Graphics Artist Quotes

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In a morbid condition, dreams are often distinguished by their remarkably graphic, vivid, and extremely lifelike quality. The resulting picture is sometimes monstrous, but the setting and the whole process of the presentation sometimes happen to be so probable, and with details so subtle, unexpected, yet artistically consistent with the whole fullness of the picture, that even the dreamer himself would be unable to invent them in reality, though he were as much an artist as Pushkin or Turgenev. Such dreams, morbid dreams, are always long remembered and produce a strong impression on the disturbed and already excited organism of the person.Raskolnikov had a terrible dream.
Fyodor Dostoevsky (Crime and Punishment)
There has to be a cut-off somewhere between the freedom of expression and a graphically explicit free-for-all.
E.A. Bucchianeri (Brushstrokes of a Gadfly, (Gadfly Saga, #1))
I've seen so many versions of you. With me. Without me. Artist. Teacher. Graphic designer. But it's all, in the end, just life. We see it macro, like one big story, but when you're in it, it's all just day-to-day, right? And isn't that what you have to make your peace with?
Blake Crouch (Dark Matter)
Art is nothing more than creating an emotion in your own form.
Shannon L. Alder
If there's anything I'm proud of in my work--it's not that I draw better; there's so many better graphic artists than me--or that I write better, no. It's--and I'm not saying I know the truth, because what the hell is that? But what I got from Ruth and Dave, a kind of fierce honesty, to not let the kid down, to not let the kid get punished, to not suffer the child to be dealt with in a boring, simpering, crushing-of-the-spirit kind of way.
Maurice Sendak
Allowing artist-illustrators to control the design and content of statistical graphics is almost like allowing typographers to control the content, style, and editing of prose.
Edward R. Tufte (The Visual Display of Quantitative Information, 2nd Ed.)
K.I.S.S Keep. It. Simple. Stupid.
Laura Lee Gulledge (Page by Paige)
A draw-er doesn't draw because she loves to draw. She doesn't draw because she draws well. She draws because once she lost something. And by drawing--she will find it again.
Liana Finck (Passing for Human: A Graphic Memoir)
My inspiration for writing music is like Don McLean did when he did "American Pie" or "Vincent". Lorraine Hansberry with "A Raisin in the Sun". Like Shakespeare when he does his thing, like deep stories, raw human needs. I'm trying to think of a good analogy. It's like, you've got the Vietnam War, and because you had reporters showing us pictures of the war at home, that's what made the war end, or that shit would have lasted longer. If no one knew what was going on we would have thought they were just dying valiantly in some beautiful way. But because we saw the horror, that's what made us stop the war. So I thought, that's what I'm going to do as an artist, as a rapper. I'm gonna show the most graphic details of what I see in my community and hopefully they'll stop it quick. I've seen all of that-- the crack babies, what we had to go through, losing everything, being poor, and getting beat down. All of that. Being the person I am, I said no no no no. I'm changing this.
Tupac Shakur (Tupac: Resurrection 1971-1996)
I’ve seen so many versions of you. With me. Without me. Artist. Teacher. Graphic designer. But it’s all, in the end, just life. We see it macro, like one big story, but when you’re in it, it’s all just day-to-day, right? And isn’t that what you have to make your peace with?
Blake Crouch (Dark Matter)
Crema Seamans," Ethan repeated thoughtfully. "It's like a soup made from ... various semens. A medley of semens. It's a flavour of Campbell's soup that got discontinued immediately." "Stop it, Ethan, you're being totally graphic," said Cathy Kiplinger. "Well, he is a graphic artist," said Goodman.
Meg Wolitzer (The Interestings)
Dear Jeff, I happened to see the Channel 7 TV program "Hooray for Hollywood" tonight with the segment on Blade Runner. (Well, to be honest, I didn't happen to see it; someone tipped me off that Blade Runner was going to be a part of the show, and to be sure to watch.) Jeff, after looking—and especially after listening to Harrison Ford discuss the film—I came to the conclusion that this indeed is not science fiction; it is not fantasy; it is exactly what Harrison said: futurism. The impact of Blade Runner is simply going to be overwhelming, both on the public and on creative people—and, I believe, on science fiction as a field. Since I have been writing and selling science fiction works for thirty years, this is a matter of some importance to me. In all candor I must say that our field has gradually and steadily been deteriorating for the last few years. Nothing that we have done, individually or collectively, matches Blade Runner. This is not escapism; it is super realism, so gritty and detailed and authentic and goddam convincing that, well, after the segment I found my normal present-day "reality" pallid by comparison. What I am saying is that all of you collectively may have created a unique new form of graphic, artistic expression, never before seen. And, I think, Blade Runner is going to revolutionize our conceptions of what science fiction is and, more, can be. Let me sum it up this way. Science fiction has slowly and ineluctably settled into a monotonous death: it has become inbred, derivative, stale. Suddenly you people have come in, some of the greatest talents currently in existence, and now we have a new life, a new start. As for my own role in the Blade Runner project, I can only say that I did not know that a work of mine or a set of ideas of mine could be escalated into such stunning dimensions. My life and creative work are justified and completed by Blade Runner. Thank you...and it is going to be one hell of a commercial success. It will prove invincible. Cordially, Philip K. Dick
Philip K. Dick
When the excellent German novelist and graphic artist Günter Grass heard that I was born in 1922, he said to me, "There are no males in Europe your age for you to talk to.
Kurt Vonnegut Jr.
Repeated elements encourage comparison of like objects and force our eye to follow from one element to the next, even when those elements only share slight similarities.
Joshua Field (An Illustrated Field Guide to the Elements and Principles of Art + Design)
Dissimilarity is central to creating variety.
Joshua Field (An Illustrated Field Guide to the Elements and Principles of Art + Design)
Only great artists have the wisdom to let go of good ideas.
Mokokoma Mokhonoana
Beneath their strict conventionalisation one could grasp the minute and accurate observation and graphic skill of the artists; and indeed, the very conventions themselves served to symbolise and accentuate the real essence or vital differentiation of every object delineated.
H.P. Lovecraft (H.P. Lovecraft: The Complete Works "illustrated")
as I am coming to the end, there is a booth with the coolest prints I have ever seen. The artist, a very normal-looking Black woman in a wool sweater, looks up from her ice cream and tells me that her graphic novels are loosely based around her quest to find adequate psychotherapy.
