Cute Explore Quotes

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I am a lifetime of exploration You have a lifetime to spend wandering
Rhiley Jade (Drowning in Starlight)
The straights say that we’ve got an agenda to turn people gay,” Marisol says, “but then will try to force toddlers on each other and say it’s so cute and they’re destined to get married. Seriously.
Kacen Callender (Felix Ever After)
I want queer authors to write anything and everything they need to write. I have no interest in gatekeeping; I want the full spectrum. I want the coming out books. I want the books about queer suffering. I want on-page catharsis and exploration of trauma. I want the happy books, too: queer joy books, cute romantic comedies, first crush books, fantasies about queer royals and revolutionaries and spaceship captains. (...) We need all types of queer stories because all types of queer people exist. I want the market to be so saturated with queer books that anyone who needs to see themselves in a story—anyone who hasn’t yet seen themselves, hasn’t yet gotten to be the hero—can walk into any bookstore and find a book (or six) about someone who experiences the world like they do. I want every queer author to get the chance to tell their story. To tell people, We exist everywhere. We suffer, we survive, we love. We can be magic, too.
Nina Varela
I think he was especially happy because I used to kiss this boy in the neighborhood a lot when I was very little, and even though the psychiatrist said it was very natural for little boys and girls to explore things like that, I think my father was afraid anyway. I guess that's natural, but I'm not sure why.
Stephen Chbosky
From tigress to curious kitten. All she needed was something to explore
Katee Robert (Desperate Measures (Wicked Villains, #1))
Continually thinking of oneself as a bum, a mean old man, a strapping youth, a mothering person, a hot business exec, a cute young thing, a man on the go, a rebel, smarter than most, a refined sort, a dark soul, a victim of circumstance, special and unique, and on and on, will cause us to become very attached to these images and roles. We tend to think they are simply assessments of what is so, but they’re not. They are fabrications within one’s mind and they exist to serve some end.
Peter Ralston (The Book of Not Knowing: Exploring the True Nature of Self, Mind, and Consciousness)
A landmark 2007 report by the American Psychological Association (APA) found girls being sexualized--or treated as "objects of sexual desire... as things rather than as people with legitimate sexual feelings of their own"--in virtually every form of media, including movies, television, music videos and lyrics, video games and the Internet, advertising, cartoons, clothing, and toys. Even Dora the Explorer, once a cute, square-bodied child, got a makeover to make her look more svelte and "hot.
Nancy Jo Sales (American Girls: Social Media and the Secret Lives of Teenagers)
Why are women so ungenerous to other women? Is it because we have been tokens for so long? Or is there a deeper animosity we owe it to ourselves to explore? A publisher...couldn't understand why women were so loath to help each other.... The notion flitted through my mind that somehow, by helping..., I might be hurting my own chances for something or other -- what I did not know. If there was room for only one woman poet, another space would be filled.... If I still feel I am in competition with other women, how do less well-known women feel? Terrible, I have to assume. I have had to train myself to pay as much attention to women at parties as to men.... I have had to force myself not to be dismissive of other women's creativity. We have been semi-slaves for so long (as Doris Lessing says) that we must cultivate freedom within ourselves. It doesn't come naturally. Not yet. In her writing about the drama of childhood developments, Alice Miller has created, among other things, a theory of freedom. in order to embrace freedom, a child must be sufficiently nurtured, sufficiently loved. Security and abundance are the grounds for freedom. She shows how abusive child-rearing is communicated from one generation to the next and how fascism profits from generations of abused children. Women have been abused for centuries, so it should surprise no one that we are so good at abusing each other. Until we learn how to stop doing that, we cannot make our revolution stick. Many women are damaged in childhood -- unprotected, unrespected, and treated with dishonesty. Is it any wonder that we build up vast defences against other women since the perpetrators of childhood abuse have so often been women? Is it any wonder that we return intimidation with intimidation, or that we reserve our greatest fury for others who remind us of our own weaknesses -- namely other women? Men, on the other hand, however intellectually condescending, clubbish, loutishly lewd, are rarely as calculatingly cruel as women. They tend, rather, to advance us when we are young and cute (and look like darling daughters) and ignore us when we are older and more sure of our opinions (and look like scary mothers), but they don't really know what they're doing. They are too busy bonding with other men, and creating male pecking orders, to pay attention to us. If we were skilled at compromise and alliance-building, we could transform society. The trouble is: we are not yet good at this. We are still quarrelling among ourselves. This is the crisis feminism faces today.
