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Ron Gilbert, took inspiration from Sierra games like King’s Quest and Leisure Suit Larry but, more than just the game, what Maniac Mansion (and Ron) gave LucasArts was the underlying engine created for the game, SCUMM‡. This would form the backbone of future hits for the company such as Zak McKracken and the Alien Mindbenders, Maniac Mansion sequel Day of the Tentacle, two Indiana Jones games (one based on The Last Crusade, the other an original adventure called The Fate of Atlantis), Sam & Max Hit the Road and, most famously, The Secret of Monkey Island. Humour permeates all these games successfully in a way it rarely has before or since. Monkey Island’s ‘insult’ sword-fight is perhaps the best-known example, but there are many more. The jokes even operate between games;
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