Analog Film Quotes

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I always find myself gravitating to the analogy of a maze. Think of film noir and if you picture the story as a maze, you don't want to be hanging above the maze watching the characters make the wrong choices because it's frustrating. You actually want to be in the maze with them, making the turns at their side, that keeps it more exciting...I quite like to be in that maze.
Christopher Nolan
To invoke an analogy, consider a movie: it consists of thousands upon thousands of individual pictures, and each of them makes sense and carries a meaning, yet the meaning of the whole film cannot be seen before its last sequence is shown. However, we cannot understand the whole film without having first understood each of its components, each of the individual pictures. Isn’t it the same with life? Doesn’t the final meaning of life, too, reveal itself, if at all, only at its end, on the verge of death? And doesn’t this final meaning, too, depend on whether or not the potential meaning of each single situation has been actualized to the best of the respective individual’s knowledge and belief?
Viktor E. Frankl (Man's Search for Meaning)
To invoke an analogy, consider a movie: it consists of thousands upon thousands of individual pictures, and each of them makes sense and carries a meaning, yet the meaning of the whole film cannot be seen before its last sequence is shown. However, we cannot understand the whole film without having first understood each of its components, each of the individual pictures. Isn’t it the same with life? Doesn’t the final meaning of life, too reveal itself, if at all, only at its end, on the verge of death? And doesn’t this final meaning, too, depend on whether or not the potential meaning of each single situation has been actualized to the best of their respective individual’s knowledge and belief?
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To-day all our novels and newspapers will be found to be swarming with numberless allusions to the popular character called a Cave-Man. He seems to be quite familiar to us, not only as a public character but as a private character. His psychology is seriously taken into account in psychological fiction and psychological medicine. So far as I can understand, his chief occupation in life was knocking his wife about, or treating women in general with what is, I believe, known in the world of the film as 'rough stuff.' I have never happeend to come upon the evidence for this idea; and I do not know on what primitive diaries or prehistoric divorce-reports it is founded. Nor, as I have explained elsewhere, have I ever been able to see the probability of it, even considered a priori. We are always told without any explanation or authority that primitive man waved a club and knocked the woman down before he carried her off. But on every animal analogy, it would seem an almost morbid modesty and reluctance, on the part of the lady, always to insist on being knocked down before consenting to be carried off. And I repeat that I can never comprehend why, when the male was so very rude, the female should have been so very refined. The cave-man may have been a brute, but there is no reason why he should have been more brutal than the brutes. And the loves of the giraffes and the river romances of the hippopotami are affected without any of this preliminary fracas or shindy.
G.K. Chesterton (The Everlasting Man)
The Tower is not a sacred monument, and no taboo can forbid a commonplace life to develop there, but there can be no question, nonetheless, of a trivial phenomenon here; the installation of a restaurant on the Tower, for instance ... The Eiffel Tower is a comfortable object, and moreover, it is in this that it its an object wither very old (analogous, for instance, to the Circus) or very modern (analogous to certain American institutions such as the drive-in movie, in which one can simultaneously enjoy the film, the car, the food, and the freshness of the night air). Further, by affording its visitor a whole polyphony of pleasures, from technological wonder to haute cuisine, including the panorama, the Tower ultimately reunites with the essential function of all major human sites: autarchy; the Tower can live on itself: one can dream there, eat there, observe there, understand there, marvel there, shop there, as on an ocean liner (another mythic object that sets children dreaming), one can feel oneself cut off from the world and yet the owner of a world.
Roland Barthes (The Eiffel Tower and Other Mythologies)
not deny that such a long-range meaning does exist. To invoke an analogy, consider a movie: it consists of thousands upon thousands of individual pictures, and each of them makes sense and carries a meaning, yet the meaning of the whole film cannot be seen before its last sequence is shown.
Viktor E. Frankl (Man's Search for Meaning)
Interestingly, if the researchers used only the single film that the movie fans ranked as most analogous to the new release, predictive power collapsed. What seemed like the single best analogy did not do well on its own. Using a full “reference class” of analogies—the pillar of the outside view—was immensely more accurate.