Raven Leilani (Luster)
Realize that people are hypocrites. The sooner you accept this fact the better. I NEVER censor my stories. I NEVER sacrifice historical accuracy for sake of political correctness. And I apologize for nothing because I've noticed a sense of hypocrisy in regard to writing. People will buy a Stephen King book and read 900 pages of gruesome murder, graphic sex, and sometimes even kid fu**ing. And they will praise his artistic genius and buy his next filthy book. Then the same people will want to censor every line I put on the page. To hell with that. I'm an artist too.
Catalina DuBois
Sylvia would have taken it seriously- so strong was her devotion to the innate intelligence of form. Those pretty tools like glue and pens, pasting together look-books – for Sylvia it would have been like toy making or arranging jewels. Unfortunately, Sylvia’s flair for design and graphics went unnoticed by the Mademoiselle staff, who had already pigeonholed her as a “writer”.
Elizabeth Winder (Pain, Parties, Work: Sylvia Plath in New York, Summer 1953)
A lot of excellent illustrators are working at the moment--especially in fantasy and children's books. It is exciting also to see graphic artists such as Dave McKean, in his film Mirrormask, moving between different media. I also greatly admire the more traditional work of Gennady Spirin and Roberto Innocenti. Kinuko Craft, John Jude Palencar, John Howe, Charles Vess, Brian Froud ... I'll stop there, as the list would get too long. But--in a fit of pride and justified nepotism--I'll add my daughter, Virginia Lee, to the list. Her first illustrated children's book, The Frog Bride [coming out in the U.K. in September, 2007], will be lovely.
Alan Lee
Never forget that all these people are primarily a visual people. They are designers, window dressers, models, photographers, graphic artists. They design the windows at Saks. Do you understand? They are a visual people, and they value the eye, and their sins, as Saint Augustine said, are the sins of the eye. And being people who live on the surface of the eye, they cannot be expected to have minds or hearts. It sounds absurd but it’s that simple. Everything is beautiful here, and that is all it is: beautiful. Do not expect anything else, do not expect nourishment for anything but your eye—and you will handle it all beautifully. You will know exactly what you are dealing with.
Andrew Holleran (Dancer from the Dance)
First the low-rent artists would move in, full of piss and vinegar and resentment and the delusion that they could change the world. Then the startup designers and graphics companies, hoping a sheen of grubby cool would rub off on them. After that would come the questionable gene-peddler storefronts and the fashion pimps and pseudo galleries and latest-thing restaurant openings, with molecular-mix fusion involving dry ice and labmeat and quorn, and daring little garnishes of dwindling species: starling’s tongue pâté had been a fad of late, in such places. The Starburst owners were most likely a bunch of guys who’d cashed in via some superCorp and wanted to fool around in real estate. Once the starling’s tongue pâté phase had kicked in, they’d knock down the decaying unit rentals and erect a whole batch of new limited-shelf-life upmarket condos. But
Margaret Atwood (MaddAddam (MaddAddam, #3))
AGNES EGGLING: mid- to late 30s; preferably heavyset. Bit player / character actress in the German film industry. GREGOR BAZWALD (BAZ): early to mid-30s. Homosexual who works for the Berlin Institute for Human Sexuality. PAULINKA ERDNUSS: mid-30s, but looks a little younger. Actress in the German film industry; a featured player on her way to becoming a minor star. ANNABELLA GOTCHLING: mid-40s. Communist artist and graphic designer. VEALTNINC HUSZ: mid-40s. Cinematographer. Hungarian exile. Missing an eye, he wears spectacles with one lens blackened. ROSA MALEK: mid- to late 20s. Minor functionary of the KPD (Kommunistische Partei Deutschlands). EMIL TRAUM: mid- to late 20s. Slightly higher-ranking functionary of the KPD. DIE ALTE: a woman, very old but hard to tell how old—somewhere between 70 and dead-for-20-years. White face and rotten teeth. Dressed in a nightgown, once white but now soiled and food-stained. GOTTFRIED SWETTS: ageless; when he looks good he could be 30, when he looks bad he could be 50 (or more). Distinguished, handsome, blond, Aryan. ZILLAH KATZ: contemporary American Jewish woman. 30s. BoHo/East Village New Wave with Anarcho-Punk tendencies.
Tony Kushner (A Bright Room Called Day)
p.cm. Includes indexes.ISBN-13: 978-0-7360-6278-7 (soft cover) ISBN-10: 0-7360-6278-5 (soft cover) 1. Hatha yoga.2. Human anatomy.I.Title.RA781.7. K356 2007 613.7’046--dc22 2007010050 ISBN-10: 0-7360-6278-5 (print) ISBN-13: 978-0-7360-6278-7 (print) ISBN-10: 0-7360-8218-2 (Adobe PDF) ISBN-13: 978-0-7360-8218-1 (Adobe PDF) Copyright © 2007 by The Breathe Trust All rights reserved. Except for use in a review, the reproduction or utilization of this work in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including xerography, photocopying, and recording, and in any information storage and retrieval system, is forbidden without the written permission of the publisher. Acquisitions Editor: Martin Barnard Developmental Editor: Leigh Keylock Assistant Editor: Christine Horger Copyeditor: Patsy Fortney Proofreader: Kathy Bennett Graphic Designer: Fred Starbird Graphic Artist: Tara Welsch Original Cover Designer: Lydia Mann Cover Revisions: Keith Blomberg Art Manager: Kelly Hendren Project Photographer: Lydia Mann Illustrator (cover and interior): Sharon Ellis Printer: United Graphics Human Kinetics books are available at special discounts for bulk purchase. Special editions or book excerpts
Anonymous
It was 1996, and the word “appropriation” never occurred to either of them. They were drawn to these references because they loved them, and they found them inspiring. They weren’t trying to steal from another culture, though that is probably what they did. Consider Mazer in a 2017 interview with Kotaku, celebrating the twentieth-anniversary Nintendo Switch port of the original Ichigo: kotaku: It is said that the original Ichigo is one of the most graphically beautiful low-budget games ever made, but its critics also accuse it of appropriation. How do you respond to that? mazer: I do not respond to that. kotaku: Okay…But would you make the same game if you were making it now? mazer: No, because I am a different person than I was then. kotaku: In terms of its obvious Japanese references, I mean. Ichigo looks like a character Yoshitomo Nara could have painted. The world design looks like Hokusai, except for the Undead level, which looks like Murakami. The soundtrack sounds like Toshiro Mayuzumi… mazer: I won’t apologize for the game Sadie and I made. [Long pause.] We had many references—Dickens, Shakespeare, Homer, the Bible, Philip Glass, Chuck Close, Escher. [Another long pause.] And what is the alternative to appropriation? kotaku: I don’t know. mazer: The alternative to appropriation is a world in which artists only reference their own cultures. kotaku: That’s an oversimplification of the issue. mazer: The alternative to appropriation is a world where white European people make art about white European people, with only white European references in it. Swap African or Asian or Latin or whatever culture you want for European. A world where everyone is blind and deaf to any culture or experience that is not their own. I hate that world, don’t you? I’m terrified of that world, and I don’t want to live in that world, and as a mixed-race person, I literally don’t exist in it. My dad, who I barely knew, was Jewish. My mom was an American-born Korean. I was raised by Korean immigrant grandparents in Koreatown, Los Angeles. And as any mixed-race person will tell you—to be half of two things is to be whole of nothing. And, by the way, I don’t own or have a particularly rich understanding of the references of Jewishness or Koreanness because I happen to be those things. But if Ichigo had been fucking Korean, it wouldn’t be a problem for you, I guess?
