Inspiring Video Games Quotes

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Gordon Freeman
On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.
Satoru Iwata
Avoid trivial pursuits. You are a child of God, destined for glory, and called to do great things in His Name. Do not waste your life on hobbies, sports, and other recreational pursuits. Do not throw away the precious moments of your life on entertainment, movies, and video games. Though some of these things can properly have a 'small place' in the Christian’s life, we must be careful not to give undue attention to temporal and fruitless activities. Do not waste your life. Employ the time of your youth in developing the character and skills necessary to be a useful servant of God.
Paul David Washer
Making a game is like constructing a building during an earthquake or trying to run a train as someone else is laying down track as you go...
Jason Schreier (Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made)
But you didn't get this far by giving up, did you? That's right. You have something called 'determination'. So as long as you hold on, so as long as you do what's in your heart, I believe you can do the right thing.
Toby Fox
It struck me that such analyses had it backward. It’s the American public for whom the Iraq War is often no more real than a video game. Five years into this war, I am not always confident most Americans fully appreciate the caliber of the people fighting for them, the sacrifices they have made, and the sacrifices they continue to make. After the Vietnam War ended, the onus of shame largely fell on the veterans. This time around, if shame is to be had when the Iraq conflict ends - and all indications are there will be plenty of it - the veterans are the last people in America to deserve it. When it comes to apportioning shame my vote goes to the American people who sent them to war in a surge of emotion but quickly lost the will to either win it or end it. The young troops I profiled in Generation Kill, as well as the other men and women in uniform I’ve encountered in combat zones throughout Iraq and Afghanistan, are among the finest people of their generation. We misuse them at our own peril.
Evan Wright (Generation Kill: Devil Dogs, Iceman, Captain America, and the New Face of American War)
life is a video game, only difference is that you don't always get three chances!
Siddhartha Choudhary
Final Fantasy VII awoke American gaming to the possibilities of narrative dynamism and the importance of relatively developed characters—no small inspiration to take from a series whose beautifully androgynous male characters often appear to be some kind of heterosexual stress test.
Tom Bissell (Extra Lives: Why Video Games Matter)
Solitary walks are great for getting new ideas. It's like you're in a video game and you pick up idea coins on the way.
Joyce Rachelle
Video Games are a great analogy for life. You go through level, get thrown off by obstacles, and face several enemies.
Lilly Singh (How to Be a Bawse: A Guide to Conquering Life)
Life's a video game stuck on hardest, no way to save, and no extra lives. Worst part? No manual either. - Marlon Samson
Ashleigh D.J. Cutler (Mask of the Dragon (Rise of the Dragonfly, #1))
Vane, you okay in there?” my mom calls through my door. I jump so hard I crash into my desk and knock off some books and video game cases. If my mom comes in and finds a gorgeous girl in a skimpy dress passed out on my worn gray rug, I’ll be grounded for the rest of eternity. Especially since all I have on at the moment are my Batman boxers. Pretty sure she won’t buy my ghost-guardian angel/freak-of-nature theories either. I stumble toward the door, prepared to barricade it with my dresser if I have to. “I’m fine, Mom,” I say as I grab the first T-shirt I see off my floor and throw it on, along with my gym shorts. “Then what’s all that banging?” Come on, Vane. Think! Inspiration strikes. “I found a date roach in my bed.” “Did you kill it?” My mom sounds farther away, like she jumped back. “I tried to, but now I can’t find it.” I don’t need to worry about my mom offering to help. She’s a big believer in the whole boys should kill all the bugs philosophy. “Well, I won’t distract you, then,” she says, and I can’t help smiling.
