Engineering Graphics Quotes

We've searched our database for all the quotes and captions related to Engineering Graphics. Here they are! All 34 of them:

Peabody waved her PPC triumphantly. “It’s the Kirk thing, The Enterprise thing. It reminded me I’d hit this name that made me snicker when I was running the van—the Cargo. Here it is. Tony Stark.” “Oh, baby.” McNab blew her a double-handed kiss. “Good call.” “It’s gotta be, right?” Peabody said to McNab. “It’s his style.” “Who the hell is Tony Stark?” Eve demanded. “Iron Man,” Roarke told her. “Superhero, genius, innovative engineer, and billionaire playboy.” “Iron Man? You’re talking about a comic book guy?” “Graphic novel,” Roarke and McNab said together.
J.D. Robb (Calculated in Death (In Death, #36))
If you have a dream in this world, you should try to achieve it. There is no guarantee you will succeed, but you will already have failed if you don't even try.
Theodore Raymond Riddle (Compu-M.E.C.H. Mechanically Engineered and Computerized Hero: Volume 1 The Origin of Compu-M.E.C.H.!)
Interruptions are especially destructive to people who need to concentrate – knowledge workers like hardware engineers, graphic designers, lawyers, writers, architects, accountants, and so on. Research by Gloria Mark and her colleagues shows that it takes people an average of twenty-five minutes to recover from an interruption and return to the task they had been working on – which happens because interruptions destroy their train of thought and divert attention to other tasks. A related study shows that although employees who experience interruptions compensate by working faster when they return to what they were doing, this speed comes at a cost, including feeling frustrated, stressed, and harried. Some interruptions are unavoidable and are part of the work – but as a boss, the more trivial and unnecessary intrusions you can absorb, the more work your people will do and the less their mental health will suffer.
Robert I. Sutton (Good Boss, Bad Boss: How to Be the Best... and Learn from the Worst)
Software developers come mainly from engineering and don’t see how similar their industry has become to the one that produces magazines, newspapers, books, TV shows, and movies. Most software developers haven’t yet learned to develop and follow strict standards for layout and graphic design and to pay as much attention to detail as traditional publishers and media studios do. As a result, graphic design and layout bloopers often get a “Who cares? It looks OK to me!” reaction from developers.
Jeff Johnson (GUI Bloopers 2.0: Common User Interface Design Don'ts and DOS)
Even when you do nothing, you are doing something. Be aware of your decisions and what they mean for the book you are designing. You can make books better or worse. The content is the engine that leads to ideas, personal ideas, crazy ideas. Be clear about who you are, what you believe in and do not try to be someone else. Stick to your ideas. Embrace them. However impulsive or intuitive they might be, they are your treasures. Rely on the inner feeling that what you look for will work, that it will be right. Use your imagination to make the book that does not exist yet. It could be your best book ever.
Armand Mevis
When President Obama asked to meet with Steve Jobs, the late Apple boss, his first question was ‘how much would it cost to make the iPhone in the United States, instead of overseas?’ Jobs was characteristically blunt, asserting that ‘those jobs are never coming back’. In point of fact, it’s been estimated that making iPhones exclusively in the US would add around $65 to the cost of each phone – not an unaffordable cost, or an unthinkable drop in margin for Apple, if it meant bringing jobs back home.  But American workers aren’t going to be making iPhones anytime soon, because of the need for speed, and scale, in getting the product on to shelves around the world. When Apple assessed the global demand for the iPhone it estimated that it would need almost 9,000 engineers overseeing the production process to meet demand. Their analysts reported that it would take nine months to recruit that many engineers in the US – in China, it took 15 days. It’s these kind of tales that cause US conservative media outlets to graphically describe Asia as ‘eating the lunch’ off the tables of patriotic, if sleep-walking, American citizens. If Apple had chosen to go to India, instead of China, the costs may have been slightly higher, but the supply of suitably qualified engineers would have been just as plentiful. While China may be the world’s biggest manufacturing plant, India is set to lead the way in the industry that poses the biggest threat to western middle-class parents seeking to put their sons or daughters through college: knowledge.
David Price (Open: How We’ll Work, Live and Learn In The Future)
As World War II was ending, the great engineer and public official Vannevar Bush argued that America’s innovation engine would require a three-way partnership of government, business, and academia. He was uniquely qualified to envision that triangle, because he had a foot in all three camps. He had been dean of engineering at MIT, a founder of Raytheon, and the chief government science administrator overseeing, among other projects, the building of the atom bomb.4 Bush’s recommendation was that government should not build big research labs of its own, as it had done with the atomic bomb project, but instead should fund research at universities and corporate labs. This government-business-university partnership produced the great innovations that propelled the U.S. economy in the postwar period, including transistors, microchips, computers, graphical user interfaces, GPS, lasers, the internet, and search engines.