David Epstein (Range: Why Generalists Triumph in a Specialized World)
The most surprising discovery made by Baumeister’s group shows, as he puts it, that the idea of mental energy is more than a mere metaphor. The nervous system consumes more glucose than most other parts of the body, and effortful mental activity appears to be especially expensive in the currency of glucose. When you are actively involved in difficult cognitive reasoning or engaged in a task that requires self-control, your blood glucose level drops. The effect is analogous to a runner who draws down glucose stored in her muscles during a sprint. The bold implication of this idea is that the effects of ego depletion could be undone by ingesting glucose, and Baumeister and his colleagues have confirmed this hypothesis in several experiments. Volunteers in one of their studies watched a short silent film of a woman being interviewed and were asked to interpret her body language. While they were performing the task, a series of words crossed the screen in slow succession. The participants were specifically instructed to ignore the words, and if they found their attention drawn away they had to refocus their concentration on the woman’s behavior. This act of self-control was known to cause ego depletion. All the volunteers drank some lemonade before participating in a second task. The lemonade was sweetened with glucose for half of them and with Splenda for the others. Then all participants were given a task in which they needed to overcome an intuitive response to get the correct answer. Intuitive errors are normally much more frequent among ego-depleted people, and the drinkers of Splenda showed the expected depletion effect. On the other hand, the glucose drinkers were not depleted. Restoring the level of available sugar in the brain had prevented the deterioration of performance. It will take some time and much further research to establish whether the tasks that cause glucose-depletion also cause the momentary arousal that is reflected in increases of pupil size and heart rate.
Daniel Kahneman (Thinking, Fast and Slow)
To invoke an analogy, consider a movie: it consists of thousands upon thousands of individual pictures, and each of them makes sense and carries a meaning, yet the meaning of the whole film cannot be seen before its last sequence is shown. However, we cannot understand the whole film without having first understood each of its components, each of the individual pictures. Isn’t it the same with life? Doesn’t the final meaning of life, too, reveal itself, if at all, only at its end, on the verge of death? And doesn’t this final meaning, too, depend on whether or not the potential meaning of each single situation has been actualized to the best of the respective individual’s knowledge and belief? The
Viktor E. Frankl (Man's Search for Meaning)
OUR ABILITY TO BOTH RECALL AND FORGET Pieces of holographic film containing multiple images, such as those described above, also provide a way of understanding our ability to both recall and forget. When such a piece of film is held in a laser beam and tilted back and forth, the various images it contains appear and disappear in a glittering stream. It has been suggested that our ability to remember is analogous to shining a laser beam on such a piece of film and calling up a particular image. Similarly, when we are unable to recall something, this may be equivalent to shining various beams on a piece of multiple-image film, but failing to find the right angle to call up the image/memory for which we are searching.
Michael Talbot (The Holographic Universe)
the white light flowing from the projector is a metaphor of consciousness. In the awake state, the physical world acts like a roll of film creating patterns in the light. Your consciousness is filtered by the physical world and you are therefore aware of your surroundings. In the dream state, the roll of film is provided by whatever memories or experiences generate your dreams—an interesting topic in its own right, but not relevant here. In both cases, consciousness manifests the objects that are filtered from it—the images on the film in the analogy. In the case of deep sleep, the plug has been pulled on the projector; there is no white light. Russell argues that the fourth state of consciousness is that of the pure white light itself, not filtered or affected in any way by the objects of consciousness. This pure self-awareness is your ultimate consciousness. It is reported to be a state of peace and bliss—an awareness that the pure consciousness experienced is but a concentration point within a single universal consciousness.