Shannon Messenger (Let the Sky Fall (Sky Fall, #1))
The Government set the stage economically by informing everyone that we were in a depression period, with very pointed allusions to the 1930s. The period just prior to our last 'good' war. ... Boiled down, our objective was to make killing and military life seem like adventurous fun, so for our inspiration we went back to the Thirties as well. It was pure serendipity. Inside one of the Scripter offices there was an old copy of Doc Smith's first LENSMAN space opera. It turned out that audiences in the 1970s were more receptive to the sort of things they scoffed at as juvenilia in the 1930s. Our drugs conditioned them to repeat viewings, simultaneously serving the ends of profit and positive reinforcement. The movie we came up with stroked all the correct psychological triggers. The fact that it grossed more money than any film in history at the time proved how on target our approach was.' 'Oh my God... said Jonathan, his mouth stalling the open position. 'Six months afterward we ripped ourselves off and got secondary reinforcement onto television. We pulled a 40 share. The year after that we phased in the video games, experimenting with non-narcotic hypnosis, using electrical pulses, body capacitance, and keying the pleasure centers of the brain with low voltage shocks. Jesus, Jonathan, can you *see* what we've accomplished? In something under half a decade we've programmed an entire generation of warm bodies to go to war for us and love it. They buy what we tell them to buy. Music, movies, whole lifestyles. And they hate who we tell them to. ... It's simple to make our audiences slaver for blood; that past hasn't changed since the days of the Colosseum. We've conditioned a whole population to live on the rim of Apocalypse and love it. They want to kill the enemy, tear his heart out, go to war so their gas bills will go down! They're all primed for just that sort of denouemment, ti satisfy their need for linear storytelling in the fictions that have become their lives! The system perpetuates itself. Our own guinea pigs pay us money to keep the mechanisms grinding away. If you don't believe that, just check out last year's big hit movies... then try to tell me the target demographic audience isn't waiting for marching orders. ("Incident On A Rainy Night In Beverly Hills")
David J. Schow (Seeing Red)
Nobody tells people who are beginners. I really wish someone had told this to me. Is that [if you are watching this video, you are somebody who wants o make videos right?] all of us who do creative work, we get into it. we get into it because we have good taste. you know what I mean? like you want to make TV, because you love TV. there is stuff you just like, love. ok so you got really good taste. you get into this thing … that i don’t even know how to describe it, but there is a gap. for the first couple of years you are making stuff, what you are making isn’t so good... ok, its not that great. it's really not that great. its trying to be good, it has ambition to be good, but not quite that good. but your taste, the thing get you into the game, your taste is still killer. your taste is good enough that you can tell what you are making is a kind of disappointment to you, you know what i mean? you can tell it is still sort of crappy. a lot of people never get past that phase. a lot of people at that point, they quit. the thing i would just like say to you with all my heart is that most everybody I know, who does interesting creative work, they went through a phase of years where they had really good taste, they could tell what they were making wasn’t as good as they wanted it to be. they knew it felt short. [some of us can admit that to ourselves, some of us less able to admit that to ourselves] we knew like, it didn’t have that special thing that we wanted it to have. [...] everybody goes through that. for you to go through it, if you are going through right now, just getting out of that phase, if you are just starting out and entering into that phase, you gotta know it is totally normal and the most important possible thing you can do is do a lot of work. do a huge volume of work. put yourself on a deadline so that every week or every month you know you’re gonna finish one story. you know what i mean? whatever its gonna be. you create the deadline. it is best if have somebody who is waiting work from you, expecting work from you. even if not somebody who pays you, but that you are in a situation where you have to turn out the work. because it is only by actually going through a volume of work that you are actually going to catch up and close that gap and the work you are making will be as good as your ambitions.
Ira Glass
We live in a largely addictive society that continues to reinforce the defenses we learned as children; this reinforcement comes in the form of a negative social pressure to soothe ourselves, to try to obtain instant gratification. . . Many people who suffered deprivation in childhood continue to accept substitute gratifications in the forms of drugs, alcohol, tobacco, television, video games, overwork, and other activities that distract them from experiencing their real lives.
Lisa Firestone (Conquer Your Critical Inner Voice: A Revolutionary Program to Counter Negative Thoughts and Live Free from Imagined Limitations)
Some of the most unrecognized ministries are my favorite kind. Like the ministry of playing video games with awkward adolescent boys. The ministry of bringing takeout food to people whose baby is very sick in the hospital. The ministry of picking up empty chip wrappers at the park. The ministry of sending postcards. The ministry of sitting in silence with someone in the psych ward. The ministry of sending hilarious and inspirational text messages. The ministry of washing dishes without being asked. The ministry of flower gardening. The ministry of not laughing at teenagers when they talk about their relationship crises. The ministry of making an excellent cup of coffee. The ministry of drinking a terrible cup of coffee with a bright smile. The ministry of noticing beauty everywhere - in fabrics, in art, and in the wilderness.
D.L. Mayfield (Assimilate or Go Home: Notes from a Failed Missionary on Rediscovering Faith)
The unfortunate truth is that right now men's voices dominate and we see the results. Popular products from the tech boom - including violent and sexist video games that a generation of children has become addicted to - are designed with little to no input from women. Apple's first version of its highly touted health application could track your blood-alcohol level but not menstruation. Everything from plus-sized smart phones to artificial hearts have been build at a size better suited to male anatomy. As of late 2016, if you told one of the virtual assistants like Siri, S Voice, and Google Now, 'I'm having a heart attack,' you'd immediately get valuable information about what to do next. If you were to say, 'I'm being raped,' or 'I'm being abused by my husband,' the attractive (usually) female voice would say, 'I don't understand what this is.
