Blizzard Game Quotes

We've searched our database for all the quotes and captions related to Blizzard Game. Here they are! All 31 of them:

Growing up spoiled a lot of things. It spoiled the nice game they had when there was nothing to eat in the house. When money gave out and food ran low, Katie and the children pretended they were explorers discovering the North Pole and had been trapped by a blizzard in a cave with just a little food. They had to make it last till help came. Mama divided up what food there was in the cupboard and called it rations and when the children were still hungry after a meal, she'd say, 'Courage, my men, help will come soon.' When some money came in and Mama bought a lot of groceries, she bought a little cake as celebration, and she'd stick a penny flag in it and say, 'We made it, men. We got to the North Pole.' One day after one of the 'rescues' Francie asked Mama: 'When explorers get hungry and suffer like that, it's for a reason . Something big comes out of it. They discover the North Pole. But what big things comes out of us being hungry like that?' Katie looked tired all of a sudden. She said something Francie didn't understand at the time. She said, 'You found the catch in it.
Betty Smith (A Tree Grows in Brooklyn)
I welcome the blizzard, with its ferocious winds and deep, drifting snow. This may be enough to keep the real wolves, also known as the Peacekeepers, from my door. A few days to think. To work out a plan. With Gale and Peeta and Haymitch all at hand. This blizzard is a gift.
Suzanne Collins (Catching Fire (The Hunger Games, #2))
Oh, I can see that,” Catelyn said. “Lord Tully is fond of song, I hear. No doubt you’ve been to Riverrun.” “A hundred times,” Marillion the singer said airily. “They keep a chamber for me, and the young lord is like a brother.” Catelyn smiled, wondering what Edmure would think of that. Another singer had once bedded a girl her brother fancied; he had hated the breed ever since. “And Winterfell?” she asked him. “Have you traveled north?” “Why would I?” Marillion asked. “It’s all blizzards and bearskins up there, and the Starks know no music but the howling of wolves.” Distantly, she was aware of the door banging open at the far end of the room.
George R.R. Martin (A Game of Thrones (A Song of Ice and Fire, #1))
Oh, a ghost story. Ugh. Boo. So ridiculous. Well, he'd try hard to love it when he saw the Covey tomorrow. But, really, who named their child after a ghost girl? Although, if the girl was a ghost, where was her body?Maybe she got tired of her negligent parents sending her into blizzards and ran off to live in the wild. But then, why didn't she grow up? … What a dreadful song.
Suzanne Collins (The Ballad of Songbirds and Snakes (The Hunger Games, #0))
Is God the Grand Chess Master? Is life a game of strategy that I should wonder what His next move will be? Some call this strategy . . . ‘God's will.' Where does the Devil come into this? I never could figure this game of life out. Am I playing against the Devil or God . . . or both? The deck is stacked. Poor Adam never had a chance. Neither do I.
R.J. Blizzard
In the center of Blizzard’s sprawling Irvine campus is a giant statue of a Warcraft orc. Surrounding that statue is a ring of plaques, each with a different message that’s meant to be a mantra for Blizzard employees. Some of them seem like they’ve been ripped from parody motivational posters—“Think Globally”; “Commit to Quality”—but one resonated strongly with the Diablo III team throughout 2012: “Every Voice Matters.
Jason Schreier (Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made)
The warmth of your heart is tauntingly near, but you reserve it as you shut me out in the blizzard of your doubt. Is it because you don't understand the freakish assembly of my soul, a soul that was once broken? In some ways I guess I don't blame you. if I had the opportunity to avoid the vague horizon of my future, I would. But these are the cards I've been dealt and I still don't know all the rules of the game. My burden is heavy and becomes harder to bear each day. I know I have the ability to endure it alone if I really persevere, but I prefer a steady hand to help guide me along the way and maybe even hold me in times of uncertainty.
