks are known may be the only error to have ruined more designs than feature creep. From tortured code to incomprehensible data layouts, the results of obsessing about speed or memory or disk usage at the expense of transparency and simplicity are everywhere. They spawn innumerable bugs and cost millions of man-hours—often, just to get marginal gains in the use of some resource much less expensive than debugging time. Disturbingly often, premature local optimization actually hinders global optimization (and hence reduces overall performance). A prematurely optimized portion of a design frequently interferes with changes that would have much higher payoffs across the whole design, so you end up with both inferior performance and excessively complex code.
Eric S. Raymond (Art of UNIX Programming, The (Addison-Wesley Professional Computing Series))
Design factors, such as color, font, layout, and navigation, are critical in making it through the first “trust rejection” phase.
Susan M. Weinschenk (100 Things Every Designer Needs to Know About People (Voices That Matter))
These interests are stronger than pastimes and stronger than hobbies. A person might enjoy model trains and fill up his or her basement with an extravagant layout, but this is merely a hobby in comparison to an autistic who might have an interest in, say, electric can openers. An autistic with such an interest might not only try to accumulate a collection of electric can openers, but will try to get the specifications for each and every electronic can opener that was ever made, as well as the information on the original inventor and the people who have since made modifications to the design of the original product.
Thomas D. Taylor (Autism's Politics and Political Factions)
Layout is the organization and arrangement of copy, the stage when proportional relationships of positive and negative spaces are fine-tuned and adapted to a particular format. Design is the result of layout - the end effect. It is the combination and sum of all applied graphics and their relationship to the format. Think of layout as cause, and design as effect.
Mike Stevens (Mastering Layout: On the Art of Eye Appeal)
Web Design - Give Your Brand Global Recognition Running a small business seems easy but actually, it is not. Surprised? Well, there’s a lot to look after and accomplish without violating the budget and resources. If you own a small business and planning to take it to new heights, you must begin with a professional web design company. Why? Because to let your audience know about your products and services, you got to make your online presence. To make a visible impact online, you need to give your organization a face, which is possible only with a well-designed website that’s professional yet user-friendly. When a website has to be designed, a number of factors are meant to be considered. Font, images, content, alignment, graphics, loading time and interface are the major factors to be careful about. What else? You need to ensure that your brand’s message is displayed the right way and at the right place. Call-to-action has to be there and the design must be in a way that attracts the audience. Want to know more? Length and number of pages also matter, as they play a great role in the presentation and are responsible to hold the audience. All this must be sounding like a lot of stuff and complicated but it is all easy with the right small business web design company by your side. It will understand your business, its needs, and goals for long-term and come with a website which is liked by the audience the moment they click it. All you need to be careful is finding the company that’s worth time and money you invest. The market is flooded with a number of web designers who boast a lot but are not worth what they say. Hiring the wrong designers may cause serious consequences for your website and eventually business. To stay away from coming across such ugly experiences, take enough time and settle for the best professionals. Check their previous work, feedback, price plan and expertise before finalizing anything. Keep this brief piece of information in mind and gift your small business the website it deserves. Good Luck!
Webdesignagency usa
Mode Partitions are registered builders in Perth and with over 26 years in the fitout business can design and construct a fitout to meet your taste. Our designs will incorporate electrical, data and lighting layouts, fixtures and furnishings, to the overall layout and work stations.
Mode Partitions
One legend swirls more persistently around the QWERTY design than all others: how its inventor developed the arrangement to slow down typists. This is correct, as far as it goes, but it focuses on the wrong thing. Given the limits of nineteenth-century technology and the need for a complex scheme to actuate a series of metallic keys to strike a page, a major problem was developing a system where the keys didn’t jam. The time it took to clear key jams was the real bane of speedy typists, so QWERTY was an excellent compromise between an efficient key arrangement for people’s fingers and the need for a typing apparatus to whirl and clack. The QWERTY layout actually helped people type faster.4
Ken Kocienda (Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs)
Web Design Services - How to Hire Web Design Services Agency in India Web design is the process of designing a website that includes webpage layout, content production, responsive, and graphic design. While designing a website every web designer plays an important role in designing a fully responsive website that can run seamlessly on desktops, laptops, tablets, and mobile devices. Always check company's portfolio to make sure you are hiring the right web design agency for your project. Your website shows your brand identity, so you should hire only a professional web design services agency in India that offers you custom website design services at reasonable prices. For more details on web design services get a free quote now!
Visions
The beauty of words, design, layout, and colours may attract one; however, if that fail, to exhibit the beauty of its meaning, surpass and prevail, nothing.
Ehsan Sehgal
They’re Realistic and Reliable Being realistic and reliable may sound humdrum, but nothing can take the place of this basic soundness. Think of this first cluster of traits as the physical layout of a house; it won’t matter what color you paint the walls if the structure is awkward to live in. Good relationships should feel like a well-designed house, so easy to live in that you don’t notice the architecture or planning that went into it.
Lindsay C. Gibson (Adult Children of Emotionally Immature Parents: How to Heal from Distant, Rejecting, or Self-Involved Parents)
A grid is successfully implemented only if a designer rises above the uniformity implied by its structure and uses it to create a dynamic visual experience that sustains interest page after page, screen after screen. The greatst danger in using a grid is to succumb to its regularity.
Timothy Samara (Making and Breaking the Grid: A Graphic Design Layout Workshop)