Emily Chang
Skills Unlocked: How to Build Heroic Character Strengths If you want to make a change for the better or achieve a tough goal, don’t worry about motivation. Instead, focus on increasing your self-efficacy: confidence in your ability to solve your own problems and achieve your goals. The fastest and most reliable way to increase your self-efficacy is to learn how to play a new game. Any kind of game will do, because all games require you to learn new skills and tackle tough goals. The level of dopamine in your brain influences your ability to build self-efficacy. The more you have, the more determined you feel, and the less likely you are to give up. You’ll learn faster, too—because high dopamine levels improve your attention and help you process feedback more effectively. Keep in mind that video games have been shown to boost dopamine levels as much as intravenous amphetamines. Whenever you want to boost your dopamine levels, play a game—or make a prediction. Predictions prime your brain to pay closer attention and to anticipate a reward. (Playing “worst-case scenario bingo” is an excellent way to combine these two techniques!) You can also build self-efficacy vicariously by watching an avatar that looks like you accomplish feats in a virtual world. Whenever possible, customize video game avatars to look like you. Every time your avatar does something awesome, you’ll get a vicarious boost to your willpower and determination. Remember, self-efficacy doesn’t just help you. It can inspire you to help others. The more powerful you feel, the more likely you are to rise to the heroic occasion. So the next time you feel superpowerful, take a moment to ask yourself how you can use your powers for good.
Jane McGonigal (SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient--Powered by the Science of Games)
Men always say that as the defining compliment, don’t they? She’s a cool girl. Being the Cool Girl means I am a hot, brilliant, funny woman who adores football, poker, dirty jokes, and burping, who plays video games, drinks cheap beer, loves threesomes and anal sex, and jams hot dogs and hamburgers into her mouth like she’s hosting the world’s biggest culinary gang bang while somehow maintaining a size 2, because Cool Girls are above all hot. Hot and understanding. Cool Girls never get angry; they only smile in a chagrined, loving manner and let their men do whatever they want. Go ahead, shit on me, I don’t mind, I’m the Cool Girl. Men actually think this girl exists. Maybe they’re fooled because so many women are willing to pretend to be this girl. For a long time Cool Girl offended me. I used to see men – friends, coworkers, strangers – giddy over these awful pretender women, and I’d want to sit these men down and calmly say: You are not dating a woman, you are dating a woman who has watched too many movies written by socially awkward men who’d like to believe that this kind of woman exists and might kiss them. I’d want to grab the poor guy by his lapels or messenger bag and say: The bitch doesn’t really love chili dogs that much – no one loves chili dogs that much! And the Cool Girls are even more pathetic: They’re not even pretending to be the woman they want to be, they’re pretending to be the woman a man wants them to be. Oh, and if you’re not a Cool Girl, I beg you not to believe that your man doesn’t want the Cool Girl. It may be a slightly different version – maybe he’s a vegetarian, so Cool Girl loves seitan and is great with dogs; or maybe he’s a hipster artist, so Cool Girl is a tattooed, bespectacled nerd who loves comics. There are variations to the window dressing, but believe me, he wants Cool Girl, who is basically the girl who likes every fucking thing he likes and doesn’t ever complain. (How do you know you’re not Cool Girl? Because he says things like: “I like strong women.” If he says that to you, he will at some point fuck someone else. Because “I like strong women” is code for “I hate strong women.
Gillian Flynn (Gone Girl)
As you know, the public conversation about the connection between Islamic ideology and Muslim intolerance and violence has been stifled by political correctness. In the West, there is now a large industry of apology and obfuscation designed, it would seem, to protect Muslims from having to grapple with the kinds of facts we’ve been talking about. The humanities and social science departments of every university are filled with scholars and pseudo-scholars—deemed to be experts in terrorism, religion, Islamic jurisprudence, anthropology, political science, and other fields—who claim that Muslim extremism is never what it seems. These experts insist that we can never take Islamists and jihadists at their word and that none of their declarations about God, paradise, martyrdom, and the evils of apostasy have anything to do with their real motivations. When one asks what the motivations of Islamists and jihadists actually are, one encounters a tsunami of liberal delusion. Needless to say, the West is to blame for all the mayhem we see in Muslim societies. After all, how would we feel if outside powers and their mapmakers had divided our lands and stolen our oil? These beleaguered people just want what everyone else wants out of life. They want economic and political security. They want good schools for their kids. They want to be free to flourish in ways that would be fully compatible with a global civil society. Liberals imagine that jihadists and Islamists are acting as anyone else would given a similar history of unhappy encounters with the West. And they totally discount the role that religious beliefs play in inspiring a group like the Islamic State—to the point where it would be impossible for a jihadist to prove that he was doing anything for religious reasons. Apparently, it’s not enough for an educated person with economic opportunities to devote himself to the most extreme and austere version of Islam, to articulate his religious reasons for doing so ad nauseam, and even to go so far as to confess his certainty about martyrdom on video before blowing himself up in a crowd. Such demonstrations of religious fanaticism are somehow considered rhetorically insufficient to prove that he really believed what he said he believed. Of course, if he said he did these things because he was filled with despair and felt nothing but revulsion for humanity, or because he was determined to sacrifice himself to rid his nation of tyranny, such a psychological or political motive would be accepted at face value. This double standard is guaranteed to exonerate religion every time. The game is rigged.
