β
The AI brain model is derived from quad abstract, golden ratio, sΦrt, trigonometry, algebra, geometry, statistics, and built by adding aspects and/or characteristics from the diablo videogame. The 1111>11>1 was then abstracted from the ground up in knowing useful terminology in coding, knowledge management, and an ancient romantic dungeon crawler hack and slash game with both male and female classes and Items. I found the runes and certain items in the game to be very useful in this derivation, and I had an Ice orb from an Oculus and a blast from the past doing it through my continued studies on decimal to hexadecimal to binary conversions and/or bit shifts and rotations from little to big endian. I chose to derive from diablo for two major reasons. The names or references to the class abilities with unique, set, and rare items were out of this world, and I sort of found it hard to believe that they had the time and money to build it from Inna USA company. Finally, I realized my objective was complete when I created the perfect AI brain with Cognitive, Affective, and Psychomotor skills...So this is It? I'm thinking wow!
β
β