Aesthetic Sketches With Quotes

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Many children make up, or begin to make up, imaginary languages. I have been at it since I could write. But I have never stopped, and of course, as a professional philologist (especially interested in linguistic aesthetics), I have changed in taste, improved in theory, and probably in craft. Behind my stories is now a nexus of languages (mostly only structurally sketched). But to those creatures which in English I call misleadingly Elvesfn11 are assigned two related languages more nearly completed, whose history is written, and whose forms (representing two different sides of my own linguistic taste) are deduced scientifically from a common origin. Out of these languages are made nearly all the names that appear in my legends. This gives a certain character (a cohesion, a consistency of linguistic style, and an illusion of historicity) to the nomenclature, or so I believe, that is markedly lacking in other comparable things. Not all will feel this as important as I do, since I am cursed by acute sensibility in such matters.
J.R.R. Tolkien (The Letters of J.R.R. Tolkien)
In the forest of sensible objects that surrounds me, I find my way to becoming master of the chaos of the sensations assailing me only by separating objects from others, by giving them outline, dimensions, and form; in short, by creating unity in diversity and vividly and confidently designating these objects with the stamp of my inner sense, as if this were a seal of truth. Our whole life, then, is to a certain extent poetics: we do not see images but rather create them. The Divinity has sketched them for us on a great panel of light, from which we trace their outlines and paint the images in the soul using a finer brush than that of the rays of light. For the image that is projected on the retina of your eye is not the idea that you derive from its object; it is merely a product of your inner sense, a work of art created by your soul’s faculty of perception.
Johann Gottfried Herder (Selected Writings on Aesthetics)
pack under the floor of the car. They engineered it so that the pack became an element of the car’s structure. It was an example of Musk’s policy that the designers sketching the shape of the car should work hand in glove with the engineers who were determining how the car would be built. “At other places I worked,” von Holzhausen says, “there was this throw-it-over-the-fence mentality, where a designer would have an idea and then send it to an engineer, who sat in a different building or in a different country.” Musk put the engineers and designers in the same room. “The vision was that we would create designers who thought like engineers and engineers who thought like designers,” von Holzhausen says. This followed the principle that Steve Jobs and Jony Ive had instilled at Apple: design is not just about aesthetics; true industrial design must connect the looks of a product to its engineering. “In most people’s vocabularies, design means veneer,” Jobs once explained. “Nothing could be further from the meaning of design. Design is the fundamental soul of a man-made creation that ends up expressing itself in successive outer layers.
Walter Isaacson (Elon Musk)
The most impressive documentation of Europe’s rising creative powers may be found in the notebooks of Leonardo da Vinci (1452–1519). During their successive rediscoveries in modern times, these astonishing collections were mistakenly perceived as sketches of original inventions, products of an individual “Renaissance” genius. The misconception was due in part to the aesthetic quality of the drawings, and in part to a prevailing notion of the character of invention, an exaggeration of the contribution of the individual “inventor” and an underappreciation of the social nature of technical innovation.
Frances Gies (Cathedral, Forge & Waterwheel: Technology & Invention in the Middle Ages)
Virtues sketch the values, not aesthetics.
Vikrmn: CA Vikram Verma (Debit Credit of Life: from the good books of accounts)
Aymer turned towards the sea. There was a perfect panorama of chapel, town and harbour, with thinning wraiths of smoke haunting the sky in silent, crooked unison and the last remaining smudges of the snow slipping down those roofs that had no warming chimneys. Was this worthy of a sketch, a verse, an observation in his diary, Aymer wondered. What was that phrase he’d read that morning in dell‘Ova? He took the book from his pocket and found the passage: ‘The solitary Traveller has better company than those that voyage in the multitude, for he has Nature as his best Companion and no man can be lonely in its Assemblies of sky and earth and water, nor want of Friends.’ Aymer read this passage several times. It ought to comfort him, he thought. He was one of life’s ‘solitary travellers’ after all, a Radical, an aesthete and a bachelor. He didn’t voyage in the multitude. He knew that he was destined to a life alone. He looked for solace in the Assembly of sky and earth and water that was spread out before him. But there wasn’t any solace. He couldn’t fool himself. He’d rather be some cheerful low-jack, welcome at an inn, than the emperor of all this landscape
Jim Crace (Signals of Distress)
Owls belong to the night world" as Hitchcock pointed out; "they are watchers, and this appeals to Perkins's masochism. He knows the birds and he knows that they're watching him all the time. He can see his own guilt reflected in their knowing eyes." This explains other avian imagery: the crucial shot of Perkins knocking over a sketch of a bird when (in his "son personality") he discovers the body of Janet Leigh—the last "stuffed bird" is, aptly, a woman named Crane, who came from Phoenix (a city named for the mythic bird that returns from the dead); and why, when Perkins suggested candy, Hitchcock insisted it be candy corn, a confection that resembles the kernels pecked by chickens. (As will become clear, everything about Psycho points forward to and aesthetically necessitates Hitchcock's next feature film, The Birds.)