Walter Isaacson (The Code Breaker: Jennifer Doudna, Gene Editing, and the Future of the Human Race)
The Xerox Corporation’s Palo Alto Research Center, known as Xerox PARC, had been established in 1970 to create a spawning ground for digital ideas. It was safely located, for better and for worse, three thousand miles from the commercial pressures of Xerox corporate headquarters in Connecticut. Among its visionaries was the scientist Alan Kay, who had two great maxims that Jobs embraced: “The best way to predict the future is to invent it” and “People who are serious about software should make their own hardware.” Kay pushed the vision of a small personal computer, dubbed the “Dynabook,” that would be easy enough for children to use. So Xerox PARC’s engineers began to develop user-friendly graphics that could replace all of the command lines and DOS prompts that made computer screens intimidating. The metaphor they came up with was that of a desktop. The screen could have many documents and folders on it, and you could use a mouse to point and click on the one you wanted to use.
Walter Isaacson (Steve Jobs)
Like any place in Reality, the Street is subject to development. Developers can build their own small streets feeding off of the main one. They can build buildings, parks, signs, as well as things that do not exist in Reality, such as vast hovering overhead light shows, special neighborhoods where the rules of three-dimensional spacetime are ignored, and free-combat zones where people can go to hunt and kill each other. The only difference is that since the Street does not really exist -- it's just a computer-graphics protocol written down on a piece of paper somewhere -- none of these things is being physically built. They are, rather, pieces of software, made available to the public over the worldwide fiber-optics network. When Hiro goes into the Metaverse and looks down the Street and sees buildings and electric signs stretching off into the darkness, disappearing over the curve of the globe, he is actually staring at the graphic representations -- the user interfaces -- of a myriad different pieces of software that have been engineered by major corporations. In order to place these things on the Street, they have had to get approval from the Global Multimedia Protocol Group, have had to buy frontage on the Street, get zoning approval, obtain permits, bribe inspectors, the whole bit. The money these corporations pay to build things on the Street all goes into a trust fund owned and operated by the GMPG, which pays for developing and expanding the machinery that enables the Street to exist. Hiro has a house in a neighborhood just off the busiest part of the Street. it is a very old neighborhood by Street standards. About ten years ago, when the Street protocol was first written, Hiro and some of his buddies pooled their money and bought one of the first development licenses, created a little neighborhood of hackers. At the time, it was just a little patchwork of light amid a vast blackness. Back then, the Street was just a necklace of streetlights around a black ball in space. Since then, the neighborhood hasn't changed much, but the Street has. By getting in on it early, Hiro's buddies got a head start on the whole business. Some of them even got very rich off of it. That's why Hiro has a nice big house in the Metaverse but has to share a 20-by- 30 in Reality. Real estate acumen does not always extend across universes.
Neal Stephenson (Snow Crash)
As the 1970s drew to a close, and Commodore, Tandy, Altair, and Apple began to emerge from the sidelines, PARC director Bert Sutherland asked Larry Tesler to assess what some analysts were already predicting to be the coming era of “hobby and personal computers.” “I think that the era of the personal computer is here,” Tesler countered; “PARC has kept involved in the world of academic computing, but we have largely neglected the world of personal computing which we helped to found.”41 His warning went largely unheeded. Xerox Corporation’s parochial belief that computers need only talk to printers and filing cabinets and not to each other meant that the “office of the future” remained an unfulfilled promise, and in the years between 1978 and 1982 PARC experienced a dispersal of core talent that rivals the flight of Greek scholars during the declining years of Byzantium: Charles Simonyi brought the Alto’s Bravo text editing program to Redmond, Washington, where it was rebooted as Microsoft Word; Robert Metcalf used the Ethernet protocol he had invented at PARC to found the networking giant, 3Com; John Warnock and Charles Geschke, tiring of an unresponsive bureaucracy, took their InterPress page description language and founded Adobe Systems; Tesler himself brought the icon-based, object-oriented Smalltalk programming language with him when he joined the Lisa engineering team at Apple, and Tim Mott, his codeveloper of the Gypsy desktop interface, became one of the founders of Electronic Arts—five startups that would ultimately pay off the mortgages and student loans of many hundreds of industrial, graphic, and interaction designers, and provide the tools of the trade for untold thousands of others.
Barry M. Katz (Make It New: A History of Silicon Valley Design (The MIT Press))
WHAT IS IT, exactly, that people are really afraid of when they say they don’t like change? There is the discomfort of being confused or the extra work or stress the change may require. For many people, changing course is also a sign of weakness, tantamount to admitting that you don’t know what you are doing. This strikes me as particularly bizarre—personally, I think the person who can’t change his or her mind is dangerous. Steve Jobs was known for changing his mind instantly in the light of new facts, and I don’t know anyone who thought he was weak. Managers often see change as a threat to their existing business model—and, of course, it is. In the course of my life, the computer industry has moved from mainframes to minicomputers to workstations to desktop computers and now to iPads. Each machine had a sales, marketing, and engineering organization built around it, and thus the shift from one to the next required radical changes to the organization. In Silicon Valley, I have seen the sales forces of many computer manufacturers fight to maintain the status quo, even as their resistance to change caused their market share to be gobbled up by rivals—a short-term view that sank many companies. One good example is Silicon Graphics, whose sales force was so accustomed to selling large, expensive machines that they fiercely resisted the transition to more economical models. Silicon Graphics still exists, but I rarely hear about them anymore.