Erica Jong (Fear of Fifty: A Midlife Memoir)
My Pronoun is People (Inclusivity Sonnet, 1266) My pronoun is people, I'm divergent, yet invincible. I am straight, I am queer; I am civilian, I am seer. Spirit of life, I - am universal! Call me disabled or differently able, Call me collective or individual. Fleshly forms I've got plenty, All run by same love and liberty - Culture supreme is inclusion. Each heart is a shelter for another, Each life is sanctuary for another. Blasting all traditions of divide into cinders with knowledge-dynamite, we shall emerge as each other's keeper. You ask, what am I - I say, I am human, Better yet, I'm human's idea of a human. I am but the human absolute - morally unbending 'n divinely cute - ever evolving testament to expansion.
Abhijit Naskar (Yaralardan Yangın Doğar: Explorers of Night are Emperors of Dawn)
As a civilization progresses, it goes through wars, pandemics, catastrophes. those that survive grow more astute, more perceptive, more advanced. Diseases are conquered, infirmity eliminated. Life spans increase. Suffering becomes largely a memory. "Meanwhile, their explorers and historians find evidence of past cultures, and cultures before that. At first it is exciting. But all they keep finding are ruins. And slowly, either through science or history, every advanced civilizations becomes aware of a disturbing possibility -- that their futures may end in ruin too. "The civilization then rushes to probe other stars, even other galaxies; it increases its research, attempting to manipulate space, time, in the hope that somewhere, someone might have found an escape, a loophole. "But eventually, the find, and solve, the mathematical equation that explains the entire universe." "I think our scientists are working on something like that too," Shizuka said. Lan shook her head. "They'll need to find the Grand Unified Theory a few more times before they can even begin to understand what 'everything' is -- sorry, I didn't mean to offend your civilization." Shizuka shrugged. "No offense taken." "Still, should your civilization survive, it will eventually find the same equation. And that will be your death sentence. For in that equation, there will be no forever, no eternity. Nothing. "And this collapse, and all its attendant despair, is the Endplague." Shizuka was puzzled. Space aliens, she could understand. Purple skin? Cute. Two elbows? Weird, but fine. Galactic warfare? Frankly, expected. Being a refugee? Of course. But how could the mere concept of mortality be enough to topple advanced civilizations? People live, people die, and so what?
Ryka Aoki (Light from Uncommon Stars)
Willow gazed up at him, her silly grin still in place. "You know wha'? You're kinda cute when you crook your eyebrows down like tha'." Rider muttered a curse, lifted her off the floor, and tossed her over his shoulder. "Juan, you and Hicks help Mrs. Brigham to her room. I'll take care of this little hellion." Willow lifted her head from where she dangled over Rider's shoulder. "See yuh later, Mrs. B." Miriam smiled and waved. "i think Mrs. B is pickled," Rider's passenger said in a loud whisper as he hauled her out the door. "No thanks to you,hellion," he growled, and smacked her bottom. "Ow!" As he carried Willow into the house, Rider was hard pressed to quell a sudden urge to laugh. In her bedroom, he unceremoniously dumped her on her bed, but when he turned to leave, her pitiful sounding voice halted his exit. "Rider,come here a min-it." "Oh,hell, I suppose you're going to be sick." Grabbing a basin off her dresser, he shoved it under her chin. "It serves you right, you know." He watched nervously as she knocked the bowl aside. "Dun...don't be mad." She held her arms out to him. "Come closer. Gimme a kiss and we'll make up. I like your kisses so-o-o-o much." This time Rider couldn't stall his grin and inadvertently leaned closer. She was on him like a duck on a June bug. With two hearty handfuls of his shirt, she yanked him down on top of her and plastered her mouth against his. Talking against his lips, the tipsy girl had the audacity to complain, "Not like this. Do it like before. You know, with your tongue." Rider squeezed his eyes shut and groaned. This isn't fair, he bemoaned silently. He tried to rise but Willow held tight, squirming her voluptuous little body against his. Sweat broke out on his forehead. If he didn't put a stop to this soon...He lifted his mouth from hers. "If I promise to kiss you with my tongue, will you let go of me and go to sleep?" "Uh-huh." Willow's eyes drooped, but the affect appeared more seductive than drunken. Lifting her shoulders slightly off the bed, he wound his arms around her and covered her mouth with his. His tongue explored hers in a long, liquid kiss, tasting of wine and desire. Rider savored its promise, wishing just this once, he could be less a gentleman. Willow wrapped one of her legs over his and shifted her hips, innocently aligning his swelling heat with hers. He started and bolted off the bed. "Holy hell! You did it again!" "What?" Her voice was sluggish and sleepy now. Disgusted with himself, Rider stomped to the door. "Sleep it off, Freckles." Outside Willow's door, Rider slumped against the wall and shook his head. Willow Vaughn was a constant surprise, and he loved the girl so bad it hurt.