Sam Harris (Islam and the Future of Tolerance: A Dialogue)
If TiVo had interviewed customers about how they program their VCRs, they might have gotten feedback that drove them to simplify the programming controls and missed the boat on creating the digital video recording industry. In fact, that’s exactly what the first attempts at improving the VCR looked like.[30] Compare that to asking customers about the time they missed the last 10 minutes of the final episode of Twin Peaks or the game-winning play in the Super Bowl — it’s easy to imagine how quickly (and emphatically) customers would’ve told you about the problems that inspired pausing live TV, recording by show name instead of time slot, and fast-forwarding through commercials.
Cindy Alvarez (Lean Customer Development: Building Products Your Customers Will Buy)
Company Team Buildingis a tool that can help inside inspiring a team for that satisfaction associated with organizational objectives. Today?azines multi-cultural society calls for working in a harmonious relationship with assorted personas, particularly in global as well as multi-location companies. Business team building events strategies is a way by which team members tend to be met towards the requirements of the firm. They help achieve objectives together instead of working on their particular. Which are the benefits of company team building events? Team building events methods enhance conversation among co-workers. The huge benefits include improved upon morality as well as management skills, capacity to handle difficulties, and much better understanding of work environment. Additional positive aspects would be the improvements inside conversation, concentration, decision making, party problem-solving, and also reducing stress. What are the usual signs that reveal the need for team building? The common signs consist of discord or even hostility between people, elevated competitors organizations between staff, lack of function involvement, poor decision making abilities, lowered efficiency, as well as poor quality associated with customer care. Describe different methods of business team development? Company team development experts as well as person programs on ?working collaboratively? can supply different ways of business team building. An important method of business team building is actually enjoyment routines that want communication between the members. The favored activities are fly-fishing, sailing regattas, highway rallies, snow boarding, interactive workshops, polls, puzzle game titles, and so forth. Each one of these routines would help workers be competitive and hone their own side considering abilities. Just what services are offered by the team building events trainers? The majority of the coaches offer you enjoyable functions, coming from accommodation to be able to dishes and much more. The actual packages include holiday packages, rope courses, on-going business office video games, and also ice-breakers. Coaching fees would depend on location, number of downline, classes, and sophistication periods. Special discounts are available for long-term deals of course, if the quantity of associates will be higher. Name some well-known corporate team development event providers within the U.Utes. Several well-liked companies are Accel-Team, Encounter Based Studying Inc, Performance Supervision Organization, Team development Productions, The education Haven Incorporated, Enterprise Upwards, Group Contractors In addition, and Team development USA.If you want to find out more details, make sure you Clicking Here
Business Team Building FAQs
These are some mighty men about to hit the stage," an unseen announcer screamed through the PA system. "With an average height of six-foot-four, a massive weight of three hundred thirty pounds - all of it rock-solid muscle - they are nationally ranked power lifters, some of whom bench-press over six hundred pounds! And they're not here to brag on their muscles, but to brag on Jesus." The eight members of the Power Team ran up to the stage on thunderous feet, wearing red, black, and blue warm-up suits, weight belts, and boxing shoes. To a man, they were as big as a semitrailer truck. They pumped their fists in the air and stood before us bouncing lightly on the balls of their feet, ready to kick some religious butt. "Fasten your seat belts. If God is for you, who can be against you?" "Woo! Woo! Woo!" the audience screamed, instantly ready to rock and roll. We were less than an hour into the first night of a six-night revival, and already it seemed that Sin was going down in a terminal headlock, and Grand Junction would never be the same.... I had heard about the Power Team not from Christian friends, but from a succession of potheads - quintessential late-night cable TV channel surfers. To the stoned, there is nothing more entertaining than the sudden, near hallucinatory vision of this troupe of power-lifting missionaries led by former Oral Roberts University football star John Jacobs.... [My nephew] bought a comic book in which John Jacobs and the Power Team defeat a lisping South American drug lord. From that and an orientation video, we learned that the Team conducts seventy crusades each year, saves close to a million souls here and abroad - notably in Russia - and consists of "world-class athletes who inspire people to follow Christ - and to move away from drugs, alcohol, and suicide." (At the same time, we were pressured not to let our long-distance dollars go to support "nudity, profanity, or the Gay Games." We could avoid this by signing up with Lifeline, a Christian long-distance provider.)" People Who Sweat: Ordinary People, Extraordinary Pursuits, pp. 126-8.