Ed Catmull (Creativity, Inc.: an inspiring look at how creativity can - and should - be harnessed for business success by the founder of Pixar)
Caught you in 82k ultra I9 10980XE 4.6GHz & intel core i7 10700K 5.0GHz THREE nvidia RTX 3090s flat screen tv 66 inches curvy browser enabled search engine 25 db-A acoustical noise16 Gigs ram, lightning cable 240 GB solid state drive max air flow at zero static pressure 0.43 m3/min 15.02 CFM HDR GEFORCE RTX, TI-80 texas insturments, Triple A duracell battery graphics processor 1440 X 900 resolution ultrapower100 charger usb c 5g connection 802.11ac Wi-Fi
Daniel K
Dan Corrieri trained in engineering graphics, statistical process control, accounting manufacturing methods, finance, management, engineering economy, marketing, design processes in technology and engineering mechanics. Daniel Corrieri was a veteran of the United States Marine Corps Reserves with an honorable discharge. In addition, Daniel Corrieri has gained plenty of volunteer experience with Toys for Tots through the Marine Corps, community service for the American Cancer Society, church service and other excellent opportunities.
Dan Corrieri
John Judis and Ruy Teixeira identified a useful distinction between members of this seemingly homogenous demographic—a distinction that can help to explain why two white-collar Americans might vote in opposite ways. They suggested that a group they call “professionals” tend toward the Democratic side. These professionals are typically white-collar workers with college or advanced degrees. They include “academics, architects, engineers, scientists, computer analysts, lawyers, physicians, registered nurses, teachers, social workers, therapists, fashion designers, interior decorators, graphic artists, writers, editors, and actors.” In the 1950s, according to Judis and Teixeira, such professionals represented only 7 percent of the workforce. Today, after a decades-long transition from a blue-collar, industrial economy to one where the engine of growth is ideas and services, they represent more than 15 percent of American workers.
Marc Hetherington (Prius Or Pickup?: How the Answers to Four Simple Questions Explain America's Great Divide)
The Very Difference Between Game Design & 3D Game Development You Always Want to Know Getting into the gaming industry is a dream for many people. In addition to the fact that this area is always relevant, dynamic, alive and impenetrable for problems inherent in other areas, it will become a real paradise for those who love games. Turning your hobby into work is probably the best thing that can happen in your career. What is Game Designing? A 3D Game Designer is a creative person who dreams up the overall design of a video game. Game design is a large field, drawing from the fields of computer science/programming, creative writing, and graphic design. Game designers take the creative lead in imagining and bringing to life video game worlds. Game designers discuss the following issues: • the target audience; • genre; • main plot; • alternative scenarios; • maps; • levels; • characters; • game process; • user interface; • rules and restrictions; • the primary and secondary goals, etc Without this information, further work on the game is impossible. Once the concept has been chosen, the game designers work closely with the artists and developers to ensure that the overall picture of the game is harmonized and that the implementation is in line with the original ideas. As such, the skills of a game designer are drawn from the fields of computer science and programming, creative writing and graphic design. Game designers take the creative lead in imagining and bringing to life video game stories, characters, gameplay, rules, interfaces, dialogue and environments. A game designer's role on a game development outsourcing team differs from the specialized roles of graphic designers and programmers. Graphic designers and game programmers have specific tasks to accomplish in the division of labor that goes into creating a video game, international students can major in those specific disciplines if desired. The game designer generates ideas and concepts for games. They define the layout and overall functionality of the Game Animation Studio. In short, they are responsible for creating the vision for the game. These geniuses produce innovative ideas for games. Game designers should have a knack for extraordinary and creative vision so that their game may survive in the competitive market. The field of game design is always in need of artists of all types who may be drawn to multiple art forms, original game design and computer animation. The game designer is the artist who uses his/her talents to bring the characters and plot to life. Who is a Game Development? Games developers use their creative talent and skills to create the games that keep us glued to the screen for hours and even days or make us play them by erasing every other thought from our minds. They are responsible for turning the vision into a reality, i.e., they convert the ideas or design into the actual game. Thus, they convert all the layouts and sketches into the actual product. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design. 3D Game development involves bringing these ideas to life. Developers take games from the conceptual phase, through *development*, and into reality. The Game Development Services side of games typically involves the programming, coding, rendering, engineering, and testing of the game (and all of its elements: sound, levels, characters, and other assets, etc.). Here are the following stages of 3D Game Development Service, and the best ways of learning game development (step by step). • High Concept • Pitch • Concept • Game Design Document • Prototype • Production • Design • Level Creation • Programming
GameYan
3D Character Modeling Services & Game art outsourcing by 3D Production Animation Studio With our revolutionary 3D Character Modeling, we breathe life into your games that take gamers into a fantastic world of realism and fantasy. We can transform any gameplay or concept into awesome game art with our 3D Character Modeling Services. Whether you need just a part of your game fleshed out or want complete game art 3D modeling, we provide you with outstanding, robust, and proactive 3D character design services. Our team amazes you with their 3D character models talent and expertise. We break the boundaries with our real to world 3D characters and animations, delivering a near-to-life gaming experience to the game players. We are experts at creating 3d characters that appear extraordinarily appealing and more than mere graphics. Our 3D Game Character Modeling Service cover a vast style of characters from realistic to stylized. We not only have expertise in creating powerful 3D characters and models but we also in modeling them within the technical specifications and polygon/triangle count. Our 3D game Art Outsourcing Studio is already making creative contributions to world-famous projects by offering professional services. Based on all specifications, we will back up your ideas with workable 3D solutions. 3D Game Outsourcing Company makes it possible for a game developer to produce games of the best quality. On the other hand, if they break down the work into programming, art, level designing and sound engineering, they can avoid degradation of quality. It is possible to outsource each work to a different team of game developers. By getting in touch with programming and game art outsourcing designers, it is possible to get the best individual for each component of game designing. As a Game Development Company, it is very important to outsource your game art continually. This is because hiring different game art designers makes your games uniquely different each time. This is very important if you want to market a game successfully because it must have something completely different to offer as compared to your previous games. Doing that is very simple as you only need a long-term game outsourcing company for your game art. Our team of highly skilled and creative 3D artists and developers generate 3D character development models using the latest techniques and trends that give your game a competitive edge in the market. With our groundbreaking 3D Modeling Company, we deliver fantastic 3D characters for games with the highest level of image quality, resolution, geometrical symmetry, and perfect synchronization.