Bernard Haisch (The God Theory: Universes, Zero-Point Fields, and What's Behind It All)
Now let us turn to the question of meaning itself. To begin with, I would like to clarify that, in the first place, the logotherapist is concerned with the potential meaning inherent and dormant in all the single situations one has to face throughout his or her life. Therefore, I will not be elaborating here on the meaning of one's life as a whole, although I do not deny that such a long-range meaning does exist. To invoke an analogy, consider a movie: it consists of thousands upon thousands of individual pictures, and each of them makes sense and carries a meaning, yet the meaning of the whole film cannot be seen before its last sequence is shown. However, we cannot understand the whole film without having first understood each of its components, each of the individual pictures. Isn't it the same with life? Doesn't the final meaning of life, too, reveal itself, if at all, only at its end, on the verge of death? And doesn't this final meaning, too, depend on whether or not the potential meaning of each single situation has been actualized to the best of the respective individual's knowledge and belief?
Viktor E. Frankl (Man’s Search for Meaning)
To understand Bashō’s place in Japanese poetry, it’s useful to have some sense of the literary culture he entered. The practice of the fine arts had been central to Japanese life from at least the seventh century, and virtually all educated people painted, played musical instruments, and wrote poems. In 17th century Japan, linked-verse writing was as widespread and popular as card games or Scrabble in mid-20th-century America. A certain amount of rice wine was often involved, and so another useful comparison might be made to playing pool or darts at a local bar. The closest analogy, though, can be found in certain areas of online life today. As with Dungeons and Dragons a few years ago, or Worlds of War and Second Life today, linked verse brought its practitioners into an interactive community that was continually and rapidly evolving. Hovering somewhere between art-form and competition, renga writing provided both a party and a playing field in which intelligence, knowledge, and ingenuity might be put to the test. Add to this mix some of street rap’s boundary-pushing language, and, finally, the video images of You-Tube. Now imagine the possibility that a “high art” form of very brief films might emerge from You-Tube, primarily out of one extraordinarily talented young film-maker’s creations and influence. In the realm of 17th-century Japanese haiku, that person was Basho.
Jane Hirshfield (The Heart of Haiku)
ASSOCIATIVE MEMORY In Proust's Swann's Way a sip of tea and a bite of a small scallopshaped cake known as a petite madeleine cause the narrator to find himself suddenly flooded with memories from his past. At first he is puzzled, but then, slowly, after much effort on his part, he remembers that his aunt used to give him tea and madeleines when he was a little boy, and it is this association that has stirred his memory. We have all had similar experiences—a whiff of a particular food being prepared, or a glimpse of some long-forgotten object—that suddenly evoke some scene out of our past. The holographic idea offers a further analogy for the associative tendencies of memory. This is illustrated by yet another kind of holographic recording technique. First, the light of a single laser beam is bounced off two objects simultaneously, say an easy chair and a smoking pipe. The light bounced off each object is then allowed to collide, and the resulting interference pattern is captured on film. Then, whenever the easy chair is illuminated with laser light and the light that reflects off the easy chair is passed through the film, a three-dimensional image of the pipe will appear. Conversely, whenever the same is done with the pipe, a hologram of the easy chair appears. So, if our brains function holographically, a similar process may be responsible for the way certain objects evoke specific memories from our past
Michael Talbot (The Holographic Universe)
Although earlier computers existed in isolation from the world, requiring their visuals and sound to be generated and live only within their memory, the Amiga was of the world, able to interface with it in all its rich analog glory. It was the first PC with a sufficient screen resolution and color palette as well as memory and processing power to practically store and display full-color photographic representations of the real world, whether they be scanned in from photographs, captured from film or video, or snapped live by a digitizer connected to the machine. It could be used to manipulate video, adding titles, special effects, or other postproduction tricks. And it was also among the first to make practical use of recordings of real-world sound. The seeds of the digital-media future, of digital cameras and Photoshop and MP3 players, are here. The Amiga was the first aesthetically satisfying PC. Although the generation of machines that preceded it were made to do many remarkable things, works produced on them always carried an implied asterisk; “Remarkable,” we say, “. . . for existing on such an absurdly limited platform.” Even the Macintosh, a dramatic leap forward in many ways, nevertheless remained sharply limited by its black-and-white display and its lack of fast animation capabilities. Visuals