Arcade Couple Quotes

We've searched our database for all the quotes and captions related to Arcade Couple. Here they are! All 7 of them:

It was baking hot in the square when we came out after lunch with our bags and the rod-case to go to Burguete. People were on top of the bus, and others were climbing up a ladder. Bill went up and Robert sat beside Bill to save a place for me, and I went back in the hotel to get a couple of bottles of wine to take with us. When I came out the bus was crowded. Men and women were sitting on all the baggage and boxes on top, and the women all had their fans going in the sun. It certainly was hot. Robert climbed down and fitted into the place he had saved on the one wooden seat that ran across the top. Robert Cohn stood in the shade of the arcade waiting for us to start. A Basque with a big leather wine-bag in his lap lay across the top of the bus in front of our seat, leaning back against our legs. He offered the wine-skin to Bill and to me, and when I tipped it up to drink he imitated the sound of a klaxon motor-horn so well and so suddenly that spilled some of the wine, and everybody laughed. He apologized and made me take another drink. He made the klaxon again a little later, and it fooled me the second time. He was very good at it. The Basques liked it. The man next to Bill was talking to him in Spanish and Bill was not getting it, so he offered the man one of the bottles of wine. The man waved it away. He said it was too hot and he had drunk too much at lunch. When Bill offered the bottle the second time he took a long drink, and then the bottle went all over that part of the bus. Every one took a drink very politely, and then they made us cork it up and put it away. They all wanted us to drink from their leather wine-bottles. They were peasants going up into the hills.
Ernest Hemingway (The Sun Also Rises)
Go out the north exit of Nakano Station and into the Sun Mall shopping arcade. After a few steps, you'll see Gindaco, the takoyaki (octopus balls) chain. Turn right into Pretty Good #1 Alley. Walk past the deli that specializes in okowa (steamed sticky rice with tasty bits), a couple of ramen shops, and a fugu restaurant. Go past the pachinko parlor, the grilled eel stand, the camera shops, and the stairs leading to Ginza Renoir coffee shop. If you see the bicycle parking lot in front of Life Supermarket, you're going the right way. During the two-block walk through a typical neighborhood, you've passed more good food than in most midsized Western cities, even if you don't love octopus balls as much as I do. Welcome to Tokyo. Tokyo is unreal. It's the amped-up, neon-spewing cyber-city of literature and film. It's an alley teeming with fragrant grilled chicken shops. It's children playing safely in the street and riding the train across town with no parents in sight. It's a doughnut chain with higher standards of customer service than most high-end restaurants in America. A colossal megacity devoid of crime, grime, and bad food? Sounds more like a utopian novel than an earthly metropolis.
Matthew Amster-Burton (Pretty Good Number One: An American Family Eats Tokyo)
The guys who appeared to have a genuine interest in the videos and products at the arcade confounded everyone. You couldn’t be sure who was actually looking to fool around. It was even more disconcerting when a straight couple came in to check out dildos and cheap negligees, as if taking a shot at spicing up their sex life or beginning in earnest their earliest dalliances into swinging.
Drew Nellins Smith (Arcade)
He set me up a couple of times. Without my knowing it—I found out later—he used me as a getaway driver on a hit-and-run jewel theft in the Burlington Arcade. “Here, Keith, I’ve got this Jag. Want to try it out?” What they wanted was a clean car and a clean driver. And Tony had obviously told these blokes that I was a good night driver. So I waited outside this place, not knowing what was happening. Tony was a good mate of mine, but he used to stitch me up.
Keith Richards (Life)
Soon after the West Coast Computer Faire, where we introduced the Apple II, a couple of other ready-to-use personal computers came out. One was the Radio Shack TRS-80, and the other was Commodore’s PET. These would become our direct competitors. But it was the Apple II that ended up kicking off the whole personal computer revolution. It had lots of firsts. Color was the big one. I designed the Apple II so it would work with the color TV you already owned. And it had game control paddles you could attach to it, and sound built in. That made it the first computer people wanted to design arcade-style games for, the first computer with sound and paddles ready to go. The Apple II even had a high-resolution mode where a game programmer could draw special little shapes really quickly. You could program every single pixel on the screen—whether it was on or off or what color it was—and that was something you could never do before with a low-cost computer. At first that mode didn’t mean a lot, but eventually it was a huge step toward the kinds of computer gaming you see today, where everything is high-res. Where the graphics can be truly realistic. The fact that it worked with your home TV made the total cost a lot lower than any competitors could do. It came with a real keyboard to type on—a normal keyboard—and that was a big deal. And the instant you turned it on, it was running BASIC in ROM.
Steve Wozniak (iWoz: Computer Geek to Cult Icon)
walls of the Young Adult Room were painted purple and yellow. There were swirly zebra-print rugs on the floor and a lumpy cluster of beanbag chairs. A couple of sofas were designed to look like Scrabble trays, with letter-square pillows. Akimi nudged Kyle in the ribs. “Check it out.” In the far corner stood a carnival ticket booth with a mechanical dummy seated inside. A “Fun & Games” banner hung off the booth’s striped roof. The dummy inside the glass booth? He looked like Mr. Lemoncello. He wasn’t wearing a turban, but the Mr. Lemoncello mannequin reminded Kyle of the Zoltar Speaks fortuneteller booths he’d seen in video game arcades. “That’s not really him, is it?” said Akimi, who was right behind Kyle. “No. It’s a mechanical doll.” The frozen automaton was dressed in a black top hat and a bright red ringmaster jacket. Since the booth had the “Fun & Games” banner, Kyle figured you might have to talk to the dummy to get a game. “Um, hello,” he said. “We’d like to play a board game.” Bells rang, whistles whistled, and chaser lights blinked.
Chris Grabenstein (Escape from Mr. Lemoncello's Library (Mr. Lemoncello's Library, #1))
I asked my daughter how many kids would come to her birthday party if all we offered was cake. No games, no entertainment. They could come to the house to spend time with her and bring gifts to celebrate her, but we wouldn’t have anything else for them. She thought for a minute and said, “Maybe just a couple.” Then I asked her how many would come if I rented out Dave & Buster’s and let them have unlimited tokens, food, and prizes. She laughed and said confidently that the whole school would show up. So let’s say that for her birthday party I rent out the arcade and her whole school comes. They’re all going nuts, having the time of their lives. Imagine if I pulled her aside during the party, put my arm around her, and said, “Look at all the people who came to be with you!” Would she actually believe those people were there because they love her and want to spend time with her? Or would my comment actually be insulting? Isn’t this basically what we do with God? We have learned that we can fill church buildings if we bring in the right speaker or band. Make things exciting enough and people will come. We say, “God, look how many people are coming because they love being with You!” But do we really think God is fooled by this? Do we think God is pleased? He knows how many would show up if it was just Him. He knows there might be only a few if all we offered was Communion or prayer.
Francis Chan (Letters to the Church)