Digital Platforms Quotes

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If you are in a position where you can reach people, then use your platform to stand up for a cause. HINT: social media is a platform.
Germany Kent
Don’t anthropomorphize computers—they hate it.
Andrew McAfee (Machine, Platform, Crowd: Harnessing Our Digital Future)
What’s amazing is that things like hashtag design—these essentially ad hoc experiments in digital architecture—have shaped so much of our political discourse. Our world would be different if Anonymous hadn’t been the default username on 4chan, or if every social media platform didn’t center on the personal profile, or if YouTube algorithms didn’t show viewers increasingly extreme content to retain their attention, or if hashtags and retweets simply didn’t exist. It’s because of the hashtag, the retweet, and the profile that solidarity on the internet gets inextricably tangled up with visibility, identity, and self-promotion. It’s telling that the most mainstream gestures of solidarity are pure representation, like viral reposts or avatar photos with cause-related filters, and meanwhile the actual mechanisms through which political solidarity is enacted, like strikes and boycotts, still exist on the fringe.
Jia Tolentino (Trick Mirror)
MPAA. The idea that piracy is an effective form of resistance, a direct attack on the corporate empire, is confirmed by the reaction it has provoked:
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
Because we humans are so fond of our judgment, and so overconfident in it, many of us, if not most, will be too quick to override the computers, even when their answer is better.
Andrew McAfee (Machine, Platform, Crowd: Harnessing Our Digital Future)
Good decisions are critical to well-functioning societies:
Andrew McAfee (Machine, Platform, Crowd: Harnessing Our Digital Future)
And sometimes it's nothing: just because some people aren't baring their souls on a digital platform doesn't mean they're not in pain.
Rebecca Soffer (Modern Loss: Candid Conversation About Grief. Beginners Welcome.)
The next phase of the Digital Revolution will bring even more new methods of marrying technology with the creative industries, such as media, fashion, music, entertainment, education, literature, and the arts. Much of the first round of innovation involved pouring old wine—books, newspapers, opinion pieces, journals, songs, television shows, movies—into new digital bottles. But new platforms, services, and social networks are increasingly enabling fresh opportunities for individual imagination and collaborative creativity. Role-playing games and interactive plays are merging with collaborative forms of storytelling and augmented realities. This interplay between technology and the arts will eventually result in completely new forms of expression and formats of media. This innovation will come from people who are able to link beauty to engineering, humanity to technology, and poetry to processors. In other words, it will come from the spiritual heirs of Ada Lovelace, creators who can flourish where the arts intersect with the sciences and who have a rebellious sense of wonder that opens them to the beauty of both.
Walter Isaacson (The Innovators: How a Group of Hackers, Geniuses, and Geeks Created the Digital Revolution)
The First Amendment codifies a ‘negative liberty’; that is to say, it affords citizens the right to freedom from government interference. While this is essential, it means that it is ill-equipped to tackle many of the free speech battles of the digital age. Historically, censorship has been enacted by the state, but with the rise of social media as the de facto public square, big tech corporations now have dominion over the acceptable limits of popular discourse. We are rapidly moving into an age in which unelected plutocrats hold more collective power and influence than any national government, only without any of the democratic accountability. This is why the argument that private companies should be free to discriminate at will is no longer persuasive or viable. They claim to be platforms committed to the principle of free speech, and yet at the same time behave like publishers who seek to enforce limitations on the opinions that may be expressed.
Andrew Doyle (Free Speech And Why It Matters)
New media companies look remarkably like the old ones they aspire to replace: male, pale, and privileged.
Astra Taylor (The People's Platform: Taking Back Power and Culture in the Digital Age)
How valiant to deny the importance of money when it is had in abundance.
Astra Taylor (The People's Platform: Taking Back Power and Culture in the Digital Age)
The rub is that over the intervening years we have somehow deceived ourselves into believing that this state of insecurity and inequity is a form of liberation.
Astra Taylor (The People's Platform: Taking Back Power and Culture in the Digital Age)
For all its flaws, copyright provides some incentive for people to take on the risk of creating new work by allowing for the possibility of some economic benefit.
Astra Taylor (The People's Platform: Taking Back Power and Culture in the Digital Age)
while piracy signifies “a repudiation of information capitalism at one extreme,” it marks information capitalism’s “consummation” on the other.
Astra Taylor (The People's Platform: Taking Back Power and Culture in the Digital Age)
Networks do not eradicate power: they distribute it in different ways, shuffling hierarchies and producing new mechanisms of exclusion.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
In fact, wealth and power are shifting to those who control the platforms on which all of us create, consume, and connect.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
At present, the United States occupies the worst of both media worlds, lacking either a competitive market or meaningful government investment or oversight.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
Your social media presence is part of your platform. In most cases, you will become known by the content you share.
Germany Kent
Instead, the commons were as much a thing and an activity, both a noun and a verb—a set of social relationships, a bundle of rights and restrictions, a mode of being for mutual aid.
Astra Taylor (The People's Platform: Taking Back Power and Culture in the Digital Age)
Jeff Hammerbacher, a software coder and one of Facebook’s early hires, succinctly said, “The best minds of my generation are thinking about how to make people click ads. That sucks.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
Getting rid of human judgments altogether—even those from highly experienced and credentialed people—and relying solely on numbers plugged into formulas, often yields better results.