Shykia Bell (CAMILEON: Beyond The Veil)
The Merry Chrismouse by Stewart Stafford What a time for the merry Chrismouse, Making toys in his workshop/house, Everyone contributes, even his spouse, With Christmas cheer, no one will douse. A sprig of holly for a present tree, Blizzard snow is grated cheese, The kindly rodent set to please, When he comes on Christmas Eve. Nuts and seeds on their button table, Playing games and telling fables, Discarded tinsel on the wall of gable, In midwinter's icy spell unstable. A time for amnesia that felines exist, Kindness and joy at their fingertips, Baby mice excitedly make lists, To have many gifts when they insist. © Stewart Stafford, 2021. All rights reserved.
Stewart Stafford
Beyond those somewhat anchored fantasy settings are the wild-eyed and the wahoo worlds. This is by no means pejorative, as these include some of my personal favorites, but it is meant to show that there are high-concept, love-’em-or-hate-’em sorts of settings. Call them worlds of pure chaos, places where anything goes and where the usual rules do not apply. They are not meant to be realistic, and indeed that is their appeal. They are settings unmoored from reality and operating by rules of your design—but these settings do have rules. To provide some examples, think of places like China Mieville’s Bas Lag, Pratchett’s Disc World, Frank Baum’s Oz, David “Zeb” Cook’s Dark Sun and Planescape, Keith Baker’s Eberron, Jim Ward’s Gamma World, NCSoft’s Guild Wars, Andrew Leker’s Jorune, Michael Moorcock’s Melnibone, Jeff Grubb’s Spelljammer, and Blizzard’s World of Warcraft. These are places where truly Weird Shit happens, with different rules of physics, alien landscapes, magical wastelands, alien gods, mutants, and cosmologies. It’s fun to go out on the edge, and fantasy is always exploring strange places like this. These are the high-wire acts of worldbuilding. They take creative risks, not always successfully, and they endure a higher degree of mockery than the real fantasies or anchored fantasies do because of those creative risks. They also attract a loyal following who love that particular flavor of weird. Just ask any Planescape fan.
Wolfgang Baur (Complete Kobold Guide to Game Design)
Generally it is only in times of extreme need that one hunts caribou in a blizzard — not that nine tenths of the blizzards in the Arctic need keep a healthy man indoors; it is merely that the drifting snow (even when you can see as far as two hundred yards) diminishes many times over the chance you have of finding game.
Anonymous
That winter remains in my mind as one great blizzard of verbiage. It started with the insolvency of the Employment and Workforce Commission. The Commission had been running through funds budgeted for unemployment benefits at an alarming rate, and nobody had noticed that it was about to run out completely. The Commission blamed the legislature, the legislature blamed the Commission, and the governor blamed the legislature and the Commission, but especially the Commission. The Commission, it turned out, would have to apply for federal money to avoid a shortfall, and for the application to be legal the governor would have to sign it. It was a perfect set-up for him. He refused to sign the application unless the Commission agreed to his demands, one of which was an independent audit. The Commission delayed. The deadline approached; if it were to pass, the Commission would be unable to issue unemployment checks. There was great outrage from the people known for great outrage. Everybody (well, everybody in the state’s media—but it felt like everybody everywhere) was talking about “playing chicken.” The governor was “playing chicken” with the Employment and Workforce Commission; there was a “game of chicken” going on between the state’s chief executive and its workforce agency. The governor was also said to be “holding the unemployed hostage” in his vainglorious attempt to get what he wanted from a government agency; sometimes he was said to be “holding the unemployed hostage to his libertarian ideology” or “holding a state agency hostage for political gain.” The State actually combined these two images in one of its editorials: “You do not play chicken with the lives of 77,000 laid-off citizens, holding them hostage for your own political purposes.” No, I supposed, you do not.
Barton Swaim (The Speechwriter: A Brief Education in Politics)
Another marketing myth Blizzard dispelled after Diablo II was released was the danger of missing holiday sales. When Diablo II slipped into the next year, our sales were still as strong as we had predicted for Christmas. After that Blizzard stopped bending over backwards trying to ship before the end of the year.