produced on the Amiga, however, were in full color and could often stand on their own terms, not as art produced under huge technological constraints, but simply as art. And in allowing game programmers to move beyond blocky, garish graphics and crude sound, the Amiga redefined the medium of interactive entertainment as being capable of adult sophistication and artistry. The seeds of the aesthetic future, of computers as everyday artistic tools, ever more attractive computer desktops, and audiovisually rich virtual worlds, are here. The Amiga empowered amateur creators by giving them access to tools heretofore available only to the professional. The platform’s most successful and sustained professional niche was as a video-production workstation, where an Amiga, accompanied by some relatively inexpensive software and hardware peripherals, could give the hobbyist amateur or the frugal professional editing and postproduction capabilities equivalent to equipment costing tens or hundreds of thousands. And much of the graphical and musical creation software available for the machine was truly remarkable. The seeds of the participatory-culture future, of YouTube and Flickr and even the blogosphere, are here. The
Jimmy Maher (The Future Was Here: The Commodore Amiga (Platform Studies))
A stronger analogy to Eisenstein's analysis of the rising pattern in the music and the visuals can be found in the contrapuntal practice in music whereby a theme is juxtaposed against either an augmented (the note values are doubled) or diminished (the note values are halved) version of itself. The listener can thus simultaneously experience two different temporal elaborations of the same melodic line across a single block of chronological time, just as the viewer/listener in Alexander Nevsky can experience two different temporal elaborations of the rising motion across a single block of chronological time. (Needless to say, an oppositional "counterpoint" could also be set up by creating, for instance, an upward movement in the music and a downward one in the visuals.) But the experience here is doubly enriched, since the simultaneity also includes two different modes of perception, visual and aural, which is, one suspects, one of the underlying raisons d'être of the gesamtkunstwerk. Even on the simplest of levels, then, Eisenstein's "vertical montage" involves the simultaneous, layered presentation of a number of different elements. For the first shot, these layers would stack up as follows: 1. Graphic perception (photography) 2. Musical perception (score) 3. Upward movement 1 (graphic) 4. Upward movement 2 (musical) 5. Synchronicity 1 (graphic) 6. Synchronicity 2 (musical)
Royal S. Brown (Overtones and Undertones: Reading Film Music)
Making the movie” is the term that a venture capitalist friend applies to the process of building a start-up. In my friend’s tech-company-as-movie analogy, the VCs are the producers and the CEO is the leading man. If possible, you try to get a star who looks like Mark Zuckerberg—young, preferably a college dropout, with maybe a touch of Asperger’s. You write a script—the “corporate narrative.” You have the origin myth, the eureka moment, and the hero’s journey, with obstacles to overcome, dragons to slay, markets to disrupt and transform. You invest millions to build the company—like shooting the movie—and then millions more to promote it and acquire customers. “By the time you get to the IPO, I want to see people lined up around the block waiting to get into the theater on opening night. That’s what the first day of trading is like. It’s the opening weekend for the film. If you do things right, you put asses in the seats, and you cash out.
Dan Lyons (Disrupted: My Misadventure in the Start-Up Bubble)
modern analogy, the events of the life as described in the Gospels would have been understood by some Doketists as being a kind of holographic movie or feature film.
Joseph Farrell (Thrice Great Hermetica and the Janus Age: Hermetic Cosmology, Finance, Politics and Culture in the Middle Ages through the Late Renaissance)
But Bennie knew that what he was bringing into the world was shit. Too clear, too clean. The problem was precision, perfection; the problem was digitization, which sucked the life out of everything that got smeared through its microscopic mesh. Film, photography, music: dead. An aesthetic holocaust! Bennie knew better than to say this stuff aloud.
Jennifer Egan (A Visit from the Goon Squad)
Of course, you have probably heard about studies in which rats or even primates continually pressed levers to get cocaine, heroin, or methamphetamine until they died, choosing drugs rather than food and water. But what you probably didn’t know is that these animals were kept in isolated, unnatural environments for most of their lives, where they typically became stressed without social contact and had little else to do. By analogy, if you were in solitary confinement for years with only one movie as a source of entertainment, you’d probably watch it over and over. But that wouldn’t necessarily mean that that particular movie is “addictive” or compulsively watchable. You’d probably still watch it if it were the worst film ever made, just to have something to do. Similarly, saying that unlimited access to cocaine “makes” animals addicted to the point of killing themselves, based on research in isolated rodents or primates, doesn’t tell us much about drug use in the real world.