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
I thought about how in movies, usually action movies, a cheap way of getting the audience to invest in the plot is to endanger the life of a dog. There can be fifty men graphically terminated by machine-gun fire or an entire building full of workers destroyed, but no one will stand for a cute little dog being killed. And almost always, the dog's life is spared to the relief of the audience.
Joey Goebel (Torture the Artist)
Once we got back to the office, our graphic artist made a poster of our core values. We believed we had the power to make one another’s professional dreams come true. We believed the work we did affected more than just our clients, but each other. We believed in grace over guilt and we believed anybody could become great if they were challenged within the context of a community. Suddenly we were more than a company, we were a new and better culture. Our business had become a fund-raising front for a makeshift family.
Donald Miller (Scary Close: Dropping the Act and Acquiring a Taste for True Intimacy)
I hope I have not upset you,” Mrs. Wattlesbrook said with an innocent smile. “I pride myself on matching each client with her perfect gentleman. But one cannot anticipate a woman’s every fancy, and so our talent pool runs deep. You understand?” “Very deep indeed.” Jane felt like a woman drowning, and she grasped for anything. And as it turned out, bald-faced lies are, temporarily anyway, impressively buoyant, so she said, “It will make the ending to my article all the more interesting.” “Your…your article?” Mrs. Wattlesbrook peered over her spectacles as if at a bug she would like to squash. “Mm-hm,” said Jane, lying extravagantly, outrageously, but also, she hoped, gracefully. “Surely you know I work for a magazine? The editor thought the story of my experience at Pembrook Park would be the perfect way to launch my move from graphic design to staff writer.” She had no intention of becoming a staff writer, and in fact the artist bug was raging through her blood now more than ever, but she just had to give Mrs. Wattlesbrook a good jab before departure. She was smarting enough to crave the reprieve that comes from fighting back. Mrs. Wattlesbrook twitched. That was satisfying. “And I’m sure you realize that since I’m a member of the press,” Jane said, “the confidentiality agreement you made me sign doesn’t apply.” Mrs. Wattlesbrook’s right eyebrow spasmed. Jane guessed that behind it ran her barrister’s phone number, which she would dial ASAP. Jane, of course, had been lying again. And wasn’t it fun! Mrs. Wattlesbrook appeared to be trying to moisten her mouth and failing. “I did not know…I would have…” “But you didn’t. The cell phone scandal, the dirty trick with Martin…You assumed that I was no one of influence. I guess I’m not. But my magazine has a circulation of over six hundred thousand. I wonder how many of those readers are in your preferred tax bracket? And I’m afraid my article won’t be glowing.” Jane curtsied in her jeans and turned to leave. “Oh, and, Mrs. Wattlesbrook?” “Yes, Jane, my dear?” the proprietress responded with a shaky, fawning voice. “What is Mr. Nobley’s first name?” Mrs. Wattlesbrook stared at her, blinkless. “It’s J…Jonathon.” Jane wagged her finger. “Nice try.
Shannon Hale (Austenland (Austenland, #1))
In Rick’s experience, graphic artists were eternally unhappy–torn between genuine artistic talent and the demands of producers with all the aesthetic vision of a plundering Visigoth. The
Terry Irving (Courier (Freelancer #1))
Art is about those things which we do not always immediately recognize or understand. The artist helps us to see things more clearly, revealing previously hidden patterns to us. Art is fractal. Art reflects and expresses the fractal nature of our conscious perceptions of the world, as interpreted by our fractal brains.
Nigel Lesmoir-Gordon (Introducing Fractals: A Graphic Guide (Graphic Guides))
avoid underlining text, except in the case of hyperlinks.