John Staats (The World of Warcraft Diary: A Journal of Computer Game Development)
These were the horror stories I’d heard from job candidates coming from other companies. I interviewed veterans who’d worked for eight years in top studios and never shipped a game because of cancellations and changes from marketing. Some publishers didn’t allow their developers to play games, even after-hours (this was especially strange to us, since Blizzard encouraged this, stocking its hallway game cabinets with free copies of games for people to check out on a first-come, first-served basis). Yet some studios considered familiarity with other games bad for morale and prevented their employees from hanging posters from other projects or properties (including movies) because they didn’t reinforce “team spirit.” Many studios were highly structured, politically driven machines where argument was frowned upon and decisions were made by a small number of people. But the most common flaw in the industry at the time was its shortsighted nature—treating employees as temporary or easily replaced assets. Dev teams were often rebooted between projects, wiped before they ever established a rhythm or voice of their own. It was no wonder Blizzard retained its employees longer than other companies.
John Staats (The World of Warcraft Diary: A Journal of Computer Game Development)
moved to the aura-based system. That's part of development: You throw stuff out there, and it works or it doesn't." Ultimately, however, auras passed the Blizzard North test: If a proposal's merit held up after testing, it made the cut. Auras became a defining characteristic of the Paladin. His assortment of combat skills and defensive auras enabled solo players to survive and thrive on their own, while Paladin players were sought after on Battle.net for the benefits their auras granted to parties. To fully upgrade each of any hero's thirty skills would require 600 skill points. The maximum character-level is 99, meaning players will never receive enough points to master—fully upgrade—all thirty skills. That limitation forces them to make difficult choices: maximize proficiency in a few skills, focus on a half dozen, or potentially spread themselves thin to become competent in all abilities but a master of none. Because each hero's skills are exclusive, all players wind up specializing simply by choosing a class. From there they only specialize further, investing heavily in some skills, spending a single point in others to satisfy requirements for later abilities, and ignoring most of the rest. Those limitations are not meant to restrain players, but to encourage them to think carefully about upgrades. The thought they put into skill points creates a bond between players and their avatars, and the satisfaction that comes from seeing a character evolve—as well as choosing each and every piece of a character's equipment load—feeds into Dave Brevik's peacock mentality: No two players were likely to spec out the same hero. In fact, a single player could roll several Amazons or Paladins and develop each differently. In a way, assigning exclusive skills to Diablo II's heroes was more limiting than Diablo's spell books, which could be read and cast by any of the game's three heroes as long as players dumped enough experience points into their Magic stat. Blizzard North's team saw that limitation as a good thing. It fostered agency, asking players to play an active role in evolving their characters.
David L. Craddock (Stay Awhile and Listen: Book II - Heaven, Hell, and Secret Cow Levels)
As much as we prize our commitment to the individual and pay lip service to the presumption of innocence, it’s the government’s courthouse, the government’s prosecutor, and the government’s judge. Every time you go to trial, you are the Miami Dolphins playing an away game against the Patriots in a January blizzard.
Paul Levine (CHEATER'S GAME (Jake Lassiter Legal Thrillers))
Mark and Shane, the team leads, were very conscious of not burning everyone out because of their experience on StarCraft. They had both been associate producers on the project and vowed to avoid pushing Team 2 as hard as the StarCraft devs were pushed. StarCraft’s dev cycle was nightmarish in that the goal posts were always moving. Whenever they crossed the finish line, Allen Adham found room for improvement, saying the game wasn’t polished enough, and asked everyone if they could hunker down for a few weeks longer. Whenever the next deadline was reached, another issue would arise and it was extended again, prolonging the crunch of late hours. The light at the end of the StarCraft tunnel always turned out to be a mirage. Each “final” sprint collided directly into another. And then another. Fans camped out in Blizzard’s parking lot and counted the cars, reporting on websites how many people were working at night. StarCraft’s drop-dead due dates were missed again and again until it was over a year later. Shane reminisced how people slept in sleeping bags on the floor. Showers and meals were skipped. To this day, few people who served on the StarCraft team play the game. Both Shane and Mark agreed that people weren’t as productive when exhausted and it just wasn’t worth it. Allen Adham’s nerves had been so worn out he left the company he founded until Blizzard convinced him to help out on WoW years later. In the wake of StarCraft’s quality-of-life costs, Shane and Mark vowed they’d never push a team like that, and their solution was to start the late nights early.