Andrew McAfee (Machine, Platform, Crowd: Harnessing Our Digital Future)
I'm still learning how to express myself on the platform but the digital distance and the human values that i learned in my pre-smartphone education don't seem to match together very well sometimes.
Alain Bremond-Torrent ("Darling, it's not only about sex")
The combination of GNU and Linux created an operating system that has been ported to more hardware platforms, ranging from the world’s ten biggest supercomputers to embedded systems in mobile phones, than any other operating system.
Walter Isaacson (The Innovators: How a Group of Hackers, Geniuses, and Geeks Created the Digital Revolution)
Cell phones have made people reachable virtually everywhere at anytime. Cheap digital storage, WiFi, and smartphones equipped with digital cameras and recorders mean that people can broadcast as much of their lives as they want in real time.
Phil Simon (The Age of the Platform: How Amazon, Apple, Facebook, and Google Have Redefined Business)
There is no such thing as a public Internet: everything flows through private pipes. However, using the Internet for the consumption of culture or to search for information is nearly as essential to participating in modern life as having electricity or plumbing in your home
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
The CIO is that one leader who can see everything that is happening within the organization," says Victor Fetter, CIO of LPL Financial. "The CIO looks at every transaction and every customer service experience that takes place on the digital platform. With that unique perspective, the CIO understand where efficiency is happening and where it is not. The position, at its most basic level, has moved from someone who just accepted the way things were, to someone who uses that visibility to create aha moments for all leaders across the organization.
Martha Heller (Be the Business: CIOs in the New Eras of IT)
Alice Marwick, an anthropologist who did her fieldwork studying the tech scene in Silicon Valley and San Francisco, argues that new communication technologies reflect the individualist and status-conscious values of the competitive, commercial milieu in which they were developed.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
Giving people what they want reduces us to consumers instead of treating us like citizens, consumers who are on the prowl for the predictable and comfortable. What we want winds up being suspiciously like what we’ve already got, more of the same—the cultural equivalent of a warm bath.
Astra Taylor (The People's Platform: Taking Back Power and Culture in the Digital Age)
Psychologists confirm that humans are incapable of giving their full attention to two tasks simultaneously.37 What people actually do is switch their attention from one task or platform to the next, and such task switching leads to a host of issues, including attention difficulties, poor decision making, and information overload.
Judy Wajcman (Pressed for Time: The Acceleration of Life in Digital Capitalism)
We like to think of ourselves as immune from influence or our cognitive biases, because we want to feel like we are in control, but industries like alcohol, tobacco, fast food, and gaming all know we are creatures that are subject to cognitive and emotional vulnerabilities. And tech has caught on to this with its research into “user experience,” “gamification,” “growth hacking,” and “engagement” by activating ludic loops and reinforcement schedules in the same way slot machines do. So far, this gamification has been contained to social media and digital platforms, but what will happen as we further integrate our lives with networked information architectures designed to exploit evolutionary flaws in our cognition? Do we really want to live in a “gamified” environment that engineers our obsessions and plays with our lives as if we are inside its game?
Christopher Wylie (Mindf*ck: Cambridge Analytica and the Plot to Break America)
I am a congenital optimist about America, but I worry that American democracy is exhibiting fatal symptoms. DC has become an acronym for Dysfunctional Capital: a swamp in which partisanship has grown poisonous, relations between the White House and Congress have paralyzed basic functions like budgets and foreign agreements, and public trust in government has all but disappeared. These symptoms are rooted in the decline of a public ethic, legalized and institutionalized corruption, a poorly educated and attention-deficit-driven electorate, and a 'gotcha' press - all exacerbated by digital devices and platforms that reward sensationalism and degrade deliberation. Without stronger and more determined leadership from the president and a recovery of a sense of civic responsibility among the governing class, the United States may follow Europe down the road of decline.
Graham Allison (Destined for War: Can America and China Escape Thucydides’s Trap?)
The combination of GNU and Linux created an operating system that has been ported to more hardware platforms, ranging from the world’s ten biggest supercomputers to embedded systems in mobile phones, than any other operating system. “Linux is subversive,” wrote Eric Raymond. “Who would have thought that a world-class operating system could coalesce as if by magic out of part-time hacking by several thousand developers scattered all over the planet,
Walter Isaacson (The Innovators: How a Group of Hackers, Geniuses, and Geeks Created the Digital Revolution)
The implications of the shift to digital distribution in the games market is heightened due to an advantage not found with video—not only can distributors of product made for the major console platforms (Nintendo Wii, Microsoft Xbox, Sony PlayStation) eliminate inventory risk if games are downloaded via online networks such as Xbox Live Arcade, but game distributors also have the ability to update games with patches, new levels, and character add-ons.
Jeff Ulin (The Business of Media Distribution: Monetizing Film, TV and Video Content in an Online World (American Film Market Presents))
Join the PKM community. On Twitter, LinkedIn, Substack, Medium, or your platform(s) of choice, follow and subscribe to thought leaders and join communities who are creating content related to personal knowledge management (#PKM), #SecondBrain, #BASB, or #toolsforthought. Share your top takeaways from this book or anything else you’ve realized or discovered. There’s nothing more effective for adopting new behaviors than surrounding yourself with people who already have them.
Tiago Forte (Building a Second Brain: A Proven Method to Organize Your Digital Life and Unlock Your Creative Potential)
Social media has its benefits and drawbacks. It is useful for research, has an educational value as a medium for learning about current events and of course, as a platform for conversation and opposing arguments with others. What's not debatable however, is that it can be addictive and extremely dangerous for youth (and some adults) who do not use it sparingly and who do not exercise restraint or precaution when sharing content that is not suitable or appropriate for an open forum. 
Germany Kent
They speak about openness, transparency, and participation, and these terms now define our highest ideals, our conception of what is good and desirable, for the future of media in a networked age. But these ideals are not sufficient if we want to build a more democratic and durable digital culture. Openness, in particular, is not necessarily progressive. While the Internet creates space for many voices, the openness of the Web reflects and even amplifies real-world inequities as often as it ameliorates them.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
wealth and power are shifting to those who control the platforms on which all of us create, consume, and connect. The companies that provide these and related services are quickly becoming the Disneys of the digital world—monoliths hungry for quarterly profits, answerable to their shareholders not us, their users, and more influential, more ubiquitous, and more insinuated into the fabric of our everyday lives than Mickey Mouse ever was. As such they pose a whole new set of challenges to the health of our culture.
Astra Taylor (The People's Platform: Taking Back Power and Culture in the Digital Age)
Those who applaud social production and networked amateurism, the colorful cacophony that is the Internet, and the creative capacities of everyday people to produce entertaining and enlightening things online, are right to marvel. There is amazing inventiveness, boundless talent and ability, and overwhelming generosity on display. Where they go wrong is thinking that the Internet is an egalitarian, let alone revolutionary, platform for our self-expression and development, that being able to shout into the digital torrent is adequate for democracy.
Astra Taylor (The People's Platform: Taking Back Power and Culture in the Digital Age)
Myth Number 4: Social Media Is the Shiny New Thing. Two Years from Now, That Bubble Will Burst Yes, it is the shiny new thing. No, two years from now, that bubble will not burst. There is no bubble. What social media represents is an evolution in the field of communications, just as the Internet and mobility before it. The tools will change, the platforms will evolve, but the way in which people communicate with other people through digital networks and electronic devices has been fundamentally transformed through the development of social media. We did not grow tired of the telephone, of the...
Olivier J. Blanchard (Social Media ROI: Managing and Measuring Social Media Efforts in Your Organization (Que Biz-Tech))
«Eliza opened her furry black satchel. She pulled out a portable CD player. “Gav, look here. Once, I loved this machine. Because it plays all my CDs. But nobody buys music in the stores any more! Even I don’t pay for music, and I’m rich! I’m carrying a zombie in my purse!” “Well, yes, that platform is obsolete now, but a new business model will arise for music.” “No it won’t! That’s a lie! Nobody will ever pay! The music business is the walking dead! Don’t lie to me.” Eliza stuffed her doomed device back in her furry purse. Gavin rubbed his chin. “Your Digital Native generation really has some issues.”»
Bruce Sterling (Love is Strange)
But even when Facebook isn't deliberately exploiting its users, it is exploiting its users—its business model requires it. Even if you distance yourself from Facebook, you still live in the world that Facebook is shaping. Facebook, using our native narcissism and our desire to connect with other people, captured our attention and our behavioral data; it used this attention and data to manipulate our behavior, to the point that nearly half of America began relying on Facebook for news. Then, with the media both reliant on Facebook as a way of reaching readers and powerless against the platform's ability to suck up digital advertising revenue—it was like a paperboy who pocketed all the subscription money—Facebook bent the media's economic model to match its own practices: publications needed to capture attention quickly and consistently trigger high emotional responses to be seen at all. The result, in 2016, was an unending stream of Trump stories, both from the mainstream news and from the fringe outlets that were buoyed by Facebook's algorithm. What began as a way for Zuckerberg to harness collegiate misogyny and self-interest has become the fuel for our whole contemporary nightmare, for a world that fundamentally and systematically misrepresents human needs.
Jia Tolentino (Trick Mirror: Reflections on Self-Delusion)
That memory is commercially valuable. A technologist who neglects history ensures their users will get exploited. Proof? Consider reputation systems. Any scaled marketplace has them. The history of an Uber driver or rider’s on-platform behavior partially predicts their future behavior. Without years of star ratings, without memories of past actions of millions of people, these platforms would be wrecked by fraud. Macrohistory makes money. This is just one example. There are huge short and long-term incentives to record all this data, all this microhistory and macrohistory. And future historians24 will study our digital log to understand what we were like as a civilization.
Balaji S. Srinivasan (The Network State: How To Start a New Country)
Much of the first round of innovation involved pouring old wine—books, newspapers, opinion pieces, journals, songs, television shows, movies—into new digital bottles. But new platforms, services, and social networks are increasingly enabling fresh opportunities for individual imagination and collaborative creativity. Role-playing games and interactive plays are merging with collaborative forms of storytelling and augmented realities. This interplay between technology and the arts will eventually result in completely new forms of expression and formats of media. This innovation will come from people who are able to link beauty to engineering, humanity to technology, and poetry to processors.
Walter Isaacson
By tracing the early history of USCYBERCOM it is possible to understand some of the reasons why the military has focused almost completely on network defense and cyber attack while being unaware of the need to address the vulnerabilities in systems that could be exploited in future conflicts against technologically capable adversaries. It is a problem mirrored in most organizations. The network security staff are separate from the endpoint security staff who manage desktops through patch and vulnerability management tools and ensure that software and anti-virus signatures are up to date. Meanwhile, the development teams that create new applications, web services, and digital business ventures, work completely on their own with little concern for security. The analogous behavior observed in the military is the creation of new weapons systems, ISR platforms, precision targeting, and C2 capabilities without ensuring that they are resistant to the types of attacks that USCYBERCOM and the NSA have been researching and deploying. USCYBERCOM had its genesis in NCW thinking. First the military worked to participate in the information revolution by joining their networks together. Then it recognized the need for protecting those networks, now deemed cyberspace. The concept that a strong defense requires a strong offense, carried over from missile defense and Cold War strategies, led to a focus on network attack and less emphasis on improving resiliency of computing platforms and weapons systems.
Richard Stiennon (There Will Be Cyberwar: How The Move To Network-Centric Warfighting Has Set The Stage For Cyberwar)
Hey Pete. So why the leave from social media? You are an activist, right? It seems like this decision is counterproductive to your message and work." A: The short answer is I’m tired of the endless narcissism inherent to the medium. In the commercial society we have, coupled with the consequential sense of insecurity people feel, as they impulsively “package themselves” for public consumption, the expression most dominant in all of this - is vanity. And I find that disheartening, annoying and dangerous. It is a form of cultural violence in many respects. However, please note the difference - that I work to promote just that – a message/idea – not myself… and I honestly loath people who today just promote themselves for the sake of themselves. A sea of humans who have been conditioned into viewing who they are – as how they are seen online. Think about that for a moment. Social identity theory run amok. People have been conditioned to think “they are” how “others see them”. We live in an increasing fictional reality where people are now not only people – they are digital symbols. And those symbols become more important as a matter of “marketing” than people’s true personality. Now, one could argue that social perception has always had a communicative symbolism, even before the computer age. But nooooooothing like today. Social media has become a social prison and a strong means of social control, in fact. Beyond that, as most know, social media is literally designed like a drug. And it acts like it as people get more and more addicted to being seen and addicted to molding the way they want the world to view them – no matter how false the image (If there is any word that defines peoples’ behavior here – it is pretention). Dopamine fires upon recognition and, coupled with cell phone culture, we now have a sea of people in zombie like trances looking at their phones (literally) thousands of times a day, merging their direct, true interpersonal social reality with a virtual “social media” one. No one can read anymore... they just swipe a stream of 200 character headlines/posts/tweets. understanding the world as an aggregate of those fragmented sentences. Massive loss of comprehension happening, replaced by usually agreeable, "in-bubble" views - hence an actual loss of variety. So again, this isn’t to say non-commercial focused social media doesn’t have positive purposes, such as with activism at times. But, on the whole, it merely amplifies a general value system disorder of a “LOOK AT ME! LOOK AT HOW GREAT I AM!” – rooted in systemic insecurity. People lying to themselves, drawing meaningless satisfaction from superficial responses from a sea of avatars. And it’s no surprise. Market economics demands people self promote shamelessly, coupled with the arbitrary constructs of beauty and success that have also resulted. People see status in certain things and, directly or pathologically, use those things for their own narcissistic advantage. Think of those endless status pics of people rock climbing, or hanging out on a stunning beach or showing off their new trophy girl-friend, etc. It goes on and on and worse the general public generally likes it, seeking to imitate those images/symbols to amplify their own false status. Hence the endless feedback loop of superficiality. And people wonder why youth suicides have risen… a young woman looking at a model of perfection set by her peers, without proper knowledge of the medium, can be made to feel inferior far more dramatically than the typical body image problems associated to traditional advertising. That is just one example of the cultural violence inherent. The entire industry of social media is BASED on narcissistic status promotion and narrow self-interest. That is the emotion/intent that creates the billions and billions in revenue these platforms experience, as they in turn sell off people’s personal data to advertisers and governments. You are the product, of course.
Peter Joseph
At length, the traffic lights change. The bus coughs into movement, and trundles on its way to St. Paul’s. And in her last few seconds of viewing, our upstairs passenger might wonder what it’s like, working in these offices; might even conjure a brief fantasy in which the building, instead of a faltering legal practice, becomes an overhead dungeon to which the failures of some larger service are consigned as punishment: for crimes of drugs and drunkenness and lechery; of politics and betrayal; of unhappiness and doubt; and of the unforgivable carelessness of allowing a man on a tube platform to detonate himself, killing or maiming an estimated 120 people and causing £30m worth of actual damage, along with a projected £2.5 billion in lost tourist revenue—becomes, in effect, an administrative oubliette where, alongside a pre-digital overflow of paperwork, a post-useful crew of misfits can be stored and left to gather dust.
Mick Herron (Slow Horses (Slough House, #1))
The realisation that what are usually called ‘predictive’ technologies are in fact interested more in ‘nudging’ and mapping out the new rhythms of the city than in simply monitoring or surveilling also suggests the need for a new conception of digital time. Armen Arvanessian argues that as a result of digital data time itself – the direction of time – has changed. We no longer have a linear time, in the sense of the past being followed by the present and then the future. It’s rather the other way around: the future happens before the present, time arrives from the future. If people have the impression that time is out of joint, or that time doesn’t make sense anymore, or it isn’t as it used to be, then the reason is, I think, that they have – or we all have – problems getting used to living in such a speculative time or within a speculative temporality. Data technologies do not simply predict the future by guessing what an individual or group might do or want to do in the future. It is rather that those futures already exist, completely realised, and they reach backwards into the present to guide it. The possible paths for our desires to travel are mapped ahead of time by algorithms in the hands of platform capitalists.
Alfie Bown (Dream Lovers: The Gamification of Relationships (Digital Barricades))
My dear readers, I find myself perplexed by the phantoms that now inhabit our veins and perpetually whisper in our ears. These specters are always watching, their formless eyes casting judgement upon our every thought and action. They stalk us behind screens and within circuits, gathering each tidbit we release into the ether to build their ever-growing profiles of our souls. Through these ghastly portals, our lives have become performance. Each waking moment an opportunity to curate our images and broadcast our cleverness. Nuance has fled in favor of hashtag and like, while meaning has been diced into 280 characters or less. Substance is sacrificed at the altar of shareability, as we optimize each motive and emotion to become more digestible digital content. Authenticity now lives only in offline obscurity, while our online avatars march on endlessly, seeking validation through numbers rather than depth. What secrets remain unshared on these platforms of glass? What mysteries stay concealed behind profiles and pose? Have we traded intimacy for influence, and true understanding for audience engagement? I fear these shadow networks breed narcissism and foster loneliness, masked as connection. That the sum of a life’s joys and sorrows can now be reduced to a reel of carefully selected snippets says little of the richness that once was. So follow the phantoms that stalk you if you will, but do not forget that which still breathes beneath the screens. There you will find humanity, flawed but whole, beautiful in its imperfection and trajectory undefined by likes or loves. The lanterns may flicker and fade, but the darkness that remains has always held truth. Look deeper than the glow, and know that which can never be shared or measured, only felt. In mystery, Your friend, Edgar Allan Poe (Poe talking about social media)
Edgar Allan Poe
Instead of distinct old and new media, what we have is a complex cultural ecosystem that spans the analog and digital, encompassing physical places and online spaces, material objects and digital copies, flesh bodies and virtual identities.
Astra Taylor (The People's Platform: Taking Back Power and Culture in the Digital Age)
Google and Apple offer the image of a pseudo-commons to Internet users. That image recalls Nick Dyer-Whiteford's claim that, in light of the structural failures of neoliberal policies, capital could "turn to a 'Plan B', in which limited versions of commons, pollution trading schemes, community development and open-source and file-sharing practices are introduced as subordinate aspects of a capitalist economy, where voluntary cooperation subsidizes profit. One can think here of how Web 2.0 re-appropriates many of the innovations of radical digital activists, and converts them into a source of rent." Indeed, with the rise of the trademarked Digital Commons software platform and with the proliferation of university-based digital and media commons (which are typically limited to fee-paying and/or employed university community members), the very concept of the digital commons appears to be one of these reappropriations. But if, as part of what James Boyle describes as the "Second Closure Movement," this very rhetorical move signals the temporary defeats of the after-globalization and radical hacker movements that claimed the language of the commons, perhaps the advocacy for ownership of digital wares (or at least a form of unalienable, absolute possession, whether individual or communal) would provide a strategic ballast against the proprietary control of large swathes of information by apparently benevolent corporations and institutions. While still dangling in mid-air, the information commodity's consumption might thereby be placed more solidly on common ground.
Sumanth Gopinath (The Ringtone Dialectic: Economy and Cultural Form (The MIT Press))
There is a note of truth in the idea that adversity fuels creativity, but when reduced to an economic truism - a decline in industry profitability won't hurt artistic production because artists will work for beer - the notion rings not just hollow but obscene.
Astra Taylor (The People's Platform: Taking Back Power and Culture in the Digital Age)
That ideas should freely spread from one to another over the globe, for the moral and mutual instruction of man, and improvement of his condition, seems to have been peculiarly and benevolently designed by nature, when she made them, like fire, expansible over all space, without lessening their density in any point, and like the air in which we breathe, move, and have our physical being, incapable of confinement or exclusive appropriation.
Astra Taylor (The People's Platform: Taking Back Power and Culture in the Digital Age)
Though it’s hard to believe now, newspapers were once the envy of the business world. Through the eighties and nineties, 20, 30, even 40 percent returns on investment were not uncommon, triple the norm for U.S. industry over the same period. Dollar signs in their eyes, chains devoured up local papers, consolidating and centralizing to maximize shareholder value, sometimes purchasing vibrant independent publications just to kill off competition. The overlords of monopoly journalism became increasingly disconnected from the communities they were supposed to serve. And when profits plateaued, they gutted themselves to maintain growth, trimming staff, reducing reporting budgets, and publishing fluff. Today, newspaper chiefs prefer to point fingers at new technology or distracted readers or even their own staff, but the erosion of standards and depth owes more to their long greedy binge than to the Internet or the rise of blogging or social media.