GameYan
Grace Patel…” Bradley wiped his mouth with his cloth napkin, “that’s an Indian name, right?” “Yes. My father’s parents were from India.” He nodded. “Interesting. Do you plan on going into engineering or computer science?” Sara hissed, but she didn’t speak up. She’d barely said anything since Bradley had come into the room. Sebastian’s leg jiggled under the table so hard, his silverware rattled. I gripped his knee as I flashed Bradley a smile when I really wanted to stab his racist ass with my salad fork. “No. My dad didn’t pass any of those genes onto me. I’m an artist, but my plan is to study both art and graphic design in college. I have dreams of making a living from my sculptures, but since I’m a pragmatist, I want to have a marketable skill along with it.
Julia Wolf (Start a Fire (The Savage Crew, #1))
Quantum computing is not only faster than conventional computing, but its workload obeys a different scaling law—rendering Moore’s Law little more than a quaint memory. Formulated by Intel founder Gordon Moore, Moore’s Law observes that the number of transistors in a device’s integrated circuit doubles approximately every two years. Some early supercomputers ran on around 13,000 transistors; the Xbox One in your living room contains 5 billion. But Intel in recent years has reported that the pace of advancement has slowed, creating tremendous demand for alternative ways to provide faster and faster processing to fuel the growth of AI. The short-term results are innovative accelerators like graphics-processing unit (GPU) farms, tensor-processing unit (TPU) chips, and field-programmable gate arrays (FPGAs) in the cloud. But the dream is a quantum computer. Today we have an urgent need to solve problems that would tie up classical computers for centuries, but that could be solved by a quantum computer in a few minutes or hours. For example, the speed and accuracy with which quantum computing could break today’s highest levels of encryption is mind-boggling. It would take a classical computer 1 billion years to break today’s RSA-2048 encryption, but a quantum computer could crack it in about a hundred seconds, or less than two minutes. Fortunately, quantum computing will also revolutionize classical computing encryption, leading to ever more secure computing. To get there we need three scientific and engineering breakthroughs. The math breakthrough we’re working on is a topological qubit. The superconducting breakthrough we need is a fabrication process to yield thousands of topological qubits that are both highly reliable and stable. The computer science breakthrough we need is new computational methods for programming the quantum computer.
Satya Nadella (Hit Refresh)
Why Should I Do Freelancing? Guidelines for Beginners Why do we do freelancing? People are doing nothing in the urge of life. Some are working, some are doing business, some are doing advocacy, and some are freelancing. Everyone has one goal behind doing all this, and that is to “make money”. As the days are changing, people's needs are also increasing. Earlier people did not have so many needs so they did not lack happiness. Everyone had their own land, from which crops, vegetables, and fruits were produced and earned a living. Slowly the days started to change, and the use of technology also started to increase, along with it the image and attitude of people started to change. The competitive spirit of who will get more than who, who will be ahead of who started, which continues till now. And that is why people are constantly looking for work, some inside the country and some outside the country. Everyone has almost the same goal, and that is to earn a lot of money, stand on their own feet, take responsibility for their family, build the future of their children, and much more! But does all work make satisfactory money? Of course not. If you are employed then you will get a certain amount of monthly income, if you are doing business then the income will be average with profit-loss-risk, and if you are freelancing then you will be able to control your income. You can earn money as you wish by working as you wish. So let's find out why you should do freelancing:- Why Do Freelancing? What is Freelancing? Freelancing is an independent profession. This profession allows you to work when you want, take vacations when you want, and quit when you want. You will never want to leave this profession though, because once you fall in love with freelancing, you never want to leave. There are many reasons for this. They are easy, self-reliance, freedom from slavery, self-king, having no limitations, etc. All of us have some latent talent. That talent often remains dormant, those of us who spend years waiting for a job can wake up our latent talent and stand on our own feet by expressing it through work. No need to run with a CV to any company or minister for this. Do you like to write? Can you be a content writer, can you draw good design? Can be a designer, do you know good coding? Can be a software engineer. There are also numerous other jobs that you can do through freelancing. You too can touch the door of success by freelancing, all you need is enthusiasm, courage, willpower, morale, self-confidence, and a lot of self-confidence. But these things are not available to buy in the market, so it will not cost you money. What will be spent is 'time' as the saying goes "The time is money and the money is equal to time". To make money you must put in the time. Guidelines for Beginners: As I have said before, if you think that you can suddenly start freelancing and earn lakhs of rupees and become a millionaire within a year, then I would say that bro, freelancing is not for you. Because the greed of money gets you before you can work, you can't go any further. If you are thinking of starting freelancing to utilize your talent then definitely take advice from someone senior to you, take tips from those who are in the sector, explore online, collect video tutorials, and take free courses if available. Still, if there is any problem or confusion which you are not able to solve, then you can visit the freelancing training center called “Bhairab ​​IT Zone”. Here students are trained professionally by experienced freelancers.