Graphic Design Artists United (Typography Essentials)
Although earlier computers existed in isolation from the world, requiring their visuals and sound to be generated and live only within their memory, the Amiga was of the world, able to interface with it in all its rich analog glory. It was the first PC with a sufficient screen resolution and color palette as well as memory and processing power to practically store and display full-color photographic representations of the real world, whether they be scanned in from photographs, captured from film or video, or snapped live by a digitizer connected to the machine. It could be used to manipulate video, adding titles, special effects, or other postproduction tricks. And it was also among the first to make practical use of recordings of real-world sound. The seeds of the digital-media future, of digital cameras and Photoshop and MP3 players, are here. The Amiga was the first aesthetically satisfying PC. Although the generation of machines that preceded it were made to do many remarkable things, works produced on them always carried an implied asterisk; “Remarkable,” we say, “. . . for existing on such an absurdly limited platform.” Even the Macintosh, a dramatic leap forward in many ways, nevertheless remained sharply limited by its black-and-white display and its lack of fast animation capabilities. Visuals produced on the Amiga, however, were in full color and could often stand on their own terms, not as art produced under huge technological constraints, but simply as art. And in allowing game programmers to move beyond blocky, garish graphics and crude sound, the Amiga redefined the medium of interactive entertainment as being capable of adult sophistication and artistry. The seeds of the aesthetic future, of computers as everyday artistic tools, ever more attractive computer desktops, and audiovisually rich virtual worlds, are here. The Amiga empowered amateur creators by giving them access to tools heretofore available only to the professional. The platform’s most successful and sustained professional niche was as a video-production workstation, where an Amiga, accompanied by some relatively inexpensive software and hardware peripherals, could give the hobbyist amateur or the frugal professional editing and postproduction capabilities equivalent to equipment costing tens or hundreds of thousands. And much of the graphical and musical creation software available for the machine was truly remarkable. The seeds of the participatory-culture future, of YouTube and Flickr and even the blogosphere, are here. The
Jimmy Maher (The Future Was Here: The Commodore Amiga (Platform Studies))
3D Character Modeling Services & Game art outsourcing by 3D Production Animation Studio With our revolutionary 3D Character Modeling, we breathe life into your games that take gamers into a fantastic world of realism and fantasy. We can transform any gameplay or concept into awesome game art with our 3D Character Modeling Services. Whether you need just a part of your game fleshed out or want complete game art 3D modeling, we provide you with outstanding, robust, and proactive 3D character design services. Our team amazes you with their 3D character models talent and expertise. We break the boundaries with our real to world 3D characters and animations, delivering a near-to-life gaming experience to the game players. We are experts at creating 3d characters that appear extraordinarily appealing and more than mere graphics. Our 3D Game Character Modeling Service cover a vast style of characters from realistic to stylized. We not only have expertise in creating powerful 3D characters and models but we also in modeling them within the technical specifications and polygon/triangle count. Our 3D game Art Outsourcing Studio is already making creative contributions to world-famous projects by offering professional services. Based on all specifications, we will back up your ideas with workable 3D solutions. 3D Game Outsourcing Company makes it possible for a game developer to produce games of the best quality. On the other hand, if they break down the work into programming, art, level designing and sound engineering, they can avoid degradation of quality. It is possible to outsource each work to a different team of game developers. By getting in touch with programming and game art outsourcing designers, it is possible to get the best individual for each component of game designing. As a Game Development Company, it is very important to outsource your game art continually. This is because hiring different game art designers makes your games uniquely different each time. This is very important if you want to market a game successfully because it must have something completely different to offer as compared to your previous games. Doing that is very simple as you only need a long-term game outsourcing company for your game art. Our team of highly skilled and creative 3D artists and developers generate 3D character development models using the latest techniques and trends that give your game a competitive edge in the market. With our groundbreaking 3D Modeling Company, we deliver fantastic 3D characters for games with the highest level of image quality, resolution, geometrical symmetry, and perfect synchronization.
GameYan
Create your 3D Female Fantacy Warrior Character Model and Texturing by GameYan Studio. 3D Game Art Studio are among the most popular entertainment medium for people worldwide and take them into a highly interactive fantastic world that can exist only in imaginations. What are 3D games without the famous 3D character Modelling who have awed a generation? We are experts at creating 3d characters that appear extraordinarily appealing and more than graphics. Our main focus is on the 3D character Modeling and rigging for game development, Movie and short films, cinematic video content, TV advertisement & commercials animation content. Our Professional Team Of Artists Can Develop Variety Of 3d Art Content For Movie And Video Games Along With Low Optimized Characters For Mobile And Virtual Reality Interactive Games. In our modern digital workflows we use software like Autodesk Maya and ZBrush to get that same effect. This combination of tools is like working with digital clay—we are able to create a base model of the design and then sculpt on more complex details and anatomical notes. Once a Game Character Modelling Studio is finalized it’s ready for rigging and the rest of the animation pipeline. This art of modeling and Character sculpting studio characters is a wonderful blend of the technical and creative sides of the brain and a highly rewarding profession. Our team amazes you with their 3D character Models talent and expertise. We break the boundaries with our real to world 3D characters and animations, delivering a near-to-life gaming experience to the game players. Our team of highly skilled and creative 3D artists and developers generate 3D character models using the latest techniques and trends that give your game a competitive edge in the market. With our groundbreaking 3D Character Modeling Services, we deliver fantastic 3D Character Modelling for Games with the highest level of image quality with low poly game character resolution.
Game Yan
The Very Difference Between Game Design & 3D Game Development You Always Want to Know Getting into the gaming industry is a dream for many people. In addition to the fact that this area is always relevant, dynamic, alive and impenetrable for problems inherent in other areas, it will become a real paradise for those who love games. Turning your hobby into work is probably the best thing that can happen in your career. What is Game Designing? A 3D Game Designer is a creative person who dreams up the overall design of a video game. Game design is a large field, drawing from the fields of computer science/programming, creative writing, and graphic design. Game designers take the creative lead in imagining and bringing to life video game worlds. Game designers discuss the following issues: • the target audience; • genre; • main plot; • alternative scenarios; • maps; • levels; • characters; • game process; • user interface; • rules and restrictions; • the primary and secondary goals, etc Without this information, further work on the game is impossible. Once the concept has been chosen, the game designers work closely with the artists and developers to ensure that the overall picture of the game is harmonized and that the implementation is in line with the original ideas. As such, the skills of a game designer are drawn from the fields of computer science and programming, creative writing and graphic design. Game designers take the creative lead in imagining and bringing to life video game stories, characters, gameplay, rules, interfaces, dialogue and environments. A game designer's role on a game development outsourcing team differs from the specialized roles of graphic designers and programmers. Graphic designers and game programmers have specific tasks to accomplish in the division of labor that goes into creating a video game, international students can major in those specific disciplines if desired. The game designer generates ideas and concepts for games. They define the layout and overall functionality of the Game Animation Studio. In short, they are responsible for creating the vision for the game. These geniuses produce innovative ideas for games. Game designers should have a knack for extraordinary and creative vision so that their game may survive in the competitive market. The field of game design is always in need of artists of all types who may be drawn to multiple art forms, original game design and computer animation. The game designer is the artist who uses his/her talents to bring the characters and plot to life. Who is a Game Development? Games developers use their creative talent and skills to create the games that keep us glued to the screen for hours and even days or make us play them by erasing every other thought from our minds. They are responsible for turning the vision into a reality, i.e., they convert the ideas or design into the actual game. Thus, they convert all the layouts and sketches into the actual product. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design. 3D Game development involves bringing these ideas to life. Developers take games from the conceptual phase, through *development*, and into reality. The Game Development Services side of games typically involves the programming, coding, rendering, engineering, and testing of the game (and all of its elements: sound, levels, characters, and other assets, etc.). Here are the following stages of 3D Game Development Service, and the best ways of learning game development (step by step). • High Concept • Pitch • Concept • Game Design Document • Prototype • Production • Design • Level Creation • Programming
GameYan
We turn acoustic issues into artistic solutions. Our one-of-one, customized acoustic textiles solve soundproofing issues while simultaneously creating a visually stunning brand asset for happy clients. Our range of acoustic textiles offer artists and architects the means to turn entire walls and ceilings into sound absorbing surfaces, and they can even be integrated with recessed LED lighting for unparalleled and eco-friendly design versatility.
