Complaining Gets You Nowhere Quotes

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Enough with the self-pity. You want things to change? Do something about it. Complaining will get you nowhere.
S.G. Blaise (The Last Lumenian (The Last Lumenian, #1))
People try to get away from it all—to the country, to the beach, to the mountains. You always wish that you could too. Which is idiotic: you can get away from it anytime you like. By going within. Nowhere you can go is more peaceful—more free of interruptions—than your own soul. Especially if you have other things to rely on. An instant’s recollection and there it is: complete tranquillity. And by tranquillity I mean a kind of harmony. So keep getting away from it all—like that. Renew yourself. But keep it brief and basic. A quick visit should be enough to ward off all < . . . > and send you back ready to face what awaits you. What’s there to complain about? People’s misbehavior? But take into consideration: • that rational beings exist for one another; • that doing what’s right sometimes requires patience; • that no one does the wrong thing deliberately; • and the number of people who have feuded and envied and hated and fought and died and been buried. . . . and keep your mouth shut. Or are you complaining about the things the world assigns you? But consider the two options: Providence or atoms. And all the arguments for seeing the world as a city. Or is it your body? Keep in mind that when the mind detaches itself and realizes its own nature, it no longer has anything to do with ordinary life—the rough and the smooth, either one. And remember all you’ve been taught—and accepted—about pain and pleasure. Or is it your reputation that’s bothering you? But look at how soon we’re all forgotten. The abyss of endless time that swallows it all. The emptiness of all those applauding hands. The people who praise us—how capricious they are, how arbitrary. And the tiny region in which it all takes place. The whole earth a point in space—and most of it uninhabited. How many people there will be to admire you, and who they are. So keep this refuge in mind: the back roads of your self. Above all, no strain and no stress. Be straightforward. Look at things like a man, like a human being, like a citizen, like a mortal. And among the things you turn to, these two: i. That things have no hold on the soul. They stand there unmoving, outside it. Disturbance comes only from within—from our own perceptions. ii. That everything you see will soon alter and cease to exist. Think of how many changes you’ve already seen. “The world is nothing but change. Our life is only perception.
Marcus Aurelius (Meditations)
Now you fall across the bed when you're not sleepy but just tired of the way you live--or aren't living. From the outside you shouldn't be complaining, but success and a good credit score can't love you. Or give you an orgasm. You even empty the trash and wonder what you're really throwing away. You comb your hair and put on makeup and buy something pretty to wear and get your nails and toes painted hot pink even though you don't feel hot, and you wonder who will even notice. You shave your legs and under your arms and get your eyebrows waxed, and you wonder who will notice. And then, one day, out of nowhere, you stop wondering and start worrying that the best part of your life is behind you. Is this how it's going to be forever? Is this all there is? God, you hope not.