Bhairab IT Zone
If, as I believe, the conceptual structures we construct today are too complicated to be accurately specified in advance, and too complex to be built faultlessly, then we must take a radically different approach. Let us turn to nature and study complexity in living things, instead of just the dead works of man. Here we find constructs whose complexities thrill us with awe. The brain alone is intricate beyond mapping, powerful beyond imitation, rich in diversity, self-protecting, and self-renewing. The secret is that it is grown, not built. So it must be with our software systems. Some years ago Harlan Mills proposed that any software system should be grown by incremental development.[11] That is, the system should first be made to run, even though it does nothing useful except call the proper set of dummy subprograms. Then, bit by bit it is fleshed out, with the subprograms in turn being developed into actions or calls to empty stubs in the level below. I have seen the most dramatic results since I began urging this technique on the project builders in my software engineering laboratory class. Nothing in the past decade has so radically changed my own practice, or its effectiveness. The approach necessitates top-down design, for it is a top-down growing of the software. It allows easy backtracking. It lends itself to early prototypes. Each added function and new provision for more complex data or circumstances grows organically out of what is already there. The morale effects are startling. Enthusiasm jumps when there is a running system, even a simple one. Efforts redouble when the first picture from a new graphics software system appears on the screen, even if it is only a rectangle. One always has, at every stage in the process, a working system. I find that teams can grow much more complex entities in four months than they can build.
Frederick P. Brooks Jr. (The Mythical Man-Month: Essays on Software Engineering)
Doom, meanwhile, had a long-term impact on the world of gaming far exceeding even that of Myst. The latest of a series of experiments with interactive 3D graphics by id programmer John Carmack, Doom shares with Myst only its immersive first-person point of view; in all other respects, this fast-paced, ultraviolent shooter is the polar opposite of the cerebral Myst. Whereas the world of Myst is presented as a collection of static nodes that the player can move among, each represented by a relatively static picture of its own, the world of Doom is contiguous. As the player roams about, Doom must continually recalculate in real time the view of the world that it presents to her on the screen, in effect drawing for her a completely new picture with every frame using a vastly simplified version of the 3D-rendering techniques that Eric Graham began experimenting with on the Amiga back in 1986. First-person viewpoints had certainly existed in games previously, but mostly in the context of flight simulators, of puzzle-oriented adventures such as Myst, or of space-combat games such as Elite. Doom has a special quality that those earlier efforts lack in that the player embodies her avatar as she moves through 3D space in a way that feels shockingly, almost physically real. She does not view the world through a windscreen, is not separated from it by an adventure game’s point-and-click mechanics and static artificiality. Doom marks a revolutionary change in action gaming, the most significant to come about between the videogame’s inception and the present. If the player directs the action in a game such as Menace, Doom makes her feel as if she is in the action, in the game’s world. Given the Amiga platform’s importance as a tool for noninteractive 3D rendering, it is ironic that the Amiga is uniquely unsuited to Doom and the many iterations and clones of it that would follow. Most of the Amiga attributes that we employed in the Menace reconstruction—its scrolling playfields, its copper, its sprites—are of no use to a 3D-engine programmer. Indeed, the Intel-based machines on which Carmack created Doom possess none of these features. Even the Amiga’s bitplane-based playfields, the source of so many useful graphical tricks and hacks when programming a 2D game such as Menace, are an impediment and annoyance in a game such as Doom. Much preferable are the Intel-based machines’ straightforward chunky playfields because these layouts are much easier to work with when every frame of video must be drawn afresh from scratch. What is required most of all for a game such as Doom is sufficient raw processing power to perform the necessary thousands of calculations needed to render each frame quickly enough to support the frenetic action for which the game is known. By 1993, the plebian Intel-based computer, so long derided by Amiga owners for its inefficiencies and lack of design imagination, at last possessed this raw power. The Amiga simply had no answer to the Intel 80486s and Pentiums that powered this new, revolutionary genre of first-person shooters. Throughout
Jimmy Maher (The Future Was Here: The Commodore Amiga (Platform Studies))
The maneless male lions—eventually shot by a railroad engineer, Colonel John H. Patterson (portrayed by Val Kilmer, Boulder’s Hamlet, in the 1996 movie The Ghost and the Darkness)—now reside, stuffed, at Chicago’s Field Museum, where one can purchase souvenir mugs, posters, and T-shirts displaying the killers in an innocuous, colorful, Lion King–style graphic. Leopards,
David Baron (The Beast in the Garden: A Modern Parable of Man and Nature)
Optimizing London Park Lane City Apartments Maintenance For Greater Success Most imperative for any new site is drawing in guests. Ensure that you have designed your website well and that you use search engine advertising to bring in visitors. There're a number of internet marketing tools available to you; make use of them to get the very best results. Here are some great recommendations on how to make a booming website. The most popular websites are well designed in appearance in addition to content. The experts advise against getting too creative with oddball fonts or crazy color schemes, or including so many graphics that the message gets lost in the confusion. Do not depend on your own eyes to catch blunders in spelling, punctuation, or grammar. Even minor blunders in grammar, spelling, or punctuation make people question your professionalism and credibility. If your website has been designed to run successfully on all different browsers then your online business will likely be even more fruitful. Maximizing your traffic can be achieved if your online site is accessed on all devices on any browser. You can lose a lot of visitors if your online site is just compatible with a select few internet browsers. Ensure that you address the issue of browser compatibility problems with your website designer, who will probably be your best friend in fixing this issue. If your pages do not load quickly, you'll have a tough time retaining visitors. Visitors have a relatively short attention span; on average, studies show that you have only five to ten seconds to hook their attention. It's important to do everything you can to effectively ensure quick load times, like compressing images and not using too many of them. Consider using a dedicated server to give your website more speed and precision. Use multiple domains to get a better ranking in search engine results. Using the proper search phrases is essential to driving visitors to your website through searches. The more search phrases are in your domain name, the more visitors your website will receive. Additionally, put copy on the page that is directly related to the search in order to maximize your numbers. London park lane city apartmentss require a high rate of speed in order to be used effectively. The operating speed of your webpage can be improved by using a high-quality hosting site. You can increase your website's speed and functionality by using CSS. The most vital thing to ask a potential designer for your website is how much they know about making your website faster. Choose key phrases that correlate closely with the content on your website. If you emphasize key phrases that do not align with your webpage, you may very well draw visitors you do not want. A poor choice in key phrases could damage your website's reputation. Ask a professional in the internet presence industry to critique your choice of key phrases to ensure you have the very best possible use. Park Lane City Apartments 92 Middlesex St London E1 7EZ 44 20 7377 1763
Park Lane City Apartments
Section One Summary Here’s what you should take away from this section about on-page optimization:         On-page optimization is what you do on your website to influence SERPs on Google.         Doing proper keyword research is the first step to a successful SEO campaign.         Having proper meta tags is essential. Always include your keyword phrase(s) in your meta tags.         The proper meta tags include your title tag, description tag, keywords tag, and robots tag.         Choose your URL carefully. Your URL doesn’t have to have your keyword included but it helps when other sites link to your site. Avoid exact match domains.         How you format your page is important for optimization purposes.         Make sure you design your web pages so Google is forced to read your on-page content first.         Verify that your code is W3C compliant.         Don’t forget to include your keyword phrase(s) in , , and header tags. This signifies the importance of your content to Google.         Label each graphic with an alt tag that includes your keyword phrase.         Place your keyword(s) in the first twenty-five words on your web page and the last twenty-five words on your web page.         Eliminate Flash if it’s the main presentation of your website. Google does not view this favorably.         If you’re going to use JavaScript to enhance the overall visitor experience of your website, place the code in an external file.         Include a sitemap that’s easily accessible by Google. Submit an XML version of your sitemap through Google Webmaster Tools.          Never underestimate the power of internal linking. A good internal linking structure can improve your SERPs.          Keyword development is one of the most important on-page optimization strategies.          Research keywords and competing websites to select ideal keywords.          Research the strength of competing websites before selecting your final keywords using Google PR and authority (ex: number of inbound links).          Page load speed is a significant factor in Google rankings. Ensure that your home page loads more quickly than those of competing
Michael H. Fleischner (SEO Made Simple: Search Engine Optimization Strategies: How to Dominate Google, the World's Largest Search Engine)
program in which all the pieces work together like a finely tuned machine. So your Web site should look very much like your brochure and direct mail pieces, using the same graphics, headlines, and market data from your core story. As you learned in Chapter Four, I don’t care what kind of product or ser vice you offer, there is information that can be of value to your prospects that can soup up your ability to spread your fame and advance your brand. The information on your Web site will get search engines to send you even more leads. Then once folks come to your Web site because it has information of value to them, you can then go a step further and offer Web seminars and mass teleconferences to teach folks how to be more successful in the area in which they live that intersects with your product or ser vice. This will get you even deeper with your prospects. So think of your Web site as a community where there are benefits to your prospects when they visit.
Chet Holmes (The Ultimate Sales Machine: Turbocharge Your Business with Relentless Focus on 12 Key Strategies)
One might think that math aptitude would apply across the code-writing world, but this was not so. The logical operations of a computer, while abstract, were abstract in a familiar way. When computers added two numbers together, for instance, they did so in much the same way as people do: One plus one equals two. A computer performed this addition faster than a person, but the route to the answer was the same. This was not so with graphics. When an ordinary person (as opposed to a civil engineer) wanted to draw a circle, he did not apply a special algorithm to his choice of a diameter. He just drew a circle with his hand. Having no hands, computers drew circles—and all the other shapes—by applying mathematical formulas. The better the formulas, the more accurate and versatile the shapes.
G. Pascal Zachary (Showstopper!: The Breakneck Race to Create Windows NT and the Next Generation at Microsoft)
v. [trans.] put someone or something into (a space or container) so that it is completely or almost completely full: I filled up the bottle with water;the office was filled with reporters.    [intrans.] (fill with) become full of: Eleanor's eyes filled with tears.  become an overwhelming presence in: a pungent smell of garlic filled the air.  cause (someone) to have an intense experience of an emotion or feeling: his presence filled us with foreboding.  appoint a person to hold (a vacant position): the number of high-tech jobs and the people who can fill them.  hold and perform the expected duties of (a position or role): she fills the role of the “good” child.  occupy or take up (a period of time): the next few days were filled with meetings.  be supplied with the items described in (a prescription or order): she needed to fill a prescription.  block up (a cavity in a tooth) with cement, amalgam, or gold.  [intrans.] (of a sail) curve out tautly as the wind blows into it.  (of a weather system) increase in barometric pressure. Compare with DEEPEN.  [trans.] (of the wind) blow into (a sail), causing it to curve outward.  [POKER] complete (a good hand) by drawing the necessary cards.   n. (one's fill) an amount of something that is as much as one wants or can bear: we have eaten our fill;I've had my fill of surprises for one day.    an amount of something that will occupy all the space in a container.  material, loose or compacted, that fills a space, esp. in building or engineering work: loose polystyrene fill.  the action of filling something, esp. of shading or color in a region of a computer graphics display.  (in popular music) a short interjected phrase on a particular instrument.    fill the bill see BILL1.  fill someone's shoesINFORMAL take over someone's function or duties and fulfill them satisfactorily.    fill in act as a substitute for someone when they are unable to do their job: my producer will have to have someone
Oxford University Press (The New Oxford American Dictionary)
Software Engineering Pressman & Maxim Computer Graphics: Principles and Practice by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, Kurt Akeley Computer Graphics Using OpenGL Hill and Kelley
Michael Gitabaum
And dozens of stories hailed Jobs as the master P-type innovator of his generation. Just like Edwin Land and Juan Trippe before him. Abandon hardware? Not this Moses. In fact, Jobs had already doubled down. Not long after he left Apple, Jobs got back in touch with the team of engineers in Marin County developing a graphics computer. Why bet on just one bigger, faster machine if you could have two? He bought their business and left them alone to build an even more powerful computer than NeXT. Jobs had no idea that those engineers held the key to rescuing him from the Moses Trap. And it would have nothing to do with their machine.
Safi Bahcall (Loonshots: How to Nurture the Crazy Ideas That Win Wars, Cure Diseases, and Transform Industries)
While M-strengths receive little emphasis or nurturing in most school curricula, they play an essential role in many adult occupations. Designers, mechanics, engineers, surgeons, radiologists, electricians, plumbers, carpenters, builders, skilled artisans, dentists, orthodontists, architects, chemists, physicists, astronomers, drivers of trucks, buses, and taxis, and computer specialists (especially in areas like networking, program and systems architecture, and graphics) all rely on M-strengths for much of what they do.
Brock L. Eide (The Dyslexic Advantage: Unlocking the Hidden Potential of the Dyslexic Brain)
For engineering talent Clark looked to Silicon Graphics. In particular he had his sights on the Indian engineers who had taught him to write the code for his boat and then built the interactive television. Clark had a thing for Indians. “The Indian outcasts of Silicon Valley,” he usually called them; “my Indian hordes,” in less sober moments. He thought of the young Indian men who had taught him the tools he needed to program his sailboat as some of the sharpest technical minds he’d ever encountered. “As a concentrated group,” he said, “they were the most talented engineers in the Valley…and they work their butts off!” As it happened, the Indian education system had been built to find and to cultivate precisely those skills Clark, and people like Clark, valued most.
Michael Lewis (The New New Thing: A Silicon Valley Story)
A deadly infection is spreading all through the world creating human change and undermining our specie with eradication. Presently the overcomers of this plague have joined the Global Resistance and must battle against this relentless human contamination with all that they have. Prepare for the strike: It is the ideal opportunity for you to ascend and battle for your survival in a zombie end of the world in this heart-ceasing first individual shooter experience! Look over a crazy arms stockpile of FPS sharpshooter battle firearm weapons and shoot against the insidious strolling undead attack in frightening situations around the world! Submerge yourself in various kinds of tasks including Story, Global Mission and Side Quests. Dead Trigger 2 praises 100 Million Downloads with unconditional presents and offers for you! Enormous, CONTINUOUSLY UPDATED CONTENT. Developing SHOOTER STORYLINES. • Battle your way through ten areas and plan a methodology for 33 diverse field front lines. This zombie shooting FPS is loaded with underhandedness activity! • Become a zombie shooter with 50 kinds of firearm weapons. Hone your objective point shooting abilities and take out each dead zombie rival with a slug to the head! • Trigger the activity with more than 600 ongoing interaction war situations, including Solo Campaign, Global Mission and Side Quests. Complete FPS expert sharpshooter accomplishments in this survival fight against death! • Learn military squad strategies for the battle in the zombie end of the world FPS battleground! MOUTH-WATERING BATTLEFIELD ACTION GRAPHICS Investigate target areas, shoot and execute the undead awfulness in survival conditions with various marksman weapons. It is pressing to stop the demise slaughter: Plan your FPS shooting assault system in the field and transform yourself into a saint against the unkilled zombie attack! TEETH-RATTLING FPS STRATEGY SURVIVAL • Brutal dead zombie rivals activity experience - Some of the simpler to slaughter dead zombies may be an easy prey for a shooter to assault, however you'll require more than one shot for a considerable exhibit of dead supervisors. • Awesome FPS expert sharpshooter firearm shooting weapons to fight against unfairness. Your main goal is to endure this malevolent end times! • Zombie shooter time story improvement - Join the Global Resistance against zombies and check out remain educated as the worldwide interactivity creates, where the activities of each and every battle can legitimately impact the tide of war. Remain alive and unkilled as much as you can in this activity experience! Huge amounts OF FEATURES • FPS Zombie War Tournaments for Real Prizes - Get prepared for some demise battle activity in our expert rifleman shooting front line! Do battle with players from everywhere throughout the world in the human first individual shooter Arena! • Choose between a touch control target shooter framework, an upgraded virtual joystick for FPS zombie survival troopers or comfort gaming. • Explore your own den and meet the Gunsmith, Scientist, Smuggler and Engineer. They will focus on the rifleman assault in this shooter zombie survival intrusion as you can open unfathomable firearm weapons and devices. Is it true that you are prepared to face those abhorrent dead strolling professional killer adversaries and battle for your survival in this first individual shooter battle? The undead flare-up is basic. Begin murdering and shooting dead zombies without squandering any slug and remain unkilled!
thetechflux
IRCC Announces Eligible Programs for PGWPs Immigration, Refugees and Citizenship Canada (IRCC) has updated its guidelines regarding the programs eligible for a Post-Graduation Work Permit (PGWP). As of November 1, international graduates applying for a PGWP must meet additional field of study requirements to qualify for this essential work permit. Eligible Fields of Study for PGWPs The eligible fields of study for the PGWP correspond to the occupation-based Express Entry categories introduced by IRCC in 2023. These categories are aligned with national labor market demands and include the following: • Agriculture and Agri-Food • Healthcare • Science, Technology, Engineering, and Mathematics (STEM) • Trade • Transport Eligible programs in these fields are classified using the Classification of Instructional Programs (CIP), a systematic approach to describing and categorizing educational programs in Canada, akin to the National Occupation Classification (NOC) system used for job classification. Below is a summary of selected instructional programs eligible for the PGWP, along with their respective CIP codes: CIP 2021 Title CIP 2021 Code Field of Study Category Agricultural business and management, general 01.0101 Agriculture and agri-food Animal/livestock husbandry and production 01.0302 Agriculture and agri-food Plant nursery operations and management 01.0606 Agriculture and agri-food Animal health 01.0903 Agriculture and agri-food Agronomy and crop science 01.1102 Agriculture and agri-food Special education and teaching, general 13.1001 Healthcare Exercise physiology 26.0908 Healthcare Physical therapy assistant 51.0806 Healthcare Polysomnography 51.0917 Healthcare Cytotechnology/cytotechnologist 51.1002 Healthcare Computer programming/programmer, general 11.0201 STEM Chemical engineering 14.0701 STEM Engineering mechanics 14.1101 STEM Water, wetlands and marine resources management 03.0205 STEM Computer graphics 11.0803 STEM Electrician 46.0302 Trade Heating, air conditioning, ventilation and refrigeration maintenance technology/technician 47.0201 Trade Machine tool technology/machinist 48.0501 Trade Insulator 46.0414 Trade Plumbing technology/plumber 46.0503 Trade Heavy equipment maintenance technology/technician 47.0302 Transport Air traffic controller 49.0105 Transport Truck and bus driver/commercial vehicle operator and instructor 49.0205 Transport Flight instructor 49.0108 Transport Transportation and materials moving, other 49.9999 Transport
esse india
Owl & Company will present you with graphic and numerical printouts showing in hours, minutes, and seconds your headings and degrees, your rudder degrees, your engine r.p.m.s, your forward and backward speeds, your transverse velocities, your turn rates, the action of your thrusters, the knots of wind you were working in, where you went, what you did, and everything you hit or missed.
John McPhee (Uncommon Carriers)