Awake Graphics Boutique Art Solutions
Color is something that cannot be defined by era, style or artistic trends. Thus it always has the power to speak in personal or emotional ways. Whereas typography, layouts, and other graphic elements are tools that already exist in our cultural or artistic experiences, color has its own message and expressivity, in and of itself, and it can bring this to a brand. From a marketing perspective, color is an important means for relaying the message of a brand in a more nuanced and subtle way.
JOH & Company
He rose and held out a hand to her, and Jenny hoped it wasn’t the whisky inspiring Elijah’s overture. She gave him her hand and was tugged into an embrace, Elijah’s cheek resting against her hair. “While you sketch your cat, visit the sick with your mother, and seethe with frustrated artistic talent. Let’s hear a curse, Genevieve. Let the drink, the lateness of hour, and the company inspire you, hmm?” No cat came between them, no stays, no layers of proper attire. Held against Elijah’s body, Jenny felt the implacable structure of a large, fit man. His person was as soft and giving as a sculptor’s block of raw marble, but much, much warmer. “The only curse I know is damn—double damn.” “That’s a start, like a few lines on a page. Damn has promise, but it needs embellishment. Bloody double damn?” He spoke near her ear, his breath tickling her neck. “Bloody is vulgar and graphic. Also quite naughty, and daring.” “All the better. Come, let’s be vulgar and graphic on the subject of my sketches for the day.” He
Grace Burrowes (Lady Jenny's Christmas Portrait (The Duke's Daughters, #5; Windham, #8))
I wanted to be an artist, long time ago. But my hand was damaged, so I got into graphic design. Drawing faces was much easier with a mouse than a pen.
Karen Rose (I Can See You (Romantic Suspense, #10; Minneapolis, #1))
Next time you run across an unusually good designer, landscaper, mechanic, electrician, carpenter, plumber, radiologist, surgeon, orthodontist, small business owner, computer software or graphics designer, computer networker, photographer, artist, boat captain, airplane pilot, or skilled member of any of the dozens of “dyslexia-rich” fields we’ll discuss in this book, ask if that person or anyone in his or her immediate family is dyslexic or had trouble learning to read, write, or spell. We’ll bet you dollars for dimes that person will say yes—the connection is just that strong. In fact, many of the most important and perceptive experts in the field of dyslexia have remarked on the link they’ve seen between dyslexia and talent.
Brock L. Eide (The Dyslexic Advantage: Unlocking the Hidden Potential of the Dyslexic Brain)
However, there is a big difference between what a graphic designer does and what you do as a web designer and what a graphic designer or web designer does. Isabella Di Fabio Both web designers and graphic designers rely on creativity and artistic skill to create designs that customers like. A graphic designer must be able to demonstrate creative excellence with a passion for design. In both cases, both graphic and web design are intended to encourage consumers to make a purchase. However, in web design, consumers are not only viewers of the design, but also users. Another advantage of web design is that the graphic design does not react to the responsive interaction between user and design. With a responsive interface, a web designer will not touch the code in the same way as a graphic designer. Isabella Di Fabio As mentioned above, graphic designers are more involved in the design process than it seems. While most of us can create layouts and wireframes for our websites and we can also design the graphics, a web designer cannot rely on a graphic designer to create the graphics. Although graphic design has some merit for graphics, it is not as important as it may appear in web design.
Isabella Di Fabio
WE ARE THE ARTISTS AS WELL AS THE ART As far-fetched as this idea may sound to many people, it is precisely at the crux of some of the greatest controversies among some of the most brilliant minds in recent history. In a quote from his autobiographical notes, for example, Albert Einstein shared his belief that we’re essentially passive observers living in a universe already in place, one in which we seem to have little influence: “Out yonder there was this huge world,” he said, “which exists independently of us human beings and which stands before us like a great, eternal riddle, at least partially accessible to our inspection and thinking.”2 In contrast to Einstein’s perspective, which is still widely held by many scientists today, John Wheeler, a Princeton physicist and colleague of Einstein, offers a radically different view of our role in creation. In terms that are bold, clear, and graphic, Wheeler says, “We had this old idea, that there was a universe out there, [author’s emphasis] and here is man, the observer, safely protected from the universe by a six-inch slab of plate glass.” Referring to the late-20th-century experiments that show us how simply looking at something changes that something, Wheeler continues, “Now we learn from the quantum world that even to observe so minuscule an object as an electron we have to shatter that plate glass: we have to reach in there…. So the old word observer simply has to be crossed off the books, and we must put in the new word participator.”3 What a shift! In a radically different interpretation of our relationship to the world we live in, Wheeler states that it’s impossible for us to simply watch the universe happen around us. Experiments in quantum physics, in fact, do show that simply looking at something as tiny as an electron—just focusing our awareness upon what it’s doing for even an instant in time—changes its properties while we’re watching it. The experiments suggest that the very act of observation is an act of creation, and that consciousness is doing the creating. These findings seem to support Wheeler’s proposition that we can no longer consider ourselves merely onlookers who have no effect on the world that we’re observing.