Robin Chotzinoff (People Who Sweat: Ordinary People, Extraordinary Pursuits)
If you commit suicide, how will you play video games and eat food?
Dyrus (Marcus Hill)
The truth is this: in today’s society, computer and video games are fulfilling genuine human needs that the real world is currently unable to satisfy. Games are providing rewards that reality is not. They are teaching and inspiring and engaging us in ways that reality is not. They are bringing us together in ways that reality is not.
Jane McGonigal (Reality Is Broken: Why Games Make Us Better and How They Can Change the World)
Step up and take the control back. you're not a video game to be played.
Himani Gupta
Ron Gilbert, took inspiration from Sierra games like King’s Quest and Leisure Suit Larry but, more than just the game, what Maniac Mansion (and Ron) gave LucasArts was the underlying engine created for the game, SCUMM‡. This would form the backbone of future hits for the company such as Zak McKracken and the Alien Mindbenders, Maniac Mansion sequel Day of the Tentacle, two Indiana Jones games (one based on The Last Crusade, the other an original adventure called The Fate of Atlantis), Sam & Max Hit the Road and, most famously, The Secret of Monkey Island. Humour permeates all these games successfully in a way it rarely has before or since. Monkey Island’s ‘insult’ sword-fight is perhaps the best-known example, but there are many more. The jokes even operate between games;
Steve McNeil (Hey! Listen!: A journey through the golden era of video games)
I'm not going to get mad. I have control over my emotions. Little babies complain about video games. Men get back up and do it again and just fucking win, so that's what I'm going to do.
Aaron Kyle Andresen
Not everyone loves to read, but everyone loves stories. Some stories are told with words, some with paint, and some with music. Some are filmed, others are set on a stage. Some are sculpted from clay or woven in thread, and some are even explored in video games. The best ones are from other people, because they are raw and unique. But however they come, stories are powerful because they create something out of nothing: courage out of fear, knowledge out of ignorance, and hope out of despair.
Trudy Adams
About MC Steve Even when I was a kid, I knew I wanted to be a writer. Stories always fascinated me. And I did not just see them in books and movies… I saw them everywhere - especially in video games. When I looked at the characters in the video games I loved, I always wondered: What is their story? What do they spend their time thinking about? What great adventures will they have? Now, as an adult, and living in the greatest city in the world, I still wonder the same things. Living in New York means that ten thousand times a day I pass by strangers, each with rich and complicated lives I know nothing about. But I want to know! And when I want to know, I write. There is a medium for stories that I think many people – especially adults – ignore: and that is video games. So long and complicated are the plots of video games that sometimes they are richer than movies, or even books! In fact, it was Minecraft that actually got me going in my writing career. I saw it as a channel where the audience could not only engage in the stories, but actively participate in them. Hence, my desire to write my first book - Diary of a Minecraft Wimpy Zombie. When I first published my story, I was terrified. What will people think of me? Will they like my stories? However, given some time, kids have come up to me and told me how much they loved my book. They were not only reading, but enjoying my book! It was this feeling - reaching and connecting with kids – that inspired me to write some more. And, as I continued to write, the more positive feedback I got! Before I knew it, Readers’ Favorite rated my book 5 Stars and I became a #1 Amazon best-selling author, all from following my passion and responding to the passion I saw in others. Wimpy Zombie says, “Because zombies can’t go out into the sun, most of them tend to be afraid of anything that can go into the sun and live to tell the tale.” Let me say this: in a writer’s sense, I used to be a zombie. I was afraid to display my work to the light of day, for fear of the scorching rays of ridicule, embarrassment, or failure. But, like Wimpy Zombie eventually learns, and I learned myself, everyone needs to, at some point in their lives, be brave enough to venture into the sun. If you’d like to post a review, click on the button below and it will take you to the reviews page straightaway:  
M.C. Steve (Diary of a Noob Stev: Book 2 (Diary of a Noob Steve #2))
In video games, one of the most helpless against injustice can even mighty.
