Gamer Motivation Quotes

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If you are a gamer, it’s time to get over any regret you might feel about spending so much time playing games. You have not been wasting your time. You have been building up a wealth of virtual experience that, as the first half of this book will show you, can teach you about your true self: what your core strengths are, what really motivates you, and what make you happiest.
Jane McGonigal (Reality Is Broken: Why Games Make Us Better and How They Can Change the World)
There are four personality profiles of gamers, according to Bartle. One: Achievers. Their motivation is accumulating points in games and reaching preset goals. Two: Explorers. They want to spend time prowling through the unknown and discovering places and people and creatures that haven't been seen before. Three: Socializers. They build networks and create communities. Four: Killers. They come to games to complete, to win. That's the sole purpose of gaming to them. Winning.
Jeffery Deaver (The Never Game (Colter Shaw, #1))
Advantage of Playing Educational Games: Kids Learn With Fun Kids Game play has mentally worth profit because games have been shown to enhance attention, focus, and interval. Games have motivational profit because they encourage associate progressive, instead of an entity theory of intelligence. Games have emotional profit as a result of they induce positive mood states; additionally, there's speculative proof that games might support children develop flexible feeling regulation. Games have social profit because gamers area unit able to translate the prosocial skills that they learn from co-playing or multiplayer gameplay to “peer and family relations outside the gambling atmosphere. DIFFERENT GAMES FOR DIFFERENT GOALS. But it’s a little ​twisted​ to say that Educational games are “good for kids.” Kids games are not like fruits and vegetables. Don’t think them as if they were know about vegetable and fruits name that help kids grow into healthy adults. Like all forms of media, it depends on the particular games and how they are used. Kids Learn With Fun Present Different games such as Learn Vehicles for Kids,1 to 100 Spelling learning,123 number for kids,Maths Practice,Puzzle Games,Real Birds Game,Toodle Alphabets Puzzle and many more available at : kidslearnwithfun dot com Play Kids Learn with Fun Game : Make your kid’s mind Creative. Educational Kids games that ​inspire​ creative expression, such as Maths Practice Game and Puzzle game, push kids to think outside the norm and consider ​different methods of explanation. Exploring and expanding creativity through such kids games can also help with nurturing self-​prize,self-love,self-habit​ and self-acceptance, and they inspire a greater connection between personality and activity. In the end,​ sticking with a kids game through it can help kids develop patience and maturity in 0 to 5 year age.
Kidslearnwithfun
As sociologist T. L. Taylor has argued, these attempts to create games specifically for women are “reifying imagined difference[s]” between male and female gamers. Because the assumption is that gameplay motivations are the primary barrier for potential female gamers, the women who currently play video games are perceived as “the oddballs, the nonmainstream, the exceptions”—they are aberrant women who can’t tell us anything about real women.
Nick Yee (The Proteus Paradox: How Online Games and Virtual Worlds Change Us - and How They Don't)
This view of motivation, where students invest effort to get good at something, is often seen in out-of-school contexts – learning so as to be a dancer, a musician, a gamer. When in-school experiences lack this sense of purpose, it is most often because of dreary content and grading practices that reward compliance rather than learning. The measurement literature is replete with studies documenting the mixture of considerations that go into teachers’ grades. The majority of teachers use points and grades to “motivate” their students. Contrary to their intentions, this leads to the com-modification of learning and fosters a performance orientation rather than a mastery or learning orientation.
James H. McMillan (Sage Handbook of Research on Classroom Assessment)