Terry McMillan (I Almost Forgot About You)
For God’s sake, Anders, your pacing is driving me wild,” Leigh said with exasperation. “Sit down.” Anders paused with surprise and turned to peer at the brunette curled up in the corner of the couch with a book in her hands. “I’m not pacing, I’m . . .” She arched her eyebrows, waiting, and he sighed. “Pacing,” he acknowledged and sank onto the nearest chair. He rested his elbows on his spread knees, allowing his hands to dangle between them, and stared out the window. After several minutes, he dropped back in the chair with a heavy sigh, then straightened and asked impatiently, “What the devil is she doing up there?” “She’s checking with her academic advisor to ensure that missing the first two weeks of classes won’t bugger her up for the term,” Leigh reminded him patiently. “Yeah, but that should have been a five-minute conversation. She’s been up there over an hour,” he complained. Valerie had helped clean up the kitchen after breakfast, then had taken Roxy with her and escaped upstairs on the pretext of calling the veterinary college to be sure she was still welcome after missing the first two weeks of the semester. “Yes, well, perhaps whoever she needs to speak to wasn’t available and she’s waiting for a call back,” Leigh suggested. “Or maybe they had work for her to do to keep from falling behind and she’s up their reading her textbooks and studying.” “Or maybe she’s hiding,” Anders said unhappily. Leigh tsked with irritation. “Why would she be hiding?” Anders didn’t respond, but in his mind he was remembering their kiss that morning . . . well, kisses. Or maybe one kiss. He wasn’t sure how to classify it. Did you have to come up for air to classify it as more than one kiss? Or was it counted in minutes or seconds? Because it had been a constant devouring of each other’s mouths for several minutes. “Oh my, yes. I see,” Leigh murmured. Anders glanced up at her murmur and noted her narrowed concentration on him. She’d read his damn mind. “Yes, that might have made her want to hide out,” she said sympathetically. “It wasn’t that long ago when I had my first encounter with life mate passion. It was pretty terrifying. And she didn’t have any idea what was happening. I mean, as an immortal you had heard about it, had some idea of what to expect, and yet you were still overwhelmed by it. Imagine how she must feel. She got hit by a nuclear explosion of passion out of nowhere.” Anders sighed and ran one hand wearily over his closely cropped hair. Leigh wasn’t saying a damned thing he hadn’t already thought of. Which was why he suspected Valerie was hiding out. The question was, how long would she hide? And how was he supposed to get her to know and trust him if she wouldn’t come out of her room?
Lynsay Sands (Immortal Ever After (Argeneau, #18))
The Guildhall was in the middle of Plano, Texas. Plano Texas, is brown and not much else. They have a Frito-Lay factory, parking lots, and a videogame school. At the time, I kept a strict vegan diet and didn’t drive. There was nothing to eat and nowhere to go. But the latter didn’t matter; when you were at the Guildhall you had no life outside the Guildhall. I remember the first day of orientation, sitting in a lecture hall with my future classmates and the spouses they’d brought with them to this wasted brown land. One of the other level design students had his wife and their year-old child with him. “Give her a kiss and say good-bye,” the director of the school told him in front of the assembly. “You’re not going to see her for two years.” I was in Plano, Texas, for six months. You’re at school from nine to five. You stay after and do your work with the teams they’ve assigned you to. Late at night you drag yourself home and do your actual homework. Maybe you get a few hours of sleep. The idea behind the school is that you’re always in what the Big Games Industry calls “crunch time”: unpaid overtime. Your masters want the game done by Christmas, so you don’t leave the office until it’s done. This is why people in the industry aren’t healthy; this is why they burn out and quit games within a few years. This is why you miss the second year of your daughter’s life. This is their scheme: you put up with crunch time all the time while you’re in school, so when you work for a big publisher—or, rather, a studio contracted by a big publisher—you won’t complain about being told you can’t see your daughter until the game’s done. The Guildhall boasts an over 90 percent employment rate, and it’s true: they will get you a job in the games industry. That’s because they will make you into exactly the kind of worker the games industry wants. It’s that kind of school. And it works; that’s the horrifying thing. My classmates were all self-identified gamers and game fans and were willing to put up with anything in order to live their dream of making videogames. That’s the carrot the industry dangles, and it’s what we take away from the industry when we create a form to which anyone can contribute. As long as the industry is allowed to continue acting as the gatekeeper to game creation, people will continue to accept the ways in which the industry tramples the lives and well-being of the creative people who make games, rather than challenging the insane level of control that publishers ask over developers’ lives.
Anna Anthropy (Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form)
We’ve come to Xi’an of our own accord, and we have to accept it as it is. It isn’t as good as what we imagined, but it’s nowhere near as bad as you make it out to be. We have to put up with it, there’s no use complaining. It only makes it more difficult to have a good life here. We have to get Xi’an to accept us, Wufu. We have to believe we can live well here, and see things differently. For instance, if you see a tree by the road that’s been blown over by the wind, think of it as our tree and go straighten it. Or if a fancy car stops in front
Jia Pingwa (Happy Dreams)