John Staats (The World of Warcraft Diary: A Journal of Computer Game Development)
Another singer had once bedded a girl her brother fancied; he had hated the breed ever since. “And Winterfell?” she asked him. “Have you traveled north?” “Why would I?” Marillion asked. “It’s all blizzards and bearskins up there, and the Starks know no music but the howling of wolves.
George R.R. Martin (A Game of Thrones (A Song of Ice and Fire, #1))
(PuzzleBoxGPL) Inventor, Jonathan Roy McKinney >Unique 1< >Diadem Ring Circlet 8, 6, 1< >Mana Pi Sphere Abstracter 14, 2, 6, 2< >Golden Items 5, 3< >Hexagonal Prism 9, 5< “PuzzleBoxGPL forsees rainbow facets Inna hash table, and gets prefixes, suffixes, searches, and sorts randomized objects Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, SNES'S Secret Of Mana, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain, given that the five pointed star encapsulates the hexagon Inna Model View Projection Matrix, it halves the coins Inna three-dimensional P2P hashing scheme
Jonathan Roy Mckinney
*>PGEMSIX< GPL >Unique 1< >Diadem Ring Circlet 8, 6, 1< >Abstracter 2< >Golden Items 5, 3< >Hexagonal Prism 9, 5< “>PGEMSIX< GPL forsees rainbow facets in randomized hash tables, prefixes, suffixes, searches, and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, SNES'S Secret Of Mana, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain. The five pointed star forgoes Model View Projection Matrices, and halves coins Inna 3-dimensional P2P hashing scheme
Jonathan Roy Mckinney
<> >Diadem Ring Circlet 8, 6, 1< >Mana Pi Sphere Abstracter 14, 8, 2< >Golden Items 5, 3< >Hexagonal Prism 9, 5< “Paisbox randomizer finds Rainbow Facets Inna hash table, prefixes, suffixes, searches, and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, Secret Of Mana on Nintendo, Altered Carbon, B2B B2C Business Intelligence, Knowledge Management, and Blockchain. The Five pointed star forges the model view projection matrix, and binds coins Inna two-dimensional P2P hashing scheme.
Jonathan Roy Mckinney
*PO GPL >Diadem Ring Circlet 8, 6, 1< >Mana Pi Sphere Abstracter 14, 8, 2< >Golden Items 5, 3< >Hexagonal Prism 9, 5< “Paisbox randomizer finds Rainbow Facets Inna hash table, prefixes, suffixes, searches and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, Secret Of Mana on Super Nintendo, Altered Carbon, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain. The Five pointed star forges the Model View Projection Matrix, binds or halves coins Inna 3-dimensional P2P hashing scheme.
Jonathan Roy Mckinney
>Diadem Ring Circlet 8, 6, 1< >Mana Pi Sphere Abstracter 14, 8, 2< >Golden Items 5, 3< >Hexagonal Prism 9, 5< “Paisbox randomizer finds Rainbow Facets Inna hash table, prefixes, suffixes, searches, and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, Secret Of Mana on Nintendo, Altered Carbon, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain. The Five pointed star forges the model view projection matrix, binds, and halves coins Inna 3-dimensional P2P hashing scheme.
Jonathan Roy Mckinney
His eyes were arctic, shining with glacial light, silver stars shooting out through the irises. When she stared into them, she was lost in a blizzard, her body dissipating into a storm of snowflakes.
Evie Alexander (Highland Games (Kinloch, #1))
*PO >Diadem Ring Circlet 8, 6, 1< >Mana Pi Sphere Abstracter 14, 8, 2< >Golden Items 5, 3< >Hexagonal Prism 9, 5< “Paisbox randomizer finds Rainbow Facets Inna hash table, prefixes, suffixes, searches and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, Secret Of Mana on Nintendo, Altered Carbon, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain. The Five pointed star forges the Model View Projection Matrix, binds or halves coins Inna 3-dimensional P2P hashing scheme.
