Dune Guild Navigator Quotes

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I need not remind you that this was David Lynch's version of Dune, in which all of the characters were sexy and deformed at the same time. There was a character called the 3rd Stage Guild Navigator, which was a kind of giant floating fetus creature, that lived in a giant tank, with his orange mist of psychedelic spice swirling around him allowing him to bend space and time. He could never leave the tank or interact with the outside world. He had become, in his isolation, so deformed and so sexy that he had to talk through a kind of old-timey radio to the outside world and could never touch them.
John Hodgman
And he thought then about the Guild—the force that had specialized for so long that it had become a parasite, unable to exist independently of the life upon which it fed. They had never dared grasp the sword…and now they could not grasp it. They might have taken Arrakis when they realized the error of specializing on the melange awareness-spectrum narcotic for their navigators. They could have done this, lived their glorious day and died. Instead, they’d existed from moment to moment, hoping the seas in which they swam might produce a new host when the old one died.
Frank Herbert (Dune (Dune, #1))
Many forces sought control of the Atreides twins and, when the death of Leto was announced, this movement of plot and counterplot was amplified. Note the relative motivations: the Sisterhood feared Alia, an adult Abomination, but still wanted those genetic characteristics carried by the Atreides. The Church hierarchy of Auquaf and Hajj saw only the power implicit in control of Muad'Dib's heir. CHOAM wanted a doorway to the wealth of Dune. Farad'n and his Sardaukar sought a return to glory for House Corrino. The Spacing Guild feared the equation Arrakis=melange; without the spice they could not navigate. Jessica wished to repair what her disobedience to the Bene Gesserit had created. Few thought to ask the twins what their plans might be, until it was too late. -The Book of Kreos
Frank Herbert (Children of Dune (Dune, #3))
Traditionally, Guild Navigators masked their appearance, keeping themselves hidden in thick clouds of spice gas. It was generally believed that the process of becoming a Navigator transformed a person into something other than human, something more evolved. The Guild said nothing to confirm or deny the speculations.
Brian Herbert (House Atreides (Prelude to Dune, #1))
The Spacing Guild has worked for centuries to surround our elite Navigators with mystique. They are revered, from the lowest Pilot to the most talented Steersman. They live in tanks of spice gas, see all paths through space and time, guide ships to the far reaches of the Imperium. But no one knows the human cost of becoming a Navigator. We must keep this a secret, for if they really knew the truth, they would pity us.
Brian Herbert (House Atreides (Prelude to Dune, #1))
Once the wonders of space are opened up to a Guild Navigator’s mind, what other decorations are necessary? How can any ornamentation rival the wonders a Navigator sees on a single journey through foldspace? The universe, brother! The whole universe.” C’tair nodded, conceding the point. “All right,
Brian Herbert (House Atreides (Prelude to Dune, #1))
Contrary to popular belief, Navigators did not themselves fold space; the Holtzman engines did that. They used their limited prescience to choose safe paths to travel. A ship could move through the void without a Navigator’s guidance, but that perilous guessing game invariably led to disaster. A Guild Navigator did not guarantee a safe journey—but he vastly improved the odds. Problems still arose when unforeseen events occurred.
Brian Herbert (House Atreides (Prelude to Dune, #1))
Melange is the financial crux of CHOAM activities. Without this spice, Bene Gesserit Reverend Mothers could not perform feats of observation and human control, Guild Navigators could not see safe pathways across space, and billions of Imperial citizens would die of addictive withdrawal. Any simpleton knows that such dependence upon a single commodity leads to abuse. We are all at risk.
Brian Herbert (House Atreides (Prelude to Dune, #1))
The Spacing Guild needed vast amounts of melange to fill the enclosed chambers of their mutated Navigators. He himself, and all the upper classes in the Empire, needed daily (and increasing) doses of melange to maintain their vitality and to extend their lives. The Bene Gesserit Sisterhood needed it in their training to create more Reverend Mothers. Mentats needed it for mental focus.
Brian Herbert (House Atreides (Prelude to Dune, #1))
The Guild navigators, gifted with limited prescience, had made the fatal decision: they'd chosen always the clear, safe course that leads ever downward into stagnation.
Frank Herbert (Dune (Dune, #1))
MELANGE: the "spice of spices," the crop for which Arrakis is the unique source. The spice, chiefly noted for its geriatric qualities, is mildly addictive when taken in small quantities, severely addictive when imbibed in quantities above two grams daily per seventy kilos of body weight. (see Ibad, Eyes of; Water of Life; and Pre-spice Mass.) Muad'Dib claimed the spice as a key to his prophetic powers. Guild navigators make similar claims. Its price on the Imperial market has ranged as high as 620,000 solaris the decagram.
Frank Herbert (Dune (Dune, #1))
We’re in a dark passage,” he said. “Without spice, the Empire falls apart. The Guild will not move. Planets will slowly lose their clear memories of each other. They’ll turn inward upon themselves. Space will become a boundary when the Guild navigators lose their mastery. We’ll cling to our dunetops and be ignorant of that which is above us and below us.
Frank Herbert (Frank Herbert's Dune Saga Collection (Dune #1-6))