Glenn Greenwald (No Place to Hide: Edward Snowden, the NSA, and the U.S. Surveillance State)
Perhaps the biggest adjustment to life at "home", wherever home may be, is understanding that you're different from when you started. You've gained experience and seen things that others haven't. To quote the words of Steve Kamb, who used the analogy of a video game with me in describing his quest, you've "leveled up".
Chris Guillebeau (The Happiness of Pursuit: Finding the Quest That Will Bring Purpose to Your Life)
A las gente le gusta inventarse monstruos y monstruosidades, entonces parecen menos monstruosos asi mismos
Andrzej Sapkowski (The Last Wish (The Witcher, #0.5))
At this moment, my fingers are on a computer keboard. I'm going to type "geimu" and try to decide how I want the computer to convert it. Will it be a positive [...] (artful dream), or a negative [...] (receive nothing)? Or will i remain as it always has: [...] (video game)?
Hideo Kojima (The Creative Gene: How books, movies, and music inspired the creator of Death Stranding and Metal Gear Solid)
Senator Lieberman took it as a call to arms. "After watching these society. violent video games," he said, "I personally believe it is irresponsible for some in the video game industry to produce them. I wish we could ban them." This wasn't the first time that America's political and moral estab lishment had tried to save youth from their own burgeoning culture. Shortly after the Civil War, religious leaders assailed pulp novels as "Satan's efficient agents to advance his kingdom by destroying the young. rupter "In the twenties, motion pictures were viewed as the new cors/ of children, inspiring sensational media-effects research that would be cited for decades. In the fifties, Elvis was shown only from the waist up on television; AD magazine's publisher, William Gaines. was brought before Congress. In the seventies, Dungeons and Dragons with all its demons and sorcery, became associated with Satanist particularly after a player enacting the game disappeared under the steam tunnels of a Michigan university. In the eighties, heavy metal artists like Judas Priest and Ozzy Osbourne were sued for allegedly invoking young listeners to commit suicide. In the nineties, video games were the new rock 'n' roll-dangerous and uncontrolled.
David Kushner (Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture)
Story 7: Angry Birds In 2003, three students from Helsinki University started a video games company. They made game after game, hoping that one would be successful. After six years they’d produced 51 titles, but none of them were hits. For their 52nd game, they decided to make a simple puzzle physics game called Angry Birds. Today their company – Rovio Entertainment – has over a billion users, 500 employees and annual revenue of over $200 million. I love this story because it took them 51 failures to become a success. It’s a reminder of how… How to use this story Fairly obvious usage here. It’s a ‘stick with it’ narrative to inspire teams that haven’t been successful yet, and it’s a good ‘failure is good’ message for people who need to turn over a lot of rocks before they find what they’re looking for.
Ian Harris (Hooked On You: The Genius Way to Make Anybody Read Anything)
I usually struggle to answer many questions people ask because my mind is always in the future, while the questions they ask are always in the past, or at best, in the present. That is a very factual way of observing the spiritual level of someone. The "what job you have?" and "how much money do you make?" that people stuck in a present time loop obsessively ask is based on what they see, while the "where are you from?" and "what did you study?" comes from people stuck in the past, and with the idea that the past conditions the present, not your decisions. The first thinks matter controls life and the second that life is the result of randomity and chaos. Both represent the vast majority of the population and both are absolutely stupid. As they are too stupid to perceive the future, they call it dreaming, insanity or, at best, motivation and inspiration. They don't know what consciousness is, even when using this word. Thus, every change is for them like a spontaneous miracle, or a mistake in the system that shouldn't have occurred. They look at those who break their mental laws as criminals because when someone is too stupid, he perceives knowledge as a threat to his values. Jealousy and competition come precisely from this state of mind. These subhumans think like a character of a video game that is trapped in a world that never changes and in which they have no capacity to make effective decisions. When they are faced with a library or a religion that promotes wisdom, they close their eyes to escape or read about fantasies, because they are not mentally capable of processing reality.
Dan Desmarques
We find happiness in a kaleidoscope of stories: in books, in comics, in dance, in podcasts, in film and TV shows and video games. We find happiness in cosplaying as our favorite characters, and going to meet-and-greets with our favorite celebrities, and Dimension Door-ing onto the back of an Ancient Black Dragon, and finger-gunning Magic Missiles with our murder-hobo friends in a weekly session of Dungeons and Dragons. We all deserve to be happy, and love what we love, and be unironically enthusiastic about it. There is a magic in fandom that there rarely is anywhere else—where you can raise a TV show from the dead, and un-fridge a favorite character, and write fanfic that becomes canon. It is the kind of magic that brings our far corners of the world together.