Carl L. Hart (High Price: A Neuroscientist's Journey of Self-Discovery That Challenges Everything You Know About Drugs and Society)
But traveling faster than light would require infinite energy; it is possible on paper, not in practice. More recently, physicists have theorized other ways that physical travel into the past could be achieved, but they are still exotic and expensive. A technological civilization thousands or more years in advance of our own, one able to harness the energy of its whole galaxy, could create a wormhole linking different points in the fabric of spacetime and send a spaceship through it.8 It is an idea explored widely in science fiction and depicted vividly in Christopher Nolan’s 2014 film Interstellar. But all this is academic for our purposes. For Gleick, what we are really talking about with time travel is a thought experiment about the experiencer—the passenger—in a novel, disjointed relationship to the external world. We can readily perform feats of “mental time travel,” or at least simulate such feats, as well as experience a dissociation between our internal subjective sense of time and the flux of things around us and even our own bodies.9 According to Gleick, part of what suddenly facilitated four-dimensional thinking in both popular writing and the sciences was the changing experience of time in an accelerating society. The Victorian age, with its steam engines and bewildering pace of urban living, increased these experiences of dissociation, and they have only intensified since then. Time travel, Gleick argues, is basically just a metaphor for modernity, and a nifty premise upon which to base literary and cinematic fantasies that repair modernity’s traumas. It also shines a light on how confused we all are about time. The most commonly voiced objection to time travel—and with it, precognition—is that any interaction between the future and past would change the past, and thus create a different future. The familiar term is the grandfather paradox: You can’t go back in time and kill your grandfather because then you wouldn’t have been born to go back in time and kill your grandfather (leaving aside for the moment the assumed inevitability of wanting to kill your grandfather, which is an odd assumption). The technical term for meddling in the past this way is “bilking,” on the analogy of failing to pay a promised debt.10 Whatever you call it, it is the kind of thing that, in Star Trek, would make the Enterprise’s computer start to stutter and smoke and go haywire—the same reaction, in fact, that greets scientific claims of precognition. (As Dean Radin puts it, laboratory precognition results like those cited in the past two chapters “cause faces to turn red and sputtering noises to be issued from upset lips.”11) Information somehow sent backward in time from an event cannot lead to a future that no longer includes that event—and we naturally intuit that it would be very hard not to have such an effect if we meddled in the timeline. Our very presence in the past would change things.
Eric Wargo (Time Loops: Precognition, Retrocausation, and the Unconscious)
Of course, we have exotic, crazy, alien coral as well. But so much of it is based on the real world because the whole point of these films is that they are metaphors and analogies for our own planet. You don’t want to stray too far from reality to where that metaphor doesn’t work.