Charlotte McPherren (Song of the Willow)
Although in childhood the girl-child may have discovered her clitoris as a source of pleasure, she will enter adolescence convinced that the vagina is her only sexual organ. The vagina becomes the focus of sexual pleasure in a world that reduces sensuality to genital intercourse defined by the needs and desires of men. As a result, the girl-child’s erotic potential will be confined to an activity that requires a partner. An activity that guarantees physical satisfaction for the man. An activity that in and of itself does not guarantee her satisfaction. The very same parents who are “grossed out” by the masturbation of their pre-teen daughters breathe a sigh of relief when those same daughters move away from the clitoris and turn toward the vagina. Groomed to sexually service men, she will forget about her body’s capacity for sensual delight and satisfaction. Her original love of her body, curiosity about its sensations, and exploration of its nooks and crannies is twisted out of shape and labeled unacceptable. The price tags successfully reversed; she becomes dependent on others to meet her erotic needs. Many of our daughters stop touching themselves by adolescence and at the same time lose the affectionate touch of their parents. As they mature and grow out of the "cute stage," adults become uncomfortable with their developing bodies and most touching abruptly stops. The girl-child tries to make sense of this withdrawal of affection. She becomes convinced that something is wrong with her body—that her growing breasts and pubic hair, and the genital sensations she is experiencing make her untouchable to her parents. For some, the incestuous behavior of a parent or relative compounds this growing discomfort.
Patricia Lynn Reilly (Love Your Body Regardless: From Body-Judgment to Body-Acceptance)
They created a simple 3D maze game, where the agent is required to explore the maze and find an exit. In one version of the game, however, there is a television screen on one of the walls of the maze. Furthermore, the agent is given the ability to press a button that changes the channel on the television. What would happen? What happened is that the instant the agent comes within view of the TV screen, its exploration of the maze comes to a screeching halt. The agent centers the screen in its view and starts flipping through channels. Now it sees a video of an airplane in flight. Now it sees cute puppies. Now it sees a man seated at a computer. Now cars in downtown traffic. The agent keeps changing channels, awash in novelty and surprise. It never budges again.
Brian Christian (The Alignment Problem: Machine Learning and Human Values)
Make‘e emphasized ‘ōlelo in our functions and pushed for stronger language revitalization efforts at the university. Make‘e’s language campaign started with the university's student-run newspaper, Ka Leo O Hawai‘i. The goal was simple: provide a venue for the weekly use and exploration of ideas in Hawaiian through heavily accessed print media. Make‘e believed language revitalization required normalized use in everyday social settings like the newspaper. Exposing language enthusiasts and nonspeakers to the written word would create awareness and generate curiosity to pursue Hawaiian language. The public printing and display of Hawaiian would also provide a more functional space for its use and practice. Such an arena would help release the Hawaiian language from its less active classroom role and eliminate the stigma that Hawaiian is a novel, cute, yet dying language.
Noelani Goodyear-Ka‘ōpua (A Nation Rising: Hawaiian Movements for Life, Land, and Sovereignty (Narrating Native Histories))
Doodle Jump: The Addictive Classic That Never Gets Old Doodle Jump is one of those rare mobile games that has stood the test of time. First launched in 2009 by Lima Sky, it quickly became a household name and a must-have game on smartphones. With its simple yet incredibly addictive gameplay, Doodle Jump continues to capture the attention of both casual and hardcore gamers. In this post, we’ll explore what makes Doodle Jump so special and why it remains a top mobile game even after more than a decade. What is Doodle Jump? At its core, Doodle Jump is a vertical-scrolling platformer where you control a cute, four-legged creature called “The Doodler.” Your goal is simple: jump as high as possible by bouncing from one platform to another, avoiding enemies and obstacles along the way. The further you go, the higher your score. But don’t be fooled by the simplicity—Doodle Jump is packed with unique features and charming elements that make it endlessly entertaining. Standout Features of Doodle Jump 1.