Ashley Poston (The Princess and the Fangirl (Once Upon a Con, #2))
(PuzzleBoxGPL) Inventor, Jonathan Roy McKinney >Unique 1< >Diadem Ring Circlet 8, 6, 1< >Mana Pi Sphere Abstracter 14, 2, 6, 2< >Golden Items 5, 3< >Hexagonal Prism 9, 5< “PuzzleBoxGPL forsees rainbow facets Inna hash table, and gets prefixes, suffixes, searches, and sorts randomized objects Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, SNES'S Secret Of Mana, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain, given that the five pointed star encapsulates the hexagon Inna Model View Projection Matrix, it halves the coins Inna three-dimensional P2P hashing scheme
Jonathan Roy Mckinney
*>PGEMSIX< GPL >Unique 1< >Diadem Ring Circlet 8, 6, 1< >Abstracter 2< >Golden Items 5, 3< >Hexagonal Prism 9, 5< “>PGEMSIX< GPL forsees rainbow facets in randomized hash tables, prefixes, suffixes, searches, and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, SNES'S Secret Of Mana, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain. The five pointed star forgoes Model View Projection Matrices, and halves coins Inna 3-dimensional P2P hashing scheme
Jonathan Roy Mckinney
<> >Diadem Ring Circlet 8, 6, 1< >Mana Pi Sphere Abstracter 14, 8, 2< >Golden Items 5, 3< >Hexagonal Prism 9, 5< “Paisbox randomizer finds Rainbow Facets Inna hash table, prefixes, suffixes, searches, and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, Secret Of Mana on Nintendo, Altered Carbon, B2B B2C Business Intelligence, Knowledge Management, and Blockchain. The Five pointed star forges the model view projection matrix, and binds coins Inna two-dimensional P2P hashing scheme.
Jonathan Roy Mckinney
*PO GPL >Diadem Ring Circlet 8, 6, 1< >Mana Pi Sphere Abstracter 14, 8, 2< >Golden Items 5, 3< >Hexagonal Prism 9, 5< “Paisbox randomizer finds Rainbow Facets Inna hash table, prefixes, suffixes, searches and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, Secret Of Mana on Super Nintendo, Altered Carbon, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain. The Five pointed star forges the Model View Projection Matrix, binds or halves coins Inna 3-dimensional P2P hashing scheme.
Jonathan Roy Mckinney
>Diadem Ring Circlet 8, 6, 1< >Mana Pi Sphere Abstracter 14, 8, 2< >Golden Items 5, 3< >Hexagonal Prism 9, 5< “Paisbox randomizer finds Rainbow Facets Inna hash table, prefixes, suffixes, searches, and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, Secret Of Mana on Nintendo, Altered Carbon, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain. The Five pointed star forges the model view projection matrix, binds, and halves coins Inna 3-dimensional P2P hashing scheme.
Jonathan Roy Mckinney
Kojima: I want the players to experience things that are only possible within video games and that have never been done before. Otherwise, there’s no point in making the game.
Hideo Kojima (The Creative Gene: How books, movies, and music inspired the creator of Death Stranding and Metal Gear Solid)
Twenty-five years ago, I incorporated a story and a message into video games—two elements largely considered unnecessary. Now, with the sudden rise of mobile gaming, the trend is reversing. It may be that the times have come to a conclusion: “Video games should be for killing time. They will not rise to the level of being culture.
Hideo Kojima (The Creative Gene: How books, movies, and music inspired the creator of Death Stranding and Metal Gear Solid)
*PO >Diadem Ring Circlet 8, 6, 1< >Mana Pi Sphere Abstracter 14, 8, 2< >Golden Items 5, 3< >Hexagonal Prism 9, 5< “Paisbox randomizer finds Rainbow Facets Inna hash table, prefixes, suffixes, searches and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, Secret Of Mana on Nintendo, Altered Carbon, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain. The Five pointed star forges the Model View Projection Matrix, binds or halves coins Inna 3-dimensional P2P hashing scheme.