Gregg Braden (The Divine Matrix: Bridging Time, Space, Miracles, and Belief)
God's creation is perfect, but our creation may be better or better, not perfect.
Wafiq Raza
Jace looked down at his hands. They were slim and careful hands, the hands of an artist, not a warrior. The ring she had noticed earlier flashed on his finger. She would have thought there would have been something feminine about a boy wearing a ring, but there wasn't.
Cassandra Clare (City of Bones (The Mortal Instruments: Graphic Novel, #5))
Why are we rejecting explicit word-based interfaces, and embracing graphical or sensorial ones—a trend that accounts for the success of both Microsoft and Disney? Part of it is simply that the world is very complicated now—much more complicated than the hunter-gatherer world that our brains evolved to cope with—and we simply can’t handle all of the details. We have to delegate. We have no choice but to trust some nameless artist at Disney or programmer at Apple or Microsoft to make a few choices for us, close off some options, and give us a conveniently packaged executive summary.
Neal Stephenson (In the Beginning...Was the Command Line)
The simplest explanation for motion graphics is an animation that incorporates text. A motion graphics animated video offers a brilliant way for brands to communicate with their viewers and add depth to their stories. They’re perceived as far more attractive than simple ads or text formats and require half the time and money needed for complex animations. For example, motion graphic animations are great for displaying products to customers in a fun, entertaining, and engaging way that may potentially increase sales. Hire a motion graphic artist or designer from Cloud Animations to deliver your brand message. The motion graphic design can be displayed interchangeably amongst a variety of formats and may also be shared on social media and other digital mediums to extend the reach of the content further.
CLD Animation
As visual observers, we are drawn to points in our environment, whether a pinpoint of light in the dark or the point where the hand of a clock intersects the circle of numbers on its face. Points serve to lead the viewer’s eye around the composition as they involuntarily focus on beginnings and endings, and moments of convergence or intersection.
Joshua Field (An Illustrated Field Guide to the Elements and Principles of Art + Design)
As visual observers, we are drawn to points in our environment, whether a pinpoint of light in the dark or the point where the hand of a clock intersects the circle of numbers on its face. Points serve to lead the viewer’s eye around the composition as they involuntarily focus on beginnings and endings, and moments of convergence or intersection.
Joshua Field (An Illustrated Field Guide to the Elements and Principles of Art + Design)
We navigate the world largely by recognizing the edges or boundaries between objects which brings shape into the realm of the tangible, connecting it strongly to our sense of physicality and touch.
Joshua Field (An Illustrated Field Guide to the Elements and Principles of Art + Design)
Form can be a powerful way to invoke the viewer’s tactile memory and mirror our experience of the physical world despite the limitations of two-dimensional images.
Joshua Field (An Illustrated Field Guide to the Elements and Principles of Art + Design)
When carefully selected for effect, elements and principles can work together to create powerful compositions that communicate with the viewer in ways that go beyond what content alone can accomplish.
Joshua Field (An Illustrated Field Guide to the Elements and Principles of Art + Design)
When used in combination with the elements, the organizing principles of art and design allow for the infinite combinations that we see when we walk through a museum, read a magazine, or play a video game. These compositions create more than just an image, they can dictate a viewer’s experience of that image.
Joshua Field (An Illustrated Field Guide to the Elements and Principles of Art + Design)
Introverted intuition is what makes INFJs excellent musicians, artists, graphic designers, writers, and so on. The connections they make are original and wonderful, and there is a world of creativity in each INFJ’s mind.
Bo Miller (The INFJ Personality Guide: Understand yourself, reach your potential, and live a life of purpose.)
David Wheeler, a former actor and a graphic artist, was often among the most eloquent of the parents. In our first interview, five years before, he threw down a challenge that I believe should be hand delivered to every home in America. Wheeler said: I would like every parent in this country—that’s a 150 million people—I would like them to look in the mirror. And that’s not a figure of speech, Scott. I mean, literally, find a mirror in your house, and look in it, and look in your eyes and say, ‘This will never happen to me. This will never happen in my school. This will never happen in my community.’ And see if you actually believe that. And if there is a shadow, the slightest shadow, of doubt about what you’ve said, think about what you can do to change that in your house, in your community, in your school, in your country, because we have an obligation to our children to do this for them. It’s going to happen again. It is going to happen again. And every time, it’s somebody else’s school, it’s somebody else’s town. It’s somebody else’s community, until one day, you wake up and it’s not.
Scott Pelley (Truth Worth Telling: A Reporter's Search for Meaning in the Stories of Our Times)
On account of their dangerous influence, Plato in The Republic (c. 375 BC) banned artists and poets from his ideal state.
Christopher Kul-Want (Introducing Aesthetics: A Graphic Guide (Graphic Guides))
Allowing artist-illustrators to control... statistical graphics is almost like allowing typographers to control the content, style, and editing of prose.
Edward R. Tufte (The Visual Display of Quantitative Information, 2nd Ed.)
At the end of nothing the Universe was created, or perhaps it was all that was left when the end of nothing, ended. And thus the possible end of the Universe too was created in the same way that the Universe made the creation of something else, something hopefully even better, perhaps a Universe with less pesky librarians possible. However that is not news. Though it supposedly happened recently. Just around 13.8 billions years ago. But since nothing is something that is not anything, and not simply "nothing" it would be more accurate to say: At the end of something that was probably nothing and hopefully nothing special. The Universe replaced it with itself, something that is probably more worthwhile but in worst case perhaps even less special. Anyway, nobody will never know and any living thing will just have to make do with whatever universe they happen to be born in. Since that happened, and the printing press was invented around 13,799,999,700 years after the birth of the current Universe. Humans may now instead of spending the evening looking at all the boring stars, look at repeating patterns of black ink printed on egg white paper forming a combination of any of around a couple of just a hundred thousands words called pages. Put in collections known as books. In reality it was probably just a conspiracy to create work for graphic artists, librarians and book reviewers. Backed by the PIC paper industrial complex. But you did not read that here.
MY SELF
In my youth I hoped for no higher status in life than to be among those who would follow in the wake of Thomas Nast, Joseph Keppler, and Bernard Gillam, outstanding artists in the field of political caricature. And when in my early twenties I grew familiar with the political and social satires of the graphic artists of England and France across two centuries, these gave even greater stimulus to my ambition. Dreamily I anticipated that my destiny was to succeed as a caricaturist of some influence in public affairs.