Doodle Jump
Doodle Jump: The Addictive Classic That Never Gets Old Doodle Jump is one of those rare mobile games that has stood the test of time. First launched in 2009 by Lima Sky, it quickly became a household name and a must-have game on smartphones. With its simple yet incredibly addictive gameplay, Doodle Jump continues to capture the attention of both casual and hardcore gamers. In this post, we’ll explore what makes Doodle Jump so special and why it remains a top mobile game even after more than a decade. What is Doodle Jump? At its core, Doodle Jump is a vertical-scrolling platformer where you control a cute, four-legged creature called “The Doodler.” Your goal is simple: jump as high as possible by bouncing from one platform to another, avoiding enemies and obstacles along the way. The further you go, the higher your score. But don’t be fooled by the simplicity—Doodle Jump is packed with unique features and charming elements that make it endlessly entertaining. Standout Features of Doodle Jump 1. Simple Controls, Endless Fun One of the main reasons for Doodle Jump’s popularity is its intuitive control system. You tilt your phone to move left or right and tap the screen to shoot. No complex tutorials or learning curves—just jump in and play. 2. Charming Hand-Drawn Aesthetic The game’s distinctive “doodle” art style looks like it was sketched in a notebook—and that’s exactly the point. This playful, creative design gives the game its signature look and keeps it lighthearted and visually fun. 3. Challenging Yet Rewarding Gameplay As you climb higher, the platforms become trickier, enemies more aggressive, and obstacles more unpredictable. The game’s increasing difficulty makes it exciting and keeps players coming back to beat their high scores. 4. Power-Ups and Enemies Doodle Jump features a variety of power-ups like jetpacks, trampolines, and propeller hats that help you climb faster. But watch out for black holes, UFOs, and monsters that can end your run in an instant! 5. Multiple Themes and Worlds From space to underwater adventures, ninja levels, and jungle settings—Doodle Jump keeps things fresh with multiple themed environments. Each theme offers a unique twist, keeping gameplay exciting and unpredictable. Why People Still Love Doodle Jump Today Despite the rise of more complex and graphic-heavy mobile games, Doodle Jump continues to shine due to its accessibility and timeless appeal. It’s the perfect game to kill a few minutes while waiting in line, and the quick restarts make it dangerously easy to say, “Just one more try!” Plus, with global leaderboards and in-game achievements, there’s always a reason to keep jumping. Final Thoughts Whether you're new to mobile gaming or just feeling nostalgic, Doodle Jump is a perfect reminder that sometimes, the simplest games are the most fun. Its charming visuals, smooth gameplay, and addictive design make it a must-play—even in 2025.
Doodle Jump
Cooper waited for me to shut the door then he cupped the back of my head and leaned down to give me a soft kiss. His tongue explored my mouth for a second then he pulled back and smiled. “You look sexy. Awake too.” “You look sexy too,” I said like a dork. Cooper laughed then stepped back and raised his arms. “What specifically do you like?” My face had to be bright red because it was on fire as I lowered my gaze and smiled grudgingly. “I like your shoes,” I said, laughing. “That’s what makes you stand out.” Laughing harder, Cooper rolled back on his heels and checked out his black boots. “Yeah, I can see that,” he muttered, grinning at me. “Anything else?” “Uh, that tattoo right there,” I said, pointing to his forearm. “The ‘I shot a man in Reno just to watch him die’ tattoo? Are you a big Cash fan or do you like murder?” “Cash fan.” Cooper touched my chin then lifted my gaze to meet his. “You had no idea what it said, did you?” “No, I just thought it was cute.” “Cute?” he said, kissing me quickly before sighing dramatically. “It’s like pulling teeth with you.
Bijou Hunter (Damaged and the Beast (Damaged, #1))
I think…someone needs to go.” As the three of them stared at one another, Etienne pushed away from the wall. “No.” Parker grabbed Etienne’s arm. “I’ll go.” Surprise crept slowly over Etienne’s face. Instinctively, Miranda glanced at Ashley, who seemed oddly frozen. “Parker--” Ashley began, but Etienne interrupted. “I know the way better than you do,” he said firmly. “Like I haven’t been to your house a million times?” Grinning, Parker shrugged and jerked his chin in Gage’s direction. “You got one too sick to go, two too tired to go, and her”--he winked at Miranda--“too damn cute to go. And besides, who’s the athlete around here anyway?” “No, Parker. I--” “Look.” The grin faded from Parker’s lips. He moved closer to Etienne, putting his back to Roo and Ashley so they couldn’t hear. His voice was soft now, and serious. “You and Gage, you’re each other’s family. If something happened to you--” He broke off, glanced away, then pulled his eyes back to Etienne. “What would Gage do if something happened to you? Hell, what would any of us do if something happened to you?” Their gazes held steady. Parker swallowed…gave a slight nod. “Let me do this, Etienne. I want to.” Silence fell between them. A silence louder, wider, deeper than any storm. It was Ashley who broke it. “Parker, what’s happening?” Almost guiltily, Miranda jumped. She’d been so engrossed in the boys’ conversation, she hadn’t noticed Ashley approaching. At once Parker and Etienne turned toward Ashley, their expressions somber. “Parker?” Ashley asked again. But then, as she stared long and hard at the boys, a slow dawn of awareness crept over her. “No, Parker. Please don’t be stupid.” Miranda waited for Roo’s usual insults. Roo kept silent. “Hey, I’m up for this.” Grin firmly back in place, Parker struck a heroic pose. “Parker Wilmington--explorer, adventurer, and super-swimmer!
Richie Tankersley Cusick (Walk of the Spirits (Walk, #1))