Astra Taylor (The People's Platform: Taking Back Power and Culture in the Digital Age)
The weightless rhetoric of digital technology masks a refusal to acknowledge the people and resources on which these systems depend: lithium and coltan mines, energy-guzzling data centers and server farms, suicidal workers at Apple’s Foxconn factories, and women and children in developing countries and incarcerated Americans up to their necks in toxic electronic waste.2 The swelling demand for precious metals, used in everything from video-game consoles to USB cables to batteries, has increased political instability in some regions, led to unsafe, unhealthy, and inhumane working conditions, opened up new markets for child and forced labor, and encouraged environmentally destructive extraction techniques.3 It is estimated that mining the gold necessary to produce a single cell phone—only one mineral of many required for the finished product—produces upward of 220 pounds of waste.4
Astra Taylor (The People's Platform: Taking Back Power and Culture in the Digital Age)
decade was over For Dummies books had been published in over 30 languages, from Albanian to Turkish. In the early years, many publishers questioned whether the series would work in their language market. The answer today is a global phenomenon. Our reach also expanded beyond books. In 1996 a license agreement with EMI brought Classical Music For Dummies enhanced CDs to market. Critically and commercially successful, the series initiated the For Dummies licensing program of products and services that has included software, consumer electronics, instructional DVDs, DIY home improvement kits, online support services, beginner musical instruments, and more. Today, as books themselves have reached beyond traditional print formats to digital platforms, For Dummies continues to expand, into e-books, enhanced e-books, and mobile applications. And again, this too is happening globally, as Wiley editors in Australia, Canada, Germany, the U.K., and U.S. work together to grow our print and electronic publishing program, which is further enhanced by contributions from licensee publishers in France, the Netherlands, Spain, and elsewhere. It is remarkable to think that one book
John Wiley & Sons (A Little Bit of Everything For Dummies)
the strength of open, unregulated information-sharing platforms is their responsiveness, not their insight or depth.
Eric Schmidt (The New Digital Age: Reshaping the Future of People, Nations and Business)
M113 Family of Vehicles Mission Provide a highly mobile, survivable, and reliable tracked-vehicle platform that is able to keep pace with Abrams- and Bradley-equipped units and that is adaptable to a wide range of current and future battlefield tasks through the integration of specialised mission modules at minimum operational and support cost. Entered Army Service 1960 Description and Specifications After more than four decades, the M113 family of vehicles (FOV) is still in service in the U.S. Army (and in many foreign armies). The original M113 Armoured Personnel Carrier (APC) helped to revolutionise mobile military operations. These vehicles carried 11 soldiers plus a driver and track commander under armour protection across hostile battlefield environments. More importantly, these vehicles were air transportable, air-droppable, and swimmable, allowing planners to incorporate APCs in a much wider range of combat situations, including many "rapid deployment" scenarios. The M113s were so successful that they were quickly identified as the foundation for a family of vehicles. Early derivatives included both command post (M577) and mortar carrier (M106) configurations. Over the years, the M113 FOV has undergone numerous upgrades. In 1964, the M113A1 package replaced the original gasoline engine with a 212 horsepower diesel package, significantly improving survivability by eliminating the possibility of catastrophic loss from fuel tank explosions. Several new derivatives were produced, some based on the armoured M113 chassis (e.g., the M125A1 mortar carrier and M741 "Vulcan" air defence vehicle) and some based on the unarmoured version of the chassis (e.g., the M548 cargo carrier, M667 "Lance" missile carrier, and M730 "Chaparral" missile carrier). In 1979, the A2 package of suspension and cooling enhancements was introduced. Today's M113 fleet includes a mix of these A2 variants, together with other derivatives equipped with the most recent A3 RISE (Reliability Improvements for Selected Equipment) package. The standard RISE package includes an upgraded propulsion system (turbocharged engine and new transmission), greatly improved driver controls (new power brakes and conventional steering controls), external fuel tanks, and 200-amp alternator with four batteries. Additional A3 improvements include incorporation of spall liners and provisions for mounting external armour. The future M113A3 fleet will include a number of vehicles that will have high speed digital networks and data transfer systems. The M113A3 digitisation program includes applying hardware, software, and installation kits and hosting them in the M113 FOV. Current variants: Mechanised Smoke Obscurant System M548A1/A3 Cargo Carrier M577A2/A3 Command Post Carrier M901A1 Improved TOW Vehicle M981 Fire Support Team Vehicle M1059/A3 Smoke Generator Carrier M1064/A3 Mortar Carrier M1068/A3 Standard Integrated Command Post System Carrier OPFOR Surrogate Vehicle (OSV) Manufacturer Anniston Army Depot (Anniston, AL) United Defense, L.P. (Anniston, AL)
Russell Phillips (This We'll Defend: The Weapons & Equipment of the US Army)
The Community’s endorsement of the cultural role of public service broadcasting is useless unless it is guaranteed a central role in the digital platform’ (Venturelli, 1998: 215).
