Dungeons And Dragons Inspirational Quotes

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Summer spirit, now she closes book’s end, Days of youth spent, carefree with friends. Kari plays now to that what she does not wish, Lost summers days and angelic youth a’ missed. Seasons do change and children grow up, Passing through lives, life never stops. Endless years, bleak they the mind, Adventures of youth, throttle in time. Desires entwine, one grows old, Love loses her grasp, love slips from her hold. Bygone dreams, sleep they soundly by, Hopes for another child, not her soul-self I. Grasped for never, dreams never learn to fly (Within one’s dungeon, the darkest place to die). And Winter’s chill, lays she to rest, Dreams unobtained, fallen in the quest. Kari knew she was but a dream, solo in its flight, Ne’er taking wing again to caress innocence’s light. And to live and live as she once is and now, Stands she forever, stranded on time’s fallowed ground. The love she lost she can never now have, Graspless eternity plucked burning from her hands. Love forsaken, the summer, silent and high, Tears shed for what was once and not now, I. Dreamless hopes far long spent, Lie shallow within, deep strength relents. A hollow traverse of endless life, Lives she the knowing of eternalness light. Aye, silent dreams slip they the day’s long night, To tell of loves once beholden now lost in her sight. In love’s abandonment, Kari, spills she away, To dream upon those clouds again on some somber, summer day. Thus, before evening rusts corrode the golden days, Before innocence is raped and youth spirited away, Before night blossoms forth, and day forgets day, Summer’s love requests of us that we all do stay– To hear a tale one has long since heard before, To tell our souls twice over now and forevermore– Graves are full of those who never lived but could, Heaven and Hell are packed with those who knew they should, And eternity, relentless eternity, brims with those that would. --Garden of the Dragons c h. 23
Douglas M. Laurent
Senator Lieberman took it as a call to arms. "After watching these society. violent video games," he said, "I personally believe it is irresponsible for some in the video game industry to produce them. I wish we could ban them." This wasn't the first time that America's political and moral estab lishment had tried to save youth from their own burgeoning culture. Shortly after the Civil War, religious leaders assailed pulp novels as "Satan's efficient agents to advance his kingdom by destroying the young. rupter "In the twenties, motion pictures were viewed as the new cors/ of children, inspiring sensational media-effects research that would be cited for decades. In the fifties, Elvis was shown only from the waist up on television; AD magazine's publisher, William Gaines. was brought before Congress. In the seventies, Dungeons and Dragons with all its demons and sorcery, became associated with Satanist particularly after a player enacting the game disappeared under the steam tunnels of a Michigan university. In the eighties, heavy metal artists like Judas Priest and Ozzy Osbourne were sued for allegedly invoking young listeners to commit suicide. In the nineties, video games were the new rock 'n' roll-dangerous and uncontrolled.
David Kushner (Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture)
We find happiness in a kaleidoscope of stories: in books, in comics, in dance, in podcasts, in film and TV shows and video games. We find happiness in cosplaying as our favorite characters, and going to meet-and-greets with our favorite celebrities, and Dimension Door-ing onto the back of an Ancient Black Dragon, and finger-gunning Magic Missiles with our murder-hobo friends in a weekly session of Dungeons and Dragons. We all deserve to be happy, and love what we love, and be unironically enthusiastic about it. There is a magic in fandom that there rarely is anywhere else—where you can raise a TV show from the dead, and un-fridge a favorite character, and write fanfic that becomes canon. It is the kind of magic that brings our far corners of the world together.
Ashley Poston (The Princess and the Fangirl (Once Upon a Con, #2))
Fans of Dungeons and Dragons will recognize the science fiction of Margaret St. Clair even if they don’t recognize her name. Gary Gygax, one of the pioneering designers of the game, included her in Appendix N of the Dungeon Masters Guide (TSR, 1979), which is a list of his inspirations in creating his extensive world. Specifically, Gygax mentioned St. Clair’s novels The Shadow People (Dell, 1969) and Sign of the Labrys (Mineola, 1963).
Lisa Kröger (Monster, She Wrote: The Women Who Pioneered Horror and Speculative Fiction)
Overused Settings All too often, games borrow settings from one another or from common settings found in the movies, books, or television. A huge number of games are set in science fiction and fantasy worlds, especially the quasi-medieval, sword-and-sorcery fantasy inspired by J. R. R. Tolkien and Dungeons & Dragons, popular with the young people who used to be the primary—indeed, almost the only—market for computer games. But a more diverse audience plays games nowadays, and they want new worlds to play in. You should look beyond these hoary old staples of gaming.
Ernest Adams (Fundamentals of Game Design)