Donald Spoto (The Dark Side of Genius: The Life of Alfred Hitchcock)
Doodle Jump: The Addictive Classic That Never Gets Old Doodle Jump is one of those rare mobile games that has stood the test of time. First launched in 2009 by Lima Sky, it quickly became a household name and a must-have game on smartphones. With its simple yet incredibly addictive gameplay, Doodle Jump continues to capture the attention of both casual and hardcore gamers. In this post, we’ll explore what makes Doodle Jump so special and why it remains a top mobile game even after more than a decade. What is Doodle Jump? At its core, Doodle Jump is a vertical-scrolling platformer where you control a cute, four-legged creature called “The Doodler.” Your goal is simple: jump as high as possible by bouncing from one platform to another, avoiding enemies and obstacles along the way. The further you go, the higher your score. But don’t be fooled by the simplicity—Doodle Jump is packed with unique features and charming elements that make it endlessly entertaining. Standout Features of Doodle Jump 1.
Doodle Jump
Doodle Jump: The Addictive Classic That Never Gets Old Doodle Jump is one of those rare mobile games that has stood the test of time. First launched in 2009 by Lima Sky, it quickly became a household name and a must-have game on smartphones. With its simple yet incredibly addictive gameplay, Doodle Jump continues to capture the attention of both casual and hardcore gamers. In this post, we’ll explore what makes Doodle Jump so special and why it remains a top mobile game even after more than a decade. What is Doodle Jump? At its core, Doodle Jump is a vertical-scrolling platformer where you control a cute, four-legged creature called “The Doodler.” Your goal is simple: jump as high as possible by bouncing from one platform to another, avoiding enemies and obstacles along the way. The further you go, the higher your score. But don’t be fooled by the simplicity—Doodle Jump is packed with unique features and charming elements that make it endlessly entertaining. Standout Features of Doodle Jump 1. Simple Controls, Endless Fun One of the main reasons for Doodle Jump’s popularity is its intuitive control system. You tilt your phone to move left or right and tap the screen to shoot. No complex tutorials or learning curves—just jump in and play. 2. Charming Hand-Drawn Aesthetic The game’s distinctive “doodle” art style looks like it was sketched in a notebook—and that’s exactly the point. This playful, creative design gives the game its signature look and keeps it lighthearted and visually fun. 3. Challenging Yet Rewarding Gameplay As you climb higher, the platforms become trickier, enemies more aggressive, and obstacles more unpredictable. The game’s increasing difficulty makes it exciting and keeps players coming back to beat their high scores. 4. Power-Ups and Enemies Doodle Jump features a variety of power-ups like jetpacks, trampolines, and propeller hats that help you climb faster. But watch out for black holes, UFOs, and monsters that can end your run in an instant! 5. Multiple Themes and Worlds From space to underwater adventures, ninja levels, and jungle settings—Doodle Jump keeps things fresh with multiple themed environments. Each theme offers a unique twist, keeping gameplay exciting and unpredictable. Why People Still Love Doodle Jump Today Despite the rise of more complex and graphic-heavy mobile games, Doodle Jump continues to shine due to its accessibility and timeless appeal. It’s the perfect game to kill a few minutes while waiting in line, and the quick restarts make it dangerously easy to say, “Just one more try!” Plus, with global leaderboards and in-game achievements, there’s always a reason to keep jumping. Final Thoughts Whether you're new to mobile gaming or just feeling nostalgic, Doodle Jump is a perfect reminder that sometimes, the simplest games are the most fun. Its charming visuals, smooth gameplay, and addictive design make it a must-play—even in 2025.
Doodle Jump
Magic Hour’s Video-to-Video feature transforms any existing video into a new visual style using AI. Users upload a video and select or describe a desired look—such as anime, cinematic, sketch, or painting styles—and the tool re-renders the original video with the chosen aesthetic while preserving motion and structure. It’s used for stylizing content, reimagining footage, or turning real scenes into animated or artistic versions. No technical expertise required—just upload, choose a style, and download.
Video Arts (Baby Bach (Pal Video))