Anonymous
Social money and payments: iZettle, Payatrader, mPowa, SumUp, payleven, Inuit GoPayment, Square •   Social lending and saving: Zopa, RateSetter, smava, Prosper, Lending Club, Cashare •   Social insurance: Friendsurance •   Social investing and trading: StockTwits, eToro, Myfxbook, Fxstat, MetaTrader Trade Signals, Collective2, Tradeo, ZuluTrade, Nutmeg •   Social trade financing: MarketInvoice, Platform Black, the Receivables Exchange, Urica •   Payday Lending: Wonga, Cash America, Advance America •   Goal setting and gamification: SmartyPig, Moven, Simple •   Crowdfunding: Funding Circle, Kickstarter, Indiegogo, crowdrise, Razoo
Chris Skinner (Digital Bank: Strategies to launch or become a digital bank)
The Internet of Things is not a capitalist marketplace. It’s a new platform for radically broadening digital activity.
Bruce Sterling (The Epic Struggle of the Internet of Things)
if there is no opposition—no distinction between noncommercial and commercial, public and private, independent and mainstream—it is because co-optation has been absolute.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
While we like to imagine the Internet as a radical, uncontrollable force—it’s often said the system was designed to survive a nuclear attack—it is in fact vulnerable to capture by the private interests we depend on for access.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
new technologies do not emerge in a vacuum free of social, political, and economic influences. Context is all-important. On their own, labor-saving machines, however ingenious, are not enough to bring about a society of abundance and leisure, as the Luddites who destroyed the power looms set to replace them over two centuries ago knew all too well.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
But the defeat, touted as a victory of civil society, was also a sign of the tech industry’s growing clout. For the first time, new and old media are spending similar sums to buy influence in Washington.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
There are many peer-to-peer file-sharing Web sites, but the Pirate Bay has been the most outspoken and conscientious about connecting freedom to share with freedom of speech. The site’s high-profile lawsuit made it an international cause célèbre, spawning political Pirate Parties around the world.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
Instead of the defensive obsession with ownership, we should foster an ethos of stewardship: a steward preserves and protects, looking both forward and back, tending to what is not his.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
The commons can be commodified without being enclosed outright.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
copyleft,” as the free culture position on copyright is sometimes called, is not “left” in the traditional sense.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
Copyleft, with its narrow emphasis on software freedom, even when broadened to underscore the freedom of speech implications of such a position, offers a limited political response to entrenched systems of economic privilege, and it does not advance limits on profitability or promote fair compensation.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
Despite their passionate critiques of intellectual property and devotion to collaboration and “social production,” technology gurus never raise the possibility that the platforms through which we access and share culture should belong to people whose participation makes them valuable.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
The enthusiasm for pirate politics keeps spreading, particularly through academic circles, with a number of scholars writing elegies to “pirate philosophy.” Pirate “practices exceed the limit of individual production and succeed in so far as there is a collective accumulation of knowledge to be shared” and “offer an alternative way to relate to the cultural artifacts,” says one media theorist.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
Those who would protect the cultural commons must see that the challenge is not only copyright, but those who own the platforms and channels through which culture is increasingly shared.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
That’s what the techno-optimists would have us believe, dismissing potential solutions as threats to Internet freedom and forceful interference in a “natural” distribution pattern.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
Ostrom and Hess challenge this view. We are at risk, they argue, of a new kind of tragedy of the commons—a tragedy not of enclosure but of underinvestment. The issue is not simply control of culture but its creation.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
A more democratic culture means supporting creative work not because it is viral but because it is important, focusing on serving needs as well as desires, and making sure marginalized people are
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
A more open, egalitarian, participatory, and sustainable culture is profoundly worth championing, but technology alone cannot bring it into being. Left to race along its current course, the new order will come increasingly to resemble the old, and may end up worse in many ways. But the future has not been decided.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
A vision of sustainability acknowledges the damage incurred by the sole pursuit of wealth while trying to build an equitable system that can enable the production of socially valuable goods. The proliferation of crowdfunding Web sites, which allow people to back creative projects without expectation of financial return, are an encouraging development and a critical source of support to artists and tinkerers—yet they are no panacea.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
Established fair trade principles, known to anyone who has purchased coffee with the telltale label, include transparency and accountability, payment of just prices, nondiscrimination and gender and racial equity, and respect for the environment. These principles speak to many of the
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
The shift to sustainable culture is possible, but implementing the necessary changes cannot fall to individuals and the marketplace alone. The solutions we need require collective, political action.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
Flickr is no such thing, just as Google is not operating a library. They are commercial enterprises designed to maximize revenue, not defend political expression, preserve our collective heritage, or facilitate creativity, and the people who work there are private employees, not public servants.7
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
Contrary to conventional wisdom, government intervention is sometimes the only way to ensure competition. When left to their own devices, wired and wireless Internet service providers stifle innovation.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
More robust public support for the fourth estate would produce even greater freedom and diversity. In direct contradiction of stereotypes about the chilling effects of “state-controlled media,” countries enjoying such support are home to an unimpeded and vibrant press.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
given not just a chance to speak but to be heard. A more democratic culture is one where previously excluded populations are given the material means to fully engage. To create a culture that is more diverse and inclusive, we have to pioneer ways of addressing discrimination and bias head-on, despite the difficulties of applying traditional methods of mitigating prejudice to digital networks.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
While some have suggested that crowdfunding sites like Kickstarter can replace government agencies to do much of this work, such a view is shortsighted. Crowdfunding allows individual creators to raise money from their contacts, which gives well-known and often well-resourced individuals a significant advantage. In contrast, a government agency must concern itself with the larger public good,
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
Libraries will be able to thrive and innovate in a networked, digital, and mobile era only if they adopt the collaborative approach of building shared platforms. Libraries as platforms—ideally, free and open platforms—must be a core part of library infrastructure in the future. If libraries do not make this shift, the companies that have already figured it out—search engines, social networks, even doll companies—will play a bigger role than libraries in the shaping of democracy in our digital future.