Joanthan Roy McKinney
(PuzzleBoxGPL) Inventor, Jonathan Roy McKinney >Unique 1< >Diadem Ring Circlet 8, 6, 1< >Mana Pi Sphere Abstracter 14, 2, 6, 2< >Golden Items 5, 3< >Hexagonal Prism 9, 5< “PuzzleBoxGPL ingots rainbow facets Inna hash table, forges prefixes, suffixes, and finds randomized objects Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, SNES'S Secret Of Mana, LOTR, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain, given the five pointed star binds the hexagon Inna Model View Projection Matrix, it halves the coins Inna three-dimensional P2P hashing scheme. "Three Rings for the Elven-kings under the sky, Seven for the Dwarf-lords in their halls of stone, Nine for Mortal Men doomed to die, One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. One Ring to rule them all...”-LOTR. Given that the one ring was forged from one too many golden ingots, it was forseen that Sauron's deception poisoned all the land and covered it in a sickened darkness for the one ring that finds them and one ring that binds them, for they were all deceived...I before E except after C.
Jonathan Roy Mckinney
It was still the Wild West in those days, the Far West.… It was a land of vast silent spaces, of lovely rivers, and of plains where the wild game stared at the passing horseman. It was a land of scattered ranches, of herds of long-horned cattle, and reckless riders who unmoved looked in the eyes of life or of death. In that land we lived a free and hardy life, with horse and with rifle. We worked under the scorching midsummer sun, when the wide plains shimmered and wavered in the heat; and we knew the freezing misery of riding night guard round the cattle in the late fall round-up. In the soft springtime the stars were glorious in our eyes each night before we fell asleep; and in the winter we rode through blinding blizzards, when the driven snow-dust burnt our faces.… We knew toil and hardship and hunger and thirst; and we saw men die violent deaths as they worked among the horses and cattle, or fought in evil feuds with one another; but we felt the beat of hardy life in our veins, and ours was the glory of work and the joy of living.
Edmund Morris (Theodore Rex)
Light Facets Rainbow's Radiance Inna's Sacred Globe's Temperance
Jonathan Roy Mckinney Gero EagleO2
The AI brain model is derived from quad abstract, golden ratio, sΦrt, trigonometry, algebra, geometry, statistics, and built by adding aspects and/or characteristics from the diablo videogame. The 1111>11>1 was then abstracted from the ground up in knowing useful terminology in coding, knowledge management, and an ancient romantic dungeon crawler hack and slash game with both male and female classes and Items. I found the runes and certain items in the game to be very useful in this derivation, and I had an Ice orb from an Oculus and a blast from the past doing it through my continued studies on decimal to hexadecimal to binary conversions and/or bit shifts and rotations from little to big endian. I chose to derive from diablo for two major reasons. The names or references to the class abilities with unique, set, and rare items were out of this world, and I sort of found it hard to believe that they had the time and money to build it from Inna USA company. Finally, I realized my objective was complete when I created the perfect AI brain with Cognitive, Affective, and Psychomotor skills...So this is It? I'm thinking wow!
Jonathan Roy Mckinney Gero EagleO2
Rainbow Facets Inna's Radiances Sacred Globes Inna's Temperances
Jonathan Roy Mckinney Gero EagleO2
Purpose is how God controls the randomness of life. Without it, you’re just silver ball in the arcade game of life.
R.J. Blizzard
he had died down when Vulpix fell asleep thawing that girl from her glacier. Even he wasn’t that stupid to fight in a cave in a blizzard of all places. And no matter who wins in that fight, they both lose either way. Slowly he returned to his comfortable position by the fireplace trying to show a sign of truce.
Pika KID (Pokemon: Diary of a Wimpy Pikachu Book 4: Legend of the Pokemon Shamans (Unofficial Pokemon Book) (pokemon memes, pokemon diaries, pokemon games, pokemon guide) (Ultimate Pokemon Books))