Game Piracy Quotes

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You're trying to play a game designed by men. You'll never win, because the deck is stacked and marked, and also you've been blindfolded and set on fire. You can work hard and believe in yourself and be the smartest person in the room and you'll still get beat by the boys who haven't two cents to rub together. So if you can't win the game, you have to cheat. You operate outside the walls they've built to fence you in. You rob them in the dark, while they're drunk on spirits you offered them. Poison their waters and drink only wine.
Mackenzi Lee (The Lady's Guide to Petticoats and Piracy (Montague Siblings, #2))
If you can't win the game, you have to cheat.
Mackenzi Lee (The Lady's Guide to Petticoats and Piracy (Montague Siblings, #2))
Be grateful I didn’t choose an outing to the Fleet.” He crossed his arms over his chest and addressed the girls. “Now. I expect that this little visit will have cured you both of your criminal behavior. There will be no further stealing, piracy, or . . . dollicide. Not unless you want a scene like this one in your future.
Tessa Dare (The Governess Game (Girl Meets Duke, #2))
We think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem. If a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate’s service is more valuable.
Gabe Newell
You're trying to play a game designed by men. You'll never win, because the deck is staked and marked, and also you've been blindfolded and set on fire. You can work hard and believe in yourself and be the smartest person in the room and you'll still get beat by the boys who haven't two cents to rub together. So if you can't win the game, you have to cheat. You operate outside the walls they've built to fence you in. You rob them in the dark, while they're drunk on spirits you offered them. Poison their waters and drink only wine.
Mackenzi Lee (The Lady's Guide to Petticoats and Piracy (Montague Siblings, #2))
You’re trying to play a game designed by men. You’ll never win, because the deck is stacked and marked, and also you’ve been blindfolded and set on fire. You can work hard and believe in yourself and be the smartest person in the room and you’ll still get beat by the boys who haven’t two cents to rub together.
Mackenzi Lee (The Lady's Guide to Petticoats and Piracy (Montague Siblings, #2))
How do you decide which man deserves punishment and which does not? How can you judge for certain, this heart is rotted and this one good? What if you make a mistake?” [...] “Let us consider,” I said, “a boatload of sailors. Among them, some are undoubtedly worse than others. Some exult in rape and piracy, but others are newly come to it and scarcely have their beards. Some would never imagine robbery, except that their families are starving. Some feel shame after, some do it only because their captain commands it, and because they have the crowd of other men there, to hide among.” “And so,” he said, “which do you change, and which do you let go?” “I change them all,” I said. “They have come to my house. Why should I care what is in their hearts?
Madeline Miller (Circe)
Of course you don’t,” she says, pushing herself up on her good elbow. “You’re trying to play a game designed by men. You’ll never win, because the deck is stacked and marked, and also you’ve been blindfolded and set on fire. You can work hard and believe in yourself and be the smartest person in the room and you’ll still get beat by the boys who haven’t two cents to rub together.
Mackenzi Lee (The Lady's Guide to Petticoats and Piracy (Montague Siblings, #2))
From Venice to Rome, Paris to Brussels, London to Edinburgh, the Ambassadors watched, long-eared and bright-eyed. Charles of Spain, Holy Roman Emperor, fending off Islam at Prague and Lutherism in Germany and forcing recoil from the long, sticky fingers at the Vatican, cast a considering glance at heretic England. Henry, new King of France, tenderly conscious of the Emperor's power and hostility, felt his way thoughtfully toward a small cabal between himself, the Venetians and the Pope, and wondered how to induce Charles to give up Savoy, how to evict England from Boulogne, and how best to serve his close friend and dear relative Scotland without throwing England into the arms or the lap of the Empire. He observed Scotland, her baby Queen, her French and widowed Queen Mother, and her Governor Arran. He observed England, ruled by the royal uncle Somerset for the boy King Edward, aged nine. He watched with interest as the English dotingly pursued their most cherished policy: the marriage which should painlessly annex Scotland to England and end forever the long, dangerous romance between Scotland and England. Pensively, France marshalled its fleet and set about cultivating the Netherlands, whose harbours might be kind to storm-driven galleys. The Emperor, fretted by Scottish piracy and less busy than he had been, watched the northern skies narrowly. Europe, poised delicately over a brand-new board, waiting for the opening gambit.
Dorothy Dunnett (The Game of Kings (The Lymond Chronicles, #1))
but most of them had never worked with captive populations before. They didn’t know how to cuff someone at the wrist and elbow so that the perp couldn’t get his hands out in front to strangle them. They didn’t know how to restrain someone with a length of cord around the neck so that the prisoner couldn’t choke himself to death, by accident or intentionally. Half of them didn’t even know how to pat someone down. Miller knew all of it like a game he’d played since childhood. In five hours, he found twenty hidden blades on the science crew alone. He hardly had to think about it. A second wave of transport ships arrived: personnel haulers that looked ready to spill their air out into the vacuum if you spat on them, salvage trawlers already dismantling the shielding and superstructure of the station, supply ships boxing and packing the precious equipment and looting the pharmacies and food banks. By the time news of the assault reached Earth, the station would be stripped to a skeleton and its people hidden away in unlicensed prison cells throughout the Belt. Protogen would know sooner, of course. They had outposts much closer than the inner planets. There was a calculus of response time and possible gain. The mathematics of piracy and war. Miller knew it, but he didn’t let it worry him. Those were decisions for Fred and his attachés to make. Miller had taken more than enough initiative for one day. Posthuman. It was a word that came up in the media every five or six years, and it meant different things every time. Neural regrowth hormone? Posthuman. Sex robots with inbuilt pseudo intelligence? Posthuman. Self-optimizing network routing? Posthuman. It was a word from advertising copy, breathless and empty, and all he’d ever thought it really meant was that the people using it had a limited imagination about what exactly humans were capable of. Now, as he escorted a dozen captives in Protogen uniforms to a docked transport heading God-knew-where, the word was taking on new meaning. Are you even human anymore? All posthuman meant, literally speaking, was what you were when you weren’t
James S.A. Corey (Leviathan Wakes (The Expanse, #1))