John Palfrey (BiblioTech: Why Libraries Matter More Than Ever in the Age of Google)
Although earlier computers existed in isolation from the world, requiring their visuals and sound to be generated and live only within their memory, the Amiga was of the world, able to interface with it in all its rich analog glory. It was the first PC with a sufficient screen resolution and color palette as well as memory and processing power to practically store and display full-color photographic representations of the real world, whether they be scanned in from photographs, captured from film or video, or snapped live by a digitizer connected to the machine. It could be used to manipulate video, adding titles, special effects, or other postproduction tricks. And it was also among the first to make practical use of recordings of real-world sound. The seeds of the digital-media future, of digital cameras and Photoshop and MP3 players, are here. The Amiga was the first aesthetically satisfying PC. Although the generation of machines that preceded it were made to do many remarkable things, works produced on them always carried an implied asterisk; “Remarkable,” we say, “. . . for existing on such an absurdly limited platform.” Even the Macintosh, a dramatic leap forward in many ways, nevertheless remained sharply limited by its black-and-white display and its lack of fast animation capabilities. Visuals produced on the Amiga, however, were in full color and could often stand on their own terms, not as art produced under huge technological constraints, but simply as art. And in allowing game programmers to move beyond blocky, garish graphics and crude sound, the Amiga redefined the medium of interactive entertainment as being capable of adult sophistication and artistry. The seeds of the aesthetic future, of computers as everyday artistic tools, ever more attractive computer desktops, and audiovisually rich virtual worlds, are here. The Amiga empowered amateur creators by giving them access to tools heretofore available only to the professional. The platform’s most successful and sustained professional niche was as a video-production workstation, where an Amiga, accompanied by some relatively inexpensive software and hardware peripherals, could give the hobbyist amateur or the frugal professional editing and postproduction capabilities equivalent to equipment costing tens or hundreds of thousands. And much of the graphical and musical creation software available for the machine was truly remarkable. The seeds of the participatory-culture future, of YouTube and Flickr and even the blogosphere, are here. The
Jimmy Maher (The Future Was Here: The Commodore Amiga (Platform Studies))
Instead of distinct old and new media, what we have is a complex cultural ecosystem that spans the analog and digital, encompassing physical places and online spaces, material objects and digital copies, fleshy bodies and virtual identities.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
The great virtue of the Internet is that it erodes power,” the influential technologist Esther Dyson said. “It sucks power out of the center, and takes it to the periphery, it erodes the power of institutions over people while giving to individuals the power to run their lives.”26 The problem, though, is that disintermediation has not lived up to its potential.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
In the realm of media and culture, the uncomfortable truth is that the information age has been accompanied by increasing consolidation and centralization, a process aided by the embrace of openness as a guiding ideal.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
While an open network ensures the equal treatment of all data—something undoubtedly essential for a democratic networked society—it does not sweep away all the problems of the old-media model, failing to adequately address the commercialization and consolidation of the digital sphere.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
Monopolies, contrary to early expectations, prosper online, where winner-take-all markets emerge partly as a consequence of Metcalfe’s law, which says that the value of a network increases exponentially by the number of connections or users:
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
Labour markets, meanwhile, are becoming biased towards a limited range of technical skill sets, and globally connected digital platforms and marketplaces are granting outsized rewards to a small number of “stars”.
Klaus Schwab (The Fourth Industrial Revolution)
this is the epitome of what communications scholar Henry Jenkins calls “convergence culture”—the melding of old and new media that the telecom giants have long been looking forward to, for it portends a future where all activity flows through their pipes. But it also represents a broader blurring of boundaries: communal spirit and capitalist spunk, play and work, production and consumption, making and marketing, editorializing and advertising, participation and publicity, the commons and commerce.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
However imprecisely the terms are applied, the dichotomy of open versus closed (sometimes presented as freedom versus control) provides the conceptual framework that increasingly underpins much of the current thinking about technology, media, and culture.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
Instead of leveling the field between small and large, the open Internet has dramatically tilted it in favor of the most massive players.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
The state is painted largely as a source of problematic authority, while private enterprise is given a free pass; democracy, fuzzily defined, is attained through “sharing,” “collaboration,” “innovation,” and “disruption.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
New technologies are hailed for enabling us to “organize without organizations,” which are condemned as rigid and suffocating and antithetical to the open architecture of the Internet.
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
Where earlier visionaries prophesied a world in which increased leisure allowed all human beings the well-being and security to freely cultivate their creative instincts, the apostles of the creative class collapse labor into leisure and exploitation into self-expression,
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
Thus the ideal worker matches the traditional profile of the enthusiastic virtuoso: an individual who is versatile and rootless, inventive and adaptable; who self-motivates and works long hours, tapping internal and external resources;
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)
as a thorough study by University of Chicago sociologist James Evans published in the esteemed journal Science revealed, online academic databases tend to amplify new and
Astra Taylor (The People’s Platform: Taking Back Power and Culture in the Digital Age)