Joanthan Roy McKinney
(PuzzleBoxGPL) Inventor, Jonathan Roy McKinney >Unique 1< >Diadem Ring Circlet 8, 6, 1< >Mana Pi Sphere Abstracter 14, 2, 6, 2< >Golden Items 5, 3< >Hexagonal Prism 9, 5< “PuzzleBoxGPL ingots rainbow facets Inna hash table, forges prefixes, suffixes, and finds randomized objects Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, SNES'S Secret Of Mana, LOTR, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain, given the five pointed star binds the hexagon Inna Model View Projection Matrix, it halves the coins Inna three-dimensional P2P hashing scheme. "Three Rings for the Elven-kings under the sky, Seven for the Dwarf-lords in their halls of stone, Nine for Mortal Men doomed to die, One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. One Ring to rule them all...”-LOTR. Given that the one ring was forged from one too many golden ingots, it was forseen that Sauron's deception poisoned all the land and covered it in a sickened darkness for the one ring that finds them and one ring that binds them, for they were all deceived...I before E except after C.
Jonathan Roy Mckinney
By becoming the tiger, I found a different way to pass on my stories than the one I had so rigidly insisted upon. And so, even as a tiger, I intend to keep on howling into the later generations. Those stories will become new memes, not as prose, but as video games.
Hideo Kojima (The Creative Gene: How books, movies, and music inspired the creator of Death Stranding and Metal Gear Solid)
The mountain I’ve climbed—the creating of video games—is undergoing a seismic shift, and its form is changing. But I suppose I will keep climbing. Not “because it’s there.” But rather, because it’s not there.
Hideo Kojima (The Creative Gene: How books, movies, and music inspired the creator of Death Stranding and Metal Gear Solid)
Block has been writing unofficial Minecraft-inspired fanfiction since 2015 and is the author of over 100 books and collections. His most popular books are the Diary of a Surfer Villager (where Jimmy and his friends go on adventures), the Ballad of Winston the Wandering Trader, and Baby Zeke: Diary of a Chicken Jockey. When he’s not writing books or playing video games, Dr. Block likes to spend his time surfing near his house, gardening in his backyard, and spending time with his wife and two teenage children. Although Dr. Block is not
Pixel Ate (Multiverse Tournament of Champions: Book 1: An Unofficial Minecraft Crossover Series)
If indigenous peoples have a sense of "enough," what has happened with the rest of humanity? Many of us in the developed world have tamed and caged and bored ourselves. Like animals domesticated for use, we have become fat and unhealthy. With more than half of us living in urban areas, we've largely lost our connection to nature and the historic initiation rites that oriented us to our place in the cycle of life. Instead, we distract ourselves with everything from shopping to stimulants to video games.
Jay Harman (The Shark's Paintbrush: Biomimicry and How Nature is Inspiring Innovation)
Be persistent and have faith and you can achieve anything.
Martha Hamlett
The truth is this: in today's society, computer and video games are fulfilling genuine human needs that the real world is currently unable to satisfy. Games are providing rewards that reality is not. They are teaching and inspiring and engaging us in ways that reality is not. They are bringing us together in ways that reality is not.
Jane McGonigal (Reality is Broken: Why Games Make Us Better and How They Can Change the World)
• Do you feed your mind with new knowledge and experiences, or is your time consumed watching reality shows? •        Do you spend time being mindful of your life and purpose or plop yourself mindlessly on the couch in front of a video game? •      Your self-image sends a signal to others on how you will allow them to treat you. Are you a doormat or a partner? •      Your self-image can inspire you to reach for your highest goals and that which you really want, or to settle on what you think you can get. •      Your self-image can give you the confidence required to overcome obstacles, or lie down in defeat.
Barbara Milhoan (Unconscious Decisions: A Beginner's Guide to Finding the Hidden Beliefs that Control Your Life and Health)
The world need more honest, authentic, rational, confident, well-rounded, balanced, humble, intelligent polite, kind people, people that do not play with others feelings and dreams. People that lift others up. Happy people full of patriotism, love and dreams. People able to see into others eyes, suffering, despair and do something about it. We need real people. CIA is not a game, an action movie, a thriller book, a video game. CIA is a place of people with integrity, fighters of freedom and peace. CIA should be a role model agency, stopping all this evil that we find around us. Stopping those making fun of others lives and dreams. A place where all the good things in the world converge. We have to do something to make all the social media more safe. We have to remove all the toxic and manipulators out there from here. I am waiting for your next post, I always find inspiration by reading you. I am so far from my dreams and so close to them at the same time. See you soon. Keep up the good work.
Lluvia
Do not make your life a television, so that people around you won't play you like a video Game
Efe Zinox Jacob BadDESTDon
If you guys really want to learn everything there is to learn about life just pay attention to gaming, play more video games. Play them with awareness because all the lessons are there. All you need to know is if you can consistently do well in your video games you can learn everything you need to apply to your own life.
DR. K