Art Young (Art Young: His Life and Times)
John Judis and Ruy Teixeira identified a useful distinction between members of this seemingly homogenous demographic—a distinction that can help to explain why two white-collar Americans might vote in opposite ways. They suggested that a group they call “professionals” tend toward the Democratic side. These professionals are typically white-collar workers with college or advanced degrees. They include “academics, architects, engineers, scientists, computer analysts, lawyers, physicians, registered nurses, teachers, social workers, therapists, fashion designers, interior decorators, graphic artists, writers, editors, and actors.” In the 1950s, according to Judis and Teixeira, such professionals represented only 7 percent of the workforce. Today, after a decades-long transition from a blue-collar, industrial economy to one where the engine of growth is ideas and services, they represent more than 15 percent of American workers.
Marc Hetherington (Prius Or Pickup?: How the Answers to Four Simple Questions Explain America's Great Divide)
Music videos come and go, but the stunning video for Johnny Cash’s Hurt is one that will endure for a long, long time. Visually arresting, artistically captivating, emotionally devastating—it’s the kind of drama to which great music videos aspire. It’s a gripping testimony to Cash’s career and to the magnitude of his stature both as an artist and a man. Along the way, it graphically demonstrates his elevation to worldwide icon.
Robert Hilburn (Johnny Cash: The Life)
She’d been lax in her responsibilities as the building owner because her tenants were her friends. Emmylou rented out the left half of the bottom floor space for her massage studio. Chaz rented the tiny center section for his various artistic enterprises. Amery’s graphic design business was on the right bottom half and she lived in the loft that spanned the length of the two-story building.
Lorelei James (Bound (Mastered, #1))
Having been a Ship’s Captain, a Naval Officer a Mathematics & Science Teacher, most people would believe that my primary interests would be directed towards the sciences. On the other hand, those that know me to be an author interested in history, may believe me to be interested in the arts. University degrees usually fall into the general category of Art or Science. It’s as if we have to pick sides and back one or the other team…. With my degree in Marine Science I am often divided and pigeon holed into this specific discipline or area of interest. One way or the other, this holds true for most of us but is this really true for any of us. As a father I can certainly do other things. Being a navigator doesn’t preclude me from driving a car. Hopefully this article does more than just introduce Cuban Art and in addition gives us all good reason to be accepted as more than a “Johnny One Note.“ My quote that “History is not owned solely by historians. It is a part of everyone’s heritage” hopefully opens doors allowing that we be defined as a sum of all our parts, not just a solitary or prominent one. As it happens, I believe that “Just as science feeds our intellect, art feeds our soul.” For the years that Cuba was under Spanish rule, the island was a direct reflection of Spanish culture. Cuba was thought of as an extension of Spain's empire in the Americas, with Havana and Santiago de Cuba being as Spanish as any city in Spain. Although the early Renaissance concentrated on the arts of Ancient Greece and Rome, it spread to Spain during the 15th and 16th centuries. The new interest in literature and art that Europe experienced quickly spread to Cuba in the years following the colonization of the island. Following their counterparts in Europe, Cuban Professionals, Government Administrators and Merchants demonstrated an interest in supporting the arts. In the 16th century painters and sculptors from Spain painted and decorated the Catholic churches and public buildings in Cuba and by the mid-18th century locally born artists continued this work. During the early part of the 20th century Cuban artists such as Salvador Dali, Joan Miró and Pablo Picasso introduced modern classicism and surrealism to Europe. Cuban artist Wilfred Lam can be credited for bringing this artistic style to Cuba. Another Cuban born painter of that era, Federico Beltran Masses, known to be a master of colorization as well as a painter of seductive images of women, sometimes made obvious artistic references to the tropical settings of his childhood. As Cuban art evolved it encompassed the cultural blend of African, European and American features, thereby producing its own unique character. One of the best known works of Cuban art, of this period, is La Gitana Tropical, painted in 1929, by Víctor Manuel. After the 1959 Cuban Revolution, during the early 1960’s, government agencies such as the Commission of Revolutionary Orientation had posters produced for propaganda purposes. Although many of them showed Soviet design features, some still contained hints of the earlier Cuban style for more colorful designs. Towards the end of the 1960’s, a new Cuban art style came into its own. A generation of artists including Félix Beltran, Raul Martinez, Rene Mederos and Alfredo Rostgaard created vibrantly powerful and intense works which remained distinctively Cuban. Though still commissioned by the State to produce propaganda posters, these artists were accepted on the world stage for their individualistic artistic flair and graphic design. After bringing the various and distinct symbols of the island into their work, present day Cuban artists presented their work at the Volumen Uno Exhibit in Havana. Some of these artists were Jose Bedia, Juan Francisco Elso, Lucy Lippard, Ana Mendieta and Tomas Sanchezare. Their intention was to make a nationalistic statement as to who they were without being concerned over the possibility of government rep
Hank Bracker
When starting out in this field it’s extremely important to remember that, even though you may be an incredibly talented digital artist, part of working in production is the ability to work as a part of a team. No matter how good your reel of previous work is, supervisors and management want to feel comfortable that you are capable of being responsible, efficient and, quite honestly, reasonably pleasant to deal with. Production can be difficult and stressful—nobody wants to deal with personality issues on top of all that.
Ron Brinkmann (The Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics)
The comic strip is no longer the comic strip, but in reality an illustrated novel. It is new and raw in form just now, but material for limitless intelligent development. And eventually and inevitably it will a legitimate medium for the best writers and artists. It is already the embryo of a new art form.
Will Eisner
This book germinated in a collaboration between me and the artist Tony Sheeder, the original goal of which was to publish a computer-generated graphic novel. In general, I handled the words and he handled the pictures; but even though this work consists almost entirely of words, certain aspects of it stem from my discussions with Tony. This novel was very difficult to write, and I received a great deal of good advice from
Neal Stephenson (Snow Crash)
He was no stranger to middle fingers anyways; in Texas he had worked for a graphic design company, and the art world is overflowing with such fingers. At times almost exclusively.