Tara Bennett (The Art of Avatar The Way of Water)
after years of continuously working in front of screens. Although he used his phone to capture precious moments with his children, stay connected with family, and engage with social media, he couldn't shake the feeling that screens had become an outsized part of his parenting. "One of the biggest mistakes I made during the pandemic was buying an iPad," he admitted. "It became a crutch when I didn't feel like being present or when one of my younger ones became difficult to handle. I kept using the screen as a pacifier, rather than introducing proper ways to deal with boredom and their high energy levels." Growing up, Jason had fond memories of playing catch with his dad, creating scrap albums, and watching photos develop in his father's darkroom studio. "It taught me patience, curiosity, and precision,” he recalled. "It helped me become very careful when writing code and trying to get it right the first time." Inspired by these cherished memories, Jason resolved to reintroduce more analog activities into his family's daily life. He purchased a film camera, set up a darkroom in their home, and acquired puzzles for his younger children. Over the next two years, Jason noticed a significant improvement in his connection with his children as they bonded over these analog pastimes. As his children prepared for high school, he felt ready
José Briones (Low Tech Life: A Guide to Mindful Digital Minimalism)
I WANDER THE film criticism district, formulating theories, grinding axes; it keeps me sane in these insane times to return to my roots, to praise those films and filmmakers worthy of an audience’s attention, to destroy those filmmakers who loose self-satisfied garbage onto the world. Consider Stranger Than Fiction, I say to my imagined lecture hall full of cinephiles: a wonderfully quirky film starring William Ferrell and the always adorkable Zooey Deschanel. The work done here by director Marc Forster (who directed the unfortunately misguided, misogynistic, and racistic Monster’s Ball) and screenwriter Zachary H. Elms is stellar in that all the metacinematic techniques work, its construction analogous to that of a fine Swiss watch (no accident that a wristwatch figures so prominently into the story!). Compare this to any mess written by Charlie Kaufman. Stranger Than Fiction is the film Kaufman would’ve written if he were able to plan and structure his work, rather than making it up as he goes along, throwing in half-baked concepts willy-nilly, using no criterion other than a hippy-dippy “that’d be cool, man.” Such a criterion might work if the person making that assessment had even a shred of humanism within his soul. Kaufman does not, and so he puts his characters through hellscapes with no hope of them achieving understanding or redemption. Will Ferrell learns to live fully in the course of Stranger Than Fiction. Dame Emily Thomson, who plays his “author,” learns her own lessons about compassion and the value and function of art. Had Kaufman written this film, it would have been a laundry list of “clever” ideas culminating in some unearned emotional brutality and a chain reaction of recursional activity wherein it is revealed that the author has an author who has an author who has an author who has an author, et chetera, thus leaving the audience depleted, depressed, and, most egregiously, cheated. What Kaufman does not understand is that such “high concepts” are not an end in themselves but an opportunity to explore actual mundane human issues. Kaufman is a monster, plain and simple, but a monster unaware of his staggering ineptitude (Dunning and Kruger could write a book about him!). Kaufman is Godzilla with dentures, Halloween’s Mike Myers with a rubber knife, Pennywise the Clown with contact dermatitis from living in a sewer. He is a pathetic—
Charlie Kaufman (Antkind)
Cities fell apart in violent conflicts over a single letter: was Christ of the same being with the Father, or of like being, homoousios or homoiousios? Was he from two natures (ek duo), or in two (en duo)? Such language is seriously off-putting for most modern readers, including many educated Christians. And it uses so many technical terms that almost seem to the uninitiated like secret codes. Person? Subsistence? Nature? A critic could be forgiven for comparing the straightforward words of Jesus, with all the everyday analogies and images—sheep and harvests, the sparrows and the lilies of the field, the erring brother and the widow’s penny—to the arcane philosophical language used here. Jesus spoke of love; his church spoke in riddles. I may not be the only modern reader who hears the language of Chalcedon—two but not one—and finds his thoughts occasionally straying to the film Monty Python and the Holy Grail. A monk offers instructions for the Holy Hand Grenade of Antioch, in a deliberate parody of the Athanasian Creed: First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Three shalt be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out.
Philip Jenkins (Jesus Wars: How Four Patriarchs, Three Queens, and Two Emperors Decided What Christians Would Believe for the Next 1,500 years)
One top executive at Disney got my attention right away by telling me that he didn’t know why Disney had bought Pixar in the first place. Apparently a lover of sports analogies, he told me that Disney Animation was on the one-yard line, ready to score. He felt Disney was on the verge of fixing its own problems—and finally ending its sixteen-year fallow period without a single number one film. I liked this guy’s moxie and his willingness to push back, but I told him that if he were to continue at Disney, he needed to figure out why, in fact, Disney was not on the one-yard line, not about to score, and not about to fix its own problems. This executive was smart, but over time I realized that to ask him to help dismantle a culture he had built was too much, so I had to let him go. He was so fixated on existing processes and the notion of being “right” that he couldn’t see how flawed his thinking was.
Ed Catmull (Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration)