Ea Games Quotes

We've searched our database for all the quotes and captions related to Ea Games. Here they are! All 8 of them:

Poor God, how often He is blamed for all the suffering in the world. It’s like praising Satan for allowing all the good that happens.
E.A. Bucchianeri (Brushstrokes of a Gadfly, (Gadfly Saga, #1))
You know something is wrong when the government declares opening someone else’s mail is a felony but your internet activity is fair game for data collecting.
E.A. Bucchianeri
Evil loves to subvert all blame onto the innocent.
E.A. Bucchianeri (Vocation of a Gadfly (Gadfly Saga, #2))
You mean something like ‘truth or dare’? I haven’t played that in a long time.” She didn’t think he would ever get himself entangled in a game like that, but it was addictive, a compromising icebreaker featuring all the strategy of Poker, minus the cards, mixed with a dash of danger from Russian Roulette, without the revolver.
E.A. Bucchianeri (Brushstrokes of a Gadfly, (Gadfly Saga, #1))
Finding a taxi, she felt like a child pressing her nose to the window of a candy store as she watched the changing vista pass by while the twilight descended and the capital became bathed in a translucent misty lavender glow. Entering the city from that airport was truly unique. Charles de Gaulle, built nineteen miles north of the bustling metropolis, ensured that the final point of destination was veiled from the eyes of the traveller as they descended. No doubt, the officials scrupulously planned the airport’s location to prevent the incessant air traffic and roaring engines from visibly or audibly polluting the ambience of their beloved capital, and apparently, they succeeded. If one flew over during the summer months, the visitor would be visibly presented with beautifully managed quilt-like fields of alternating gold and green appearing as though they were tilled and clipped with the mathematical precision of a slide rule. The countryside was dotted with quaint villages and towns that were obviously under meticulous planning control. When the aircraft began to descend, this prevailing sense of exactitude and order made the visitor long for an aerial view of the capital city and its famous wonders, hoping they could see as many landmarks as they could before they touched ground, as was the usual case with other major international airports, but from this point of entry, one was denied a glimpse of the city below. Green fields, villages, more fields, the ground grew closer and closer, a runway appeared, a slight bump or two was felt as the craft landed, and they were surrounded by the steel and glass buildings of the airport. Slightly disappointed with this mysterious game of hide-and-seek, the voyager must continue on and collect their baggage, consoled by the reflection that they will see the metropolis as they make their way into town. For those travelling by road, the concrete motorway with its blue road signs, the underpasses and the typical traffic-logged hubbub of industrial areas were the first landmarks to greet the eye, without a doubt, it was a disheartening first impression. Then, the real introduction began. Quietly, and almost imperceptibly, the modern confusion of steel and asphalt was effaced little by little as the exquisite timelessness of Parisian heritage architecture was gradually unveiled. Popping up like mushrooms were cream sandstone edifices filigreed with curled, swirling carvings, gently sloping mansard roofs, elegant ironwork lanterns and wood doors that charmed the eye, until finally, the traveller was completely submerged in the glory of the Second Empire ala Baron Haussmann’s master plan of city design, the iconic grand mansions, tree-lined boulevards and avenues, the quaint gardens, the majestic churches with their towers and spires, the shops and cafés with their colourful awnings, all crowded and nestled together like jewels encrusted on a gold setting.
E.A. Bucchianeri (Brushstrokes of a Gadfly, (Gadfly Saga, #1))
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Also, the NFL asked EA to take out a fan favorite a few years back by having them remove the ambulance. Starting in 1992, when a player was injured, an ambulance would zoom on field, pushing (running over) healthy players out of the way to help the injured. It was a lighthearted feature, and while it was a fan favorite, it wasn’t the most sensitive approach to an injury. The ambulance last appeared in 2001.
Dustin Hansen (Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More)
He remembered being blinded by his father's light. He remembered refusing to abandon his brothers and sisters, beneath a blue sky at high-sun, far from the city of Desh'ea. He remembered the mechanical thunder of absolute betrayal, when he was stolen from the death he'd so richly earned. He remembered the cold moment of truth as he stood in the dark, his hurting eyes healing, that every day he breathed was an unwanted gift. He was walking another man's destiny now. His destiny was to be with the men and women who needed him, who called for him, who followed him into the mountains, and died without him. A destiny denied. He was Angron of Desh'ea. After that, nothing mattered. He'd listened to the others that begged him, that needed it all to matter. He'd played their games, living another man's life. He'd led his fleets, he'd embraced his sons, he'd told himself that blood was thicker than water, and that the Eaters of Worlds were the army he wanted and the horde he deserved. He'd sustained himself on lies, letting none see how he starved. And he served in his cold-hearted father's empire, enduring the silent sneers of brothers he despised.
Aaron Dembski-Bowden (Betrayer (The Horus Heresy, #24))