Mandy Ashcraft (Small Orange Fruit)
areas, and brilliantly, too. Leonardo is known as one of the greatest painters who ever lived, and many argue he was the greatest artist ever. However, his genius went far beyond the easel and his paintbrushes. His mind could conceive of almost anything, from a beautiful representation of Heaven to graphical illustrations of the human body in a time when there were no such things as CAT scans or x-rays. Leonardo’s lifetime was spent observing and doing so in many different venues. His notebooks were filled with examples of what it means to be human. He looked at life from numerous perspectives and recorded all he saw. From light and shade to perspective and visual perception, from botany and landscape to physical sciences and astronomy, from architecture and planning to sculpture and experiments, from inventing to philosophy, there was nothing that didn’t touch Leonardo da Vinci.
Hourly History (Leonardo da Vinci: A Life From Beginning to End (Biographies of Painters))
Frida Kahlo once told her class of painting students that there is not one single teacher in the world capable of teaching art. The truth in these words comes to mind in every art class I teach. I believe you can teach technique and theory, but it is up to the individual to do the art part. For the student, this means giving yourself permission to work your way, whatever way that is. Once you accept that permission, you can incorporate foundation skills. This is no longer the Renaissance, and artists are no longer judged (or compensated) solely for realism and representation. There was a time when painting and drawing, coiling a clay pot, or fashioning a bucket to draw water from a well was part of daily life. Now we peck at keyboards, buy Tupperware, and drink from plastic bottles. By not using our hands, we lose our senses. I see this in my students. Proficient on the computer, they click out sophisticated graphics. But they are baffled by and fumble with a brush, frustrated at the time it takes to manually create what they can Photoshop in a flash. I’ve taught art for a quarter of a century and rely on sound lesson plans and discipline as well as creative freedom. Still, during each drawing, painting, and ceramic class I teach, I remind myself how I felt when I scratched out my first drawings, brushed paint on a surface, or learned to center porcelain on a wheel—how it felt to tame and be liberated by the media. And, how it felt to become discouraged by an instructor’s insistence on controlling a pencil, paintbrush, or lump of clay her or his way. For most of my Kuwaiti students, a class taken with me will be their first and last studio arts class. I work at creating a learning environment both structured and free, one that cultivates an atmosphere where one learns to give herself permission to see.
Yvonne Wakefield (Suitcase Filled with Nails)
Dominated as we are by graphic vistas in perspective, we hardly remember the philosophers’ arguments against this “perspective” way of seeing the world. Plato, who had his own way of looking at everything, objected to the very same “deception” of the senses that Vitruvius had praised as a way of giving a “faithful representation of the appearance of buildings in painted scenery.” If two objects or two persons were really the same size, Plato argued, the honest artist should make them so in his picture, and not depict one smaller than the other simply because it was seen at a greater distance.
Daniel J. Boorstin (The Creators: A History of Heroes of the Imagination (Knowledge Series Book 1))
bound up in one: feeling, thinking and believing the same”—an artistic marriage of “two good people … with the same intentions and object in life, actuated by the same serious purpose.” Even as his dream of a noble combination of artists—a reincarnation of the The Graphic—withered in the winter of his disrepute, Vincent imagined a perfect pairing of “human hearts who search for and feel the same things.” “What couldn’t they accomplish!” he exclaimed. It was the same vision that he would fix on Paul Gauguin six years later, with disastrous results. Vincent’s utopian visions, whether of family or friendship, left no room for compromise. In his tyrannical mirror, Rappard could not differ from or surpass him in any way. “We are both on just
Steven Naifeh (Van Gogh: The Life)
Presence is the foundation for many claims, philosophical or not:- • that a truth can lie behind (therefore in proximity to) an appearance • that there is an immediate bond between the “word of God” and truth • that a “spirit of the age” can inform an historical era, and therefore be present within it • that a photograph can capture the “significant moment”, the now • that an artist’s expressed emotion can be present in their work
Jeff Collins (Introducing Derrida: A Graphic Guide (Graphic Guides Book 0))
Next time you run across an unusually good designer, landscaper, mechanic, electrician, carpenter, plumber, radiologist, surgeon, orthodontist, small business owner, computer software or graphics designer, computer networker, photographer, artist, boat captain, airplane pilot, or skilled member of any of the dozens of “dyslexia-rich” fields we’ll discuss in this book, ask if that person or anyone in his or her immediate family is dyslexic or had trouble learning to read, write, or spell.
Brock L. Eide (The Dyslexic Advantage: Unlocking the Hidden Potential of the Dyslexic Brain)
The main criticism was really “he just presses a filter and gets these images.” But then they’d realize that I had learned how to paint and how to draw—that I had paid my dues, and I’d also been a graphic artist and a technical illustrator. And so I was able to show that I could draw with technical pens—and do anything that anyone else could do—and yet still was fascinated by this, and that sort of opened people up a little bit more. The more they knew about me, the more open they were to my explorations in the digital field.
James Stanford
Alpas Box is an animated video production company that make Short animated explainer videos, motion graphics and white board animations which presents businesses to explain their products or services in a creative and effective form of visuals. We help the brands to reach the desirable level by making separate strangers into loyal buyers for our Clients. Our team of artists always try to take it ahead. Professional voiceover group is one of our great advantages.
Alpasbox
Grace Patel…” Bradley wiped his mouth with his cloth napkin, “that’s an Indian name, right?” “Yes. My father’s parents were from India.” He nodded. “Interesting. Do you plan on going into engineering or computer science?” Sara hissed, but she didn’t speak up. She’d barely said anything since Bradley had come into the room. Sebastian’s leg jiggled under the table so hard, his silverware rattled. I gripped his knee as I flashed Bradley a smile when I really wanted to stab his racist ass with my salad fork. “No. My dad didn’t pass any of those genes onto me. I’m an artist, but my plan is to study both art and graphic design in college. I have dreams of making a living from my sculptures, but since I’m a pragmatist, I want to have a marketable skill along with it.
Julia Wolf (Start a Fire (The Savage Crew, #1))
Wisely, Vanessa has grown up to be an inscrutable artist—fabric, graphics and exuberant, tropical canvases all expressed with a kind of noncommittal chaos—so no one can really pin anything on her.
Alexandra Fuller (Cocktail Hour Under the Tree of Forgetfulness)